GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Umm, Darius and I managed to kill them and then both of you came back. Spugnoir heals Vark with his wand.

CLW: 3d8 + 3 ⇒ (7, 6, 2) + 3 = 18


Narrator

I don't have a clue if the clothes are affected by this. But I'd say the bite works like the spell Flesh to Stone. Look there for details.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Oh... Very good then. gergof says as he puts away his scimitar.

He then proceeds to search the crates and heads for treasure.
Perception: 1d20 + 6 ⇒ (5) + 6 = 11


Narrator

Nothing of worth is found here.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"On ward and upward? Well I guess just upward then?" Stam walks over to the trap door. "It is magically trapped, Darius you should try that ring, just blast the door open."

Stam will then step back giving Darius or Spugnoir room to work.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

So, anyone want to use my infusions of shielding in case another nasty is up there?

Perception: 1d20 + 11 ⇒ (17) + 11 = 28
Disable Device: 1d20 + 13 ⇒ (20) + 13 = 33


Narrator

Spugnoir takes a closer look at the trap door. And with the information that it is trapped he is able to see it. And he is quite skilful with his tools. But in the end, magical traps can't be disabled with these tools and the whole room fills with acid fog.

Acid fog creates a billowing mass of misty vapors like the solid fog spell. In addition to slowing down creatures and obscuring sight, this spell's vapors are highly acidic. Each round on your turn, starting when you cast the spell, the fog deals 2d6 points of acid damage to each creature and object within it.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"I suggest we move out of here very quickly," Stam heads out of the door they came in and into the fresh air.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Fuuuu! Out! Spugnoir heads back the way they came

damage: 2d6 ⇒ (3, 2) = 5


Narrator

Moving out quickly is no option as the thick fog hinders movement all who are standing at the base of the ladder make it out of the area but Spugnoir needs longer. Though he can let himself fall from the ladder and land as softly as if protected by featherfall, this means he takes additional damage before reaching the other room.

Everyone who was in the room takes the 5 point Spugnoir rolled.
Additional Spugnoir: 2d6 ⇒ (6, 5) = 11


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

My hump is melting!


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"Cough cough cough. Move!" Darius tries to get as far away from the cloud ad he can. Pulling Spugnoir with if Spugs is struggling.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

This guy really likes his traps. It's immoral, like leaving a loaded crossbow out for anyone to stumble into.


Narrator

As everyone is in a safe distance from the acidic fog you ponder what to do next. After a while the fog dissipates and you can investigate the room above the trapdoor without immediate risk to your health.

But you find that it was in vain, as this high attic room is empty except for the trap.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"So on to that outer ledge? My prepared spells are running thin for the day, I will have to make use of my wants and scrolls."

Stam will follow who ever leads


Narrator

Please don't forget to take care of your wounds.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Wand CLW: 3d8 + 3 ⇒ (6, 2, 7) + 3 = 18


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

My healing is almost out for the day and we are in a secure place to rest, so maybe we rest here for a while?

It isn't a bad time to rest, as my guess is there will be more hereas we still have not found the beast we can here for.


Narrator

As this house's owner has money for all kinds of monsters but not for guardrails and new bridges the group decides to stay for the night with the boxes. Eating trail rations they dream of the good food that is stored at the main house. And later of the cozy beds while sleeping in bedrolls. But besides that the night passes mostly uneventful.

Perception DC 20:
You hear something clawing at glass downstairs.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Perception while sleeping?: 1d20 + 6 ⇒ (6) + 6 = 12


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Spugnoir sleeps in a comfy box.

Perception: 1d20 + 11 ⇒ (18) + 11 = 29

Spugnoir wakes up! I heard something clawing around downstairs.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Perception: 1d20 + 6 ⇒ (20) + 6 = 26

Grergof wakes up grabs his Flail and begins scanning for evil as he moves to the stairs and looks down while waiting for his companions to be ready.

Yes he's still armored as he sleeps in his chain shirt. That's why he originally got it.


Narrator

Got some light?
As you come down the stairs and into the room with the things from the sea it becomes obvious where the noise comes from. The mermaidlike creature with the upper body of a monkey and the tail of a fish in a large jar claws at the glass.

Grergof:
It detects as evil

Knowledge (nature) DC 16:
The creature is a ningyo. The body of a ningyo never rests peacefully. Every night, an hour after sundown, an intact ningyo corpse animates; its type changes to undead (aquatic), and it gains undead immunities, bonus hit points based on its Charisma instead of Constitution, and the startle ability. At dawn, the undead ningyo becomes a corpse again. An undead ningyo knows when the dawn is coming and attempts to find shelter so it is not discovered as a corpse. A ningyo missing a limb, head, or tail does not animate at night, but can do so if reunited with its missing body part. A ningyo corpse that is burned or torn apart and its pieces scattered does not rise as an undead.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Spugnoir is ignorant of the trees and rocks

Spugnoir sees something thrashing around. Behind the glass! That monkey mermaid is trying to get out.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam will illuminate the top of his staff, "Guess I don't have time to prepare any spells."

