GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

I don't have another character ready to replace Darius so nope, inside he goes.

Darius hustles his butt inside with Grergof. "What was that? Dragon??"


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"The morning star is enchanted to strike heavier and aim truer, one of the rings creates a field of force around you offering protection and the other webs your fingers and feet a bit helping you to swim better." Stam offers.

+1 morningstar, ring of protection +1, ring of swimming

"We are not prepared to fight whatever was up there I take it?" Stam asks out loud


I think it would be prudent not to fight. As for the items, I believe we should keep the swimming ring.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius looks up. "My spells for today don't cover whatever that is." He looks down at the group. "I kinda thought we might be fighting a water monster so I sort of prepared for that, not that." he says pointing upwards.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"I presumed we would be fighting some cultists who tend to just rush at you in a stupid manner. So we retreat and regroup for tomorrow?" Stam takes the mace and ties it to his belt.

"Plus we have to check on the babe.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

I agree about the swimming ring. I have a feeling we are going to need it. As I don't know about you, but I don't swim that well.

I think we need to be careful leaving this place. Whatever was above the house, may well be waiting for us when we walk out the door.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius nods in agreement. "A stealthy retreat then."


Kitsune Game Master

Just as Darius ducks into the stairwell, a huge leather-winged creature with two clawed legs and a long tail comes down at full speed and takes a 90 degree turn at full speed to not crush into the platform.

Knowledge(Arcana) DC21:
The beast is a Shantak. This is a huge leather-winged creature with two clawed legs and a long tail. It flies really well, even past the stars. And persons who tried to ride them have found themself abandoned in deep space with no air to breath. It is chaotic and evil.


Know-Arcana: 1d20 + 17 ⇒ (3) + 17 = 20 Pftt


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

k.Arcana: 1d20 + 16 ⇒ (14) + 16 = 30

"That is a beast from beyond the stars, be careful if you get on it it will take off and kill you in the void of space.

Stam turns and unleashes a bolt of electricity at the creature.

Lightning bolt: 9d6 ⇒ (5, 2, 3, 4, 3, 2, 2, 5, 3) = 29


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius dives to the floor and rolls over. "Bloody hells!"


Kitsune Game Master

Stam takes a look up the stairs but sees nothing he could shoot at. The creature obviously didn't follow inside. It simply wouldn't fit.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof looks at the closed trap door with concern.
Obviously We have a bigger issue here then just the temple and town.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"I agree, we have a demon lord being worshipped by being from other outer places as well here." Stam says


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"I'm open to ideas? Think we might get set upon if we make a run for the town?"


If we hang around here for a bit it may very well fly off.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

I suppose we could camp here while we wait. I would not oppose a chance to rest.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"I could use a rest as well but I feel this isn't the place, the Inn seems safe enough. Tomorrow we storm the church?" Stam asks. "What do we do about the bodies here and the building over all? Burn it down?"


Umm...I think we shouldn't burn it down. That would be a pretty big signal that something is wrong to anyone plan to fight.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

You are probably right... but if we leave we are going to have to keep one eye on the sky.

Grergof gets himself up and ready to leave after they have packed up all the important equipment from the dead priest.
We really need to get a magic sack to store this stuff in. he says as he looks at the bulging backpack of loot.


Kitsune Game Master

After a little more of the back and forth, about where to rest, the group decides to stay in the building to not risk getting hunted by the beast from the dark tapestry. You decide to take the stable as that is one of the few rooms where no dead lie around.

In the middle of the night you are startled by some fearful screams from an animal but after a few moments that stop and nothing comes to your resting place. After some more hours the day dawns.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"We plan to storm the temple? How much mayhem are we planning? I can subdue or blow up that is your choice. I will get myself ready, are we stopping by the Inn first? I am hungry." Stam says rapid fire.

