GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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Narrator

As everyone is fed and patched up you check the doors and lock them again. The night passes uneventful while some sleep on a comfortable bed and some not and you wake up to another nice morning in Golarion.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam will study his book and change up his spells for the day.

"I wish I had more fire magic, I know a very basic acid spell so hopefully that will help out."

Stam will go to the kitchen again and fix some tea and coffee, then go to the smoking room. Taking a pipe and some Tobacco and lighting it and relaxing.

"This is almost surreal how this place is beset by trolls but we found this refuge. I may take a pipe with me."

Edit

Once the group decides to move on Stam will cast his defensive magics on himself.

Mage Armor and 1 Reservoir point to make it 12 hours


Narrator

The house is yours for now. I won't interfere until you move over the bridge to the next building.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof is up before the sun and greats the dawn with his typical prayers.

He glances notes the others taking things from the house, but says nothing.
We really know nothing about this place and what is happening here, how can they be so comfortable breaking in and looting the place?

However all he says is:
I am ready when the rest of you are. How do we want to approach this next building under construction?


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam will lay the plans out on a table, "I found these, they are to help with repairing but could be used to help us figure out how to get in there."

My spell craft rolls

Spell Craft Staff: 1d20 + 13 ⇒ (6) + 13 = 19
Spell Craft Goats: 1d20 + 13 ⇒ (2) + 13 = 15


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius healed himself up before calling it a night. In the morning he is refreshed and ready to follow the group.


This could be a good place to retire to, very defendable as well. Spugnoir munches some rations. We need to be prepared for another wind elemental on the next bridge. I don't really have anything
that will harm them besides fire and frost. Maybe we can rope ourselves together to help prevent going over?


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"use a rope to make sure that the first person doesn't go over the edge again? Excellent idea."


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof looks out the window then ties the rope around his waist.

It looks to be only 20 or 30 feet over to the next building. Do you want me to go to try the door, or does it make sense for Mr Spugnoir to go as the door may be locked or trapped.


I'll go to make sure no nasty stuff is on the door. Spugnoir ties the rope to himself.[/b]


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam will tie the rope to the inside of the building they are currently in.

"do you think Ned is Ok? I would hate for something to happen to him."

Stam takes a puff off of the pipe while he watches for Spugnoir to cross.


Spugnoir will drink his dexterity mutagen. Hopefully you gave him plenty of oats to eat. Which reminds me, we'll have to leave the same way we came in so we'll have to be ready for that elemental. Spugnoir will head out after he secures himself.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"Do you think it works on people leaving the same as them trying to break in?"

Stam will look at the walls yonder "I bet there is nothing across the bridge just us being paranoid."


There you go, tempting fate.


Narrator

The door to the next building is not locked. Behind it is one large room - a large workshop that is crammed with alchemical equipment, but an explosion of some kind has ripped away the western wall, leaving a large gap in the floor and wall open, now wreathed with scaffolding. It looks as if a stone bridge once connected this building with another on the far side of the gorge, but only a slender rope bridge now hangs between the two.

Perception DC 16:
Stealth: 1d20 + 8 ⇒ (8) + 8 = 16
Stealth: 1d20 + 8 ⇒ (17) + 8 = 25
Stealth: 1d20 + 8 ⇒ (18) + 8 = 26
You see three four legged bugs the size of a large dog with long feathery antennae hiding between the rusting gear and debris in this room.

Knowledge (Dungeoneering) if you've seen it DC 13:
These huge bugs are rust monsters.


Perception: 1d20 + 11 ⇒ (8) + 11 = 19

Spugnoir notices the creatures and heads back to the others. Some big bugs in there. Have long antenna, so we best be careful.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Anyone know what the bugs are from the description?
Is there anything else we need to know about getting over there?


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Perception: 1d20 + 6 ⇒ (14) + 6 = 20

K. Dungeoneering: 1d20 + 9 ⇒ (3) + 9 = 12

"They sound familiar but I am not quite sure, I can make us invisible and we can avoid them."

off by 1 point


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

ARRRGGG, nobody else is trained, so no aid another. Oh well, this is going to suck.

