DR34-M12's page

727 posts. Alias of Corrik.

Full Name





Mechanic | SP: 21/21 HP: 22/22 RP: 4/4 | DR - Resistance | EAC: 16 KAC: 16 CMD: | Fort +4 Ref +7 Will +1 [Constructed +2]| Init +4 | Perception +6(LL Vision, Darkvision 60ft)


Female She/Her








The Traveler


Common, Elvish, Goblinish, Dwarvish, Gnomeish

Strength 11
Dexterity 18
Constitution 12
Intelligence 16
Wisdom 10
Charisma 8

About DR34-M12

Android Mechanic 3, Roboticist
SP:21/21 H:22/22 RP:4/4 | F+4 R+7 W+1| Percep +6
Character Sheet



Android Mechanic 3
CN Medium humanoid(android)
Init +4; Senses: Low-light vision, darkvision 60 ft.; Perception +9
Defense SP21/21 HP22/22 RP4/4
EAC 16; KAC 16
Fort +4; Ref +7; Will +1
Speed 30 ft.
Melee Baton, Tactical +6 vs KAC (1d4+1 S, Melee, operative, analog)
Ranged Laser Rifle, Azimuth +7 vs EAC(1d8+3 F, 120ft, x2, 20/1)
Ranged Pulsecaster Pistol +6 vs EAC(1d4+1 E, 30ft, x2, 20/1) Nonlethal
Offensive Abilities
Str 11 (+0); Dex 18 (+4); Con 12 (+1); Int 16 (+3); Wis 10 (+0); Cha 8 (-1)
Skills: Acrobatics +4, Athletics +4, Bluff -1, Computers +11, Culture 4, Diplomacy -1, Disguise -1, Engineering +12, Intimidate -1, Life Science 4, Medicine 7, Perception +6, Physical Science +9, Piloting +8, Sense Motive -2, Stealth +4, Survival +0, Profession(Dance, Int) +9,

Skill Focus: Engineering
Choose a skill. You gain a +3 insight bonus to checks involving the chosen skill.

Weapon Focus: Longarms
You gain a +1 bonus to attack rolls with that weapon type. If your base attack bonus is at least 3 lower than your character level (or your mechanic’s class level, if you are a drone), you gain a +2 bonus instead.

Weapon Specialization: Basic Melee, Small Arms, Long Arms
You add your character level to damage with the selected weapon type, or half your character level for small arms or operative melee weapons. You can never have specialization in grenades.

Nanite Integration: Your body has integrated technology that provides you with one of the following benefits, chosen when you gain the feat. Once chosen, the benefit cannot be changed.
Repairing Nanites: Whenever you take Hit Point damage, you can spend 1 Resolve Point as a reaction to gain fast healing equal to one-quarter your character level (minimum fast healing 1) for 1 minute.

Other Abilities
Constructed: Count as both humanoid and construct. +2 racial bonus to saves against disease, mind-affecting effects, poison, and sleep, unless those effects specifically target constructs. In addition, androids do not breath or suffer normal environmental effects of vacuums.
Flat Affect: -2 penalty to Sense Motive checks. Increase DC of sense motive checks made against you by +2.
Upgrade Slot: Armor upgrade slot in body.
Theme Knowledge:
Exocortex: Artificial processor that augments and aids.
Bypass: Gain +1 insight to Computers and Engineering
Custom Rig: Customized toolkit installed with datajack(brain). Count as appropriate tool or basic kit for any computer or engineering check. Counts as Mk1 Comm unit


Credits: 1040

[SFS Legal] Synaptic Accelerators (Technology), MK 1
Source Starfinder Core Rulebook pg. 212
Item Level 3; Price 1,400; Dexterity Modifier +2

[SFS Legal] Datajack, Standard
Source Starfinder Core Rulebook pg. 209
Item Level 2; Price 625; System Brain
This cybernetic includes a programmable data port that allows you to access different types of computers and digital storage media. Any handheld computer can be inserted directly into the port, while larger systems need to be connected by an adapter cable. Having the system connected directly to your nervous system obviates the need for an interface to access data on a system. Actually operating the system requires you to use the Computers skill as usual. Some closed systems don’t allow data access or require you to do some rewiring to connect with a datajack (usually an Engineering check).

[SFS Legal] Datapad
Source Starfinder Armory pg. 100
Level 2; Price 55
Capacity 20; Usage 1/hour
Hands 1; Bulk L
Datapads are among the most common handheld computers and are ubiquitous in homes, manufacturing settings, and offices. Datapads require at least one hand to use. Nearly all datapads also incorporate a comm unit (which includes a microphone and speaker) along with several other functions, such as infosphere connectivity and data storage. Datapads can record simple audio and video (though not in high enough resolution to serve as proof of recorded events in most courts of law), store thousands of hours of recordings, play games, track time and set time-based alarms, act as word processors, and perform numerous other minor data processing and entertainment functions.

