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If Jory can, he attempts to disrupt the spell.
Jory held his std action targeting the caster when the bartender acted to force a con check and prevent this.
Using his skill to get this shot right.
perfect shot hit1/hit 2/dam
1d20 + 2 ⇒ (13) + 2 = 151d20 + 2 ⇒ (9) + 2 = 111d8 + 3 ⇒ (6) + 3 = 9

GM Fnord |

As the glass shatters, Jory looses an arrow that passes through the falling glass neatly, but passes just an inch from the bartenders head, its path seeming to bend very slightly from the otherwise perfect path towards her. Shot would have hit except the mage armor stopped it...
Tal: It'll take you another turn to get to the south end of the dock, at which point you can see her surfacing and glancing back from about 120' away from you, on her way out to sea. You have time for a shot at that point if you want to take it, with no penalty other than range.

GM Fnord |

The bartender makes good her escape, presumably swimming away, but not surfacing again in any case.
You are essentially done, other than some RP potential if you want to play out anything else for the cleanup. You've met all the success conditions for the scenario, and mechanically, all that remains to be done is to lock in your final faction selections. I'll post the blurbs for each faction later this evening, and follow up on any RP people may want to do before we call it an end. Everyone will be earning 401 gold when I finish the chronicle sheets. I'll produce the final versions of all 3 chronicles for everyone when your faction choices are completed, at which point I'll also report this scenario and update the reports for the others to award full prestige.

GM Fnord |

The web lasts for almost another half an hour (yes, she was a level 3 illusionist). There are two grievously wounded gill-men who are unconscious but stable.
You still have the letter from Lady Morilla to the Gillman embassy; you can go there if you want. You prevented this group from obtaining the artifact you brought, in exchange for what Nester informs everyone seems to be a well-made fake that they brought.

GM Fnord |

Nester considers. "I don't believe these three represented the attitude of the gill-men as a whole. We should interrogate our prisoners, but I suspect this was a group of criminals, or something more insidious. We need to report back to the Society, and get the artifact safely back to Escadar I'd say. How would you propose to track a gill-man on the open ocean?"

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I agree Nester...that gill....woman? already has a significant head start on us; and I can attest that she can swim faster than we can walk. If we ever do see her again, it will not be this day.
Let's fix ourselves a drink; and if you think we'll be safe at the Gill-men's embassy we can deliver Lady Morilla's letter and then return our artifact safely to the Society.

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Karzak's eyes light up at Tal's diversion, and he starts towards the bar. He growls over his shoulder at Nester, obviously being above consideration of such things as tracking...Karzak is swift to action and rarely thinks prior to engaging in it.
Yeah; we'll head back then with the artifact...just after we properly insulate our insides fer the journey. He begins rummaging behind the bar for a few mugs.

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"Can someone detect magic? They may have stashed the real relic around in case there was a peaceful way out. Karzak, let's search this place as only dwarves can."
Jory begins to 'toss the place'.
Perception 1d20 + 8 ⇒ (13) + 8 = 21

GM Fnord |

Nester nods.
Once at the embassy, you find the Gillmen there completely unaware of the activities of the bartender and her allies, and if you try to accuse them of being complicit in it, they are definitely a little put off.
If you are diplomatic and don't offend the ambassador too much, he accepts Gloriana Morilla's letter, though when he opens it, he simply smirks to himself and shakes his head at a silent joke he doesn't share with you.
When eventually you make your way back to Absalom, Drandle Dreng is glad you were not duped. He believes that the three were Aspis Consortium agents, and warns you that the Aspis Consortium is the greatest threat to the Pathfinder Society and that you should be ever vigilant against the organization in your ongoing careers.
Your chosen faction leaders send you letters welcoming you to your factions: HERE
Those of you who haven't picked a faction, please do so.

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Tal seeks out Jake.
I've enjoyed working with you and hope to do so again in the future; and as long as it doesn't detract from the overall mission I will always support the Andorans in any way that I can.
But I fear I must pledge my loyalty to the Grand Lodge itself. If these past few weeks have taught me anything it's that being moved around like pieces on a game board has placed us in deeper dangers than we would have otherwise found ourselves; and I can't allow myself to participate in the hidden agendas or personal grudges that these factions perpetuate.
Tal chooses the Grand Lodge.

GM Fnord |

Thanks Tal.
I have faction choices down for Tal and Jake. It's possible others have posted their faction choices before we started part 3, and I just didn't write them down because nothing was official til the end of part 3. So everybody else, please let me know what your choice is, even if you said it a month or two ago. :)

GM Fnord |

OK, got everybody but Tiann. I sent a note a day or two ago, so hopefully I'll hear back soon.
In the meantime, my bachelor party is tonight, so I'm probably not going to be able to do all of the chronicle sheets until sunday night or monday. I'll do the reporting at that time; I can always update the report later when Tiann picks a faction.