| Brother Grergof Varsk |
With workman like efficency Grergof goes after the skum with his flail.
Heavy Flail - Power Attack + Furious Focus: 1d20 + 14 - 3 + 3 ⇒ (16) + 14 - 3 + 3 = 30
Damage: 1d10 + 6 + 9 ⇒ (5) + 6 + 9 = 20
Heavy Flail - Power Attack: 1d20 + 9 - 3 ⇒ (9) + 9 - 3 = 15
Damage: 1d10 + 6 + 9 ⇒ (6) + 6 + 9 = 21
HHold on Father Redgrave, I'm comming!
As he does this he refreshes himself of the damage done to him previously.
Loh: 5d6 ⇒ (1, 2, 5, 3, 1) = 12
| Spugnoir2 |
AC 17/12/15 (21/14/17 with mutagen)
Saves F10/R10/W796 fear) (+6 vs. Poison)
Weapon in hand:Mace+1
Special effects: +2 morale bonus on attack rolls, saves, and skill checks (90 minutes)
Bombs:12/14
Spugnoir keeps swinging
Mace+1: 1d20 + 9 ⇒ (7) + 9 = 161d8 + 1 ⇒ (2) + 1 = 3
Mace+1: 1d20 + 4 ⇒ (1) + 4 = 51d8 + 1 ⇒ (4) + 1 = 5
| Darius Redgrave |
Darius fends off a couple of the attacks of the skum with some skilled parry's of his blade but still they come on furiously and manage to get a couple of attacks through, Darius then brings his sword arm back and slams his palm to the ground which would release white holy energy centered on him and spreading out in a 20ft burst, BUT as he does so he moves his head to the side as claws swipe at his face and the spell doesn't release properly as he brings his sword to bear, cursing under his breath.
Concentration: 1d20 + 14 ⇒ (4) + 14 = 18
Ugh, tried to Cast Holy Smite but didn't make it.
| Foxy Quickpaw |
Spugnoir adds another wound to the skum in front of him.
Darius
trident: 1d20 + 4 ⇒ (19) + 4 = 231d8 + 2 ⇒ (6) + 2 = 8
claw: 1d20 + 2 ⇒ (11) + 2 = 131d4 + 1 ⇒ (3) + 1 = 4
bite: 1d20 + 2 ⇒ (20) + 2 = 221d6 + 1 ⇒ (4) + 1 = 5
Spugnoir
trident: 1d20 + 4 ⇒ (15) + 4 = 191d8 + 2 ⇒ (1) + 2 = 3
claw: 1d20 + 2 ⇒ (18) + 2 = 201d4 + 1 ⇒ (4) + 1 = 5
bite: 1d20 + 2 ⇒ (5) + 2 = 71d6 + 1 ⇒ (4) + 1 = 5
Grergof
trident: 1d20 + 4 ⇒ (18) + 4 = 221d8 + 2 ⇒ (3) + 2 = 5
claw: 1d20 + 2 ⇒ (5) + 2 = 71d4 + 1 ⇒ (3) + 1 = 4
bite: 1d20 + 2 ⇒ (6) + 2 = 81d6 + 1 ⇒ (2) + 1 = 3
Stam, Grergof, Spugnoir, Darius <--
Iq’lothatuaa(22), Scum(15), Scum, Scum
| Brother Grergof Varsk |
Don't they know when they are outmatched? Grergof asks rhetorically as he continues to strike at the Skum near him.
Heavy Flail - Power Attack + Furious Focus: 1d20 + 14 - 3 + 3 ⇒ (12) + 14 - 3 + 3 = 26
Damage: 1d10 + 6 + 9 ⇒ (6) + 6 + 9 = 21
Heavy Flail - Power Attack: 1d20 + 9 - 3 ⇒ (18) + 9 - 3 = 24
Damage: 1d10 + 6 + 9 ⇒ (9) + 6 + 9 = 24
| Foxy Quickpaw |
Two more of the skum bite the dust. The last one flees down the dark tunnel.
