GM Endless Forms' Plunder & Peril (Inactive)

Game Master Mike Tuholski

Lootin' & Pillagin'

Magpie Princess | Ghoral-Rey

Warvil's Folly


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AC18/F15/T13/CMD19||49[49]F:+8;R:+9;W:+4(+1 vs fear)||Perc:+10|Init:+3 Undine Bard (Sea Singer) 1/Fighter (Corsair)3/Ranger (Freebooter) 2

Knowledge?: 1d20 ⇒ 4

Shoalla peers at the monster, wondering what it might be, then pulls out a flask and tosses it the creature.

RTA: 1d20 + 8 ⇒ (4) + 8 = 12
Alchemist's Fire: 1d6 ⇒ 2

"Boys, I think we need to make a strategic retreat, then regroup!"


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

"Good idea--I don't think it can move that fast on land."


The Flaxseed Pathfinder Lodge

2d20 ⇒ (1, 3) = 4

The tar from the tanglefoot bag has glued the creature to the boat for the moment and it is unable to pull free to jump across to the ledge at you!

Initiative:

1. Harold, Patches, Ursion, Shoallana, and Glubby
2. Incutilis Lord (2 dmg, entangled, glued)

You guys are up!


Male Half-Elf Rogue/Fighter/Oracle/Wizard [2/2/1/1] | HP 22/42 | AC 16[20] T 15 FF 11[15] | CMB +3 CMD 18 | F +6 R +9 W +3 | Init +8 | Perc +11 | DD/Escape +15 | Acro/Stealth +12 | Swim +10 | Bluff/Diplo -2 | Arcana/Religion/Spellcraft +6

Harold tries to aid Ursion further!

Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8


Catfolk | AC 19 F 15 T 15 | HP 51/52 | F +7 R +7 W +2 | Init +8 | Perception +6

Patches blinks at the monster stuck to the boat.

Huh. That tanglefoot bag actually worked.

Drawing out his dragon pistol, Patches imbues it with arcane energy. The sparking flames on his sword die and flare up on his firearm. Taking aim, he fires off a blast of pellets.

Move to draw pistol. Swift to spend arcane point to add flaming and shock to +1 dragon pistol. Standard to shoot pellets (-2 for scatter)
+1 flaming shock dragon pistol RTA: 1d20 + 11 + 2 - 2 ⇒ (1) + 11 + 2 - 2 = 12 Crud, misfire! Can you use tshirt rerolls in modules like this?

@Shoallana: inspire courage should increase your alchemist fire damage too.


HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources:
Snowball: 2/2
Active Spells/Abilities:
6 Dex Drain (12 Dex left)

Fortitude Save-DC 19: 1d20 + 5 ⇒ (17) + 5 = 22
Heal-DC 19: 1d20 + 3 ⇒ (10) + 3 = 13

Glubby wards off more of the venom in his system, but cannot seem to reach the last thorn, only savaging his flesh even further with each attempt. "Help me Shoally! The thing got me!" he says as he hops around.

Damage: 1d8 ⇒ 6


AC18/F15/T13/CMD19||49[49]F:+8;R:+9;W:+4(+1 vs fear)||Perc:+10|Init:+3 Undine Bard (Sea Singer) 1/Fighter (Corsair)3/Ranger (Freebooter) 2

Oh yeah, please add +1 to damage

Addnl Fire Damage: 1d6 ⇒ 1

Shoallana switches her bane to the beast, then tries pulling out the stinger from Glubby.

Heal, come on 18+!: 1d20 + 1 ⇒ (20) + 1 = 21 WOOT!


The Flaxseed Pathfinder Lodge

@Patches: in PFS mode, yes. In 'campaign mode', no, I don't allow rerolls unless you have a class feature/ability. Not trying to be mean but I've never liked the PFS reroll system and opening it up in homegames starts a snowball I'd rather avoid.

Patches' gun locks up while the rest of that party tries hurriedly to recover before the monster can break free. Shoallana expertly yanks a stinger from Glubby!

