GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof continues to smash at the mass of garbage holding the Archanist.

Hold on, maybe we can make it drop you!

Heavy Flail - Power Attack + Furious Focus: 1d20 + 14 - 3 + 3 ⇒ (13) + 14 - 3 + 3 = 27
Damage + Power Attack: 1d10 + 7 + 9 ⇒ (3) + 7 + 9 = 19
Heavy Flail - Power Attack: 1d20 + 9 - 3 ⇒ (7) + 9 - 3 = 13
Damage + Power Attack: 1d10 + 7 + 9 ⇒ (9) + 7 + 9 = 25


Kitsune Game Master

Stam escapes from the plants grasp and withdraws. Spugnoir with his bombs and Grergof with his flail, end the plant. But on that last hit, a cloud of yellow mold spores is released into the air.

Grergof: Yellow mold spores: inhaled; save Fort DC 17; frequency 1/round for 5 rounds; effect 1d3 Con damage; cure 1 save.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Current:

HP 10/58
Reservoir Points 11/12
Arcanist Spells Prepared (CL 9th; concentration +14)
4th (3/4)— acid pit APG (DC 19), ice storm
3rd (5/5)— displacement, lightning bolt (DC 18), slow (DC 18)
2nd (5/5)— glitterdust (DC 17), hideous laughter (DC 17), summon monster II , web (DC 17)
1st (3/6)— detect charm , mage armor , magic missile , protection from evil , shield
0 (at will)— acid splash , arcane mark , detect magic , disrupt undead , light, mage hand , prestidigitation,read magic

"Gah, I will never take the lead again." Stam sees the yellow spores, stepping back a bit "Get out of there Grergof" Stam shouts.

how much is left ot explore here?


Kitsune Game Master

Shiny: Once the spores have settled the shiny object that spiked the dangerous curiosity comes into view and mind again. Pulling it out of the garbage reveals it is a helmet. And hanging on a lether cord, entagled in the helm is a familiar amulet bearing the image of a gagged skull.

Helm of underwater action. DC20 spellcraft roll


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Spellcraft: 1d20 + 16 ⇒ (10) + 16 = 26

"Interesting helm, Lets keep the amulet for now and we can destroy it later." Stam says

Is there a map again? I cannot find it in the posts


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Fort: 1d20 + 12 ⇒ (3) + 12 = 15
Con: 1d3 ⇒ 2
Fort: 1d20 + 11 ⇒ (1) + 11 = 12
Con: 1d3 ⇒ 3
Fort: 1d20 + 9 ⇒ (18) + 9 = 27

Grergof starts choking in the spores and stumbles around in them for a few moments before he is able to get himself free.

He finally stops coughing and stands there panting for breath.


Spugnoir tries helping Varsk by whipping out some nasty stuff that burns the skin as it dries up the spores
Heal: 1d20 + 14 ⇒ (16) + 14 = 30

+4 to your saves


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Alas if only I had diamond dust. But if 1000gp's would work then...

Darius walks over to Grergof. "How are you feeling now my friend?"

If Darius could he would.:
"Easy Grergof, this may help." he says as he lays a hand on Grergof's shoulder and a warm glow emanates from under it.

Casts Restoration
School conjuration (healing); Level alchemist 4, cleric/oracle 4, inquisitor 4, paladin 4, shaman 4
CASTING
Casting Time 3 rounds
Components V, S, M (diamond dust worth 100 gp or 1,000 gp, see text)
EFFECT
Range touch
Target creature touched
Duration instantaneous
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
DESCRIPTION
This spell functions like lesser restoration, except that it also dispels temporary negative levels or one permanent negative level. If this spell is used to dispel a permanent negative level, it has a material component of diamond dust worth 1,000 gp. This spell cannot be used to dispel more than one permanent negative level possessed by a target in a 1-week period.
Restoration cures all temporary ability damage, and it restores all points permanently drained from a single ability score (your choice if more than one is drained). It also eliminates any fatigue or exhaustion suffered by the target.


