GM Ietsuna's Call of the Copper Gate (Inactive)

Game Master TriOmegaZero

Battle Maps


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Dark Archive

CN male Wayang Psychic 7
Spoiler:
|AC 17, T 13, FF 15|HP: 37/37 |F +2, R +4, W +4 (+2 vs shadow; +1 vs LD/sonic)|Init +2, Perc +9|CMB 0 CMD 12|Phrenic 7/7, Blurred 5/5, Gaseous 5/5, Shadow Speaker 4/4, Light\Dark 1/1, Detect Thoughts 1/1
Shine* wrote:
With magic missiles flying I had to quick channel to save Kaervek. Channel will average 14. Tentacles are doing 10+

Well, now that I've changed last round's action, we'll see how much of that the DM is willing to let change as a consequence.

Shine* wrote:
This is a replay for me.

Same here.

Grandmaster TOZ wrote:
That move does look within reason, the other unfortunate part is their blindsight will likely make him a target before he's ready. XP Them being elevated might be the difference that saves him.

Don't forget my Blurred Body effect!

So, I've checked my Boons for something that might help with the tentacles, but I've got nothing, and none of my powers nor equipment will help either; anyone else?


On Hiatus

Looking at the distance and height, along with cover from the stored exhibits, I'm going to say that he's not in view for the spell. Totally works on the grioth though!

Dark Archive

CN male Wayang Psychic 7
Spoiler:
|AC 17, T 13, FF 15|HP: 37/37 |F +2, R +4, W +4 (+2 vs shadow; +1 vs LD/sonic)|Init +2, Perc +9|CMB 0 CMD 12|Phrenic 7/7, Blurred 5/5, Gaseous 5/5, Shadow Speaker 4/4, Light\Dark 1/1, Detect Thoughts 1/1

The distance should not be a problem at all, but fine, VS Omega Red it is, then.

BTW, that is a great tentacles template, where did you find it?

I've taken the liberty of giving everyone who didn't already have it some color-coding; hope you all approve.

Dark Archive

09-05 Call of the Copper Gate Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)
Shine* wrote:
With magic missiles flying I had to quick channel to save Kaervek. Channel will average 14. Tentacles are doing 10+

Thanks! I knowingly took the risk of playing up at level 3, but that black tentacles spell completely caught me by surprise. :-/ Guess I still have to learn a lot. If Kaervek survives, he will definitely invest in scrolls of dispel magic - even if it's just to hand them out to someone else.

Shine* wrote:
The real issue is our party balance is poor. This is a replay for me. I am only here to try to keep you guys alive.

Well, our medium left the game early - and they had AC 25, so they could have been a frontliner... Thanks again for trying to keep us alive! :- D

@GM: Is the seance (Link) from the medium that left the game still in effect? Might be relevant for my next turn...


On Hiatus

On first look, I would say it is not. I'm not aware of any rulings on persistent effects from characters that dropped out, but if you can point me to anything we can go with it. I typically treat dropped characters as not effecting the game.


On Hiatus
Xanac Candledark wrote:
BTW, that is a great tentacles template, where did you find it?

Google image search managed to find it. I've seen similar templates elsewhere, picked up a pack on Roll20. I might have a token pack PDF somewhere but the search was easier.

Dark Archive

CN male Wayang Psychic 7
Spoiler:
|AC 17, T 13, FF 15|HP: 37/37 |F +2, R +4, W +4 (+2 vs shadow; +1 vs LD/sonic)|Init +2, Perc +9|CMB 0 CMD 12|Phrenic 7/7, Blurred 5/5, Gaseous 5/5, Shadow Speaker 4/4, Light\Dark 1/1, Detect Thoughts 1/1

...This guy's an Abomination-Psychic, isn't he?


On Hiatus

What? No, definitely not, why would you suggest such a thing? >_>

Dark Archive

CN male Wayang Psychic 7
Spoiler:
|AC 17, T 13, FF 15|HP: 37/37 |F +2, R +4, W +4 (+2 vs shadow; +1 vs LD/sonic)|Init +2, Perc +9|CMB 0 CMD 12|Phrenic 7/7, Blurred 5/5, Gaseous 5/5, Shadow Speaker 4/4, Light\Dark 1/1, Detect Thoughts 1/1

I was that for my first couple of games before I discovered/settled on Formless Adept...and I'd recognize that "Bleeding Missile" trick anywhere. -_^

Dark Archive

09-05 Call of the Copper Gate Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)

Shine, are you planning to take the dispel magic scroll from Triix and cast it?