Initiative:

1. Harold, Patches, Ursion, Shoallana, and Glubby
2. Incutilis Lord (1 dmg, entangled, glued)

Ursion is up!


Catfolk | AC 19 F 15 T 15 | HP 51/52 | F +7 R +7 W +2 | Init +8 | Perception +6

Regarding Rerolls: no problem! *moves to edge of seat*.


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

DC 19 Fort save: 1d20 + 8 ⇒ (20) + 8 = 28
DC 19 Fort save: 1d20 + 8 ⇒ (13) + 8 = 21

Ursion resists the influence of the barbs remaining in him and flees behind Glubby and Shoallana before another fruitless attempt to remove a barb. The attempt nearly undoes the effects of Harold's healing.

Untrained Heal check: 1d20 + 1 ⇒ (9) + 1 = 10
Extra damage: 1d8 ⇒ 5


HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources:
Snowball: 2/2
Active Spells/Abilities:
6 Dex Drain (12 Dex left)

Damage: 1d8 ⇒ 5

"OWOWOWOWOWOWOWOW!" yells the small frogman as Shoallana rips out the stinger. Glubby proceeds to hop around comically as he tries to massage the wound.


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

Ursion glowers at the capering grippli. "At least you got yours out, you whiner."


HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources:
Snowball: 2/2
Active Spells/Abilities:
6 Dex Drain (12 Dex left)

"Yeah, well get yours out too!" the frog yells at Ursion, not understanding why that is difficult concept to grasp.


The Flaxseed Pathfinder Lodge

Sorry for the delay! Traveling over the holiday weekend and whatnot.

1d20 ⇒ 19

The mass of barbed tentacles pulls itself free of the side of the ship and shows off its ability to move across water as well as anything else, landing on the walkway in the midst of the party!

Initiative:

1. Harold, Patches, Ursion, Shoallana, and Glubby
2. Incutilis Lord (1 dmg)

You guys are up!


Catfolk | AC 19 F 15 T 15 | HP 51/52 | F +7 R +7 W +2 | Init +8 | Perception +6

"RRRwwwwww!" Patches growls in his throat as he finds the monster in their midst.

"Try to get behind me!" He calls to Shoallana and Glub. "I might be able to hold it off for a short time!"

Dammit.. I should be running! Why aren't I running?!

Swift action to spend 1 arcane point and enter mystic focus for 2 rounds.
Full defense AC 31 (Normal AC 19, +2 from cat's grace, +4 shield spell, +6 full defense)

If Shoallana moves back I'll step into her space to try and keep the enemy from attacking them.


AC18/F15/T13/CMD19||49[49]F:+8;R:+9;W:+4(+1 vs fear)||Perc:+10|Init:+3 Undine Bard (Sea Singer) 1/Fighter (Corsair)3/Ranger (Freebooter) 2

Piranha Strike, Inspire, Bane: 1d20 + 10 + 1 + 1 - 2 ⇒ (4) + 10 + 1 + 1 - 2 = 14
Damage: 1d6 + 4 + 4 + 2 ⇒ (5) + 4 + 4 + 2 = 15

"What? And you have all the fun?" Shoal asks Patches as she stabs with her rapier, then takes a step backward.


HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources:
Snowball: 2/2
Active Spells/Abilities:
6 Dex Drain (12 Dex left)

Glubby does not like being this close to the creature and stabs it voraciously with his rapier, trying to cut into it to prevent it from attacking him.

Knowing his net is useless, the frogman keeps it at his side before retreating behind Ursion. "Go get 'em, big boy!" he encourages out of self-interest.

Rapier - SWF/Drain/Flanking/Shoal: 1d20 + 10 - 3 + 2 + 2 ⇒ (20) + 10 - 3 + 2 + 2 = 31
Damage: 1d4 + 4 - 3 + 2 ⇒ (3) + 4 - 3 + 2 = 6
Sneak Attack: 3d6 ⇒ (5, 4, 2) = 11

Rapier Confirmation - SWF/Drain/Flanking/Shoal: 1d20 + 10 - 3 + 2 + 2 ⇒ (2) + 10 - 3 + 2 + 2 = 13
Damage: 1d4 + 4 - 3 + 2 ⇒ (2) + 4 - 3 + 2 = 5

If Sneak Attack lands, then -2 to hit against everyone; -4 to hit Glubby.


