
| EndlessForms | 
 
	
 
                
                
              
            
            Nope. And she was staggered anyways so she couldn't do anything beyond casting the spell.

| Ursion Crispin | 
 
	
 
                
                
              
            
            In that case....
Ursion ignores the toothy fish flapping around him and sends another arrow in the direction of the vanished hag.
Miss chance (hi=hit): 1d100 ⇒ 98
Arrow to hag: 1d20 + 9 ⇒ (18) + 9 = 27
Arrow damage: 1d8 + 1 ⇒ (3) + 1 = 4

| EndlessForms | 
 
	
 
                
                
              
            
            AoO from the fish:
bite on Ursion: 1d20 + 3 ⇒ (17) + 3 = 20
damage: 1d4 + 1 ⇒ (3) + 1 = 4
Plus automatic grapple if hit
Plus (forgot last time) 1d4 bleed on your turn if hit
Ursion hears his arrow make a thunk in midair! The fish continue to glide through the air clumsily and bite at you!
bite on Glub: 1d20 + 3 ⇒ (17) + 3 = 20
damage: 1d4 + 1 ⇒ (1) + 1 = 2
Plus automatic grapple if hit
Plus (forgot last time) 1d4 bleed on your turn if hit
bite on Shoallana: 1d20 + 3 ⇒ (12) + 3 = 15
damage: 1d4 + 1 ⇒ (3) + 1 = 4
Plus automatic grapple if hit
Plus (forgot last time) 1d4 bleed on your turn if hit
bite on Ursion: 1d20 + 3 ⇒ (2) + 3 = 5
damage: 1d4 + 1 ⇒ (1) + 1 = 2
Plus automatic grapple if hit
Plus (forgot last time) 1d4 bleed on your turn if hit
bite on Harold: 1d20 + 3 ⇒ (4) + 3 = 7
damage: 1d4 + 1 ⇒ (1) + 1 = 2
Plus automatic grapple if hit
Plus (forgot last time) 1d4 bleed on your turn if hit
Suddenly appearing out of midair, flying above the deck of the ship, is the hideous green hag! As it reappears it swipes its claw at Patches!
claw: 1d20 + 13 + 2 ⇒ (2) + 13 + 2 = 17
damage: 1d4 + 4 ⇒ (1) + 4 = 5
DC 16 Fort save or take 2 points of Strength damage
Initiative:
1. Patches, Ursion, Harold, Glub-Glub, and Shoallana
2. Ol' Hag! (55 dmg)
red: 6 dmg 
pink: 5 dmg 
blue: 8 dmg
You guys are up!

| Shoallana | 
 
	
 
                
                
              
            
            Shoallana continues to stab at the creature attached to her, in her mind, naming it the bane of her existence, at the moment.
Attack, Bane: 1d20 + 8 + 1 - 2 ⇒ (13) + 8 + 1 - 2 = 20
Damage: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11

| Harold Henry Howard Higgins IV | 
 
	
 
                
                
              
            
            Harold continues to filet the fish!
+1 Gladius: 1d20 + 7 ⇒ (20) + 7 = 27 for Damage: 1d6 + 2 ⇒ (3) + 2 = 5
MW Gladius: 1d20 + 7 ⇒ (7) + 7 = 14 for Damage: 1d6 + 1 ⇒ (3) + 1 = 4
+1 Gladius Confirm?: 1d20 + 7 ⇒ (4) + 7 = 11 for Damage: 1d6 + 2 ⇒ (6) + 2 = 8

| Patches Sarsaparilla Whitepaw | 
 
	
 
                
                
              
            
            Fort: 1d20 + 7 ⇒ (13) + 7 = 20
Though the hag's claw rips a gash in his fur, Patches resists the weakening side effect of the attack.
Tapping in the mystical forces of his secret elemental bloodline, he slashes back at the hag with a blade that suddenly bursts into fire!
1 arcane point to enter mystical focus for 2 rounds and access bloodline power.
Scimitar + Bloodline elemental strikes: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Fire Damage: 1d6 ⇒ 3

| Glub Glub, The Drowned Frog | 
 
	
 