Lets try that. Grergof draws his flail and is ready to move on.

Foxy, lets do this.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam will close his eyes in focus, using his staff as the Focus, once he has made everyone invisible, he will move forward.

"we step now and will stop at the other door. Once at the door we will make for the other door as quickly as possible."


Narrator

Now it gets ugly

The group moves over the bridge in standard formation. Grergof first followed by Darius, Spugnoir and Stam. The giant bugs ignored Spugnoir pretty much as he looked into the room but as soon as Grergof appears at the door they come out scuttling at tremendous speed and zoom in on him. Luckily the first one blocks the door for the others.
Bite: 1d20 + 6 ⇒ (5) + 6 = 11
Touch Antennae: 1d20 + 6 ⇒ (8) + 6 = 14
Touch Antennae: 1d20 + 6 ⇒ (15) + 6 = 21

Grergof's chainmail rusts into nothingness within seconds.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Saints Preserve us! Retreat!!!!

Grergof casts Grace on himself and then turns and runs back across the bridge trying to get back in the house.


Narrator

Casting defensively? Also what is grace?


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Its a neat little spell that prevents all AoO from movement in a round. See here for details of the spell. As it is a swift spell, it does not provoke an AoO when cast. So turn order is: Swift cast Grace, move run across bridge and maybe open door/ go in (As my speed is now 30), standard Either finish moving into the house or if I can: ready to slam the door shut if the thing gets near me.


RUN AWAY! Spugnoir runs back as well


Pant pant. I do have 2 Tanglefoot bags that we can use to tie them down. Plus an extract of Shield for Varsk to use to protect himself.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Just get the Hell in here so I can close the door!!!


Spugnoir runs in. Oh come on. Those fuzzy antennae are so cute!


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"Right cute, look at what they did to Grergof." Comes Stams voice from the door to the broken building.

After a moment his voice lowers and he starts to mutter some arcane incantation. A moment later his power takes shape out of the piles of dirt and rock in a corner of the room.

In Terran Stam says:
"Welcome back my little friend, lets get rid of these bugs please?"

Earth Elemental attacking the closest bug: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 191d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9

"Spugnoir bomb them. Arrows and whatever you can throw at them now."

Magic Missile with Arcane Reservoir point CL 8: 4d4 + 4 ⇒ (3, 4, 3, 1) + 4 = 15 same one as the elemental


Narrator

That one rust monster is almost dead.


Spugnoir squints and throws a bomb at the monster behind the one at the door.

Frost Bomb,PBS,PS,Touch: 1d20 + 9 ⇒ (13) + 9 = 223d6 + 4 ⇒ (6, 2, 2) + 4 = 14
When the alchemist creates a bomb, he can choose to have it inflict cold damage. Creatures that take a direct hit from a frost bomb are staggered on their next turn unless they succeed on a Fortitude saveDC 17


Narrator

Spugnoir hits one rust monster and freezes it.
Fort: 1d20 + 2 ⇒ (15) + 2 = 17
The one standing beside it dies from the splash damage.
Reflex: 1d20 + 4 ⇒ (14) + 4 = 18
The one in front also freezes a bit.


Narrator

Darius decides to bring his valuable metal parts to safety too. Only the daring mage stays there to face the danger. But as the only metal he owns is the buttons of his pants and a pair of stainless steel tweezers they don't care about him standing on the bridge. They come out and dine on the remains of Grergof's mail.

