Shoallana |
Knowledge?: 1d20 ⇒ 4
Shoalla peers at the monster, wondering what it might be, then pulls out a flask and tosses it the creature.
RTA: 1d20 + 8 ⇒ (4) + 8 = 12
Alchemist's Fire: 1d6 ⇒ 2
"Boys, I think we need to make a strategic retreat, then regroup!"
EndlessForms |
2d20 ⇒ (1, 3) = 4
The tar from the tanglefoot bag has glued the creature to the boat for the moment and it is unable to pull free to jump across to the ledge at you!
Initiative:
1. Harold, Patches, Ursion, Shoallana, and Glubby
2. Incutilis Lord (2 dmg, entangled, glued)
You guys are up!
Harold Henry Howard Higgins IV |
Harold tries to aid Ursion further!
Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8
Patches Sarsaparilla Whitepaw |
Patches blinks at the monster stuck to the boat.
Huh. That tanglefoot bag actually worked.
Drawing out his dragon pistol, Patches imbues it with arcane energy. The sparking flames on his sword die and flare up on his firearm. Taking aim, he fires off a blast of pellets.
Move to draw pistol. Swift to spend arcane point to add flaming and shock to +1 dragon pistol. Standard to shoot pellets (-2 for scatter)
+1 flaming shock dragon pistol RTA: 1d20 + 11 + 2 - 2 ⇒ (1) + 11 + 2 - 2 = 12 Crud, misfire! Can you use tshirt rerolls in modules like this?
@Shoallana: inspire courage should increase your alchemist fire damage too.
Glub Glub, The Drowned Frog |
Fortitude Save-DC 19: 1d20 + 5 ⇒ (17) + 5 = 22
Heal-DC 19: 1d20 + 3 ⇒ (10) + 3 = 13
Glubby wards off more of the venom in his system, but cannot seem to reach the last thorn, only savaging his flesh even further with each attempt. "Help me Shoally! The thing got me!" he says as he hops around.
Damage: 1d8 ⇒ 6
Shoallana |
Oh yeah, please add +1 to damage
Addnl Fire Damage: 1d6 ⇒ 1
Shoallana switches her bane to the beast, then tries pulling out the stinger from Glubby.
Heal, come on 18+!: 1d20 + 1 ⇒ (20) + 1 = 21 WOOT!
EndlessForms |
@Patches: in PFS mode, yes. In 'campaign mode', no, I don't allow rerolls unless you have a class feature/ability. Not trying to be mean but I've never liked the PFS reroll system and opening it up in homegames starts a snowball I'd rather avoid.
Patches' gun locks up while the rest of that party tries hurriedly to recover before the monster can break free. Shoallana expertly yanks a stinger from Glubby!
Initiative:
1. Harold, Patches, Ursion, Shoallana, and Glubby
2. Incutilis Lord (1 dmg, entangled, glued)
Ursion is up!
Ursion Crispin |
DC 19 Fort save: 1d20 + 8 ⇒ (20) + 8 = 28
DC 19 Fort save: 1d20 + 8 ⇒ (13) + 8 = 21
Ursion resists the influence of the barbs remaining in him and flees behind Glubby and Shoallana before another fruitless attempt to remove a barb. The attempt nearly undoes the effects of Harold's healing.
Untrained Heal check: 1d20 + 1 ⇒ (9) + 1 = 10
Extra damage: 1d8 ⇒ 5
Glub Glub, The Drowned Frog |
Damage: 1d8 ⇒ 5
"OWOWOWOWOWOWOWOW!" yells the small frogman as Shoallana rips out the stinger. Glubby proceeds to hop around comically as he tries to massage the wound.
Glub Glub, The Drowned Frog |
"Yeah, well get yours out too!" the frog yells at Ursion, not understanding why that is difficult concept to grasp.
EndlessForms |
Sorry for the delay! Traveling over the holiday weekend and whatnot.
1d20 ⇒ 19
The mass of barbed tentacles pulls itself free of the side of the ship and shows off its ability to move across water as well as anything else, landing on the walkway in the midst of the party!
