
GM Faelyn |

So just to clarify, you guys want to investigate the ship first?

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*chuckle*
Ling thought we should make contact with the contact first, or an inn if not that, but he's a follow the leader type of guy and will go where everyone else goes. To the ship?

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The Dude figures he's done. He abides on the boat unless something makes him get off.
"Don't forget: doobies, a beer, and some lights. I'll hit you back on Oathsday. Thanks man."

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"Oh, and maybe some trail mix to munch on." He settles back into his seat like a soft avalanche. "So 'Viisikymmentviisi' I hear that name a lot around here. It's beautiful. What does it mean?"

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The Dude pulls out his masterwork 12 string, and plays something.
perform (strings): 1d20 + 8 ⇒ (9) + 8 = 17

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I don't have a preference where to go first.
"Oh, and maybe some trail mix to munch on." He settles back into his seat like a soft avalanche. "So 'Viisikymmentviisi' I hear that name a lot around here. It's beautiful. What does it mean?"
Whilst threading dreads into the Dude's hair, the barbarian absently says: "It means "fifty-five," honey. I'm the fifty-fifth member of my extended family to join the Pathfinder Society.

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So we scout the ship to see what's up with it.
"You do that man. That's what I like about you, decisive action, man. Less talkin' and more doin'. That's what I'm talkin' about, man. Strive! Go out there, and live man! Go out there, and do!" The Dude urges from his seat, while his hair is being done. "'Fifty-five', man that's a lot. Is there like a group rate, man? Because I could get my bowling friends, Donnie and Walter, to join. Hey, does this include one of those mani-pedi things?"

GM Faelyn |

Update either later this evening or tomorrow morning!

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"'Fifty-five', man that's a lot. Is there like a group rate, man? Because I could get my bowling friends, Donnie and Walter, to join. Hey, does this include one of those mani-pedi things?"
The half-orc's mind reels with the possibilities of praying to Shelyn with so many new converts to the faith celebrating beauty together.
"Claro qu si! Yes! Bring your friends! We can make it a mani-pedi party! I'll take all your friends on." she says naively--completely unaware of the double (triple?) entendre in her words.
She starts rummaging through her beautician's kit. "I need to buy more nail files... This is gonna be the best prayer meeting ever!"

GM Faelyn |

Okay, very sorry for the delay. Had some family issues that needed to be dealt with over the weekend, but hopefully is back to normalcy.
The group decides to proceed to the ship first and easily finds it with Delroya's directions. It is a short time after dawn and the docks are busy! A maze of broken ships forms an artificial reef blocking Diobel’s harbor. This treacherous and erratic terrain teems with laborers, barge masters, pilots, and port inspectors, who busily conduct their business ferrying goods to and from the Bristles. Beyond the Trawl, seagoing ships wait their turn to offload cargo or pick up new goods. One ship stands out among the others—the freshly touched-up paint on its hull, blue with streaks of white lightning along the hull, marks it as the Blue Dragon’s Bite. It sits moored to a dock jutting from the Trawl, with several crates already offloaded nearby, and many more waiting piled on its deck. On the deck of the ship, you can easily spy two subjects engaged in what appears to be a heated debate, but the details are lost among the sheer amount of background noise. Several dock-hands move about, loading and unloading supplies!
Map updated. How do you fine folks want to proceed? If you have any questions, feel free to ask!

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Ling will attempt to eavesdrop too.
Perception: 1d20 + 1 ⇒ (15) + 1 = 16
He may catch a snatch of conversation here or there.
"Well, anyone have any idea how we get on board and steal some papers without causing an uproar? I'm not sneaking in there, that's a given."

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Luthic looks at Tyranthraxis.
"Master, might I suggest you would make an excellent candidate for retrieving the documents? Given that your form is incorporeal, you can pass into the ship without any problem, and then once you find what we need, you could assume your ectoplasmic form. None of us are capable, master...but given your immense power, you could."

Tyranthraxis |

"Incorporeal form! I would not be in this situation but for your inept mistakes! You sniveling, pathetic wretch! You fail to sufficiently honor me with this menial suggestion!"

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Sounded like a great idea to me. Poor bloke. He even asked nicely. I wonder if he does anything other than complain.

GM Faelyn |

No one is quite able to make out the details of the argument.
So far we have one plan of sending in the Phantom, any other suggestions?

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"The Dude, and maybe Vis, can probably prove a distraction if someone thinks they have a chance at stealth."
gods know that they have been a distraction for us.
"But if nobody thinks they can sneak aboard, I think were looking at a smash and grab here. Or we go looking to do one of the other missions."

