GM Fnord's PFS First Steps (Inactive)

Game Master Aoth Anskuld


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Round 2, init 13:
19: Tal
17: Karzak
16: Kobold
14: Jake
13: Jory
12: Snapjaw
4: Tiann

Jory's shot misses.

Init 12:

The crocodile attacks Karzak again:
Bite: 1d20 + 5 ⇒ (17) + 5 = 22, damage 1d6 + 3 ⇒ (1) + 3 = 4

Tiann's turn.

Grand Lodge

Someone check that croc's dice!


BTW if you are entangled, remember that your attacks are actually at -4 if you're ranged, since it's -2 attack -4 dexterity. That also likely means -2 AC and -2 escape artist. Would also affect finesse melee fighters.

Silver Crusade

F Human Cleric/1

Reflex save: 1d20 ⇒ 17 (I swear I am not fudging these)

Somehow the battle has given Tiann a nigh-unnatural fleetness of foot, as she rushes over and lays a hand on Karzak.

CLW: 1d8 + 1 ⇒ (2) + 1 = 3

After healing Karzak, Tiann steps up adjacent to him, ready to fight.

Reflex save: 1d20 ⇒ 5

... and then the vines wrap around her feet, though it seems she doesn't particularly care very much.


Round 3, Talk is up.

Grand Lodge

I'm assuming that, since I passed my EoT save last turn, that I don't need to make another to start my turn....but just in case:

Reflex 1d20 + 7 ⇒ (10) + 7 = 17

Tal sees that the undergrowth is a bit more sparse up ahead. He maneuvers forward taking care to stay a safe distance away from the crocodile. Dropping his bow, he unsheathes his rapier.

Karzak...make me a pair of crocodile boots!


It's one reflex at the end of your turn. The first reflex was to cover the time from when the spell was cast to the end of your next turn. If you start the turn un-entangled, you can act that way, and then see at the end of your turn if you get entangled at the end of your turn. You are clear of the entangling growth but still in the difficult bog terrain.

Karzak is up.

Grand Lodge

Male Dwarf Barbarian Armored Hulk / 1

Karzak rips away at the foliage again.

Still ragin; str check
1d20 + 5 ⇒ (1) + 5 = 6

He fails again, and he curses the vegetation again as he attepts to swing at the surprisingly deadly croc.

Attack, again with the penalty
1d20 + 5 ⇒ (13) + 5 = 18
damage
2d4 + 7 ⇒ (2, 4) + 7 = 13


Karzak hits, and lands a brutal blow on the croc.

The kobold steps in and swings her club at Karzak.

Club: 1d20 + 2 ⇒ (1) + 2 = 3, damage 1d8 ⇒ 4 likely a miss...

Jake is up.

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Round 3, AC: 15, HP: 13/13, Entangled, Power ATT, Furious Focus

Jake will attempt to burst through the entangling vegetation and move five feet on the diagonal into difficult terrain to attack the Kobold.

STR Check: 1d20 + 4 ⇒ (5) + 4 = 9

GS ATT: 1d20 + 7 - 2 ⇒ (3) + 7 - 2 = 8
GS DAM: 2d6 + 7 + 3 ⇒ (1, 2) + 7 + 3 = 13

I'm coming fellas!

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

When Jory acts

Jory actions:

escape artist DC13 1d20 + 4 ⇒ (11) + 4 = 15 if free single shot at croc 1d20 + 3 ⇒ (9) + 3 = 121d8 + 2 ⇒ (1) + 2 = 3 Reflex to stay free 1d20 + 3 ⇒ (13) + 3 = 16


Jake fails to break free but struggles and moves next to the Kobold. His attack misses.

Jory fails to break free (the entanglement is -4 dex) and his shot goes wide (or he doesn't take it, up to him).

Snapjaw attacks Karzak again:
Bite: 1d20 + 5 ⇒ (11) + 5 = 16, damage 1d6 + 3 ⇒ (4) + 3 = 7
I believe that hits with the dex penalty from entanglement.

Tiann is up.