One attacks the earth elemental though.
bite: 1d20 + 6 ⇒ (20) + 6 = 261d3 ⇒ 3
confirm: 1d20 + 6 ⇒ (18) + 6 = 241d3 ⇒ 2
And bites out a chunk of it.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

I am visible becasue I attacked

Quarter Staff: 1d20 + 3 ⇒ (11) + 3 = 141d6 ⇒ 5

Rocky: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 261d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6

can we both flank one? Not that it matters lol


Narrator

Stam heroically fights the rust monster but to no avail. The Elemental though manages to land another hit. The rust monster is annoyed from the stick on its head and bites Stam.
Bite: 1d20 + 6 ⇒ (10) + 6 = 161d3 ⇒ 2

The other one attacks the elemental.
Bite: 1d20 + 6 ⇒ (19) + 6 = 251d3 ⇒ 2


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Elemental:

Rocky
XP 400
N Small outsider (earth, elemental, extraplanar)
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4
DEFENSE

AC 17, touch 10, flat-footed 17 (–1 Dex, +7 natural, +1 size)
hp 13 (2d10+2)
Fort +4, Ref –1, Will +3
Immune elemental traits
OFFENSE

Speed 20 ft., burrow 20 ft., earth glide
Melee slam +6 (1d6+4)
Special Attacks earth mastery
STATISTICS

Str 16, Dex 8, Con 13, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +4; CMD 13

"Damn beast, Just so you are all aware this is not my specialty. I could use some help."

Quarter staff: 1d20 + 3 ⇒ (10) + 3 = 131d6 ⇒ 4

Rocky: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 251d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11

Current
Stam 36/38
Rocky 15/17


Spugnoir believes Stam has things in hand and stays put, saving his bomb.


Narrator

Rocky finishes off his rust monster while Stam continues to annoy the beast on its head to no avail.

And the rust monster keeps biting at Stam.
Bite: 1d20 + 6 ⇒ (11) + 6 = 171d3 ⇒ 2


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Do you think we should help him? I guess I might be able to shoot arrows at it. But I'm not very good at shooting into combat.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"YES you should help me!" Stam shouts over his shoulder.

"Rocky it is me and you I guess."

Quarter staff: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 111d6 ⇒ 2

Rocky will move over to flank the last one

Rock Slam: 1d20 + 6 + 1 + 2 ⇒ (1) + 6 + 1 + 2 = 101d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11


Narrator

The problem with the hitting seems to be specific to this last one as now no one hits any more.
Bite: 1d20 + 6 ⇒ (18) + 6 = 241d3 ⇒ 3
Only the rust monster doesn't suffer that problem and keeps gnawing at Stam.


Spugnoir shoots a crossbow bolt, hoping to be able to disable it before the head rusts away.
Crossbow,PS,PBS: 1d20 + 7 ⇒ (15) + 7 = 221d8 + 1 ⇒ (1) + 1 = 2


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof steps back into the doorway that leads to the bridge and fires his bow at the thing.

Longbow - shoot into melee: 1d20 + 8 - 4 ⇒ (2) + 8 - 4 = 6
Damage: 1d8 + 4 ⇒ (7) + 4 = 11

And the bad rolls continue...


Narrator

Spugnoir hits with the bolt even in these difficult situation. What exactly Grergof wanted to hit is not clear.


Maybe toss metal off the bridge and it will chase it!


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"Maybe but I don't have that much to do so."

quarter staff: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 101d6 ⇒ 1

rocky: 1d20 + 6 + 1 + 2 ⇒ (14) + 6 + 1 + 2 = 231d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8


Narrator

Rocky once again hits the elemental and Stam don't.

The rust monster turns around and atack the earth elemental instead.
Bite: 1d20 + 6 ⇒ (8) + 6 = 141d3 ⇒ 1


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"the boys behind me owe you some nice gem once we are done here Rocky!" Stam says back over his shoulder with a grin.

Quarter Staff: 1d20 + 2 ⇒ (14) + 2 = 161d6 ⇒ 3

Rock: 1d20 + 6 + 1 + 2 ⇒ (15) + 6 + 1 + 2 = 241d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7

Current
Stam 33/38
Rocky 14/17


Narrator

Sam hits for a change and Rocky also lands a hit which sends the rustmonster into the land of dreams where it will never awake from.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam flexs a bit but the large sleeves on his robes hide his manly muscles.

"You mighty warriors may now proceed."

can I now remember what they are since I was only a point off?

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