[SFS Legal] Laser Rifle, Azimuth
Source Starfinder Core Rulebook pg. 176
Level 1; Price 425
Hands 2; Proficiency Longarms
Damage 1d8 F; Range 120 ft.; Critical burn 1d6
Capacity 20 charges; Usage 1
Bulk 1; Special —

[SFS Legal] Pulsecaster Pistol
Source Starfinder Core Rulebook pg. 173
Level 1; Price 250
Hands 1; Proficiency Small Arms
Damage 1d4 E; Range 30 ft.; Critical —
Capacity 20 charges; Usage 1
Bulk L; Special nonlethal

[SFS Legal] Baton, Tactical
Source Starfinder Core Rulebook pg. 171
Level 1; Price 90
Hands 1; Proficiency Basic Melee
Damage 1d4 B; Critical —
Bulk L; Special Analog, operative, thrown (20 ft.)

[SFS Legal] Vesk Brigandine, I
Source Starfinder Armory pg. 71
Level 2; Price 950; Category Light
EAC Bonus +2; KAC Bonus +2; Max. Dex Bonus +5
Armor Check Penalty —; Speed Adjustment —
Upgrade Slots 1; Bulk L

[SFS Legal] Cosmetics
Source Drift Crisis pg. 129
Category Personal Items
Level 1;Price 20; Bulk 1
Cosmetics are usually liquids or powders used for covering blemishes or subtly altering one’s facial features. They can be purchased in countless brands, colors, and styles. Using cosmetics to disguise yourself gives you a +1 circumstance bonus on Disguise checks as long as you are not attempting to disguise yourself as a different species.

[SFS Legal] Backpack, Industrial
Source Starfinder Core Rulebook pg. 230
Category Personal Items (Backpack)
Level 1;Price 25; Bulk 1
When wearing a properly fitted industrial backpack, you treat your Strength score as 2 higher for the purpose of determining your carrying capacity. This does not stack with the effect of a consumer backpack.

2x [SFS Legal] Battery, Standard
Source Starfinder Core Rulebook pg. 179
Level 1; Price 60
Hands 1; Proficiency Ammo
Damage —; Critical —
Capacity 20
Bulk —; Special —

Special Abilities

Theme Knowledge:You’re obsessed with the intricacies of constructs and how automated machines function. You can easily identify what a machine’s function is and have an easier time attempting to access the internal programming of mechanized life-forms. Reduce the DC of Engineering checks to identify creatures and technology by 5. Computers is a class skill for you, though if it is a class skill from a class you take at 1st level, you instead gain a +1 bonus to Computers checks. In addition, you gain an ability adjustment of +1 to Intelligence at character creation.

Artificial Intelligence:
You construct an artificial intelligence (or AI), a sophisticated program of self-motivated code that you can access for help in a variety of endeavors. This AI is the product of your own genius, far more advanced and complicated than any available for sale to consumers (though it falls short of being truly self-aware), and only you know the secrets of its creation and operation. Your AI can take one of two forms: a drone or an exocortex. You must pick one of these forms upon taking your first level of mechanic, and once this choice is made, it cannot be changed.

You begin play with an exocortex, an artificial processor that interacts with and augments your biological brain’s cognitive functions, which can aid you in a variety of tasks, from combat to digital infiltration. Your exocortex is implanted within your physical body or brain, similar to a piece of cybernetic hardware, allowing your AI to access your mind and feed you information. As you gain levels, your exocortex advances in sophistication and processing power—see Exocortex on here. Only you can access or interact with your exocortex.

Bypass:You are skilled at getting inside computer systems and electronic devices. At 1st level, you gain a +1 insight bonus to Computers and Engineering skill checks. At 5th level, every 4 levels thereafter, and at 20th level, this bonus increases by 1.

Custom Rig(Ex):You have created a customized toolkit you can use to hack systems and items. Your custom rig can be configured to take up an upgrade slot on your armor or can be installed as a cybernetic augmentation system in your brain (though it can be combined with a datajack for the same price as installing a datajack normally), your eyes, or an arm. For more information, see augmentations. Alternatively, you can configure it to be a handheld device, meaning that you must retrieve it and hold it to use it effectively. While using this rig, you always count as having the appropriate tool or basic kit for any Computers or Engineering skill check you attempt. Some mechanic tricks and drone mods require the use of a custom rig. In addition, you can use your custom rig as a Mk I comm unit. Finally, if you have a drone, you can use your custom rig to communicate over an encrypted channel with your drone to issue commands to its AI or directly control it at a range of 2,500 feet.