But there is still the big one sitting in the acid pit.
Acid Damage: 20d6 ⇒ (4, 2, 5, 4, 2, 1, 2, 1, 2, 5, 6, 3, 2, 6, 1, 3, 2, 5, 2, 5) = 63
After quite a while he is brought back up.
Will Save DC 16: 1d20 + 7 ⇒ (10) + 7 = 17
As soon as he is on level with the rest he charges whoever stands closest with his greataxe.
Attack: 1d20 + 11 ⇒ (4) + 11 = 151d12 + 22 ⇒ (4) + 22 = 26
| Darius Redgrave |
"Darius and Grergof are probably next to each other I would imagine. If so Darius will take two swipes with his sword at the big guy.
As the brute comes in at him and Grergof he brings his sword around and over into an overhead chop.
Attack: 1d20 + 9 ⇒ (3) + 9 = 12
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Then reverses it and holds it like a massive dagger and tries to drive it into the creatures chest.
Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Haha those rolls are funny but they also suck.
| Spugnoir2 |
AC 17/12/15 (21/14/17 with mutagen)
Saves F10/R10/W796 fear) (+6 vs. Poison)
Weapon in hand:Mace+1
Special effects: +2 morale bonus on attack rolls, saves, and skill checks (90 minutes)
Bombs:12/14
Mace+1: 1d20 + 9 ⇒ (4) + 9 = 131d8 + 1 ⇒ (4) + 1 = 5
Mace+1: 1d20 + 4 ⇒ (10) + 4 = 141d8 + 1 ⇒ (8) + 1 = 9
| Brother Grergof Varsk |
Ahh, the real leader!
Grergof steps up next to Iq'lothatuaa and bashes at him with his flail
Heavy Flail - Power Attack + Furious Focus: 1d20 + 14 - 3 + 3 ⇒ (4) + 14 - 3 + 3 = 18
Damage: 1d10 + 6 + 9 ⇒ (1) + 6 + 9 = 16
Heavy Flail - Power Attack: 1d20 + 9 - 3 ⇒ (14) + 9 - 3 = 20
Damage: 1d10 + 6 + 9 ⇒ (4) + 6 + 9 = 19
But he is clearly being caution of this new enemy and he is not nearly as effective as normal.
| Foxy Quickpaw |
The big skum might not be at his best condition. But the attacks of Grergof are off by far. The hulking creature retaliates with all it has. Which is mostly ineffective against Grergof's armor.
Axe: 1d20 + 14 ⇒ (7) + 14 = 21
Axe: 1d20 + 9 ⇒ (1) + 9 = 10
bite: 1d20 + 13 ⇒ (12) + 13 = 251d8 + 4 ⇒ (7) + 4 = 11
claw: 1d20 + 13 ⇒ (6) + 13 = 19
| Stam Truthfinder |
Stam puts some force magic into the big creature not wanting to endanger his friends with more potent magic
Magic Missile: 5d4 + 5 ⇒ (2, 1, 1, 1, 1) + 5 = 11
"I can drop it into a pit again but everyone is to close" Stam shouts
| Brother Grergof Varsk |
You know you can always surrender?
Grergof punctuates his question with powerful swing of his flail.
Heavy Flail - Power Attack + Furious Focus: 1d20 + 14 - 3 + 3 ⇒ (11) + 14 - 3 + 3 = 25
Vital strike Damage: 2d10 + 6 + 9 ⇒ (4, 7) + 6 + 9 = 26
Then he quietly refreshes himself.
LoH: 5d6 ⇒ (6, 4, 2, 6, 2) = 20
| Darius Redgrave |
Darius see's that they're not having much effect on this thing and hears Stam's message so he throws up his fist with his ram ring on it and a translucent Ram's head appears and rushes at the creature.
