
GM FedoraFerret |
I mostly meant from the way you were flavoring your posts it sounded like you were all trying to work on different triggers to shut it down in one round. Also no, you cannot roll it untrained. If you can think of something else creative to help feel free to give it a try.
This time the tendrils lash out far more accurately, catching Sickly, Auric and Kishara square in the face.
Those I named, take 9 damage, fortitude for half.

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Sickly's hands are sweating profusely, and a tick has started up in one cheek, as he tries desperately to keep up with Auric and Kishara on the device.
But his skill and nerves are just not up to the task, try as he might.
Eventually, an ill-timed coughing fit causes one of his tools slips from his clammy hand and clatters out of reach under the device itself.
He moans loudly, muttering admonishments to himself under his breath.
Seeing the others not giving up, he bites one lip, and ignoring an incoming ethereal tentacle, just reaches in and pulls on one bit with his bare hand.
He cries in pain as the tentacle brush over his outstretched hand, but he gamely hangs on in spite of it, replacing his lack of skill with pure stubborn resolve.
Disable Device Aid #3: 1d20 + 5 - 2 ⇒ (19) + 5 - 2 = 22
just descriptive prose! Continuing to aid another on the DD checks. Not sure if this is early or not... just following the narrative flow! =) Insert the check when appropriate!

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Fort Save: 1d20 + 4 ⇒ (9) + 4 = 13
"Ouch! This stuff may be un-real, but it still really smarts!"
Not to be daunted by a little pain, Kishara continues her work.
Disable Damnable Device!: 1d20 + 16 ⇒ (13) + 16 = 29

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Brewslee continues to sway, bob and weave about the room trying to avoid what he can of the ethereal trails. Shut it off already!

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Fort, heroism: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
As Auric disables the device, he's too focused on his task to pay attention of his surroundings, and is lashed badly by a spectral tentacle.
Is healing allowed while we wait? If so:
Auric takes a deep, relieved breath and uses his wand to close his wounds.
CLW: 3d8 + 3 ⇒ (2, 2, 6) + 3 = 13

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"Whew! Glad that's over with." Kish walks over to Auric to retrieve her own wand. Having watched Aikio activating the wands, she decides to try it herself.
UMD for wand of CLW: 1d20 + 5 ⇒ (6) + 5 = 11
UMD for wand of CLW: 1d20 + 5 ⇒ (20) + 5 = 25
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
She is quite pleased when she gets it on her second try. "Hey Aikio, I think you taught me something!"

Shifty |

*******************
OVERSEER ANNOUNCEMENT
*******************

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"Flip and twist, flip and twist," Aikio repeats the instruction she learned in wands class.
UMD: 1d20 + 9 ⇒ (20) + 9 = 29, CLW: 1d8 + 1 ⇒ (3) + 1 = 4

GM FedoraFerret |
Charvion cackles as he rises 30 feet into the air, pointing a finger at Auric and sending transmutation energies into him.
I need a fortitude save from Auric, DC 18, and if he fails that I need a Will save. If he fails the first, he turns into a cute little froggy, if he fails the second he loses his mind and hops away. Spellcraft to identify IC that it's Baleful Polymorph.
Turn order neatly breaks down into Charvion first, then party, then top of the order.

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Fort: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
Auric feels a slight tingling in his body, as if it attempted to change form. Steeling himself, he resists the spell!
Realizing his luck, he darts forward and shoots an arrow at Charvion.
Activating luck as swift action.
+1 Shortbow, Luck, Heroism, PBS: 1d20 + 10 + 3 + 2 + 1 ⇒ (20) + 10 + 3 + 2 + 1 = 361d6 + 1 + 3 + 1 ⇒ (3) + 1 + 3 + 1 = 8
Confirmation: 1d20 + 10 + 3 + 2 + 1 ⇒ (13) + 10 + 3 + 2 + 1 = 292d6 + 2 + 6 + 2 ⇒ (3, 2) + 2 + 6 + 2 = 15
Arrows are cold iron, if it matters.

