GM Evil's Trial by Machine (Inactive)

Game Master Steven_Evil

MAP


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VC - Sydney, Australia

Thanks for the vote of confidence :)

I have caught up to where your group is up to, and frankly you are at the 'end game' stage. I can pretty much assure you that your characters will be done and free for the upcoming Game Day V, so you may plan accordingly.

This coming weekend, I will be offline for around 36 hours or so, but that should be the only interruption.

Also, to ensure I get the session recorded and chronicles issued, please provide your relevant information (character number. pfs number etc) on the link;
HERE

Cheers!

Grand Lodge

Human Haunted Knight 2 | Banner (everyone): +2 vs Fear, +1 to attack if you charge | HP: 24/25 | AC: 20 (24 vs giants) | T: 11 | FF: 19 | CMD: 15 (19 vs bullrush or trip) | Fort: +8 | Ref: +2 | Will: +5 (+7 vs fear) | Init: +1 | Perc: +8 | Sense Motive: +8 | Speed 20 ft.
Tracked resources:
Challenge: 1/1 ; Tactitian: 1/1 ; Spells: 0 - 4 ; 1st - 2/2

I'm back from a local convention and ready to go back to the game!
Many thanks for allowing us to finish this game, Shifty! :)


VC - Sydney, Australia

Punching the code into the wall and using the glove sees the lift brought to life.

You all gather onto the platform within and press the button/

With a lurch, this circular chamber begins to rise, but it jolts to a halt after a dozen seconds or so. A flashing red light appears next to the door-opening panel, accompanied by a faint buzzing sound.

A fair toned but emotionally vacant female voice comes from nowhere and states - first in Goblin and then in Common - “Negligible atmosphere detected. Do you wish to proceed? Push open button twice for yes.”

Grand Lodge

Human Haunted Knight 2 | Banner (everyone): +2 vs Fear, +1 to attack if you charge | HP: 24/25 | AC: 20 (24 vs giants) | T: 11 | FF: 19 | CMD: 15 (19 vs bullrush or trip) | Fort: +8 | Ref: +2 | Will: +5 (+7 vs fear) | Init: +1 | Perc: +8 | Sense Motive: +8 | Speed 20 ft.
Tracked resources:
Challenge: 1/1 ; Tactitian: 1/1 ; Spells: 0 - 4 ; 1st - 2/2

Wrong thread, GM ^^


VC - Sydney, Australia

#GMFail.

Fixed :)

Grand Lodge

Human Haunted Knight 2 | Banner (everyone): +2 vs Fear, +1 to attack if you charge | HP: 24/25 | AC: 20 (24 vs giants) | T: 11 | FF: 19 | CMD: 15 (19 vs bullrush or trip) | Fort: +8 | Ref: +2 | Will: +5 (+7 vs fear) | Init: +1 | Perc: +8 | Sense Motive: +8 | Speed 20 ft.
Tracked resources:
Challenge: 1/1 ; Tactitian: 1/1 ; Spells: 0 - 4 ; 1st - 2/2

Sorry for my absence these days, I'm moving out and planning our wedding at the same time. I'll be back tomorrow.


VC - Sydney, Australia

All good mate :)


WOW, that sounds really hard.


VC - Sydney, Australia

Friday 9am here.

I have todday to keep posting then will be away from 6pm until early afternoon Sunday with work and won't have comms/net connection during that time (I'll be out bush). When I get home I'll be back to regular posting speed :)

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

Uh-oh... ;)


VC - Sydney, Australia

Yeah... ouch. If it all goes bad I am happy to provide MY re-roll for the table, someone can get a fresh shot at a will save. You might need it in a sec!


VC - Sydney, Australia

For planning purposes - we are basically in the final engagement now.

Once this combat is resolved I will move to reporting and will issue your Chronicle sheets as quickly as possible and complete the reporting process. On balance, you should be well positioned for these characters to participate in Game Day V.

I have everyones details (thank you for that) and everything is in hand.


VC - Sydney, Australia

Well recovered!

* You have now completed the scenario (up to you what to do with the NPC's)
* I have reported the Scenario and all of the provided details came up as correct.
* I will get sheets emailed out in the next 8-10 hours.
* I will email to have this thread closed shortly thereafter.

Thanks again :)

The Exchange

Half-elf Investigator (Empiricist) 3 | HP 21/21 AC 17 T 12 FF 15 | F +4 R +6 W +4 | Init +2 Perc +13 (+1 vs traps) |Low-light vision | (+2 vs enchantment spells and effects. Immune to magic sleep effects, trap sense +1)

Thaks to you shifty, just two more things:
First, I like they way you did the last combat, much more interesting than when I run it. Now I now how to run these creatures better.
Second, Do you think having the bandits to colaborate with us count as "resolve a combat encounter nonviolently through diplomacy..." is not necesary a combat encounter but can end that way. I'm ok with either answer


VC - Sydney, Australia

You are very welcome Irudiel.

Appreciate the feedback :)

To your question, yes, I believe that you met the requirements there because the encounter could have resolved multiple ways that quite reasonably may have led to a violent confrontation. I take your point that it was largely social in some respects, however had it been handled poorly it could have ended differently.


VC - Sydney, Australia

Chronicles have been emailed, please check - and if any dramas let me know :)

Grand Lodge

Human Haunted Knight 2 | Banner (everyone): +2 vs Fear, +1 to attack if you charge | HP: 24/25 | AC: 20 (24 vs giants) | T: 11 | FF: 19 | CMD: 15 (19 vs bullrush or trip) | Fort: +8 | Ref: +2 | Will: +5 (+7 vs fear) | Init: +1 | Perc: +8 | Sense Motive: +8 | Speed 20 ft.
Tracked resources:
Challenge: 1/1 ; Tactitian: 1/1 ; Spells: 0 - 4 ; 1st - 2/2

Thanks a lot for taking us to the end of the scenario, Shifty. Once again a pleasure to play at your table :)

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

Many thanks as well, Shifty!

Silver Crusade

Male LG Dwarf Stonelord/3 | DR 1/adamantine | 34HP | AC 18 T 11, FF 17 | CMD 17; +4 vs. Bull Rush, Trip | +6 Fort, +2 Ref, +2 Will; +3 vs. poisons; +5 vs. spells, and spell-like abilities | +1 Init | +5 Perception

Thanks muchly Shifty

-Posted with Wayfinder

Liberty's Edge

Female CG Human (Varisian) Hydrokineticist 11 | HP: 134/134(36NL)| AC: 37( 21Tch, 29 Fl) | CMB: +11, CMD: 31 | F: +15, R: +19, W: +8 | Init: +9 | Perc: +15, SM: +1 | Speed 40ft, Swim 20ft | Burn: 3/7 |Active conditions: 2 Burn into Shroud of Water(+2 AC), 1 Burn into Kinetic Form, Elemental Overflow(+3Hit, +6DMG, +2Con, +2Dex, 15% Fortification)

Thank you for stepping in, Shifty. It's been a pleasure.


VC - Sydney, Australia

Cheers guys - any issues with the sheets or anything just pm me.


Thank you Shifty! c:

The Exchange

Half-elf Investigator (Empiricist) 3 | HP 21/21 AC 17 T 12 FF 15 | F +4 R +6 W +4 | Init +2 Perc +13 (+1 vs traps) |Low-light vision | (+2 vs enchantment spells and effects. Immune to magic sleep effects, trap sense +1)

All is right. Thanks for coming in our help.


VC - Sydney, Australia

I already emailed off to get this thread closed, so just a matter of time :)

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