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Since it seems no one else is going to get list of items, or even notice him moving off, the Dude, under his own guidance stealthily boards the ship in his sandals, in the guise of a simple dock hand.
disguise: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22

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Meanwhile.
The Dude reaches out slowly to lift one of the crates, but takes just bit too long to touch it, and another dock worker hefts it up first. Exausted from watching all the labor he asks: "Whew! Hey, uh, Swabby, you won't know where a fellow could find some paper? I gotta roll me smoke."
bluff: 1d20 + 8 ⇒ (4) + 8 = 12

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Meanwhile.
The Dude reaches out slowly to lift one of the crates, but takes just bit too long to touch it, and another dock worker hefts it up first. Exausted from watching all the labor he asks: "Whew! Hey, uh, Swabby, you won't know where a fellow could find some paper? I gotta roll me smoke."
Actually his total bonus ends up being +10 (for 14) assuming he has a round for a +1 from guidance.
"You guys don't mind, do you?" The Dude says pulling out his tobacco pouch.

GM Faelyn |

Okay, looks like The Dude picked the way you fine folks are going to handle this situation. I'll give you some of the parameters of the required skill checks. You will need a minimum of two successful skill checks DC 15 of the following skills; Stealth, Disguise, Acrobatics, Profession (Sailor), of Swim. Each PC who chooses to board the ship must attempt one check of her choice, though PCs who do not trust their ability to sneak may wait on the docks nearby. Any PC who fails the DC 15 skill check is caught and kicked off the ship, but as long as two or more PCs are not caught, the rest of the PCs may board the ship without being noticed.
The Dude is easily able to infiltrate the ship with his guise of a dockworker. As he climbs aboard, he notices that most of the other dockworkers are watching the heated debate about docking fees between the Dock Inspector and the First mate of the ship...
"Huh? Paper? Uh... I don't know, maybe one of the the other guys." He clearly is less interested in smoking than he is fulfilling his day with the unfolding drama.

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"Yeah man, it's flat, and thin, and you can write on it. It's great stuff man!"
As he walks the deck along side the working men as they exert themselves, the Dude catches sight of the rest of the party down on the dock. When recognition strikes he waves and jumps up and down like a big, slovenly, mad man, trying to get their attention, while at the same time not attracting the attention of the men around him.

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Is he for real?
After accepting a little guidance, Ling tries to swim for it. He briefly considers removing his armor to get an edge, but a man without his armor is but a worm.
swim: 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5
But at least worms float. Ling does not.

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Is he for real?
After accepting a little guidance, Ling tries to swim for it....
"Don't drown, man!" The Dude calls from above.

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Eventually Ling will make his roll but unfortunately by the rules of the chronicle, he gets caught. Probably because of the Dude hopping about and shouting about a drowning man.

Tyranthraxis |

Seeing the others flailing in the water, Tyranthraxis says "Weaklings! I must take matters into my own hands if we are to salvage this mission and gain access to the Pathfinder vaults!"
In his incorporeal phantom form, it is a simple matter for him to pass through the ship's hull.
stealth: 1d20 + 6 ⇒ (12) + 6 = 18

GM Faelyn |

Okay, so normally since two skills passed the DC, Luthic and Viisiky could board the ship without issue; however, since there are two failed attempts that makes things a bit more slippery. I need one of the above listed skill checks from both Luthic and Viisiky to avoid being caught up in the search that's about to be conducted of the docks... If you make a DC 10 skill check you are not caught, but the further DC checks go up to 25... That said, since Tyranthraxis can pretty much move about the entire ship without issue, the rest of the document retreival is pretty much moot. So, once I have the skill checks from Luthic and Viisiky, I'll move everything forward in one big post!

Tyranthraxis |

Tyranthaxis condescends to the menial task before him, working his way around the ship looking for documents.
stealth: 1d20 + 6 ⇒ (8) + 6 = 14
perception: 1d20 + 4 ⇒ (2) + 4 = 6

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Okay, so normally since two skills passed the DC, Luthic and Viisiky could board the ship without issue; however, since there are two failed attempts that makes things a bit more slippery. I need one of the above listed skill checks from both Luthic and Viisiky to avoid being caught up in the search that's about to be conducted of the docks... If you make a DC 10 skill check you are not caught, but the further DC checks go up to 25... That said, since Tyranthraxis can pretty much move about the entire ship without issue, the rest of the document retreival is pretty much moot. So, once I have the skill checks from Luthic and Viisiky, I'll move everything forward in one big post!
Assuming he is able the Dude helps one or both drowning/splashing men. Either through guidance (if they are in touch range) or with aid another.
Flustered, the Dude reaches an oar out into the water.
Swim (aid another): 1d20 + 3 ⇒ (8) + 3 = 11
"Hold your breath, man! Like when you're taking the last hit! Oh man! Oh man! Where's Cee Jay slow runnin' up the beach when you need her man!?"