Initiative:
1. Harold, Patches, Ursion, Shoallana, and Glubby
2. Incutilis Lord (1 dmg)
You guys are up!
Patches Sarsaparilla Whitepaw |
"RRRwwwwww!" Patches growls in his throat as he finds the monster in their midst.
"Try to get behind me!" He calls to Shoallana and Glub. "I might be able to hold it off for a short time!"
Dammit.. I should be running! Why aren't I running?!
Swift action to spend 1 arcane point and enter mystic focus for 2 rounds.
Full defense AC 31 (Normal AC 19, +2 from cat's grace, +4 shield spell, +6 full defense)
If Shoallana moves back I'll step into her space to try and keep the enemy from attacking them.
Shoallana |
Piranha Strike, Inspire, Bane: 1d20 + 10 + 1 + 1 - 2 ⇒ (4) + 10 + 1 + 1 - 2 = 14
Damage: 1d6 + 4 + 4 + 2 ⇒ (5) + 4 + 4 + 2 = 15
"What? And you have all the fun?" Shoal asks Patches as she stabs with her rapier, then takes a step backward.
Glub Glub, The Drowned Frog |
Glubby does not like being this close to the creature and stabs it voraciously with his rapier, trying to cut into it to prevent it from attacking him.
Knowing his net is useless, the frogman keeps it at his side before retreating behind Ursion. "Go get 'em, big boy!" he encourages out of self-interest.
Rapier - SWF/Drain/Flanking/Shoal: 1d20 + 10 - 3 + 2 + 2 ⇒ (20) + 10 - 3 + 2 + 2 = 31
Damage: 1d4 + 4 - 3 + 2 ⇒ (3) + 4 - 3 + 2 = 6
Sneak Attack: 3d6 ⇒ (5, 4, 2) = 11
Rapier Confirmation - SWF/Drain/Flanking/Shoal: 1d20 + 10 - 3 + 2 + 2 ⇒ (2) + 10 - 3 + 2 + 2 = 13
Damage: 1d4 + 4 - 3 + 2 ⇒ (2) + 4 - 3 + 2 = 5
If Sneak Attack lands, then -2 to hit against everyone; -4 to hit Glubby.
Harold Henry Howard Higgins IV |
Harold decides to take advantage of his position and stabs at the beast!
+1 G: 1d20 + 10 ⇒ (15) + 10 = 25 for Damage with SA: 1d6 + 4 + 1d6 ⇒ (3) + 4 + (5) = 12
MW G: 1d20 + 10 ⇒ (13) + 10 = 23 for Damage with SA: 1d6 + 2 + 1d6 ⇒ (5) + 2 + (2) = 9
Ursion Crispin |
Fort save DC 19: 1d20 + 8 ⇒ (16) + 8 = 24
Fort save DC 19: 1d20 + 8 ⇒ (4) + 8 = 12
Barb damage: 1d6 ⇒ 2
-4 DEX
"Feck this!" Ursion takes a short step closer and slashes repeatedly at the creature, but can't get through its shell.
+1 kukri, PS, TWF, incl. studied target and inspire: 1d20 + 6 + 2 + 1 ⇒ (9) + 6 + 2 + 1 = 18
Cold iron kukri, PS, TWF, incl. studied target and inspire: 1d20 + 6 + 2 + 1 ⇒ (2) + 6 + 2 + 1 = 11
+1 kukri, PS, TWF, incl. studied target and inspire: 1d20 + 1 + 2 + 1 ⇒ (13) + 1 + 2 + 1 = 17
Cold iron kukri, PS, TWF, incl. studied target and inspire: 1d20 + 1 + 2 + 1 ⇒ (4) + 1 + 2 + 1 = 8
EndlessForms |
Shoallana and Ursion miss their target but Harold and Glubby put a few holes in it and hack off a few tentacles. Patches and Harold look like a particularly tasty targets who haven't yet had a barb in their skin, so the creature attacks them.