Using 3 charges
Ranged Attack: 1d20 + 7 ⇒ (9) + 7 = 16 add another +2 if he's flanked
Damage: 3d6 ⇒ (5, 6, 2) = 13
CMB Bull Rush: 1d20 + 20 ⇒ (14) + 20 = 34
| Brother Grergof Varsk |
Is everyone OK?
| Stam Truthfinder |
Stam keeps back just in case the creature is faking being dead, "Well that was interesting, think these are the Others?" Stam asks, allowing his vision to slip into the magical spectrum stam looks around the room for magic alarms and on the dead to see if they have anything magical.
Perception: 1d20 + 7 ⇒ (16) + 7 = 23
| Brother Grergof Varsk |
What do they do? They might be useful. The big guy did seem more difficult to hit then normal.
| Brother Grergof Varsk |
Mr. Stam, is this amulet more powerful then mine?
He holds out his amulet for you to compare.
Assuming you tell him it is.
Grergof replaces his amulet with the new one and offers his old Amulet of Natural Armor +1 to anyone else who wants it.
Then he tucks the axe on his back and is ready to leave as son as the others decide which way to go.
| Foxy Quickpaw |
Top
A series of natural terraces forms a sloping passage descending to this cavern. Murky black waters filled with piles of compost and detritus flood the sloping northern floor of the cavern. A multitude of fungi and colorless subterranean creepers grow over and within this vile stew.
Left
This large, high-ceilinged cavern is mostly dry, faintly illuminated by patches of violet fungi growing on the walls and ceiling. A wide pool of clear water stands just inside the entrance. A pair of ledges run along the chamber’s north and south walls, accessed by wooden ladders. At the far end of the chamber, the floor drops into a pit, the top of a ladder just visible at its edge. Scattered across the floor of the room are a number of bedrolls and assorted personal possessions, including, strangely, a number of dressmaker’s dummies, some of them child-sized. The low, haunting melody of a woman singing carries through the chamber.
tell which one you choose to enter and I'll tell you what befalls you.
| Brother Grergof Varsk |
I guess we go Top.
Grergof takes one look at the room and says.
Proceed with caution, I would imagine there are some of those carnivorous fungi and oozes we fought before in that mess.
After saying this he hangs back peering ahead intently and not really too excited to head into that mess in case there is one of those oozes that eats metal.
Perception to find any dangers: 1d20 + 9 ⇒ (13) + 9 = 22
| Foxy Quickpaw |
The party backpedals the way they came from and checks the next cave from there on. There is nothing of interest in this garbage dump. Only a shiny object might stir up some interest. But before someone could inspect further, the heap of rotting plants rises and slams with it's appendages at the them.
Slam: 1d20 + 15 ⇒ (8) + 15 = 232d6 + 6 ⇒ (4, 5) + 6 = 15
Grab: 1d20 + 20 ⇒ (10) + 20 = 30
Who?: 1d4 ⇒ 1
Initiative Garbage: 1d20 + 0 ⇒ (15) + 0 = 15
Init Stam: 1d20 + 6 ⇒ (18) + 6 = 24
Init Darius: 1d20 + 4 ⇒ (5) + 4 = 9
Init Grergof: 1d20 + 3 ⇒ (5) + 3 = 8
Init Spugnoir: 1d20 + 6 ⇒ (7) + 6 = 13
The garbage grabs Stam.
Stam <--
Garbage
Grergof, Spugnoir, Darius
This thing throws yellow mold spores when hit. And is immune to electricity.
| Stam Truthfinder |
Stam scrambles to avoid the garbage pile, trying to dig his hands into the ground to not be pulled in.
"GAHHH!!!" Stam yells.