Male Half-Elf Rogue/Fighter/Oracle/Wizard [2/2/1/1] | HP 22/42 | AC 16[20] T 15 FF 11[15] | CMB +3 CMD 18 | F +6 R +9 W +3 | Init +8 | Perc +11 | DD/Escape +15 | Acro/Stealth +12 | Swim +10 | Bluff/Diplo -2 | Arcana/Religion/Spellcraft +6

Harold decides to take advantage of his position and stabs at the beast!

+1 G: 1d20 + 10 ⇒ (15) + 10 = 25 for Damage with SA: 1d6 + 4 + 1d6 ⇒ (3) + 4 + (5) = 12
MW G: 1d20 + 10 ⇒ (13) + 10 = 23 for Damage with SA: 1d6 + 2 + 1d6 ⇒ (5) + 2 + (2) = 9


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

Fort save DC 19: 1d20 + 8 ⇒ (16) + 8 = 24
Fort save DC 19: 1d20 + 8 ⇒ (4) + 8 = 12

Barb damage: 1d6 ⇒ 2

-4 DEX

"Feck this!" Ursion takes a short step closer and slashes repeatedly at the creature, but can't get through its shell.

+1 kukri, PS, TWF, incl. studied target and inspire: 1d20 + 6 + 2 + 1 ⇒ (9) + 6 + 2 + 1 = 18
Cold iron kukri, PS, TWF, incl. studied target and inspire: 1d20 + 6 + 2 + 1 ⇒ (2) + 6 + 2 + 1 = 11
+1 kukri, PS, TWF, incl. studied target and inspire: 1d20 + 1 + 2 + 1 ⇒ (13) + 1 + 2 + 1 = 17
Cold iron kukri, PS, TWF, incl. studied target and inspire: 1d20 + 1 + 2 + 1 ⇒ (4) + 1 + 2 + 1 = 8


The Flaxseed Pathfinder Lodge

Shoallana and Ursion miss their target but Harold and Glubby put a few holes in it and hack off a few tentacles. Patches and Harold look like a particularly tasty targets who haven't yet had a barb in their skin, so the creature attacks them.

Patches:
tentacle: 1d20 + 14 - 2 ⇒ (18) + 14 - 2 = 30
damage: 1d6 + 2 ⇒ (3) + 2 = 5
And injected with a stinger (DC 19 Fort save each round or take an additional 1d6 damage and 2 Dex drain on your turn). DC 19 Heal check to remove (attempting, whether successful or not, deals 1d8 damage)

tentacle: 1d20 + 14 - 2 ⇒ (20) + 14 - 2 = 32
damage: 1d6 + 2 ⇒ (4) + 2 = 6
And injected with a stinger (DC 19 Fort save each round or take an additional 1d6 damage and 2 Dex drain on your turn). DC 19 Heal check to remove (attempting, whether successful or not, deals 1d8 damage)

Harold:
tentacle: 1d20 + 14 - 2 ⇒ (18) + 14 - 2 = 30
damage: 1d6 + 2 ⇒ (2) + 2 = 4
And injected with a stinger (DC 19 Fort save each round or take an additional 1d6 damage and 2 Dex drain on your turn). DC 19 Heal check to remove (attempting, whether successful or not, deals 1d8 damage)

tentacle: 1d20 + 14 - 2 ⇒ (16) + 14 - 2 = 28
damage: 1d6 + 2 ⇒ (4) + 2 = 6
And injected with a stinger (DC 19 Fort save each round or take an additional 1d6 damage and 2 Dex drain on your turn). DC 19 Heal check to remove (attempting, whether successful or not, deals 1d8 damage)

Confirm on Patches:
tentacle: 1d20 + 14 - 2 ⇒ (17) + 14 - 2 = 29
damage: 1d6 + 2 ⇒ (2) + 2 = 4

Initiative:

1. Harold, Patches, Ursion, Shoallana, and Glubby
2. Incutilis Lord (39 dmg, -2 attack, -4 glubby)

You guys are up!