Stam then pulls out his wand of grease.


Narrator

Knowledge(Nature): 1d20 + 8 ⇒ (15) + 8 = 23
You all stand around the large glass jar staring at the futile attempt of the ningyo to get out of it's prison.
Stam may now enlighten you what that is. See spoiler obove


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

So...let entrapped critters stay entrapped?


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius comes up behind everyone. "I concur. Lets finish our rest, we'll need it and I'll need Iomedae's blessings before we get out of here. I sense the worst is yet to come." Darius says grimly.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"We could just burn it, that way it doesn't come to attack us later."

Stam will leave that up to Spugnoir and the rest, he will grab his spell book and sit to study.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Leave it trapped. It can be studied in the future as will harm nobody.

Grergof turns and goes back to rest.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Spugnoir goes back to his box.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Once completed checking his spells, Stam stands up, pulling the staff out of his pack.

"Today is the day."

Allowing his magic to infuse his body, Stam will look upon the staff with his arcane sight, making more notes about this staff.

Spell Craft: 1d20 + 13 ⇒ (14) + 13 = 27


Narrator


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"Interesting, a staff of swarming insects,it may come in handy. So where to now?"

Stam takes a bite of his trail ration.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Spugnoir slurps his mutagen. Up I believe, but there is still that trap.


Narrator
GM Foxy wrote:

As everyone is in a safe distance from the acidic fog you ponder what to do next. After a while the fog dissipates and you can investigate the room above the trapdoor without immediate risk to your health.

But you find that it was in vain, as this high attic room is empty except for the trap.

Spugnoir is still drowsy.

And the trap doesn't reset it is expended now.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Spugnoir tries to get his...well not exactly beauty sleep. but something that makes him less grumpy[/b]


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Darius I assume you used your last few channel energies to heal everyone before we all reset in the morning. Hint ,hint...

Grergof wakes up before the dawn and moves over to an east facing window praying as the sun rises.

Then he rests in quiet prayer as he waits for the others to be ready to move out. As soon as people seemgenerally ready he says:
A blessed Morning to us all, is there anything else you wanted to do here or should we move down the twisting path?

Then he gets ready to head down the path.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam will pull out his miniature suit of plate armor, invoking it and his innate powers to armor himself.

"I am ready to press forward. Should be an interesting day to say the least, we need to find the Count."


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Spugnoir wonders. Hmmm..I wonder what else there is to explore? Perhaps we should check the various cubbyholes and drawers closer. Oh, destroy the monkey mermaid while it can't move.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Again I ask, why destroy it. Think about the teaching tool it could be for students! An undead you can safely place in any sort of experiment or demonstration you want? I would have given up a weeks meals for that kind of demonstration for the Dervishes back at the Monistary.

As he saiy this hergets the rope of climbing out and commands it to tie itself around his waist.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"I guess I agree, just a bit creepy of a thing. So Lets move along? I can make a few of us Light as feathers as I did to you the other day Grergof, it will make climbing and such easier but it is taxing upon me."


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

I don't have any climbing potions unfortunately.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius heals everyone back up to fighting form before he eventually rests for the night.

In the morning he asks Iomedae for her blessings to fight the oncoming horrors that plague this place. Then after the appropriate rites are done he gathers hit arms and armour and joins the others.

"Let us finish with this place today."

Then drops his head with a sigh. "Not MORE climbing." he groans.


Narrator

With all tied together you slowly and carefully tread on this dangerous path. And after only a time that seemed like eternity over the roaring waterfall and river 200 feet below you reach the building made up of four interconnected towers. A small stairway that descends 10 feet to a recessed iron door. The door is rusted shut.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Rusted sut, I guess we'll have to bash it down since my lockpicks won't be of any use. Spugnoir examines the door

Perception: 1d20 + 11 ⇒ (20) + 11 = 31


Narrator

It is strange that the door is rusted.

Spugnoir:
You notice the noise off ripples of water on the other side of the door.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"Those beasts you think? Or something an Alchemist cooked up?" Stam smirks at Spugnoir.

Stam will step back to let Spugnoir try to open the door. "I still say we try that ring and bash it in."


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

I hear the noise of rippling water behind the door. Hmm.. I suspect that there might be another trap like the acid cloud at work here. If we try bashing this, we would no doubt get pushed off the ledge by water. Let us back up and use the ring.

Back up enough so we can use the Ram Ring and avoid any tidal wave.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Gm Foxy, is there any way we can get above the door so we would be out of the path of the water but still use the ring?

I agree, let's use the ring and be as far out of the path of any water as possible.

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