                
                
              
            
            The zero reach applies to Glub as he stepped back as well.

| EndlessForms | 
 
	
 
                
                
              
            
            They are small sized and have regular 5' reach.
Shoallana spits one of the fish creatures on her rapier as Harold destroys another! Patches' blade catches the hag in the side, leaving a deep sickly green fluid leaking out onto the deck!
Initiative:
1. Patches, Ursion, Harold, Glub-Glub, and Shoallana 
2. Ol' Hag! (66 dmg)
pink: 5 dmg
Ursion and Glub-Glub are up!

| Glub Glub, The Drowned Frog | 
 
	
 
                
                
              
            
            Bleed: 1d4 ⇒ 4 Why Glubby!
"I've been hit!" Glubby yells as the flying piranha molests his midsection.
The severely injured Glubby tries to fend off the fish by stabbing it again.
Rapier: 1d20 + 9 - 4 ⇒ (10) + 9 - 4 = 15
Damage: 1d4 + 4 ⇒ (3) + 4 = 7

| EndlessForms | 
 
	
 
                
                
              
            
            Glubby spears the fish near him and Ursion cuts into the last fish remaining. The fish still glides in the air and bites at the slayer though:
bite: 1d20 + 3 ⇒ (9) + 3 = 12
damage: 1d4 + 1 ⇒ (4) + 1 = 5
Plus automatic grapple if hit 
Plus (forgot last time) 1d4 bleed on your turn if hit
Meanwhile the flying hag continues to claw at Patches.
claw: 1d20 + 15 ⇒ (2) + 15 = 17
damage: 1d4 + 4 ⇒ (3) + 4 = 7
DC 16 Fort save or take 2 Str damage
claw: 1d20 + 15 ⇒ (1) + 15 = 16
damage: 1d4 + 4 ⇒ (1) + 4 = 5
DC 16 Fort save or take 2 Str damage
Initiative:
1. Patches, Ursion, Harold, Glub-Glub, and Shoallana
2. Ol' Hag! (66 dmg)
yel: 5 dmg
You guys are up!

| Harold Henry Howard Higgins IV | 
 
	
 
                
                
              
            
            Harold moves forward to assist Patches with the hag!
+1 G: 1d20 + 7 ⇒ (15) + 7 = 22 for Damage: 1d6 + 2 ⇒ (6) + 2 = 8
MW G: 1d20 + 7 ⇒ (1) + 7 = 8 for Damage: 1d6 + 1 ⇒ (2) + 1 = 3

| EndlessForms | 
 
	
 
                
                
              
            
            Shoallana spits the fish and Harold moves in to help take down the hag!
Out of combat!
Unfortunately you have little time to recover: it seems that your distraction with the hag and the fish has allowed someone else to board the ship and as soon as the hag falls the captain's cabin door flies open to reveal a tengu wielding a rapier. "For Bloody Besmara!" he squawks. Two halflings, a male and female, step around from behind the cabin to join the attack.
hyrix: 1d20 + 3 ⇒ (1) + 3 = 4
Harold: 1d20 + 4 ⇒ (8) + 4 = 12
Glub Glub: 1d20 + 4 ⇒ (8) + 4 = 12
Patches: 1d20 + 4 ⇒ (4) + 4 = 8
Shoallana: 1d20 + 3 ⇒ (20) + 3 = 23
Ursion: 1d20 + 1 ⇒ (12) + 1 = 13
Initiative:
1. Shoallana, Ursion, Harold, Glubby, and Patches
2. Hyrix Snowfeather and halflings
You guys are up!

| Harold Henry Howard Higgins IV | 
 
	
 
                
                
              
            
            Harold fires a Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3 at the tengu!

| Glub Glub, The Drowned Frog | 
 
	
 
                
                
              
            