Silver Crusade

F Gnome (Lava) Cleric 7, HP: 43/43 AC: 27/ FF: 25 Touch: 14 Init:+2 F:+710, R:+7, W:+12 Perception+17 Sense Motive+12

Yes. Thoughts?
There is a small chance of success but I can burn my 3 star reroll if need be. We have likely lived through at least half of the spell duration already. But I worry that IF this foe is a sorcerer he will recast this spell as soon as it ends.


On Hiatus

Thankfully, Candledark is keeping pressure on him, so it may not come up.


On Hiatus

Kaervek:
On your turn, you will notice the gas surrounding the beacon beginning to cover the eastern half of the room.

Dark Archive

CN male Wayang Psychic 7
Spoiler:
|AC 17, T 13, FF 15|HP: 37/37 |F +2, R +4, W +4 (+2 vs shadow; +1 vs LD/sonic)|Init +2, Perc +9|CMB 0 CMD 12|Phrenic 7/7, Blurred 5/5, Gaseous 5/5, Shadow Speaker 4/4, Light\Dark 1/1, Detect Thoughts 1/1
Grandmaster TOZ wrote:
Thankfully, Candledark is keeping pressure on him, so it may not come up.

"Hooray, I'm helping!"

Do temporary hit points cure bleed?


On Hiatus

Sadly, they do not. Actual healing or Heal checks only.

Dark Archive

CN male Wayang Psychic 7
Spoiler:
|AC 17, T 13, FF 15|HP: 37/37 |F +2, R +4, W +4 (+2 vs shadow; +1 vs LD/sonic)|Init +2, Perc +9|CMB 0 CMD 12|Phrenic 7/7, Blurred 5/5, Gaseous 5/5, Shadow Speaker 4/4, Light\Dark 1/1, Detect Thoughts 1/1
Xanac Candledark wrote:
[dice=Dirty Trick to trip]1d20+12 Add +2 if you'd rule my heroism effect applies to my chain by extension; please let me know

Please adjudicate.

In other news:

Grandmaster TOZ wrote:
Sadly, they do not. Actual healing or Heal checks only.
Grandmaster TOZ wrote:
The party is free!

Mazel tov, Everyone Else! Now, if you could move closer so someone could heal my bleed, that would not be a bad move (might want to exclude Professor Exeter over here, though). Now there's a thought: He wouldn't happen to have a certain feat, would he, Grandmaster?


On Hiatus

Goodness no, that feat is terrible.

Looking at the spell, it has a weird wording that the chain is making the check, so it wouldn’t benefit from buffs on the caster. Not that it has mattered with his 13CMD.

Silver Crusade

F Gnome (Lava) Cleric 7, HP: 43/43 AC: 27/ FF: 25 Touch: 14 Init:+2 F:+710, R:+7, W:+12 Perception+17 Sense Motive+12
Xanac Candledark wrote:
Xanac Candledark wrote:
[dice=Dirty Trick to trip]1d20+12 Add +2 if you'd rule my heroism effect applies to my chain by extension; please let me know

Please adjudicate.

In other news:

Grandmaster TOZ wrote:
Sadly, they do not. Actual healing or Heal checks only.
Grandmaster TOZ wrote:
The party is free!
Mazel tov, Everyone Else! Now, if you could move closer so someone could heal my bleed, that would not be a bad move (might want to exclude Professor Exeter over here, though). Now there's a thought: He wouldn't happen to have a certain feat, would he, Grandmaster?

Shine is heading your way as fast as her short gnome legs will carry her.

Dark Archive

CN male Wayang Psychic 7
Spoiler:
|AC 17, T 13, FF 15|HP: 37/37 |F +2, R +4, W +4 (+2 vs shadow; +1 vs LD/sonic)|Init +2, Perc +9|CMB 0 CMD 12|Phrenic 7/7, Blurred 5/5, Gaseous 5/5, Shadow Speaker 4/4, Light\Dark 1/1, Detect Thoughts 1/1
Grandmaster TOZ wrote:
Goodness no, that feat is terrible.

