GM Fnord's PFS First Steps (Inactive)

Game Master Aoth Anskuld


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Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

"Well, you know it is hard to give cats baths. Well it is even harder to give dwarves baths." Jory grins at Karzak. He helps the guest across too.

"Sir, I hope this bit of information is not too disconcerting, but fording rivers is actually the best skill we have. Now how are we slow dwarves gonna get our horses across?"

Jory smiles at Karzak then will try to lead a horse across.


The water isn't deep enough the cause the horses many problems. Jory is able to lead the horses across through the water, while he walks on the tree.


I'll roll for Jake so that we can go ahead and get to the next discussion.

3d20 ⇒ (5, 11, 11) = 27

Jake tries a different tactic, and swims across the current while using the rope to stop him from going further downstream. He only takes 1 point of damage.

It is about an hour from dark. You can either camp here, or press on and camp in the woods.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

"Camping here gives us a river at our backs for defense. Hopefully a fire will scare the cats away."

Silver Crusade

F Human Cleric/1

Absentmindedly rubbing her new aches, Tiann nods but narrows her eyes a bit.

Hmm, true... though at the same time anything coming down the river could harass us easily. Though I doubt that. Shaking her head as if to dismiss the idea, she changes the subject to healing. I don't think anyone had as rough a time with the water as I did; regardless, I can help you feel better before we camp so you'll rest better. And speaking of rest, shall we take the same watches we did last time? As always, I rise with the dawn and am fine with taking last watch.


If you are camping here, please refresh my memory on the watch order and arrange yourselves on the map for the first watch period. If you are building a camp fire, please place the red F where you're putting it.

The areas of the map with trees marked are treated as heavy undergrowth.

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Jake comes out of the water spitting and dripping wet.

Fine day for a swim, eh?

Appreciate you resolving that for me Fnord!

Since we are all now on this side, finally, then setting up camp would be a good idea. I will volunteer for the first watch, since I am so refreshed from my recent dip.

Grand Lodge

I'll take first watch with Jake and will wake up either Jory or Karzak for second watch. It makes sense for each shift to have at least one person who can see a bit better in the dark. Especially since we're keeping our eyes peeled for a giant black cat.

Cats don't particularly like the water, so if we keeping our backs to the river make sense. Not too close though lest we get pinned.

Moving the fire...but if someone wants to place it differently feel free!


Will the medium/heavy armored folks be sleeping with or without their armor? If you sleep in armor and don't have endurance, you are fatigued the next day.

Grand Lodge

Tal will leave his armor on for first watch...when second watch starts I may or may not remove my armor; depending upon what happens between now and then.

Perception...once everyone is settled and first watch begins:1d20 + 10 ⇒ (4) + 10 = 14

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Per 1d20 + 8 ⇒ (19) + 8 = 27

Grand Lodge

Male Dwarf Barbarian Armored Hulk / 1

Karzak will take his armor off to sleep, and don it for the second watch; it should take 4 minutes to do so. He'll remove the armor again before settling down during Tiann's watch.

Perception for watch:
1d20 + 2 ⇒ (3) + 2 = 5

Grand Lodge

Male Dwarf Barbarian Armored Hulk / 1

Oops...that should be a +4, for 7 total w/ darkvision...awesome rolls I'm having here in the last 24 hours

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Jake will wear armor during first watch, and then take it off for others while sleeping.

Perception: 1d20 ⇒ 17

Silver Crusade

F Human Cleric/1

Tiann will doff her armor while sleeping and don it to greet the day.

Perception: 1d20 + 4 ⇒ (15) + 4 = 19


stealth: 1d20 + 10 ⇒ (1) + 10 = 11 (ugh, really?)

About an hour into the first watch, once everyone but Jake and Tal are sound asleep, Jake and Tal hear something approaching from the underbrush to the east. Tal can barely make out the outline of a charging feline!

Initiative rolls:

Tiann Ceriagh'u: 1d20 + 1 ⇒ (15) + 1 = 16
Jory Redcap: 1d20 + 1 ⇒ (12) + 1 = 13
Talhaearn: 1d20 + 6 ⇒ (8) + 6 = 14
Jake Hargrove: 1d20 + 4 ⇒ (8) + 4 = 12
Karzak: 1d20 + 1 ⇒ (15) + 1 = 16
Feline: 1d20 + 6 ⇒ (16) + 6 = 22

Tal, Jake, and the cat can all act in the surprise round. Nobody else is even awake.

roll-off:
Tiann: 1d20 ⇒ 1
Karzak: 1d20 ⇒ 11

Init:
Cat: 22
Karzak: 16.5
Tiann: 16
Tal: 14
Jory: 13
Jake: 12

The cat spots Talhaearn staring at it, and stops in its tracks, staring him down. Suddenly, it pulls the skin back from its face, revealing the musculature and bone structures of its skull!
Skullface: 1d20 + 5 ⇒ (20) + 5 = 25
Talhaearn is shaken for 3 rounds.