Catfolk | AC 19 F 15 T 15 | HP 51/52 | F +7 R +7 W +2 | Init +8 | Perception +6

Fort: 1d20 + 7 ⇒ (15) + 7 = 22

Patches ignores the stinger for the moment and attempts a spellstrike against the monster.

1 arcane point to enhance scimitar with +1 and keen
Concentration for Shocking Grasp Spell Combat (+2 defensive) vs DC 17: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13

If I fail the concentration check for a spellstrike when trying to use spell combat, do I still get a normal attack?

HP 45/52


Male Half-Elf Rogue/Fighter/Oracle/Wizard [2/2/1/1] | HP 22/42 | AC 16[20] T 15 FF 11[15] | CMB +3 CMD 18 | F +6 R +9 W +3 | Init +8 | Perc +11 | DD/Escape +15 | Acro/Stealth +12 | Swim +10 | Bluff/Diplo -2 | Arcana/Religion/Spellcraft +6

Fort: 1d20 + 6 ⇒ (14) + 6 = 20
Fort: 1d20 + 6 ⇒ (7) + 6 = 13 for Damage: 1d6 ⇒ 3

Harold gets impaled twice! Courageously he fights on!

Attack: 1d20 + 9 ⇒ (20) + 9 = 29 for Damage: 1d6 + 4 + 1d6 ⇒ (1) + 4 + (6) = 11
Attack: 1d20 + 9 ⇒ (3) + 9 = 12 for Damage: 1d6 + 2 + 1d6 ⇒ (1) + 2 + (6) = 9
Confirm?: 1d20 + 9 ⇒ (10) + 9 = 19 for Damage: 1d6 + 4 ⇒ (4) + 4 = 8

22/42 HP now.


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

DC 19 Fort save: 1d20 + 8 ⇒ (20) + 8 = 28
DC 19 Fort save: 1d20 + 8 ⇒ (14) + 8 = 22

-4 DEX

Ursion continues to resist the strange effect of the barbs and slices at the nautiloid again, hitting twice.

Kukri +1, PS, TWF, studied target, inspire: 1d20 + 6 + 2 + 1 ⇒ (16) + 6 + 2 + 1 = 25
Kukri cold iron, PS, TWF, studied target, inspire: 1d20 + 6 + 2 + 1 ⇒ (18) + 6 + 2 + 1 = 27
Kukri +1, iterative, PS, TWF, studied target, inspire: 1d20 + 1 + 2 + 1 ⇒ (14) + 1 + 2 + 1 = 18
Kukri cold iron, iterative, PS, TWF, studied target, inspire: 1d20 + 1 + 2 + 1 ⇒ (2) + 1 + 2 + 1 = 6

Confirmation w/kukri cold iron, PS, TWF, studied target, inspire: 1d20 + 6 + 2 + 1 ⇒ (15) + 6 + 2 + 1 = 24

+1 PS kukri damage, incl. studied target & inspire: 1d4 + 6 + 2 + 1 ⇒ (2) + 6 + 2 + 1 = 11
Cold iron PS kukri damage, incl. studied target & inspire: 1d4 + 4 + 2 + 1 ⇒ (1) + 4 + 2 + 1 = 8
Cold iron PS kukri crit damage, incl. studied target & inspire: 1d4 + 4 + 2 + 1 ⇒ (3) + 4 + 2 + 1 = 10

I don't know if we can do sneak attack damage, or flank it; if so, add +2 to all of Ursion's attack rolls, and add some extra damage:

Sneak attack damage, if applicable: 2d6 + 2d6 ⇒ (1, 2) + (5, 5) = 13


AC18/F15/T13/CMD19||49[49]F:+8;R:+9;W:+4(+1 vs fear)||Perc:+10|Init:+3 Undine Bard (Sea Singer) 1/Fighter (Corsair)3/Ranger (Freebooter) 2

Can Shoal move into the square south if Patch?