            Bleed: 1d4 ⇒ 2
Glubby tries to staunch his bleeding wound while the group attacks.
Heal: 1d20 + 3 ⇒ (10) + 3 = 13
"Gah! Musta nicked an artery! Time for poor ol' Glubby to die once more!" the frog bemoans.
To note, Glubby has a Besmaran Bicorne on his head.

| EndlessForms | 
 
	
 
                
                
              
            
            You were warned about "featherbrains" earlier ;)
Harold's missile hits the tengu as Glubby tries to see to his own gaping wound.
Initiative:
1. Shoallana, Ursion, Harold, Glubby, and Patches
2. Hyrix Snowfeather (3 dmg) and halflings
Shoallan, Ursion, and Patches are up!

| EndlessForms | 
 
	
 
                
                
              
            
            Shoallana begins a song to inspire the crew!
Initiative:
1. Shoallana, Ursion, Harold, Glubby, and Patches
2. Hyrix Snowfeather (3 dmg) and halflings
Ursion and Patches are up!

| Patches Sarsaparilla Whitepaw | 
 
	
 
                
                
              
            
            Drawing his dragon pistol, Patches scampers along the deck, slipping past Shoallana to get a good angle on the new troublemakers before firing off a blast of pellets into all three.
Scatter shot, Bardic Courage, Burning 1 grit for Focused Aim to add Cha to damage. 
Scatter shot on Hyrix: 1d20 + 8 - 2 + 1 ⇒ (18) + 8 - 2 + 1 = 25
Damage: 1d6 + 5 ⇒ (3) + 5 = 8
Scatter shot on Halfling: 1d20 + 8 - 2 + 1 ⇒ (3) + 8 - 2 + 1 = 10
Damage: 1d6 + 5 ⇒ (6) + 5 = 11
Scatter shot on Halfling: 1d20 + 8 - 2 + 1 ⇒ (14) + 8 - 2 + 1 = 21
Damage: 1d6 + 5 ⇒ (3) + 5 = 8

| EndlessForms | 
 
	
 
                
                
              
            
            Patches' shot blasts through the tengu and one of the halflings, the male halfling taking quick cover from the scatter shot.
Initiative:
1. Shoallana, Ursion, Harold, Glubby, and Patches 
2. Hyrix Snowfeather (11 dmg) and halflings (f 8 dmg)
Ursion is up!

| Ursion Crispin | 
 
	
 
                
                
              
            
            Ursion closes with the tengu in one short step, studying his feathered foe intently before slashing down with one kukri.
Kukri attack w/piranha strike, incl. studied target and inspiration: 1d20 + 8 + 1 + 1 ⇒ (17) + 8 + 1 + 1 = 27
Kukri damage, incl. studied target and inspiration: 1d4 + 5 + 1 + 1 ⇒ (2) + 5 + 1 + 1 = 9

| EndlessForms | 
 
	
 
                
                
              
            
            Ursion's stab is well-aimed and hits the tengu just beneath its wing!
defensive casting DC 19: 1d20 + 8 + 4 ⇒ (16) + 8 + 4 = 28
The tengu casts a spell in one hand and instantly his rapier glows red and leaks flames. He jabs back at Ursion!
+1 keen rapier: 1d20 + 8 - 2 ⇒ (11) + 8 - 2 = 17
damage: 1d6 + 2 ⇒ (3) + 2 = 5
But Ursion dodges the hit! The two halflings then leap out in front to defend the tengu!
short sword on Shoallana: 1d20 + 4 ⇒ (20) + 4 = 24
damage: 1d4 + 1 ⇒ (2) + 1 = 3
short sword on Patches: 1d20 + 4 ⇒ (14) + 4 = 18
damage: 1d4 + 1 ⇒ (3) + 1 = 4
Confirm:
short sword on Shoallana: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d4 + 1 ⇒ (1) + 1 = 2
Initiative:
1. Shoallana, Ursion, Harold, Glubby, and Patches
2. Hyrix Snowfeather (20 dmg) and halflings (f 8 dmg)
You guys are up!

