Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
"You guys handle the Mimic, Grergof and I will end the Mummy!"
Darius says as he holds his palm open towards the mummy and a blast of white searing light erupts from it and heads straight towards the bandaged monstrosity.
Searing Light:
SEARING LIGHT
School evocation; Level cleric 3
Casting Time 1 standard action
Components V, S
Range medium (100 ft. + 10 ft./level)
Effect ray
Duration instantaneous
Saving Throw none; Spell Resistance yes
Focusing divine power like a ray of the sun, you project a blast of light from your open palm. You must succeed on a ranged touch attack to strike your target. A creature struck by this ray of light takes 1d8 points of damage per two caster levels (maximum 5d8). An undead creature takes 1d6 points of damage per caster level (maximum 10d6), and an undead creature particularly vulnerable to bright light takes 1d8 points of damage per caster level (maximum 10d8). A construct or inanimate object takes only 1d6 points of damage per two caster levels (maximum 5d6).
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
This is why I miss using real dice. I swear this dice roller on here has it in for me.
Again enough damage to kill it on your own. If it were a hit.
The mummy is more sturdy than it's look gives away and the flail just bounces off.
Slam:1d20 + 14 ⇒ (9) + 14 = 231d8 + 10 ⇒ (1) + 10 = 11
But the mummy hits Grergof quite good.
Grergof manages to land a hit on the mummy. Together with the fire damage it already looks tattered but it still stands.
I'll wait for Spugnoir before hitting you again.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
"To the nine hells with this." Darius snarls and holds his sword before him as a pulse of positive energy erupts from him.
Fort Save DC16:1d20 + 5 ⇒ (8) + 5 = 13
The sarcophagus attacks Darius again.
Slam:1d20 + 10 ⇒ (15) + 10 = 251d8 + 6 ⇒ (2) + 6 = 8
Darius is hit and is glued to the creature. (unbreakable grapple condition) Everyone hitting the mimic must make a DC17 reflex save or the weapon is stuck.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
"Damn it all get this thing offa me!!" Darius yells and struggles to get free.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
I count that I've got 19HP left, But I may have missed something.
Darius uses his one free arm to stab down with his sword.
Attack:1d20 + 8 ⇒ (12) + 8 = 20(Pls add in any minuses I may have missed) Damage:1d8 + 5 ⇒ (8) + 5 = 13
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
"Thanks Spugs and everyone. That was a close call."