
Stam Truthfinder |

Stam will study his book and change up his spells for the day.
"I wish I had more fire magic, I know a very basic acid spell so hopefully that will help out."
Stam will go to the kitchen again and fix some tea and coffee, then go to the smoking room. Taking a pipe and some Tobacco and lighting it and relaxing.
"This is almost surreal how this place is beset by trolls but we found this refuge. I may take a pipe with me."
Edit
Once the group decides to move on Stam will cast his defensive magics on himself.
Mage Armor and 1 Reservoir point to make it 12 hours

Brother Grergof Varsk |

Grergof is up before the sun and greats the dawn with his typical prayers.
He glances notes the others taking things from the house, but says nothing.
We really know nothing about this place and what is happening here, how can they be so comfortable breaking in and looting the place?
However all he says is:
I am ready when the rest of you are. How do we want to approach this next building under construction?

Stam Truthfinder |

Stam will lay the plans out on a table, "I found these, they are to help with repairing but could be used to help us figure out how to get in there."
My spell craft rolls
Spell Craft Staff: 1d20 + 13 ⇒ (6) + 13 = 19
Spell Craft Goats: 1d20 + 13 ⇒ (2) + 13 = 15

Darius Redgrave |

Darius healed himself up before calling it a night. In the morning he is refreshed and ready to follow the group.

Spugnoir2 |

This could be a good place to retire to, very defendable as well. Spugnoir munches some rations. We need to be prepared for another wind elemental on the next bridge. I don't really have anything
that will harm them besides fire and frost. Maybe we can rope ourselves together to help prevent going over?

Brother Grergof Varsk |

Grergof looks out the window then ties the rope around his waist.
It looks to be only 20 or 30 feet over to the next building. Do you want me to go to try the door, or does it make sense for Mr Spugnoir to go as the door may be locked or trapped.

GM Foxy |
The door to the next building is not locked. Behind it is one large room - a large workshop that is crammed with alchemical equipment, but an explosion of some kind has ripped away the western wall, leaving a large gap in the floor and wall open, now wreathed with scaffolding. It looks as if a stone bridge once connected this building with another on the far side of the gorge, but only a slender rope bridge now hangs between the two.
Stealth: 1d20 + 8 ⇒ (17) + 8 = 25
Stealth: 1d20 + 8 ⇒ (18) + 8 = 26
You see three four legged bugs the size of a large dog with long feathery antennae hiding between the rusting gear and debris in this room.

Brother Grergof Varsk |

Anyone know what the bugs are from the description?
Is there anything else we need to know about getting over there?

Brother Grergof Varsk |

ARRRGGG, nobody else is trained, so no aid another. Oh well, this is going to suck.
Lets try that. Grergof draws his flail and is ready to move on.
Foxy, lets do this.

Stam Truthfinder |

Stam will close his eyes in focus, using his staff as the Focus, once he has made everyone invisible, he will move forward.
"we step now and will stop at the other door. Once at the door we will make for the other door as quickly as possible."

GM Foxy |
Now it gets ugly
The group moves over the bridge in standard formation. Grergof first followed by Darius, Spugnoir and Stam. The giant bugs ignored Spugnoir pretty much as he looked into the room but as soon as Grergof appears at the door they come out scuttling at tremendous speed and zoom in on him. Luckily the first one blocks the door for the others.
Bite: 1d20 + 6 ⇒ (5) + 6 = 11
Touch Antennae: 1d20 + 6 ⇒ (8) + 6 = 14
Touch Antennae: 1d20 + 6 ⇒ (15) + 6 = 21
Grergof's chainmail rusts into nothingness within seconds.

Brother Grergof Varsk |

Saints Preserve us! Retreat!!!!
Grergof casts Grace on himself and then turns and runs back across the bridge trying to get back in the house.

