
Foxy Quickpaw |

[QUOTE="Tamara Hart"...
Our Foxy GM already need to make heavy adjustments to the encounters to make them challenging considering they were made with 4 players and 15 PB in mind.
...
Which raises the question what expectations you all have towards the encounters which end in a fight to the death.
I will make some adjustments to the storywise important fights. And depending on how the party deals with fighting it I might throw in an extra skeleton or two so everyone gets one (But if Tamara just destroys them with a single channel there will be no difference).
You can simply wait how that plays out and tell me afterwards if the fights get boring and you need a greater challenge. Or if you're interested we can discuss here different options to adjust encounters that.
What I want to avoid is to challenge the party into a 15min/per day fighting routine where every random encounter forces the party into a night of rest.
A suggestion to deal with this situation is to use the advanced template on the encounters. Which I really don't like because the enemy suddenly hits better than the party and it might well lead to no one but the one who maxed his to hit is able to hit at all. Which is pretty boring for everyone.

Tairan Avel |

Wow, I step away for a weekend and the post count has exploded! :)
I'll catch up and post as soon as I can.

Ammon Knight of Ragathiel |

Summer just ended on my part and seeing as i work at a school well, my posting might slow down a bit but i'm stil lhere

Foxy Quickpaw |

How to travel around town.
At the moment I taxi the group around whenever one or the most of the characters told they are ready to leave and agreed on a destination.
As you have the map and know some of the points on it you are able to walk through town on your own.
If you do so please write the place where you go to an I'll follow that with a description of the place if you haven't been there yet.

Tamara Hart |

It's from here:
Taking 10
When your character is not in immediate danger or distracted, you may choose to take 10. Instead of rolling 1d20 for the skill check, calculate your result as if you had rolled a 10. For many routine tasks, taking 10 makes them automatically successful. Distractions or threats (such as combat) make it impossible for a character to take 10. In most cases, taking 10 is purely a safety measure—you know (or expect) that an average roll will succeed but fear that a poor roll might fail, so you elect to settle for the average roll (a 10). Taking 10 is especially useful in situations where a particularly high roll wouldn't help.
Some people argue that the ability makes bards able to take 10 even under pressure (just like a creature with a climb speed can take10 on climbing in combat), while others argue only bards can ever take 10 on knowledge.

Herm Dunlaven |

Is there meant to be a big investigation at the start of this AP? I am not complaining at all, it has been rather fun.

Tairan Avel |

@Tairan
I guess you wanted to get a 20 with your take 10. But I wonder where you got the ability? So far I only know that from bards.
Anybody can take 10 on any skill (with certain exceptions called out in individual skill descriptions, e.g. Use Magic Device). The bard lore master ability lets them take 10 in stressful situations where one could not normally take 10.
EDIT: Of course you can't take 10 on skills in stressful situations (usually defined as combat) without a special ability such as skill mastery.

Foxy Quickpaw |

I assume that you can take ten if you know how to do it and have the time to and you're not in danger.
I added the Knowledge result for 20 to the spoiler for Tairan as he had time and was in an environment where he is allowed to repeat a knowledge roll and thoughtful selection of books and systematic work would get him a defined result.
In all other cases Knowledge rolls are 'you know/you don't' with no retry. Therefore no taking 10. To word it in rules speak: Everything you can take 20 you also can take ten.

Tamara Hart |

I thought we were going to the memorial first, then Tairen, then the other people, but I guess it doesn't matter much.
Honestly I feel like skipping the other people at this point. It'll be awkward to fit it in if we are going to bring Tairen to the memorial.

Foxy Quickpaw |

It got indeed a bit mixed up.
@Tairan
for future issues of party splitting and reuniting please read carefully where the party is and adjust the meeting accordingly.
Option: You could have gotten impatient and walk after them and meet as they walked into the trail to the memorial.
Instead you opted for redirecting the group to the house first and then jumped to the memorial without another word about you getting there. Which is rather hard to follow.

Tairan Avel |

@Tairan
Are you going to do some research in the library before you're picked up?
I took this as a prompt that the party was ready for me to rejoin them. Otherwise why would I need to make a post? I scrambled to post without reading, assuming that the party was waiting for me to post before proceeding.

Tamara Hart |

Sorry about dissapearing over the weekend, things have been rather stressful with my family, my son has been sick. The current situation required some time to think about what I wanted to say, time u did not have. I'll try my best to avoid being gone for so long again.

Tamara Hart |

I think we should give Tairan, Amira and Haval the opportunity to chip in if they want.
I'm more worried about Haval than Tairan as it has been even longer since his last post.
Speaking about chipping in. How about just leaving a note here if people don't feel like responding to the current scene so we can get things moving.

Foxy Quickpaw |

@Tamara
As a reminder about your visit at the memorial as it seems that it has slipped your mind:
The group says their good bye and leaves the councilman. They walk past the temple and through the bridge over the river. A small trail leads past a house and a shack along the river. The memorial can be seen from quite some distance.Other than the looming ruins of Harrowstone on a nearby hill, Ravengro’s most distinctive landmark is this 25-foot-tall, moss-covered stone statue that overlooks the river. The statue depicts a proud, muscular human man dressed in leathers and wielding a truncheon — a depiction of Warden Lyvar Hawkran.
A total of 25 names are chiseled into the statue’s stone base.
James Smith, John Anderson, Robert Clark, Michael Wright, William Mitchell, David Johnson, Richard Thomas, Charles Williams, Joseph Jackson, Thomas Lewis, Christopher Hill, Daniel Roberts, Paul Jones, Mark White, Donald Scott, George Turner, Kenneth Brown, Steven Harris, Edward Walker, Brian Green, Ronald Phillips, Anthony Davis, Kevin Martin, Jason Hall, Vesorianna Hawkran.
As I read it again myself there is one information missing about the text on the memorial:
"In remembrance of those who died in the great fire in the Harrowstone Prison AR 4661"

Tamara Hart |

I still want to go to the crypt, but I might be alone in that wish...
Are we proceeding with a three person party?
I don't have much time to post atm, gotta work ;). Today is looking to be a busy day, so I might not get to post until late.

Tamara Hart |

I don't think having the players describe locations and travel is a good idea. There is always the possibility that something has changed or that we meet someone.
For a three person party one could do a lot worse than oracle / sorcerer / paladin. Divine, arcane and melee.

Foxy Quickpaw |

The problem is - and I'm already telling to much - is that you're going to go onto a cemetery and enter a grave. In Ravengro.
Me narrating this would be like me narrating the group through an attack of three skeletons. It could be done but where is the fun in that.
The way is simple. You walk to the restlands entrance, up the dreamwake, turn right on the eversleep, walk past the Professors grave and to the crossing with the black path.
The interesting part is how you do that.

Tamara Hart |

I did post my actions after getting to the graveyard. Are the rest of you going to help me search?