Think so? How/why?

I'd occasionally contemplated it, truth be told.

Dark Archive

CN male Wayang Psychic 7
Spoiler:
|AC 17, T 13, FF 15|HP: 37/37 |F +2, R +4, W +4 (+2 vs shadow; +1 vs LD/sonic)|Init +2, Perc +9|CMB 0 CMD 12|Phrenic 7/7, Blurred 5/5, Gaseous 5/5, Shadow Speaker 4/4, Light\Dark 1/1, Detect Thoughts 1/1

So, I got hurt, I gained temporary hit points, now (to count an unhatched chicken) I'll get healed. Believe it or not, I don't think this precise situation has ever happened to me before.

Will some of the former be subsumed, or do they 'float upward' like beer-foam?

Silver Crusade

F Gnome (Lava) Cleric 7, HP: 43/43 AC: 27/ FF: 25 Touch: 14 Init:+2 F:+710, R:+7, W:+12 Perception+17 Sense Motive+12

FYI - I am headed to Dragon Con tomorrow. I'll have a laptop with me but am unsure how much time I'll have to post or what the internet will be like.

Dark Archive

09-05 Call of the Copper Gate Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)

@Xanac Candledark: Think of temporary hit points as a separate pool of health that gets used first for any damage you take. Healing has no effect on this pool.

@GM TOZ: A bonded item lets a wizard cast any spell in his spellbook that he would be able to prepare in one of his spellslots. Is the newly found spellbook also considered his spellbook for this ability?
(Kaervek has read magic prepared, he definitely read the book - if there was enough time.)
Also, Kaervek healed himself by 4 hp, but it’s not shown in the initiative counter yet.


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On Hiatus

Given the lack of restrictions, I would rule that any spellbook that a wizard has read and is carrying counts. Maybe it is intended that the wizard has studied it, so you would have needed to have it while preparing spells, but since they didn't call that out I will allow you to use the new one.

Dark Archive

09-05 Call of the Copper Gate Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)

I'm confused... a successful Fort Save against an Ear-Piercing Scream negates the daze, but only halves the damage, so the bad guy should still take 5 damage from my spell - unless he is somehow immune? Or did he heal by 5 and I did 5 damage?


1 person marked this as a favorite.
On Hiatus

He has fast healing, which I forgot to include in his turn.

Dark Archive

CN male Wayang Psychic 7
Spoiler:
|AC 17, T 13, FF 15|HP: 37/37 |F +2, R +4, W +4 (+2 vs shadow; +1 vs LD/sonic)|Init +2, Perc +9|CMB 0 CMD 12|Phrenic 7/7, Blurred 5/5, Gaseous 5/5, Shadow Speaker 4/4, Light\Dark 1/1, Detect Thoughts 1/1

The spectral chainnoose is 10' in the air at present, could you please indicate that? I seem to have lost the toolbar, I'm not sure how or why...also, did I accidentally put those two gray lines on the map, or did someone else?

@Shine*: Despite my semicorporeal appearance, I should be visible to you now (and within range, though I'd suggest moving a square or two upward to exclude Dr. Cranium down there).

Dark Archive

09-05 Call of the Copper Gate Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)

Shine* has selective channelling. :-)

Dark Archive

09-05 Call of the Copper Gate Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)
Shine* wrote:
I am traveling and will not have good access until Monday night. Please bot me as needed. The map shows me on a table but it sounded like I failed to climb. ?

I think the table is of normal height, so probably it counts as medium for the climb check (=DC 10), which Shine* made with a result of 13.

Regarding botting: In their profile I see three spells that Shine* - probably in addition to 5-foot-step forward and a quick selective channel including the unconscious Lady Imrizade(?) - could cast that could help:
- Terrible Remorse
- Searing Light
- Burst of Radiance
Any preferences?


On Hiatus

It's not a table, it's one of the Irespan set pieces. Looking over the terrain rules, it would be difficult terrain to walk up.