Brother Grergof Varsk |

Its a neat little spell that prevents all AoO from movement in a round. See here for details of the spell. As it is a swift spell, it does not provoke an AoO when cast. So turn order is: Swift cast Grace, move run across bridge and maybe open door/ go in (As my speed is now 30), standard Either finish moving into the house or if I can: ready to slam the door shut if the thing gets near me.

Brother Grergof Varsk |

Just get the Hell in here so I can close the door!!!

Stam Truthfinder |

"Right cute, look at what they did to Grergof." Comes Stams voice from the door to the broken building.
After a moment his voice lowers and he starts to mutter some arcane incantation. A moment later his power takes shape out of the piles of dirt and rock in a corner of the room.
In Terran Stam says:
"Welcome back my little friend, lets get rid of these bugs please?"
Earth Elemental attacking the closest bug: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 191d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9
"Spugnoir bomb them. Arrows and whatever you can throw at them now."
Magic Missile with Arcane Reservoir point CL 8: 4d4 + 4 ⇒ (3, 4, 3, 1) + 4 = 15 same one as the elemental

Spugnoir2 |

Spugnoir squints and throws a bomb at the monster behind the one at the door.
Frost Bomb,PBS,PS,Touch: 1d20 + 9 ⇒ (13) + 9 = 223d6 + 4 ⇒ (6, 2, 2) + 4 = 14
When the alchemist creates a bomb, he can choose to have it inflict cold damage. Creatures that take a direct hit from a frost bomb are staggered on their next turn unless they succeed on a Fortitude saveDC 17

GM Foxy |
Darius decides to bring his valuable metal parts to safety too. Only the daring mage stays there to face the danger. But as the only metal he owns is the buttons of his pants and a pair of stainless steel tweezers they don't care about him standing on the bridge. They come out and dine on the remains of Grergof's mail.
One attacks the earth elemental though.
bite: 1d20 + 6 ⇒ (20) + 6 = 261d3 ⇒ 3
confirm: 1d20 + 6 ⇒ (18) + 6 = 241d3 ⇒ 2
And bites out a chunk of it.

Stam Truthfinder |

Rocky
XP 400
N Small outsider (earth, elemental, extraplanar)
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4
DEFENSE
AC 17, touch 10, flat-footed 17 (–1 Dex, +7 natural, +1 size)
hp 13 (2d10+2)
Fort +4, Ref –1, Will +3
Immune elemental traits
OFFENSE
Speed 20 ft., burrow 20 ft., earth glide
Melee slam +6 (1d6+4)
Special Attacks earth mastery
STATISTICS
Str 16, Dex 8, Con 13, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +4; CMD 13
"Damn beast, Just so you are all aware this is not my specialty. I could use some help."
Quarter staff: 1d20 + 3 ⇒ (10) + 3 = 131d6 ⇒ 4
Rocky: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 251d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Current
Stam 36/38
Rocky 15/17

Brother Grergof Varsk |

Do you think we should help him? I guess I might be able to shoot arrows at it. But I'm not very good at shooting into combat.

Stam Truthfinder |

"YES you should help me!" Stam shouts over his shoulder.
"Rocky it is me and you I guess."
Quarter staff: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 111d6 ⇒ 2
Rocky will move over to flank the last one
Rock Slam: 1d20 + 6 + 1 + 2 ⇒ (1) + 6 + 1 + 2 = 101d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11

Brother Grergof Varsk |

Grergof steps back into the doorway that leads to the bridge and fires his bow at the thing.
Longbow - shoot into melee: 1d20 + 8 - 4 ⇒ (2) + 8 - 4 = 6
Damage: 1d8 + 4 ⇒ (7) + 4 = 11
And the bad rolls continue...

Stam Truthfinder |

"the boys behind me owe you some nice gem once we are done here Rocky!" Stam says back over his shoulder with a grin.
Quarter Staff: 1d20 + 2 ⇒ (14) + 2 = 161d6 ⇒ 3
Rock: 1d20 + 6 + 1 + 2 ⇒ (15) + 6 + 1 + 2 = 241d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Current
Stam 33/38
Rocky 14/17