Kitsune Game Master

LR: 2d4 ⇒ (3, 4) = 7
It's only damage. Strike it off you Lesser Restoration wand

Once Grergof is patched up again, the group moves on to the other cave, that was visible from both, this position and the one with the giant skum. This large, high-ceilinged cavern is mostly dry, faintly illuminated by patches of violet fungi growing on the walls and ceiling. A wide pool of clear water stands just inside the entrance. A pair of ledges run along the chamber’s north and south walls, accessed by wooden ladders. At the far end of the chamber, the floor drops into a pit, the top of a ladder just visible at its edge. Scattered across the floor of the room are a number of bedrolls and assorted personal possessions, including, strangely, a number of dressmaker’s dummies, some of them child-sized. The low, haunting melody of a woman singing carries through the chamber.

You notice a faint glow, that is not from the funghi.

Knowledge(Dungeoneering) DC23:
TBD

The ledges to the north and south are 8 feet off the ground. A row of wooden cradles, all currently empty, sit silently on the southern ledge. The northern ledge holds a cauldron hanging from a metal tripod above a sunken cooking pit and a table containing other food preparation utensils. The pit at the western end of the room is 10 feet deep and used for storage of grains and foodstuffs. The pool of water is full of brackish (though drinkable) water.

Crouched in the bottom of the pit is a young human woman, cradling one of the desiccated infants in her arms. Her age is difficult to tell because her skin is completely bleached because of no exposure to the sun. Her hair and eyes are dull and colorless, but her entire body glows with an eerie, unnameable radiance.

Everyone a will save please.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Will: 1d20 + 10 ⇒ (15) + 10 = 25

What in Sarenrae's name? What is this place!


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

K. Dungeon: 1d20 + 10 ⇒ (2) + 10 = 12
Will save: 1d20 + 9 ⇒ (3) + 9 = 12

well F#%! haha, Also Stam is at 10 of 58 HP

"A horror is what it is


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Will save: 1d20 + 12 ⇒ (6) + 12 = 18

"This place has the feel of evil. We are not safe."


Will: 1d20 + 7 ⇒ (11) + 7 = 18

My goodness! What happened to her?!


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof starts detecting evil to see if there are any enemies around.

If there are not any evil auras, he slowly walks forward and hails the girl:
Hello Miss. Can you understand me?


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam stays back a bit feeling slightly like bad is going to happen.


Kitsune Game Master

"My baby is happy... happy, happy baby."


This...is very bad. I fear her mind has left her.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Oh is that your child or did you adopt it?

As he talks Grergof is looking all around trying hard to see if he can see anything more.
Perception and detect evil: 1d20 + 9 ⇒ (12) + 9 = 21


Kitsune Game Master

Grergof:
Sorry forgot to tell you. There is no evil around here.

"Everything will be ok. The light down the tunnel will make everything ok."

Sense Motive DC8:
This woman is seriously unhinged.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius has his sword at the ready and places a Shield of his faith around himself for protection. The familiar glow of a fading shimmering shield before him.

Grergof be careful."


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Sense motive: 1d20 + 4 ⇒ (13) + 4 = 17

"Something is wrong with her, I am not sure what." Stam gives the woman as wide a berth as possible


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Sense Motive: 1d20 + 6 ⇒ (16) + 6 = 22

Tell me more about the light. What's in there? Has it always been there?


Kitsune Game Master

"With the light down the tunnel everything will be ok."

Right now you're on a level 10 feet above the woman. There is no danger of physical contact.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof turns to the others.
Do we go see the light, or try to help her first?


We should get her up and check to see if she can be helped.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"Try throw some rope down to her. She may not even try climb up on her own. Her mind is shattered."


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"It could all be a trap, she is down there maybe for a reason? Lets just leave her and move along." Stam still stays away from the hole.


She looks like she won't leave the body of the child.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

This has to be where the baby was being taken... I wonder if this girl is the one who takes care of them. Heck I wonder if both of them are babies that came here years ago.

Strange I don't detect any shadow of evil in the area.


So, it looks like we either press on and leave her here for the time being or bring her back through the portal. Although I don't know where we can keep her if we do. I think we can leave her here for the time being


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof shakes his head sadly.
You are probably right. We can help her on the way out.


Very well, let us continue on. Spugnoir gestures


Kitsune Game Master

The tunnel leading away from the woman winds for 250 feet before ending at a cavern. Once occupied by the skum, those skum are all now desiccated corpses littering the floor of this chamber, victims of its current inhabitant.