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Seeing the insane man flying around Brewslee grabs another of his flasks. This one is more of a weaker berry wine. He grimaces as it is like drinking water.
Drink potion of fly

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Sickly glances up at the man flying way up above with dismay.
He steps forward, pulling a small vial off his bandolier, and drinks it.
Suddenly, he grows considerably larger, as his attention returns to Charvion, his face growing red with anger.
Drink a potion of enlarge person. He will now have 10' of height and a 20' reach. Also, rage, for save bonuses!
Don't think I can move and draw the potion, not sure.
Can't resize my token, can you make him size large please! =)

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Kishara moves up, draws her shortbow and fires at the troublemaker.
Shortbow Attack: 1d20 + 7 ⇒ (16) + 7 = 23 Damage: 1d6 ⇒ 4
Sneak Attack?: 3d6 ⇒ (5, 2, 4) = 11 (Looks like he wouldn't be flatfooted, but just rolling in case)

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"I've been burning to try this," Aikio says as she retrieves Osprey's magical deck. She draws a card and throws it at the ground under Charvion's feet.
full deck? draw a card: 1d34 ⇒ 7 Move: retrieve deck; standard: draw and throw a card (bugbear) (I don't know range on a card).
The ugly creature that forms throws a javelin at the Eater of Bones. 1d20 + 3 ⇒ (1) + 3 = 4

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"Leave him alone!" The magically-enlarged dwarf yells angrily, as Charvion continues to target Auric.
With a wheezing roar, he charges forward like some lumbering giant... with an equally giant longhammer coming around in a tremendous swing that suddenly reaches all the way up to the ceiling thirty feet above.
Melee, PA, rage, enlarged, charge: 1d20 + 12 - 2 + 2 + 2 ⇒ (9) + 12 - 2 + 2 + 2 = 23, for 2d8 + 8 + 6 + 3 + 2 ⇒ (4, 8) + 8 + 6 + 3 + 2 = 31 damage.

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Fort, luck, heroism: 1d20 + 4 + 3 + 2 ⇒ (6) + 4 + 3 + 2 = 15
Reroll 3 stars: 1d20 + 4 + 3 + 2 + 3 ⇒ (7) + 4 + 3 + 2 + 3 = 19
Auric once again proves stronger than the spells aimed at him! He retaliates with a full volley of strange metallic arrows. Luck is still on his side!
Ending Luck as a free action, it'll linger for two rounds. Swift action to activate Arcane Strike. Arrows are cold iron with adamantine blanch.
+1 Shortbow, RS, Lingering Luck (1), Heroism, PBS, AS: 1d20 + 10 - 2 + 3 + 2 + 1 ⇒ (15) + 10 - 2 + 3 + 2 + 1 = 291d6 + 1 + 3 + 1 + 2 ⇒ (1) + 1 + 3 + 1 + 2 = 8
+1 Shortbow, RS, Lingering Luck (1), Heroism, PBS, AS: 1d20 + 10 - 2 + 3 + 2 + 1 ⇒ (20) + 10 - 2 + 3 + 2 + 1 = 341d6 + 1 + 3 + 1 + 2 ⇒ (6) + 1 + 3 + 1 + 2 = 13
Confirmation: 1d20 + 10 - 2 + 3 + 2 + 1 ⇒ (20) + 10 - 2 + 3 + 2 + 1 = 342d6 + 2 + 6 + 2 + 4 ⇒ (6, 6) + 2 + 6 + 2 + 4 = 26

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Spellcraft: 1d20 + 14 ⇒ (2) + 14 = 16
"Wait? He has multiple of those?" She audibly gulps."He's more powerful than even me," the red wizard admits.
She calls on her avian heritage and black wrongs sprout from her back. Aikio takes to the air.

