GM Foxy's Carrion Crown

Game Master Foxy Quickpaw

Gameplay for the Carrion Crown AP
Stairs of the Moon


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Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7

My son is sick which is why I haven't posted much today...


Kitsune Game Master

My best wishes to your son to get better soon.
(Out of concern for your son, not your posting rate :)


Kitsune Game Master

Good morning


Kitsune Game Master

[QUOTE="Tamara Hart"...
Our Foxy GM already need to make heavy adjustments to the encounters to make them challenging considering they were made with 4 players and 15 PB in mind.
...

Which raises the question what expectations you all have towards the encounters which end in a fight to the death.

I will make some adjustments to the storywise important fights. And depending on how the party deals with fighting it I might throw in an extra skeleton or two so everyone gets one (But if Tamara just destroys them with a single channel there will be no difference).

You can simply wait how that plays out and tell me afterwards if the fights get boring and you need a greater challenge. Or if you're interested we can discuss here different options to adjust encounters that.

What I want to avoid is to challenge the party into a 15min/per day fighting routine where every random encounter forces the party into a night of rest.

A suggestion to deal with this situation is to use the advanced template on the encounters. Which I really don't like because the enemy suddenly hits better than the party and it might well lead to no one but the one who maxed his to hit is able to hit at all. Which is pretty boring for everyone.


LG Male Human (Varisian) Psychic (Self-Perfection) 1 | HP: 9/9 | AC: 13 (13 Tch, 13 FF) | CMB: +0, CMD: 13 (11 vs. dirty trick) | F: +2 , R: +0, W: +5 +2 vs. fear | Init: +0 | Perc: +7, SM: +3 | Phrenic Pool 5/5 | Inspiration 4/4 |
Current Conditions:
none
Active Spells:
none

Wow, I step away for a weekend and the post count has exploded! :)

I'll catch up and post as soon as I can.


Kitsune Game Master

The post count has come to a screeching halt as everyone had better things to do at the weekend. At least on sunday.

I'm prepared to continue :)


Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7

Since both me and Haval are in favor of picking up everyone, that's what we'll do.


Kitsune Game Master

I edited my post and added the result for your perception check. As you were rather quick to answer you might have missed that.


Male Tiefling (Qlippoth spawn) Oracle Level 4 /Bloodrager Level 1 | 23/43 hp | AC: 20(Shield spell / 24) / T: 11 / FF: 19 (23) | Uncanny Dodge / Resist: 5 Cold,Fire, Electricity | Fort: +6, Ref: +2, Will: +3 | CMB: +8, CMD: 19| Init: +5, Perception: +4, Darkvision

Summer just ended on my part and seeing as i work at a school well, my posting might slow down a bit but i'm stil lhere


Kitsune Game Master

Good Night.


Kitsune Game Master

How to travel around town.
At the moment I taxi the group around whenever one or the most of the characters told they are ready to leave and agreed on a destination.

As you have the map and know some of the points on it you are able to walk through town on your own.

If you do so please write the place where you go to an I'll follow that with a description of the place if you haven't been there yet.


Kitsune Game Master

I removed the walk to the memorial, as it seems you want to do more talking first.


Kitsune Game Master

If you want to do it in one go it would be: Memorial, Kendras house to pick up Tairan, the marketplace with the two friends and then back to the restlands.


Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7

That sounds good to me :).


Kitsune Game Master

Delivered to the memorial.


Kitsune Game Master

@Tairan
Are you going to do some research in the library before you're picked up?


Kitsune Game Master

@Tairan
I guess you wanted to get a 20 with your take 10. But I wonder where you got the ability? So far I only know that from bards.


Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7

It's from here:

Quote:

Taking 10

When your character is not in immediate danger or distracted, you may choose to take 10. Instead of rolling 1d20 for the skill check, calculate your result as if you had rolled a 10. For many routine tasks, taking 10 makes them automatically successful. Distractions or threats (such as combat) make it impossible for a character to take 10. In most cases, taking 10 is purely a safety measure—you know (or expect) that an average roll will succeed but fear that a poor roll might fail, so you elect to settle for the average roll (a 10). Taking 10 is especially useful in situations where a particularly high roll wouldn't help.