BTW Tiann, just noticed that if you're entangled you must make a DC (15+spell level) concentration check to cast, or lose the spell.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

dm:
with the neg 2 penalty due to neg 4 Dex, I think I make dc13

Silver Crusade

F Human Cleric/1

Okay, so, if you'll let me use that 17 I rolled at the start of my last turn to count as the one at the end of that turn, then I'm not entangled and I don't need to make two concentration checks to cast. But if not I'll roll a second one.

However, before I do that, question: does it look like the croc is merely defending the kobold, or does it want to make a snack out of my dwarven friend?


Tiann: Make a difficult sense motive check if you want to understand the motivations of the crocodile. You can also make a knowledge(nature) to get a bonus on the sense motive check. I'd rather not rewrite too much history retconning rolls so we'll ignore the extra roll last time and stick with you getting entangled at the end of your last turn.

Jory: You are correct, I miscalculated your penalty, you broke free, missed the croc, and avoided getting re-entangled. You are free for your next turn.

The crocodile sticks to his current favorite meal, the intrepid Karzak.

Bite: 1d20 + 5 ⇒ (4) + 5 = 9, miss

Tiann is up, then we will start round 4. She can roll skills and get results before deciding her round 3 action.

Silver Crusade

F Human Cleric/1

With a mixture of determination, concern, and fear in her face, Tiann once again tries to save Karzak from the hungry beast.

Concentration (entangle): 1d20 + 5 ⇒ (19) + 5 = 24
Concentration (defensive): 1d20 + 11 ⇒ (20) + 11 = 31

She lay her hand on Karzak as a pillar of energy shines down her arm.

CLW: 1d8 + 1 ⇒ (1) + 1 = 2 ... of course

Grand Lodge

Start of Round 4

Reflex 1d20 + 6 ⇒ (8) + 6 = 14

Although the terrain is still a bit difficult to manuever through Tal's feet footedness allows him to do so with relative ease. He sees a strategic opportunity and steps forward to flank the crocodile with Tiann.

Attack w/rapier 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
Damage 1d6 + 2 ⇒ (2) + 2 = 4
Sneak Attack Damage 1d6 ⇒ 2

Karzak is up.


Tal's deft strike drives home, disabling the crocodile, but not quite knocking it out of commission (0 hp, in other words).

Karzak is up.

Grand Lodge

Male Dwarf Barbarian Armored Hulk / 1

Karzak tries to rip through the vegetation once again. 1d20 + 5 ⇒ (11) + 5 = 16

Finally succeeding, he brings the full weight of his swing down on the croc.
Attack1d20 + 7 ⇒ (18) + 7 = 25
Damage2d4 + 7 ⇒ (4, 2) + 7 = 13
Reflex1d20 + 1 ⇒ (20) + 1 = 21


Karzak: That is a move action that successfully frees you. Take the rest of your turn unentangled, and then roll reflex if you're still in the circle.


Sorry, didn't think to open the gameplay tab without a new post indicator, didn't see the edit with the rest of your turn.

Karzak takes the croc down.

The kobold takes a step back, then casts a spell.

A bright green frog about a foot long, with bright yellow markings appears next to the Kobold.

1d2 ⇒ 1

The frog attacks Karzak.

Bite: 1d20 + 3 ⇒ (16) + 3 = 19, damage 1
If it hits, make a fort save DC10 or take 1d2 ⇒ 2 con damage (this would also drop your HP).

New init order:
19: Tal
17: Karzak
16: Kobold, Frog
14: Jake
13: Jory
4: Tiann

Jake is up.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory, tired of the entangle, moves full speed and over the log.

Full move ending three squares below the kobold.

If needed, Acrobatics 1d20 + 4 ⇒ (3) + 4 = 7


Jory, give me a climb to get over the log. At a DC of 15, you can get on top of the log with 20 movement, at a DC of 20 you can get on top of the log for only 10 worth of movement.

Keep in mind that the 3 spaces NW, N, and NE of Jake are all difficult terrain and require double movement. If all you are doing this turn is moving, your total movement quota is double your normal speed, for a double move. So you have a max of 40 movement total available. If you fail the climb by 5 or more you fall prone on the ground.