Amidst the chamber is a huge incorporeal glow that moves in direction of the group as soon as you enter the chamber.

Initiative:
Init Spugnoir: 1d20 + 3 ⇒ (10) + 3 = 13
Init Grergof: 1d20 + 3 ⇒ (20) + 3 = 23
Init Darius: 1d20 + 4 ⇒ (9) + 4 = 13
Init Stam: 1d20 + 6 ⇒ (15) + 6 = 21

Init Grergof: 1d20 + 12 ⇒ (11) + 12 = 23
1d4 ⇒ 4

Knowledge(Dungeoneering):
This "color out of space" is an alien ooze that is immune to almost everything.

Stam fells how this glow tries to suck his life force out of him.
Con, Cha: 1d4 ⇒ 31d4 ⇒ 3
DC22 Will save or take 3 Con and 3 Cha damage

Stam, Spugnoir, Grergof, Darius <--
Color out of Space


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

K. Dungeon: 1d20 + 10 ⇒ (18) + 10 = 28

Stam reels back from the light, "I cannot get closer, it is draining my life force."


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

How far away is this? Can I detect Evil on the thing?

Sarenrae Preserve! What is that? I suggest we retreat to plan!

Grergof is unsure what to do against a floating transparent color blob that sucks out life force so he grabs Stam and tries to drag him around the corner and away from this thing, hoping that breaking line of sight will stop the life drain.


Kitsune Game Master

Stam:
In addition to the info above. The color out of space is vulnerable to force effects and has a strong spell resistance. You can hit it normally with magic weapons like every incorporeal creature.


Can we harm it with fire,ice or divine energy? that is all I have with my bombs.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"It is susceptible to force and regular magical weapons like any other incorporeal being. It is almost immune to magic so I am going to have a tough time here." Stam shouts

Current:

HP 10/58
Reservoir Points 11/12
Arcanist Spells Prepared (CL 9th; concentration +14)
4th (3/4)— acid pit APG (DC 19), ice storm
3rd (5/5)— displacement, lightning bolt (DC 18), slow (DC 18)
2nd (5/5)— glitterdust (DC 17), hideous laughter (DC 17), summon monster II , web (DC 17)
1st (3/6)— detect charm , mage armor , magic missile , protection from evil , shield
0 (at will)— acid splash , arcane mark , detect magic , disrupt undead , light, mage hand , prestidigitation,read magic

Stam touches Grergof's shoulder, speaking words of power as the final syllable is voiced power courses in to Grergof slightly displacing his form.

Displacement 50% miss chance that last for 9 rounds


Stam, hold up with your magic, you are really hurt. Spugnoir offers his Cure Serious Wounds infusion
CSW: 3d8 + 9 ⇒ (1, 5, 8) + 9 = 23


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"Thanks Spugs" Stam says


Kitsune Game Master

The glow doesn't follow you out of the room.


If we are going to fight this, we really need to prepare, this is what I have available for infusions for people to take

1.Shield,CLW,Shield,Targeted Bomb,True Strike,Enlarge Person,Empty
2.Invisibility,Cure Moderate Wounds,Lesser Restore,Barkskin,Ironskin
3.Displacement(used),Heroism(used),Cure Serious Wounds(used),Haste


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Immune to magic. So you are saying that ghost song that Father Redgrave use against the spirit in the Harrowstone probably won't work.

Is there any blessing anyone knows that will make a weapon hit a non-solid creature better?


I don't have anything, sorry.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"Not immune just highly resistant and Force effects work well on it Stam says while doing a mental note of his remaining spells.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

So it drains life at a distance, is highly resistant to magic and physical weapons. Can we do something to enhance our selves, to avoid this resistance?
Maybe we can make ourselves more resistant to the life drain, or faster and stronger? Maybe even make weapons hit with force effects? If we enhance ourselves maybe we can get around this magic resistance.

I know a little bit of magic, maybe I can pray to see if Sarenrae has anything that will help. After all this thing is clearly what was affecting the girl.


If I can rest, I can remake my infusions to make everyone move faster and can mae out forms blue so we are more difficult to strike.
Haste and Displacement


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam can do displacement as well, I assume this thing can move so we migth not be able to get away


Kitsune Game Master

So far the thing has not followed you.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"we could just try shooting it from here could we not? It seems like it is not moving

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