Patches:
tentacle: 1d20 + 14 - 2 ⇒ (18) + 14 - 2 = 30
damage: 1d6 + 2 ⇒ (3) + 2 = 5
And injected with a stinger (DC 19 Fort save each round or take an additional 1d6 damage and 2 Dex drain on your turn). DC 19 Heal check to remove (attempting, whether successful or not, deals 1d8 damage)
tentacle: 1d20 + 14 - 2 ⇒ (20) + 14 - 2 = 32
damage: 1d6 + 2 ⇒ (4) + 2 = 6
And injected with a stinger (DC 19 Fort save each round or take an additional 1d6 damage and 2 Dex drain on your turn). DC 19 Heal check to remove (attempting, whether successful or not, deals 1d8 damage)
Harold:
tentacle: 1d20 + 14 - 2 ⇒ (18) + 14 - 2 = 30
damage: 1d6 + 2 ⇒ (2) + 2 = 4
And injected with a stinger (DC 19 Fort save each round or take an additional 1d6 damage and 2 Dex drain on your turn). DC 19 Heal check to remove (attempting, whether successful or not, deals 1d8 damage)
tentacle: 1d20 + 14 - 2 ⇒ (16) + 14 - 2 = 28
damage: 1d6 + 2 ⇒ (4) + 2 = 6
And injected with a stinger (DC 19 Fort save each round or take an additional 1d6 damage and 2 Dex drain on your turn). DC 19 Heal check to remove (attempting, whether successful or not, deals 1d8 damage)
Confirm on Patches:
tentacle: 1d20 + 14 - 2 ⇒ (17) + 14 - 2 = 29
damage: 1d6 + 2 ⇒ (2) + 2 = 4
Initiative:
1. Harold, Patches, Ursion, Shoallana, and Glubby
2. Incutilis Lord (39 dmg, -2 attack, -4 glubby)
You guys are up!
Patches Sarsaparilla Whitepaw |
Fort: 1d20 + 7 ⇒ (15) + 7 = 22
Patches ignores the stinger for the moment and attempts a spellstrike against the monster.
1 arcane point to enhance scimitar with +1 and keen
Concentration for Shocking Grasp Spell Combat (+2 defensive) vs DC 17: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13
If I fail the concentration check for a spellstrike when trying to use spell combat, do I still get a normal attack?
HP 45/52
Harold Henry Howard Higgins IV |
Fort: 1d20 + 6 ⇒ (14) + 6 = 20
Fort: 1d20 + 6 ⇒ (7) + 6 = 13 for Damage: 1d6 ⇒ 3
Harold gets impaled twice! Courageously he fights on!
Attack: 1d20 + 9 ⇒ (20) + 9 = 29 for Damage: 1d6 + 4 + 1d6 ⇒ (1) + 4 + (6) = 11
Attack: 1d20 + 9 ⇒ (3) + 9 = 12 for Damage: 1d6 + 2 + 1d6 ⇒ (1) + 2 + (6) = 9
Confirm?: 1d20 + 9 ⇒ (10) + 9 = 19 for Damage: 1d6 + 4 ⇒ (4) + 4 = 8
22/42 HP now.
Ursion Crispin |
DC 19 Fort save: 1d20 + 8 ⇒ (20) + 8 = 28
DC 19 Fort save: 1d20 + 8 ⇒ (14) + 8 = 22
-4 DEX
Ursion continues to resist the strange effect of the barbs and slices at the nautiloid again, hitting twice.