Dark Archive

CN male Wayang Psychic 7
Spoiler:
|AC 17, T 13, FF 15|HP: 37/37 |F +2, R +4, W +4 (+2 vs shadow; +1 vs LD/sonic)|Init +2, Perc +9|CMB 0 CMD 12|Phrenic 7/7, Blurred 5/5, Gaseous 5/5, Shadow Speaker 4/4, Light\Dark 1/1, Detect Thoughts 1/1

Shine requested you put down the puppet-strings for her....

Silver Crusade

1 person marked this as a favorite.
F Gnome (Lava) Cleric 7, HP: 43/43 AC: 27/ FF: 25 Touch: 14 Init:+2 F:+710, R:+7, W:+12 Perception+17 Sense Motive+12

September is my traveling month. I am busy and away from home a lot this month. I just returned home Monday and am of again later this morning. I'll have my laptop and better internet so will try to keep up. But bot me of I am holding up the game.


On Hiatus

If Kaervek can spare a standard action, he can make a Diplomacy or Knowledge Arcana check to ask Lady Blakros to contribute to the battle before he runs out.

Dark Archive

09-05 Call of the Copper Gate Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)

That depends if the gas completely fills the room or if it is enough to get outside of the borders of the graphic. Kaervek is encumbered, so his speed is only 20ft (40ft with haste).

Alternatively, he could drop his backpack to become unencumbered to increase his speed to 30ft (60ft with haste, which would be enough to leave the room with a single move action), but if that action is anything else than a free or swift action, it wouldn't help for this round...

I wanted to get a Handy Haversack way earlier, but I couldn't afford it... yet.


On Hiatus

I’ve always counted dropping backpacks a free action.

It’s a tactical choice, given you might have to retreat and risk losing everything in the bag.

Dark Archive

09-05 Call of the Copper Gate Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)

Ok, thanks! Then I will change Kaervek's actions a bit.

Dark Archive

CN male Wayang Psychic 7
Spoiler:
|AC 17, T 13, FF 15|HP: 37/37 |F +2, R +4, W +4 (+2 vs shadow; +1 vs LD/sonic)|Init +2, Perc +9|CMB 0 CMD 12|Phrenic 7/7, Blurred 5/5, Gaseous 5/5, Shadow Speaker 4/4, Light\Dark 1/1, Detect Thoughts 1/1

Well, that was my first time playing with chain of perdition; I'd say it was a smashing success!

DM, might want to note that I am currently invisible; also, does my Blurred Body end THIS round, or NEXT? I entered it as we were descending the stairs.

Dark Archive

Female Lashunta Sorcerer(Starsoul) - 6 | hp: 15/26 | AC:14(18wMA) | F:3, R:3, W:4 | S/d: 1:4/7 2:6/6 3:1/4 | BAB:3, MAB:2, RAB:5 | I:2 P:8 | TSRR:F | HW:37c | DA |124312-28

Triix will cast Light on her next turn.


On Hiatus

There were five rounds before combat from the descent.

Dark Archive

CN male Wayang Psychic 7
Spoiler:
|AC 17, T 13, FF 15|HP: 37/37 |F +2, R +4, W +4 (+2 vs shadow; +1 vs LD/sonic)|Init +2, Perc +9|CMB 0 CMD 12|Phrenic 7/7, Blurred 5/5, Gaseous 5/5, Shadow Speaker 4/4, Light\Dark 1/1, Detect Thoughts 1/1
Grandmaster TOZ wrote:
There were five rounds before combat from the descent.

In that case, consider me to have made the power I used either on Round 5 or 6 (let me know which) another 'Formless Power' Amplification, thus spending another Phrenic point to maintain my Blurred Form (I don't think handling it this way would change too much if anything, but not doing it might pose more of a problem). Certainly I'd have known the need to do this in-character.

BTW, will anyone else be gaining a level if we win this? What are your plans if so?

Dark Archive

Female Lashunta Sorcerer(Starsoul) - 6 | hp: 15/26 | AC:14(18wMA) | F:3, R:3, W:4 | S/d: 1:4/7 2:6/6 3:1/4 | BAB:3, MAB:2, RAB:5 | I:2 P:8 | TSRR:F | HW:37c | DA |124312-28

Not yet. One more scenario is needed, hopefully one dealing with Ralzeros or the Blakros. Triix is trying to accumulate enough coin to obtain the Staff of the Overwatched on an earlier Chronicle [9-17]. Hopefully that might happen after this.