That acro will happen at the end of your turn, so you'll be entangled again at the end of your turn if you fail to climb onto the log or don't have enough movement to do it.

Grand Lodge

Male Dwarf Barbarian Armored Hulk / 1

Karzak grunts as the menacing croc is replaced with...um...a frog. His surprise is complete when the plump creature gas the audacity to bite him.

Fort save1d20 + 6 ⇒ (12) + 6 = 18

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Climb 1d20 + 5 ⇒ (3) + 5 = 8
I am doing a double move = I take it I am prone and entangled as I do not have enough movement to stand. ]

Status = prone + entangled
Reflex 1d20 + 3 ⇒ (5) + 3 = 8


Jory: Do you want to end up NW, W, or S of Jake? I believe you can have made any of those spots with enough movement left to attempt to climb if you went via the road, so you can pick which of those spots you were in when you tried to climb.

Jake and Tiann are up before this round ends.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

S of Jake

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Round 4, AC: 15, HP: 13/13, Entangled, Power ATT, Furious Focus

Jake will again attempt to burst through the entangling vegetation and move five feet on the diagonal into difficult terrain to attack the Frog.

STR Check: 1d20 + 4 ⇒ (2) + 4 = 6

GS ATT: 1d20 + 7 - 2 ⇒ (13) + 7 - 2 = 18
GS DAM: 2d6 + 7 + 3 ⇒ (4, 3) + 7 + 3 = 17


Jake, your attempt to free yourself is a move action, so you only have one more action, which you can use to move the 5' (even entangled) but you can't attack once you get there.

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Ok, then I will not attempt to free myself and just move the five feet and attack.


Not trying to be a really harsh GM, but I'm not big on changing your action once you've failed at something...the attempt to burst the vegetation has already happened, you still get any standard action that you want (including using your standard action as a move action).

Tiann, Tal, and Karzak also need to go, then it will be the Kobold's turn.

Grand Lodge

Male Dwarf Barbarian Armored Hulk / 1

Overjoyed at not having to force his way through tangled vines, Karzak brings his hammer up, and then down at the...ahem...frog.

Attack1d20 + 7 ⇒ (3) + 7 = 10
Damage2d4 + 7 ⇒ (1, 3) + 7 = 11
Still raging; for rounds left

Grand Lodge

No worries Nestor....continue drinking your tea. We've got this.

Tal takes a step forward and thrusts his rapier at the kobold.

Lady...has anyone every told you that you're completely insane?

Attack: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

@GM Fnord: If you say so...the goal was to attack the frog, and had I known that an attempt to disentangle myself was not part of my move action, then I would have assured myself the ability to do so, whatever the mechanic. In the end, it is your call, so just place me next to the frog (using my standard as a move), and I will demolish the pest on my next turn.

Silver Crusade

F Human Cleric/1

Seeing the croc fall and Karzak back in the fight, Tiann focuses her attention on the frog that appears next to her. She stays quiet during the fight, focusing her attention on keeping people alive and downing enemies—though she does grin a bit at Tal's repartee. She makes a slashing swing with her blade, and maybe seems a bit eager to exercise her sword craft.

Attack: 1d20 - 2 ⇒ (14) - 2 = 12
Damage: 1d6 ⇒ 4

After this she makes an attempt at freeing her feet from these thrice-damned vines.

Reflex: 1d20 - 2 ⇒ (15) - 2 = 13


Tal hits the Kobold, leaving a mark on her arm. She shouts something in rapid fire Draconian, and sets her jaw.

Tiann misses the frog.

Karzak misses the frog.

The angry Kobold swings her club at Tal.
Club: 1d20 + 2 ⇒ (7) + 2 = 9, damage 1d8 ⇒ 3

The frog turns to attack Tal as well.
Bite: 1d20 + 5 ⇒ (2) + 5 = 7, damage 1d6 + 3 ⇒ (6) + 3 = 9

The frog then disappears, with a sudden popping sound.