Tal and Jake get a single standard or move action each, then we will start round 1.

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

@GM Fnord: Is it where it is located currently where the ? mark appears on the map?


Yep.

Silver Crusade

F Human Cleric/1

So glad I decided to save my heals...

Grand Lodge

With bow in hand Tal moves closer to the group and rouses his companions.

Wake up! We're under attack! Tal shouts with a slight quiver in his voice.


Perception:
Tiann Ceriagh'u: 1d20 - 6 ⇒ (7) - 6 = 1
Jory Redcap: 1d20 - 2 ⇒ (14) - 2 = 12 (+2 vs stonework, auto)
Karzak: 1d20 - 6 ⇒ (6) - 6 = 0 (darkvision 60')
Nester: 1d20 - 4 ⇒ (7) - 4 = 3

Everybody but Karzak is immediately awakened by the shout. Karzak does stir a little (penalty will be greatly decreased for next perception). Awakened folks will be prone and unable to act until their init in round 1.

Never rolled init for Nester Rees.
Nester: 1d20 + 1 ⇒ (3) + 1 = 4

Order:
Surprise round:
Jake

Round 1:
22: Cat
16.5: Karzak
16: Tiann
14: Tal
13: Jory
12: Jake
4: Nester

Anyone who has actually seen the beast (so just Tal so far) can roll Knowledge(arcana) to know about it.

Grand Lodge

How did I know that Karzak would be a heavy sleeper!


Talhaearn wrote:
How did I know that Karzak would be a heavy sleeper!

I think I really set the DC too high but it's more fun this way, he's still guaranteed to be woken up before his turn anyway by whatever happens next :)

Grand Lodge

Male Dwarf Barbarian Armored Hulk / 1

Snore!.....grumble....mmm....grumble...Smash 'em!. Obviously well into a fine dream, Karzak puts his thumb in his mouth and rolls over. His backside lets out a flatulent whine.

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Surprise Round

Jake strides purposefully towards the cat, swinging his Greatsword back and forth before him menacingly.

Grand Lodge

Standing downwind of Karzak, Tal hopes that this giant cat does not hunt by scent.


Round 1 init 22:

The cat creature sees Jake coming and stalks towards him. It stops, and shocks Jake by pulling back the skin from its face again (which he missed the first time), while emitting a loud screech at Jake.

Jake will: 1d20 ⇒ 17
Skullface: 1d20 + 5 ⇒ (3) + 5 = 8

Jake is not afraid.

The sonic affect wakes Karzak, and it's his turn.

Grand Lodge

Male Dwarf Barbarian Armored Hulk / 1

Karzak grunts awake at the sound, and he rapidly blinks away the last effects of a deep sleep. He rolls over and gets to his feet, his hammer in hand. Feeling more than a little vulnerable without his armor, Karzak stands at ready, his hammer high as he waits for the beast to come to him.

Move action to stand from prone, then ready attack should the creature get in range.


Init 16, Tiann is next, awake and prone.

Silver Crusade

F Human Cleric/1

Rousing from her slumber, Tiann mutters a few choice swears before something more coherent: What is that...?

Free action: Knowledge Religion to try to identify the creature (can't hurt): 1d20 + 4 ⇒ (10) + 4 = 14

Standing up, she realizes that she is without armor and weapon. She grips her holy symbol and begins to chant, casting Bless.

Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory Round 1
Stand and draw bow. With a +0 BAB I think that uses all my actions. Let me know if I can fire.

"Whoa, that is a strange cat."

Grand Lodge

Tal is shaken...not stirred..

Tal attempts to steady his hand and takes a shot at the beast.

Attack1d20 + 4 - 2 + 1 ⇒ (8) + 4 - 2 + 1 = 11

Damage1d6 + 2 ⇒ (5) + 2 = 7

After his shot he moves forward about 10 feet, trailing Jake into combat.

I'll update the map when I get home. Jory next (see above) then Jake.


Tal misses. Jory is correct about his action economy. Jake's turn.

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Round 1, AC 17 (15), HP: 13/13, Blessed, Charge, Power Att.

Jake charges the cat with his Greatsword raised.

GS ATT: 1d20 + 7 + 1 + 2 ⇒ (11) + 7 + 1 + 2 = 21
GS DAM: 2d6 + 4 + 3 ⇒ (3, 1) + 4 + 3 = 11


Tiann has no idea what the creature is.

The creature takes a really bad wound from Jake.

Nester rolls to get a better look at the action, and starts trying to get up, bracing himself with his cane.

Round 2:

Init 22: Feline

The creature defends itself against Jake, full attacking.

Bite: 1d20 + 2 ⇒ (17) + 2 = 19, dam 1d6 ⇒ 1
Claw: 1d20 + 2 ⇒ (6) + 2 = 8, dam 1d4 ⇒ 3
Claw: 1d20 + 2 ⇒ (18) + 2 = 20, dam 1d4 ⇒ 4

16.5, Karzak's turn.