Current:

HP 58/58
Reservoir Points 12/12
Arcanist Spells Prepared (CL 9th; concentration +14)
4th (4/4)— acid pit APG (DC 19), ice storm
3rd (5/5)— displacement, lightning bolt (DC 18), slow (DC 18)
2nd (5/5)— glitterdust (DC 17), hideous laughter (DC 17), summon monster II , web (DC 17)
1st (6/6)— detect charm , mage armor , magic missile , protection from evil , shield
0 (at will)— acid splash , arcane mark , detect magic , disrupt undead , light, mage hand , prestidigitation,read magic


So we have some things we can do, we can explore the magic door here, look in on the baby and storm the temple. We should do a little scouting beforehand, we can't be sure if the whole town is corrupt, so we can't just burn it down.

Spugnoir provides long-term care to anyone who lost ability damage to the undead/other nasties
Heal: 1d20 + 14 ⇒ (2) + 14 = 16 Heal 2 ability ponts. Anyone got some restores for me?

Extracts for the day
1.Shield,CLW,Shield,Targeted Bomb,True Strike,Enlarge Person,Empty
2.Invisibility,Cure Moderate Wounds,Lesser Restore,Barkskin,Ironskin
3.Displacement,Heroism,Cure Serious Wounds,Haste


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

We know how to use the gate. Let's try that first. I prefer not to make enemies of the whole town before we have to.


Kitsune Game Master

The shadow of the huge beast passes across the window.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam follows Grergof, before they get into the house Stam ensorcles himself with a coat of magical force armor.

"How do we want to get past that thing out there?"


Toss out dead bodies for it to eat?


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

If we do that, it may reproduce.
Maybe it would be better for us to hit this thing head on?


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Sorry I'm late, just changed my spells now a little.

"How to bring it down where we can fight it? From the air it could strafe us and we'd be less effective. Ideas?"


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

If I can get it close to me, I might be able to keep it close for a short period of time.

But this would be easier if we could also fly, or we could paralyze it in some way.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"How do you plan to keep it close?" Stam asks "Does he plan to hug the beast?"


I have nothing that will help people to fly


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

I can call holy fire that will prevent it from moving away from me if I can get next to it. If I have to call the fire from range, it just slows the creature down.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"Do we know if it's planar? I could try dismiss it. But we would have to weaken it's resolve to guarantee that it would work"


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Mr. Stam, you told us that it kills people by carrying them off to darkness between worlds. Do you know anything else about this thing? Like a weakness?


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"Not that I can remember no, they are immune to cold and any known diseases of this world. " Stam tells


Kitsune Game Master

The main issue, besides hitting the thing, will be to not die the death of the vicar you found on the roof.


So to avoid finding out just how big a hole we'd make when dropped, I say distract with corpses or other food.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

We slept here because there are no corpses... If we don't have a way to tie it down, I say we take cover and make it come to us. Maybe we run to the house and see if we can make it come to us. All I need is to make it come close and I think I can keep it pinned down.

And I can probably get it's attention if we need that.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

I guess we just go then.

Grergof steels himself and draws out his bow. Then he prays over it for a moment and after it glows looks at the others.
Cover me

Grergof throws open the door and steps out of the shed looking immediately for where the creature is.

Divine Bond on his bow. to make it +2. Move action to step outside. If I see the creature, swift action to make it a smite target, if not, then I just ready an action to shoot at the creature if it comes into range.

Standard or Ready Action:
Longbow + 2: 1d20 + 12 ⇒ (16) + 12 = 28 + 4 if I have time to make this my smite target.
Damage (Vital Strike): 2d8 + 6 ⇒ (1, 4) + 6 = 11 + 9 if this my smite target.


Kitsune Game Master

The shantak flies high in the sky. But Grergof gets it's undivided attention by shooting it. The beast dives out of the sky and attacks Grergof.
Claw: 1d20 + 17 ⇒ (11) + 17 = 281d8 + 8 ⇒ (4) + 8 = 12
Grab: 1d20 + 25 ⇒ (5) + 25 = 30

It's claw is not too painful for a beat of this size. But the shantak simply moves on taking Grergof along.
10' away and 5' into the air.
Grergof
Shantak(20)
Stam, Spugnoir, Darius <--


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

To cover Grergof Stam would unleash bolts of force at the creature.