GM FedoraFerret |
Auric's first arrow hits a shattered arm bone where Sickly hit him, causing him to fall unconscious.
Nearby, a different Charvion notices that you aren't being fought right now, and turns his attention on you. He floats out of Sickly's reach, claws extended.
Okay, we're gonna call this a new combat but with same initiative rolls. So order is Kishara->Charvion->party

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"Uh oh."

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Another one? Is this one flat-footed, perhaps?
Kishara moves around the enormous Sickly and fires at this new Charvion.
Shortbow Attack: 1d20 + 7 ⇒ (2) + 7 = 9 Damage: 1d6 ⇒ 3
Sneak Attack?: 3d6 ⇒ (6, 3, 5) = 14
Gah! Nevermind...

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Ariana fires her longbow again. Two arrows shoot through the air.
+1 composite longbow: 1d20 + 8 ⇒ (15) + 8 = 231d8 + 6 ⇒ (4) + 6 = 10
+1 composite longbow: 1d20 + 3 ⇒ (14) + 3 = 171d8 + 6 ⇒ (8) + 6 = 14

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Will Save: 1d20 + 5 + 5 + 2 ⇒ (13) + 5 + 5 + 2 = 25
Sickly shakes his head slightly as he gets caught in the edges of the spell targeting Kishara.
With a frown, and a slight wheeze, he lumbers over towards the newest threat, getting right up underneath him.
Then, reminiscent of the maneuver he used to breach the door to enter the Mausoleum, the giant dwarf thrust his giant hammer upwards as if trying to squash the second Charvion into the ceiling.
Melee Attack, Rage, PA, large: 1d20 + 12 + 2 - 2 ⇒ (12) + 12 + 2 - 2 = 24, for 2d8 + 8 + 3 + 6 + 2 ⇒ (7, 5) + 8 + 3 + 6 + 2 = 31 damage.
Hoping to be right under him, so he can't just 5' step. Make him cast defensively at least, maybe?

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Auric sighs as he beholds another copy attacking them.
"My, you are persistant ones, aren't you."
+1 Shortbow, RS, Lingering Luck (2), Heroism, PBS, AS: 1d20 + 10 - 2 + 3 + 2 + 1 ⇒ (4) + 10 - 2 + 3 + 2 + 1 = 181d6 + 1 + 3 + 1 + 2 ⇒ (2) + 1 + 3 + 1 + 2 = 9
+1 Shortbow, RS, Lingering Luck (2), Heroism, PBS, AS: 1d20 + 10 - 2 + 3 + 2 + 1 ⇒ (11) + 10 - 2 + 3 + 2 + 1 = 251d6 + 1 + 3 + 1 + 2 ⇒ (6) + 1 + 3 + 1 + 2 = 13

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Will Save: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Argh! Attack of the twos!
Confusion: 1d100 ⇒ 49
Kishara begins mumbling to herself... in Elvish with a thick Chelaxian accent.

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Unable to close fast enough Aikio mutters something in her native Tian and casts a spell as she moves forward. She looks at all the remaining Charvions wondering which one is the real one. "Do you think taking out the original will take all the Eater of Bones?"
Perception: 1d20 + 7 ⇒ (2) + 7 = 9 Any clues on Charvion zero?
Spellcraft: 1d20 + 14 ⇒ (11) + 14 = 25 "Oh No. Kishara...?"
cast fire breath with Eastern Mysteries, flying south.

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Brewslee floats into the air across the room towards Charvion. The flying disorients him a bit causing him to vomit most of the way.
Use 1 Ki to increase speed by 20 feet.
Hanging slightly above the caster Brewslee begins to spin head over toe as he hardly has any control in his inebriated state.
+1 Temple Sword: 1d20 + 8 - 2 ⇒ (17) + 8 - 2 = 23
Damage: 1d8 + 3 + 4 ⇒ (8) + 3 + 4 = 15

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Confusion effect: 1d100 ⇒ 56
Damage to self: 1d8 ⇒ 1
Kishara stops mumbling long enough to whack herself in the face with her own shortbow. Fortunately, the supple wood does not make a good bludgeoning weapon and she suffers only a minor readjustment to her oft-broken nose.
Well, this is fun... =P

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"I'm coming Kishara," the wizard shouts.