Dark Archive

09-05 Call of the Copper Gate Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)
Xanac Candledark wrote:
BTW, will anyone else be gaining a level if we win this? What are your plans if so?

Hopefully, Kaervek will be level 4 after this scenario - if he survives...

Plans: Continuing the Surviving! ;-) He will stay single class wizard. Kaervek will also buy a Handy Haversack and a Cloak of Resistance, and then start saving for a +2 INT Headband.

Dark Archive

09-05 Call of the Copper Gate Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)
Grandmaster TOZ wrote:
Initiative Tracker wrote:

Round 8

15 Imrizade
14 Black (Damage: 17) Flying 15ft high.
12 Oria
8 Shine
5 Triix (Damage: 17, 2 Bleed)
4 Xanac (Fort Save vs Gas needed)
Round 9
15 Kaervek (9 Wis damage, Comatose)

I'm confused...

Black was at 27 damage, and Shine* did another 10 damage.
Why is black now at 17 damage? o_O
Did he somehow convert that damage into healing?
We didn't even get to his turn yet...


On Hiatus

I probably typoed the update.

Silver Crusade

F Gnome (Lava) Cleric 7, HP: 43/43 AC: 27/ FF: 25 Touch: 14 Init:+2 F:+710, R:+7, W:+12 Perception+17 Sense Motive+12

We seem to be stalled. Zanac is up and has been since Wednesday. Bot him and move on?

I am traveling next week and was hoping to wrap this fight up before I have to leave on Wednesday. My posting after that could suffer.


On Hiatus

I would like to, but I don't know what Candledark can do, let alone what the best choice would be.

Dark Archive

CN male Wayang Psychic 7
Spoiler:
|AC 17, T 13, FF 15|HP: 37/37 |F +2, R +4, W +4 (+2 vs shadow; +1 vs LD/sonic)|Init +2, Perc +9|CMB 0 CMD 12|Phrenic 7/7, Blurred 5/5, Gaseous 5/5, Shadow Speaker 4/4, Light\Dark 1/1, Detect Thoughts 1/1

Terribly sorry; I've had easier weeks, and I did not see updates for this thread (that should be fixed now).

Reiterating my that I can no longer access the toolbar on GoogleDocs anymore; that's a problem.


On Hiatus

I see a Hide Menus button on my version of it that also brings them back. Otherwise I have no idea what is wrong.

Silver Crusade

F Gnome (Lava) Cleric 7, HP: 43/43 AC: 27/ FF: 25 Touch: 14 Init:+2 F:+710, R:+7, W:+12 Perception+17 Sense Motive+12

I have attacks I can use on the enemy but Triix was gonna bleed out this round with 2 bleed and the normal bleed from being negative IF they stack. Plus, without healing Shine would have gone down with another psychic blast.

I am leaving again for a 4 day blacksmithing trip. Will have laptop and will try to keep up. Camping so not sure of connection ability.


On Hiatus

No problem, hopefully the store update is done while you are away, then you can come back to a nice new site and the same old crusty forum. :)

The mind thrust does have a save for half, I noted it in the initiative tracker.

Dark Archive

CN male Wayang Psychic 7
Spoiler:
|AC 17, T 13, FF 15|HP: 37/37 |F +2, R +4, W +4 (+2 vs shadow; +1 vs LD/sonic)|Init +2, Perc +9|CMB 0 CMD 12|Phrenic 7/7, Blurred 5/5, Gaseous 5/5, Shadow Speaker 4/4, Light\Dark 1/1, Detect Thoughts 1/1
Grandmaster TOZ wrote:
I see a Hide Menus button on my version of it that also brings them back. Otherwise I have no idea what is wrong.

OK, it seems to be working on this computer I'm now using that runs Windows 10 and Brave, so that tells me something.

Also, I think I missed something: How did the gas dissipate???

Finally, pertinent Nota Bene just to be clear (no pun intended):

Invisibility wrote:
Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth.

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