Some people argue that the ability makes bards able to take 10 even under pressure (just like a creature with a climb speed can take10 on climbing in combat), while others argue only bards can ever take 10 on knowledge.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

Is there meant to be a big investigation at the start of this AP? I am not complaining at all, it has been rather fun.


LG Male Human (Varisian) Psychic (Self-Perfection) 1 | HP: 9/9 | AC: 13 (13 Tch, 13 FF) | CMB: +0, CMD: 13 (11 vs. dirty trick) | F: +2 , R: +0, W: +5 +2 vs. fear | Init: +0 | Perc: +7, SM: +3 | Phrenic Pool 5/5 | Inspiration 4/4 |
Current Conditions:
none
Active Spells:
none
Foxy Quickpaw wrote:

@Tairan

I guess you wanted to get a 20 with your take 10. But I wonder where you got the ability? So far I only know that from bards.

Anybody can take 10 on any skill (with certain exceptions called out in individual skill descriptions, e.g. Use Magic Device). The bard lore master ability lets them take 10 in stressful situations where one could not normally take 10.

EDIT: Of course you can't take 10 on skills in stressful situations (usually defined as combat) without a special ability such as skill mastery.


Kitsune Game Master

I assume that you can take ten if you know how to do it and have the time to and you're not in danger.

I added the Knowledge result for 20 to the spoiler for Tairan as he had time and was in an environment where he is allowed to repeat a knowledge roll and thoughtful selection of books and systematic work would get him a defined result.

In all other cases Knowledge rolls are 'you know/you don't' with no retry. Therefore no taking 10. To word it in rules speak: Everything you can take 20 you also can take ten.


Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7

I thought we were going to the memorial first, then Tairen, then the other people, but I guess it doesn't matter much.

Honestly I feel like skipping the other people at this point. It'll be awkward to fit it in if we are going to bring Tairen to the memorial.


Kitsune Game Master

It got indeed a bit mixed up.

@Tairan
for future issues of party splitting and reuniting please read carefully where the party is and adjust the meeting accordingly.

Option: You could have gotten impatient and walk after them and meet as they walked into the trail to the memorial.

Instead you opted for redirecting the group to the house first and then jumped to the memorial without another word about you getting there. Which is rather hard to follow.


Kitsune Game Master

I have to go to bed now. If you decide to move to the Restlands on your own, you still have the spoilered information about the crypt to do it on your own.
Good Night.


LG Male Human (Varisian) Psychic (Self-Perfection) 1 | HP: 9/9 | AC: 13 (13 Tch, 13 FF) | CMB: +0, CMD: 13 (11 vs. dirty trick) | F: +2 , R: +0, W: +5 +2 vs. fear | Init: +0 | Perc: +7, SM: +3 | Phrenic Pool 5/5 | Inspiration 4/4 |
Current Conditions:
none
Active Spells:
none
Foxy Quickpaw wrote:

@Tairan

Are you going to do some research in the library before you're picked up?

I took this as a prompt that the party was ready for me to rejoin them. Otherwise why would I need to make a post? I scrambled to post without reading, assuming that the party was waiting for me to post before proceeding.


Kitsune Game Master

I tried to give you the warning ahead of time so you'd have the chance to throw that in before the situation arises :)

I'll be more clear next time.


Kitsune Game Master

@Herm
What is the meaning of cricket?


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

When things get quiet you hear the Cricket.


Kitsune Game Master

Yep. Wanna break the silence over a bowl of corpse chowder?


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

As long as you have maggot dusting for it.


Kitsune Game Master

Ask that Zokar. I'm sure he will even change the menu to add that :)


Kitsune Game Master

Good night.


Kitsune Game Master

Hello.
Is anyone busy at the time or does just no one want to talk to Zokar?


Female Ifrit Level 1 Wishcrafter Sorcerer (Arcane Bloodline)/ Level 1 Urban Bloodrager | HP: 17/17 | AC: 15 / T: 13 / FF: 12 | Fort: +4 Ref: +3, Will: +2| CMB: +2, CMD: 15 | Init: +5, Perception +0

idk i'm just waiting for everyone else to say something.


Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7

Sorry about dissapearing over the weekend, things have been rather stressful with my family, my son has been sick. The current situation required some time to think about what I wanted to say, time u did not have. I'll try my best to avoid being gone for so long again.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

Is Tairan still with us?


Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7

I think we should give Tairan, Amira and Haval the opportunity to chip in if they want.

I'm more worried about Haval than Tairan as it has been even longer since his last post.

Speaking about chipping in. How about just leaving a note here if people don't feel like responding to the current scene so we can get things moving.


Kitsune Game Master
Tamara Hart wrote:
Speaking about chipping in. How about just leaving a note here if people don't feel like responding to the current scene so we can get things moving.

I support that.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

I agree as well


Female Ifrit Level 1 Wishcrafter Sorcerer (Arcane Bloodline)/ Level 1 Urban Bloodrager | HP: 17/17 | AC: 15 / T: 13 / FF: 12 | Fort: +4 Ref: +3, Will: +2| CMB: +2, CMD: 15 | Init: +5, Perception +0

yea Amira's all good and just about done with the villagers of this town


Kitsune Game Master

As almost everyone said they're done with talking someone would have to say where to next.


Kitsune Game Master

@Tamara
As a reminder about your visit at the memorial as it seems that it has slipped your mind:

GM_Foxy wrote:


The group says their good bye and leaves the councilman. They walk past the temple and through the bridge over the river. A small trail leads past a house and a shack along the river. The memorial can be seen from quite some distance.

Other than the looming ruins of Harrowstone on a nearby hill, Ravengro’s most distinctive landmark is this 25-foot-tall, moss-covered stone statue that overlooks the river. The statue depicts a proud, muscular human man dressed in leathers and wielding a truncheon — a depiction of Warden Lyvar Hawkran.

A total of 25 names are chiseled into the statue’s stone base.

James Smith, John Anderson, Robert Clark, Michael Wright, William Mitchell, David Johnson, Richard Thomas, Charles Williams, Joseph Jackson, Thomas Lewis, Christopher Hill, Daniel Roberts, Paul Jones, Mark White, Donald Scott, George Turner, Kenneth Brown, Steven Harris, Edward Walker, Brian Green, Ronald Phillips, Anthony Davis, Kevin Martin, Jason Hall, Vesorianna Hawkran.

As I read it again myself there is one information missing about the text on the memorial:

"In remembrance of those who died in the great fire in the Harrowstone Prison AR 4661"


Kitsune Game Master

Also there is still the next destination missing. From the lack of interest to do further talking with the village people (understandable) and the ones Tamara considers worth talking to are being dead a long time the question remains: Restlands crypt or Harrowstone?


Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7

I still want to go to the crypt, but I might be alone in that wish...

Are we proceeding with a three person party?

I don't have much time to post atm, gotta work ;). Today is looking to be a busy day, so I might not get to post until late.


Kitsune Game Master

I wrote private messages to Tairan and Havel to ask if they come back or not. Lets see if and how they react.


Kitsune Game Master

Are you aware of the layout of the Restlands? Because this time I wont narrate you to the target. You have to do that yourself.


Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7

I don't think having the players describe locations and travel is a good idea. There is always the possibility that something has changed or that we meet someone.

For a three person party one could do a lot worse than oracle / sorcerer / paladin. Divine, arcane and melee.


Kitsune Game Master

The problem is - and I'm already telling to much - is that you're going to go onto a cemetery and enter a grave. In Ravengro.

Me narrating this would be like me narrating the group through an attack of three skeletons. It could be done but where is the fun in that.

The way is simple. You walk to the restlands entrance, up the dreamwake, turn right on the eversleep, walk past the Professors grave and to the crossing with the black path.

The interesting part is how you do that.


Kitsune Game Master

You do that to the point where you want more details and I give them.


Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7

I did post my actions after getting to the graveyard. Are the rest of you going to help me search?

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