Kukri +1, PS, TWF, studied target, inspire: 1d20 + 6 + 2 + 1 ⇒ (16) + 6 + 2 + 1 = 25
Kukri cold iron, PS, TWF, studied target, inspire: 1d20 + 6 + 2 + 1 ⇒ (18) + 6 + 2 + 1 = 27
Kukri +1, iterative, PS, TWF, studied target, inspire: 1d20 + 1 + 2 + 1 ⇒ (14) + 1 + 2 + 1 = 18
Kukri cold iron, iterative, PS, TWF, studied target, inspire: 1d20 + 1 + 2 + 1 ⇒ (2) + 1 + 2 + 1 = 6
Confirmation w/kukri cold iron, PS, TWF, studied target, inspire: 1d20 + 6 + 2 + 1 ⇒ (15) + 6 + 2 + 1 = 24
+1 PS kukri damage, incl. studied target & inspire: 1d4 + 6 + 2 + 1 ⇒ (2) + 6 + 2 + 1 = 11
Cold iron PS kukri damage, incl. studied target & inspire: 1d4 + 4 + 2 + 1 ⇒ (1) + 4 + 2 + 1 = 8
Cold iron PS kukri crit damage, incl. studied target & inspire: 1d4 + 4 + 2 + 1 ⇒ (3) + 4 + 2 + 1 = 10
I don't know if we can do sneak attack damage, or flank it; if so, add +2 to all of Ursion's attack rolls, and add some extra damage:
Sneak attack damage, if applicable: 2d6 + 2d6 ⇒ (1, 2) + (5, 5) = 13
EndlessForms |
@Shoal: yes, but you'd be squeezing with the normal penalties.
@Patches: I would rule yes.
Harold and Ursion work together to lop off more tentacles and fill the beast with holes which ooze thick black blood into the water below!
Initiative:
1. Harold, Patches, Ursion, Shoallana, and Glubby
2. Incutilis Lord (92 dmg, -2 attack, -4 glubby)
Patches, Shoallana, and Glubby are up!
Shoallana |
Shollana squeezes into the spot south of Patch and kicks some sand into the eyes of the creature!
Low Down Dirty Trick (blind): 1d20 + 8 + 2 + 2 - 4 ⇒ (19) + 8 + 2 + 2 - 4 = 27
Glub Glub, The Drowned Frog |
Glubby sees everyone crowd around the creature and he leaps back over to the ship.
Acrobatics: DC 20: 1d20 + 16 - 3 ⇒ (18) + 16 - 3 = 31
"Get out of the way!" he yells as he conjures the water out of the air around his hand as it forms into a ball of snow and ice. He chucks it at the Incutillis Lord, hoping that it will slow it down some.
Snowball: DC 14 or staggered: 1d20 + 9 - 3 ⇒ (18) + 9 - 3 = 24
Cold Damage: 5d6 ⇒ (2, 6, 4, 6, 4) = 22
EndlessForms |
Shoallana blinds the creature in a last act of mercy so that it can not see the killing blows coming from Patches' scimitar and Glubby's snowball!
Out of combat!
Time and salty air have ravaged a good deal of the plunder originally gathered by Captain Redclaw but some plunder remains scattered across the ruin and it seems Lanteri was in the act of looting the hold when the creature attacked her and took over her body. In addition to her gear she’s wearing a pair of jeweled necklaces worth 200 gp each and a crown of swords. The assembled Three Reasons to Live hangs from her sword belt.
The treasure found in the lower hold of the Fearsome Tide includes jaunt boots, a monkey belt, a staff of minor arcana, and 6,000 sp. There are also three masterwork Chelish paintings (worth 450 gp each), a well-constructed mahogany humidor containing 20 exquisite cigars of varying flavors (worth 550 gp in total), 15 bottles of fine spiced rum (worth 300 gp in total), three crates of old Mwangi tribal masks in excellent condition (worth 900 gp in total), and uncut gems (worth 100 gp in total).
With the incutilis lord and its minions defeated, you have a number of decisions to make. You must reconcile with the crew of the Magpie Princess and inform them of the loss of their captain. If you want to claim the island, chiseling the faux shell away from Black Coral Cove requires weeks of work but provides a safe, remote base of operations (although the interior of Brightglass Island is still populated by dangerous monsters and animals). Finally, if you intend to operate the ship as Free Captains of the Shackles, you’ll need to present yourselves to the Hurricane King in Port Peril. Port Peril is a long sail away from Ghoral-Rey....
And that's about it for Plunder & Peril! Hope you all had fun with it! I will get chronicles up soon.