If your custom rig is damaged, destroyed, lost, or stolen, you can kitbash a new one from any engineering kit, hacking kit, or other technological toolkit, reconfiguring the materials into a new custom rig with 1 hour of work. You can have only one custom rig at a time. If you create a new custom rig, your old one functions as a normal toolkit of whatever type you made it from and can no longer be used with your mechanic tricks.

You can also use your custom rig to communicate over an encrypted channel with your ship, allowing you to access your ship’s downloaded data sets and transponder (see page 430) at a range of 5 miles. If you have a drone, you can issue commands to or directly control your drone at the same range.

Combat Tracking(Ex): Your exocortex provides you with enhanced combat ability, granting you proficiency with heavy armor and longarms. At 3rd level, you gain weapon specialization in longarms just as if your class granted proficiency. As a move action during combat, you can designate a foe for your exocortex to track. As long as that target is in sight, the exocortex feeds you telemetry, vulnerabilities, and combat tactics, allowing you to make attacks against that target as if your base attack bonus from your mechanic levels were equal to your mechanic level. Designating another target causes you to immediately lose this bonus against the previous target.

Memory ModuleYou can use your exocortex’s memory module to enhance your own knowledge. Once per day, as a reaction while not in combat, you can reroll a failed skill check (see page 243) to recall knowledge (see page 143). In addition, your exocortex grants you the Skill Focus feat as a bonus feat. You can’t use your exocortex’s memory module while combat tracking is activated. Every time you gain a mechanic level, you can rebuild your exocortex’s memory module, replacing the exocortex’s bonus Skill Focus feat with Skill Focus in a different skill.

Overcharge (Ex): As a standard action, you can use your custom rig to overcharge and attack with a ranged energy weapon or a melee weapon with the powered special property (see page 181) that you’re holding. If you hit, you deal 1d6 additional damage of the same type the weapon normally deals. This attack uses three times as many charges from the battery or power cell as normal and can’t be used if the weapon doesn’t have enough charges. This trick has no effect on a weapon without a battery or power cell. You can instead use this ability as a move action on a touched powered weapon that is unattended or attended by an ally to grant the same effect to that weapon’s next attack before the beginning of your next turn.

Overload(EX):As a standard action, you can cause a short in an electronic device, including most ranged energy weapons, melee weapons with the powered special property, or a single armor upgrade. This makes the device nonfunctional for 1 round. Overload doesn’t cause a locked door, safe, or other device to open, but it prevents anyone from opening it for 1 round. You must be adjacent to the device to use this ability. If you have a drone, you can instead use this ability on an electronic device adjacent to your drone. If you have an exocortex with the wireless hack ability, you can instead use this ability on any electronic device within range of your exocortex’s wireless hack. If you use overload on an item or armor upgrade in someone’s possession, the owner can attempt a Reflex saving throw to negate the effect (DC = 10 + half your mechanic level + your Intelligence modifier). Overload doesn’t affect androids, cybernetics, drones, powered armor, robots, or creatures with the technological subtype (all of which have shielding against this sort of attack), or items larger than Medium. Once a device has been successfully overloaded, a residual static charge prevents that device from being overloaded again for 1 minute.

Weapon SpecializationYou gain the Weapon Specialization feat as a bonus feat for each weapon type this class grants you proficiency with.

DR34-M12 has purple hair, white, pupil-less eyes, and the oddly pale, synthetic flesh common to androids. Tattoo-like circuits are etched along her face and body, glowing while the android is activated. While this glow is normally a soft pulse of rainbow gradient light, it shifts in color and intensity to match the android’s mood.

While many of her kind wear simple, functional clothing, DR34-M12 has a flair for fashion. Her wardrobe includes an array of colors and styles, usually mixed and matched in a chaotic fashion. A characteristic which extends to her equipment as well, despite the sometimes less than stealthy outcomes.

Her purple hair is a changing array of asymmetrical styles and streaks of color. Changing at a near daily pace that is only achievable due to DR34-M12 overclocking the nanites governing her hair production.

General Reference 1

General Reference 2

Combat Reference 1

Combat Reference 2

Reference Board

Unlike many androids, DR34-M12 has a very strong personality. Though that doesn’t make her more personable than your average android. For every person that finds her colorful and fun, another finds her loud and obnoxious. DR34-M12 has a passion and drive for life. Always looking for new experiences, both fun and frightening.

DR34-M12’s work matches her, always having a certain flair. “Just fixing it” leaves an itch in her shoulders she had trouble ignoring. Why just fix it when you can make it better, when you can add to it? Why change a lightbulb when you could install a semi self-sustaining, bioluminescent algae fixture? While this flair has clear costs and downsides, it is also clear she can accomplish great feats of engineering.