Jake up!

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Round 4, AC: 15, HP: 13/13, Entangled, Power ATT, Furious Focus

Jake will again attempt to burst through the entangling vegetation and move five feet on the diagonal into difficult terrain but out of the entangled area.

STR Check: 1d20 + 4 ⇒ (3) + 4 = 7


Jake: You fail to burst free, but you after trying that you are still able to move out of the entangling area. You are still entangled for the rest of this turn but at the end of your turn the vegetation let go.

Jory, Tiann, Tal, Karzak are up.

Grand Lodge

Tal takes a step toward the thistle patch and creates a strategic opportunity for he and Jake.

See what I mean lady...you're so nuts not even your little magic frog wants to play with you anymore!

Wow...that's a really big club!

Attack: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13
Damage 1d6 + 2 ⇒ (1) + 2 = 3
Sneak Attack Damage 1d6 ⇒ 3

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Round 4, prone+entangled, Jory
Jory stands and stumbles out of the horrible grasping vegetation.
Stand(move) Diagonal move down and left(move)--Just my luck I get out when the battle is over!

Silver Crusade

F Human Cleric/1

Moving up to the kobold who refuses to listen to democracy, Tiann moves up and tries to end her with her scimiar. It's a somewhat clumsy stabbing motion, showing that she needs more practice. She swears quietly but doesn't back down.

Attack: 1d20 ⇒ 13
Attack: 1d6 ⇒ 3


Jory - there's a 5' tall log in that direction. There's nowhere you can move out of the entanglement other than climbing the log (which will require breaking the entanglement first or suffering a big penalty on your climb check). Decide if you'd like to try to break free and then climb, break free and then move in some direction other than up the log, or not break free and climb / move / do something else.

Tiann and Tal both swing and miss.

Jory needs to decide his action, and Karzak is up.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Well, as I don't want to spend a possible fifth round completely useless, and standing uses my move action. It is of no value to spend the rest of my action to break free and stand in the entangle to start the next round.

Jory stands and does his best to move free of the entangle struggling to get the last little bit out of the spell.

Climb while entangled 1d20 + 5 ⇒ (6) + 5 = 11

Maybe I can forget about how a kobold defeated me without even touching me directly. Maybe there is a lesson here, I hope so.


Jory: You fail to get off the ground, but you don't fall.

Grand Lodge

Male Dwarf Barbarian Armored Hulk / 1

Karzak moves in to level a strike at the kobold, hoping to avoid the restrictive vegetation in the process.

Str check if needed1d20 + 5 ⇒ (17) + 5 = 22
Attack1d20 + 7 ⇒ (20) + 7 = 27
Damage2d4 + 7 ⇒ (3, 4) + 7 = 14
Reflex check if needed1d20 + 1 ⇒ (14) + 1 = 15

Actual damage...oops...should be 2d6+7, not 2d4+72d6 + 7 ⇒ (4, 6) + 7 = 17
Crit confirm1d20 + 7 ⇒ (17) + 7 = 24
Additional damage4d6 + 14 ⇒ (4, 2, 6, 5) + 14 = 31


The threat is bisected.

After another 90 seconds or so, the entangling plants shrink away and die back to how they were before.

I'll post a better description of where you find yourselves this evening.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory is flustered as he clears the vegetation in time to watch the enemies dispatched. "That was not my finest performance."
He adds, "but I can still read."
Sometimes things don't go your way. Let's get em next time.

Grand Lodge

Tal looks down at the two pieces of Kobold; utterly impressed with the killing blow that Karzak delivered. He sees the undergrowth retreat back into the ground, freeing his friends from the tangle.

Tal searches the Kobold's person (what's left of it anyway) and around at the Kobold's "home"...taking care not to disturb any other hidden crocodiles.

Perception: 1d20 + 10 ⇒ (17) + 10 = 27

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Jake having just arrived at the scene in time to see Karzak finish off their foe...

Damnable weeds! Well, it appears that I am late for the show. Well done, Karzak! You may catch me yet in kills.

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