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Not moving Ariana turns and fires at what she thinks is the wizard. "How many of those things could there be?"
+1 composite longbow: 1d20 + 8 - 4 ⇒ (8) + 8 - 4 = 121d8 + 6 ⇒ (6) + 6 = 12
+1 composite longbow: 1d20 + 3 - 4 ⇒ (14) + 3 - 4 = 131d8 + 6 ⇒ (6) + 6 = 12
-4 Firing into Melee

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"What's the right one?!" Sickly moans, as he turns and hurries towards the newest incarnation.
It is too far for him to do anything else.
Double move. Actually want to put him right under Brews... but the token order has me covering everyone up, so backed it up a touch

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Our turn, I guess? If so:
Auric shoots two more arrows at the beastly Charvion, guided by his luck.
+1 Shortbow, RS, Luck, Heroism: 1d20 + 10 - 2 + 3 + 2 ⇒ (13) + 10 - 2 + 3 + 2 = 261d6 + 1 + 3 ⇒ (5) + 1 + 3 = 9
+1 Shortbow, RS, Luck, Heroism: 1d20 + 10 - 2 + 3 + 2 ⇒ (18) + 10 - 2 + 3 + 2 = 311d6 + 1 + 3 ⇒ (5) + 1 + 3 = 9

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he can't be doing well if he's reduced to clawing at Brews!
Sickly continues to bash wildly at the latest copy of their foe. His accuracy seems to be getting wilder and he's starting to wheeze a little heavier, the efforts clearly tiring him out quickly.
Melee, rage, PA, large: 1d20 + 12 + 2 - 2 ⇒ (10) + 12 + 2 - 2 = 22, for 2d8 + 8 + 3 + 6 + 2 ⇒ (8, 5) + 8 + 3 + 6 + 2 = 32 damage.
Melee, rage, PA, large: 1d20 + 7 + 2 - 2 ⇒ (9) + 7 + 2 - 2 = 16, for 2d8 + 8 + 3 + 6 + 2 ⇒ (5, 8) + 8 + 3 + 6 + 2 = 32 damage.

GM FedoraFerret |
Sickly's attack smashes this Charvion as well as the last one, but as always, another one appears, acting before the party can react. He snaps his fingers, creating a burst similar to the one that confused Kishara.
He won initiative. Everyone except Brewslee, kindly roll me a will save against Confusion. DC 17. Then it can be party turn.

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if Sickly moved twice before me, would I have had a chance to cast a spell on Kishara?
Will: 1d20 + 5 ⇒ (6) + 5 = 11
confusion: 1d100 ⇒ 52
Aikio pokes herself in the eye trying to see what might be hiding in the deck of cards.
1d8 ⇒ 3

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Will save vs enchantment: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
Wasn't sure if I was supposed to roll or not, guessing it would just stack more rounds on me if I failed. Speaking of which, how many more rounds will she be confused? Have had 2 so far.

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Will: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Confusion: 1d100 ⇒ 4
Another Charvion, another volley of cold iron arrows.
+1 Shortbow, RS, Lingering Luck (1), Heroism, PBS, AS: 1d20 + 10 - 2 + 3 + 2 + 1 ⇒ (5) + 10 - 2 + 3 + 2 + 1 = 191d6 + 1 + 3 + 1 + 2 ⇒ (1) + 1 + 3 + 1 + 2 = 8
+1 Shortbow, RS, Lingering Luck (1), Heroism, PBS, AS: 1d20 + 10 - 2 + 3 + 2 + 1 ⇒ (16) + 10 - 2 + 3 + 2 + 1 = 301d6 + 1 + 3 + 1 + 2 ⇒ (1) + 1 + 3 + 1 + 2 = 8