Grand Lodge

Male Dwarf Barbarian Armored Hulk / 1

Karzak takes a step towards the beast, brandishing his hammer and roaring in a particularly menacing fashion. Broke inta' tha' wrong camp, didnya', kitty!

5 foot step to put me within 20 feet, then intimidate to demoralize the cat
1d20 + 3 ⇒ (9) + 3 = 12


The cat doesn't seem impressed.

Tiann is up.

Silver Crusade

F Human Cleric/1

Picking up her scimitar, Tiann moves closer to the creature, ready to patch up Jake if needed.

Grand Lodge

Tal looks for an opening to slip into the fray but, in his shaken state, can't plot a way to do so without giving the cat too much of an advantage. In frustration Tal raises his bow and shoots, careful to avoid Jake.

Attack1d20 + 4 + 1 - 2 - 4 ⇒ (6) + 4 + 1 - 2 - 4 = 5 Bless, Shaken, shooting into combat
Damage1d6 + 2 ⇒ (4) + 2 = 6

Flustered, Tal drops his bow and draws his rapier.

Jory is up.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory steps five feet forward, excited to try the new bow.

Round 1 Jory
Full attack; Flurry
Perfect shot for first shot

Att1/Att2/Dam1/Dam1/Reroll?:
1d20 + 1 ⇒ (10) + 1 = 111d20 + 1 ⇒ (4) + 1 = 51d8 + 2 ⇒ (2) + 2 = 41d8 + 2 ⇒ (7) + 2 = 91d20 + 1 ⇒ (5) + 1 = 6

Jory fires wildly missing twice. The fine bow takes some getting used to and Jory fires high unaccustomed to its flatter trajectory.

Even adding the +1/+1 for precise shot if within 30' probably doesn't help. Jake the melee master next!

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Round 2, AC 17, HP: 8/13, Blessed, Power Att.

Jake swings again at the cat, and then slides 5 feet to better enable a flanking position.

GS ATT: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11
GS DAM: 2d6 + 4 + 3 ⇒ (5, 2) + 4 + 3 = 14

I took the liberty of moving Karzak up to within 20' like he indicated in his post.


Everything misses.

Nester moves up behind the front liners, and says, "It looks like it's almost dead."

The cat full attacks Jake again.
Bite: 1d20 + 2 ⇒ (20) + 2 = 22, dam 1d6 ⇒ 2
Crit conf: 1d20 + 2 ⇒ (4) + 2 = 6, bonus dam 1d6 ⇒ 5
Claw: 1d20 + 2 ⇒ (3) + 2 = 5, dam 1d4 ⇒ 2
Claw: 1d20 + 2 ⇒ (15) + 2 = 17, dam 1d4 ⇒ 2

22: Cat
16.5: Karzak
16: Tiann
14: Tal
13: Jory
12: Jake
4: Nester

Karzak is up.

Grand Lodge

Male Dwarf Barbarian Armored Hulk / 1

Thanks Jake!

Karzak charges at the cat with his hammer held high. He brings it down with all of his strength.

Charge attack
1d20 + 8 ⇒ (5) + 8 = 13
2d6 + 5 ⇒ (3, 1) + 5 = 9

Silver Crusade

F Human Cleric/1

Moving up behind Jake, Tiann lay a hand on his back and begins to chant. She attempts to heal some of his wounds.

Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6

Grand Lodge

Tal watches as the giant cat mauls his friend. At the last moment reason overcomes blind rage and, instead of rushing in, Tal tactfully moves in and strikes at the beast with his rapier, sidestepping after his strike to provide a tactical advantage for Jake.

Attack1d20 + 5 ⇒ (1) + 5 = 6 Bless, no longer shaken

Damage1d6 + 2 ⇒ (2) + 2 = 4

Moved Karzak per his last post...please let me know if the placement is incorrect and I will fix it. Once Tal picks up his rapier, that is....


Tal, I didn't see where you started. You can't take a 5' step (to avoid AoO) if you do a normal move, and you can't do move / strike / move again (even 5') without feats. Do you provoke an AoO to get into that position (i.e. what square did you move from for the last step, assuming north is the top of the map)?

edit: If you do provoke an AoO, you can try an acro skill check to avoid it.


Jory then Jake are up regardless (2 more misses).

Grand Lodge

Sorry...I moved ten feet, attacked, then took a 5' step. Assuming the 5' step would create an AOO I will correct my movement accordingly.


What I'm saying is, you can't take a 5' step if you've taken other movement during your turn, and you also can't ever do move / attack / move, no matter what, without feats that specifically allow it. So you have to retcon it to a single move action to get to your location, and then an attack.

The 5' Step

Grand Lodge

So my placement on the map currently reflects a 10' move and an attack. Please let me know if I need to make any other corrections.

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