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Swim: 1d20 + 2 ⇒ (2) + 2 = 4
Swim: 1d20 + 2 ⇒ (20) + 2 = 22
Ling keeps thrashing about for a while but eventually gets the hang of it.

GM Faelyn |

I'll roll a Disguise check for Luthic as he is the only other one we are waiting on to proceed. Disguise is his highest appropriate skill modifier. Also, unfortunately Ling that is not how this skill event works. Its a one or none roll; if you meet or exceed the DC you're on, but if you miss the DC you fail.
Luthic Disguise: 1d20 + 4 ⇒ (12) + 4 = 16
I will update more shortly!

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I knew that Ling had failed. The additional rolls were more for RP purposes, to determine how long it would take him to get his head above water.

GM Faelyn |

Hah! Gotcha, well, he may have flailed a bit, but he finally made it!
While Luthic's 'master' silently floats through the hull of the ship, Kennick and Ling make quite the spectacle while nearly drowning in their attempted at stealthily infiltrating the ship. The dockmaster and First Mate walk over to the edge of the boat and begin yelling at the two men. "You two, stop right there!"
Upon their return to the Docks, they are met by several angry looking Deckhands. A quick search of the docks finds Viisiky whistling away while painting her fingernails and she looks up on shock as she too is dragged away with Kennick and Ling. Luthic is able to get a quick disguise together to avoid being detected, but he notices that there is an atmosphere of watchfulness now about the ship. Getting aboard now would be quite difficult indeed.
As Tyranthraxis floats aboard the vessel he is suddenly spotted by a deckhand taking a break on the lower decks. The man turns to see the ghostly apparition, turns pale, and lets loose with a scream before scrambling back toward top deck. "Ghost!!! This ship is haunted! ABANDON SHIP!" A moment later he is seen sprinting down the gangplank, flailing both hands above his head. All movement stops topside as the remaining deckhands exchange worried glances while the Dockmaster gives the First Mate an inquisitorial look with a raised eyebrow.
The First Mate shrugs with a grimace. "Damned if I know what he's talking about." With a sigh he storms below deck and after several minutes he returns topside with an exasperated look. "Fool probably heard the creaking of the ship. Now lets get back to these fees you're trying to rob me of!"
Going to assume that Tyranthraxis simply floats out of the ship or hides in the hull. No need to delve any further into that aspect.
The phantom eventually finds the documents for which the group is looking. Now the problem becomes retrieving them... While Tyranthraxis can go through walls, the papers cannot, and there is a locked door directly behind him.
What does The Dude want to do aboard the ship?

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Pretend to work. If someone picks up huge bails of rope, the Dude gets the trailing end. If someone else moves a big heavy crate, he carries the lid, and so forth. He talks an awful lot too. It's all serious, important stuff like surfing, bowling, beach-combing, varieties of flayleaf, politics, the usual man.

Tyranthraxis |

Tyranthraxis ponders his situation.
"Imbeciles! I must do everything myself!"
Looking at the locked door behind him, the phantom assumes his ectoplasmic form, one in which he can manipulate the papers. He takes them and slides them under the locked door.
If this works, he then assumes his incorporeal form again, slides through the door, and then assumes a form he can take the papers with. Then he'll try to make his way out of the ship.
stealth: 1d20 + 6 ⇒ (9) + 6 = 15

GM Faelyn |

Haha, okay. I love The Dude.
Tyranthraxis is able to slip the papers under the door and retrieve them without any issue. He is then able to make it back off the ship while The Dude keeps everyone enthralled with his strange talk, giving the deckhands a reason to avoid working.
With the retrieval of the documents you have completed your mission for the ship. Is there anything else you'd like to do before moving on?

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Get dry? Have a nice warmed brandy?
"So what do you got there? Was it worth all this?"

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The Dude teaches the men on board how to bowl using some (recently emptied) bottles, and a cannonball. The fact that the ship rocks gently in the water adds to the complexity.
"You see when the bottles just fall over on their like that, that's better than a strike that's called a home run, man! So you take a hit from each bottle, and try to run the bases. If you don't make it back to home in time you don't get the points. Bartender!"

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Haha, okay. I love The Dude.
Meanwhile, back at the dock in Absalom.
Scraps instinctively pops it's new umbrella open.