The Flaxseed Pathfinder Lodge

@Shoal: yes, but you'd be squeezing with the normal penalties.
@Patches: I would rule yes.

Harold and Ursion work together to lop off more tentacles and fill the beast with holes which ooze thick black blood into the water below!

Initiative:

1. Harold, Patches, Ursion, Shoallana, and Glubby
2. Incutilis Lord (92 dmg, -2 attack, -4 glubby)

Patches, Shoallana, and Glubby are up!


AC18/F15/T13/CMD19||49[49]F:+8;R:+9;W:+4(+1 vs fear)||Perc:+10|Init:+3 Undine Bard (Sea Singer) 1/Fighter (Corsair)3/Ranger (Freebooter) 2

Shollana squeezes into the spot south of Patch and kicks some sand into the eyes of the creature!

Low Down Dirty Trick (blind): 1d20 + 8 + 2 + 2 - 4 ⇒ (19) + 8 + 2 + 2 - 4 = 27


Catfolk | AC 19 F 15 T 15 | HP 51/52 | F +7 R +7 W +2 | Init +8 | Perception +6

Patches thrusts his scimitar at the thing!

+1 keen scimitar + inspire + flanking: 1d20 + 11 + 2 + 2 ⇒ (8) + 11 + 2 + 2 = 23
Damage: 1d6 + 9 ⇒ (2) + 9 = 11


HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources:
Snowball: 2/2
Active Spells/Abilities:
6 Dex Drain (12 Dex left)

Glubby sees everyone crowd around the creature and he leaps back over to the ship.

Acrobatics: DC 20: 1d20 + 16 - 3 ⇒ (18) + 16 - 3 = 31

"Get out of the way!" he yells as he conjures the water out of the air around his hand as it forms into a ball of snow and ice. He chucks it at the Incutillis Lord, hoping that it will slow it down some.

Snowball: DC 14 or staggered: 1d20 + 9 - 3 ⇒ (18) + 9 - 3 = 24
Cold Damage: 5d6 ⇒ (2, 6, 4, 6, 4) = 22


The Flaxseed Pathfinder Lodge

Shoallana blinds the creature in a last act of mercy so that it can not see the killing blows coming from Patches' scimitar and Glubby's snowball!

Out of combat!

Time and salty air have ravaged a good deal of the plunder originally gathered by Captain Redclaw but some plunder remains scattered across the ruin and it seems Lanteri was in the act of looting the hold when the creature attacked her and took over her body. In addition to her gear she’s wearing a pair of jeweled necklaces worth 200 gp each and a crown of swords. The assembled Three Reasons to Live hangs from her sword belt.

Lanteri's gear:
potion of cure moderate wounds; chain shirt, mwk rapier, pistol with 20 bullets, belt of incredible dexterity +2, cloak of resistance +1, ring of protection +1, 75 gp

The treasure found in the lower hold of the Fearsome Tide includes jaunt boots, a monkey belt, a staff of minor arcana, and 6,000 sp. There are also three masterwork Chelish paintings (worth 450 gp each), a well-constructed mahogany humidor containing 20 exquisite cigars of varying flavors (worth 550 gp in total), 15 bottles of fine spiced rum (worth 300 gp in total), three crates of old Mwangi tribal masks in excellent condition (worth 900 gp in total), and uncut gems (worth 100 gp in total).

With the incutilis lord and its minions defeated, you have a number of decisions to make. You must reconcile with the crew of the Magpie Princess and inform them of the loss of their captain. If you want to claim the island, chiseling the faux shell away from Black Coral Cove requires weeks of work but provides a safe, remote base of operations (although the interior of Brightglass Island is still populated by dangerous monsters and animals). Finally, if you intend to operate the ship as Free Captains of the Shackles, you’ll need to present yourselves to the Hurricane King in Port Peril. Port Peril is a long sail away from Ghoral-Rey....

And that's about it for Plunder & Peril! Hope you all had fun with it! I will get chronicles up soon.

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