HP 43/58
Reservoir Points 11/12
Arcanist Spells Prepared (CL 9th; concentration +14)
4th (3/4)— acid pit APG (DC 19), ice storm
3rd (5/5)— displacement, lightning bolt (DC 18), slow (DC 18)
2nd (5/5)— glitterdust (DC 17), hideous laughter (DC 17), summon monster II , web (DC 17)
1st (3/6)— detect charm , mage armor , magic missile , protection from evil , shield
0 (at will)— acid splash , arcane mark , detect magic , disrupt undead , light, mage hand , prestidigitation,read magic
Concentration: 1d20 + 14 ⇒ (15) + 14 = 29
I can do this, the DC is listed, Magic Missile stats
Magic Misslie: 5d4 + 5 ⇒ (1, 2, 1, 3, 2) + 5 = 14
| Spugnoir2 |
AC 17/12/15 (21/14/17 with mutagen)
Saves F10/R10/W796 fear) (+6 vs. Poison)
Weapon in hand:Mace+1
Special effects: +2 morale bonus on attack rolls, saves, and skill checks (90 minutes)
Bombs:11/14
Spugnoir adjusts his bombs so Stam will remain unharmed as he pitches two at the mound
Fire Bomb,PBS,Precise Shot,Precise Bomb,Touch: 1d20 + 14 ⇒ (6) + 14 = 205d6 + 6 ⇒ (1, 3, 1, 1, 4) + 6 = 16
Fire Bomb,PBS,Precise Shot,Precise Bomb,Touch: 1d20 + 9 ⇒ (16) + 9 = 255d6 + 6 ⇒ (4, 6, 2, 4, 5) + 6 = 27
| Brother Grergof Varsk |
Put that good man down!Grergof roars as he moves up to the creature and introduces it to his flail with a powerful swing.
Heavy Flail - Power Attack + Furious Focus: 1d20 + 14 - 3 + 3 ⇒ (17) + 14 - 3 + 3 = 31
Vital Strike Damage + Power Attack: 2d10 + 7 + 9 ⇒ (1, 7) + 7 + 9 = 24
| Stam Truthfinder |
HP 27/58
Reservoir Points 11/12
Arcanist Spells Prepared (CL 9th; concentration +14)
4th (3/4)— acid pit APG (DC 19), ice storm
3rd (5/5)— displacement, lightning bolt (DC 18), slow (DC 18)
2nd (5/5)— glitterdust (DC 17), hideous laughter (DC 17), summon monster II , web (DC 17)
1st (3/6)— detect charm , mage armor , magic missile , protection from evil , shield
0 (at will)— acid splash , arcane mark , detect magic , disrupt undead , light, mage hand , prestidigitation,read magic
Dimensional Slide (90 feet) (Su) Use 1 reservoir as part of move/withdraw, move to spot in sight for only 5 ft movement & no AoO.
Can I do this?
| Foxy Quickpaw |
Darius delays until after the garbage and casts liberating command on Stam.
+20 on escape artist check. (immediate action)
The Garbage wrings out Stam again and lashes out at Grergof. But misses the paladin.
Constrict: 2d6 + 9 ⇒ (5, 3) + 9 = 17
Slam: 1d20 + 15 ⇒ (3) + 15 = 18
Garbage
Darius
Stam, Grergof, Spugnoir <--
Stam: +20 on escape artist check (immediate action). And then your normal action.
| Spugnoir2 |
[spoiler=Battle stats]HP 68/68
AC 17/12/15 (21/14/17 with mutagen)
Saves F10/R10/W796 fear) (+6 vs. Poison)
Weapon in hand:Mace+1
Special effects: +2 morale bonus on attack rolls, saves, and skill checks (90 minutes)
Bombs:9/14[/dice]
Spugnoir tries two frost bombs, making sure to adjust so they don't harm his allies.
Frost Bomb,PBS,PS,Precise,Touch: 1d20 + 14 ⇒ (11) + 14 = 255d6 + 6 ⇒ (2, 5, 3, 2, 4) + 6 = 22
Frost Bomb,PBS,PS,Precise,Touch: 1d20 + 9 ⇒ (15) + 9 = 245d6 + 6 ⇒ (5, 1, 1, 4, 5) + 6 = 22