Can I do this before it lands?

Magic Missle: 5d4 + 5 ⇒ (1, 1, 1, 3, 4) + 5 = 15


Quick stats:

HP 68/68
AC 17/12/15 (21/14/17 with mutagen)
Saves F10/R10/W796 fear) (+6 vs. Poison)
Weapon in hand:Mace+1
Special effects: Displacement 9 Rounds
Bombs:12/14

Spugnoir throws some bombs, making sure not to harm Varsk with them
Holy Bomb,PBS,PS,Touch: 1d20 + 12 ⇒ (5) + 12 = 175d6 + 6 ⇒ (2, 4, 2, 6, 4) + 6 = 24

Holy Bomb,PBS,PS,Touch: 1d20 + 7 ⇒ (20) + 7 = 275d6 + 6 ⇒ (5, 6, 6, 4, 4) + 6 = 31

Holy Bombs When the alchemist creates a bomb, he can choose to have it deal good divine damage. Evil creatures that take a direct hit from a holy bomb must succeed at a Fortitude save or be staggered on their next turn. Against neutral creatures, holy bombs deal half damage, and such targets are not affected by their staggering effect. Holy bombs have no effect on good-aligned creatures.

DC 19

Crit Confirm: 1d20 + 7 ⇒ (11) + 7 = 181d6 ⇒ 6


Kitsune Game Master

Stam hits with his magic missiles and Spugnoir adds two more devastating hits.

Darius raises his holy symbol, speaks a prayer and points his finger at the beast. A ray of searing light hits the shantak and it falls down, crashing into the ground.
Ranged Touch: 1d20 + 8 ⇒ (4) + 8 = 124d8 ⇒ (6, 7, 4, 6) = 23

Grergof finds himself half buried under it.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof stabs the thing with his dagger just to make sure it is dead.

Then he pushes himself to try to get out from under the beast.

Thank you Sirs. Being picked up like a rag doll is not exactly what I had in mind.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam moves over to Help Grergof up, "Well lets finish clearing this cursed home out and get out of this town." Stam says


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof does a quick search of the creature to make sure there is no loot on the thing then leads the others back inside.

Lets do the last doorway upstairs, then through the gate.

He heads up to the bedroom and opens the last door next to the stairs.


Spugs follows


Kitsune Game Master

This small space lies along the edge of the dome and beneath the stairs leading to the cupola. It is cramped and crowded with many boxes of old personal paraphernalia, now ruined and worthless. A small window looks out over the kitchens and grounds behind the house.

Perception DC 16:
A book, hurriedly wrapped in a blanket lies hidden among the crates. It is called The Book of Abstruse Geometries

Book of Abstruse Geometries:
Bound in cracked whale hide, this ancient tome is written in Azlanti, requiring a DC 30 Linguistics check to decipher if that language is unknown to the reader. The Book of Abstruse Geometries details secrets of dimensions and spaces beyond understanding, including hints of the vistas found there and the creatures that dwell therein. If anyone reads the book, which takes a total of 56 hours over a minimum of 7 days, she gains a +4 bonus on any Knowledge checks pertaining to matters concerning the Dark Tapestry and its inhabitants. Once the book is read, the mind-shattering secrets contained within the tome cause the immediate loss of 2d4 Sanity points, with no save. The book also functions as a spellbook, and contains the following arcane spells: contact other plane, dimension door, ethereal jaunt, phase door, planar binding, and symbol of insanity. In addition, the book provides details and methods for conjuring a dimensional shambler. In fact, the tome contains different equations for calling more than 100 unique dimensional shamblers, allowing the reader to call one of the creatures with planar binding, thus bypassing the shambler’s resist conjuration ability.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

perception: 1d20 + 7 ⇒ (8) + 7 = 15

Stam strolls through the house following those who like to engage in face to face combat

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