| Shoallana | 
 
	
 
                
                
              
            
            Shoallan grits her teeth as a blade sinks into her side. Stabbing with her rapier, she tries to strike both little people.
Attack vs South: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28
Damage: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Cleave vs Southeast: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26
Damage: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Confirm vs South: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28
Damage: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11

| Ursion Crispin | 
 
	
 
                
                
              
            
            Ursion takes a short step forward to flank one halfling before aiming a pair of futile slashes at the tengu.
Kukri #1 w/PS, incl. studied target and inspiration: 1d20 + 6 + 1 + 1 ⇒ (6) + 6 + 1 + 1 = 14
Kukri #2 w/PS, incl. studied target and inspiration: 1d20 + 6 + 1 + 1 ⇒ (2) + 6 + 1 + 1 = 10

| Harold Henry Howard Higgins IV | 
 
	
 
                
                
              
            
            Harold moves forward to attack the tengu!
Gladius: 1d20 + 9 ⇒ (10) + 9 = 19 for Damage: 1d6 + 2 ⇒ (2) + 2 = 4

| Glub Glub, The Drowned Frog | 
 
	
 
                
                
              
            
            Bleed: 1d4 ⇒ 4
Glubby tries to apply more pressure to the bite wound, but the loss of blood seems to have weakened him too much.
Heal: 1d20 + 3 ⇒ (10) + 3 = 13
Was I really the only one damaged by the fishes?

| Glub Glub, The Drowned Frog | 
 
	
 
                
                
              
            
            Poor Glubby can't be the only one to die! ;-)

| EndlessForms | 
 
	
 
                
                
              
            
            Shoallana takes down both halflings! Patches and Harold then knock the tengu unconscious!
tengu: potions of cure moderate wounds (2), tanglefoot bag, thunderstone; Other Gear +1 chain shirt, mwk rapier, bag of holding (type I), +1 cloak of resistance, +1 ring of protection, bandolierUE, belt pouch, mwk backpack, spell component pouch, 3,315 gp
As soon as Lanteri returns and sees the tengu, she offers you congratulations and tells you that Hyrix and his companions are mutineers and should have already been keelhauled.
Final repairs on the Magpie Princess take a few days, during which time you can get to know the crew better, including a few officers you haven’t yet met. After that, Captain Lanteri calls together the entire crew and informs them about the existence of the Three Reasons to Live, and the pieces’ importance in finding the lost treasure of Jemma Redclaw. Her husband and cocaptain, Warvil Lanteri, whom she shot shortly before putting down the mutiny led by Hyrix, split the mysterious magic item into three parts but Lanteri knows that bringing all three parts back together again will lead you all straight to the treasure. So now all you have to do is track down the missing parts.
She then orders the crew to set sail, as there is much to be done before they can claim the awaiting treasure.
And with that we complete the first chapter of the book! Level up to 5th!

| Glub Glub, The Drowned Frog | 
 
	
 
                
                
              
            
            Does Glubby die? Also, can the keen rapier +1 be transformed into a small weapon? :D

| Harold Henry Howard Higgins IV | 
 
	
 
                
                
              
            
            I would think once the combat was over I could heal you easily enough.
I'll try to find time to level up to 5th and update my header before I leave for vacation. Is there a gold amount to share?

| EndlessForms | 
 
	
 
                
                
              
            
            Yes, someone could have healed Glubby once the tengu fell.
Captain Lanteri and the rest of the crew, now including yourselves, set sail on the newly refitted Magpie Princess, seeking the remaining parts of the strange magical relic Three Reasons to Live, which, legend tells, should lead you to a great lost treasure. As you set sail from Motaku Island, Captain Lanteri outlines a bit more about this history. "You see, a decade ago, my husband was part of the piratical trio made up of himself, Zara "Stormeyes" Dahoath, and Rahil Herkalm. Back then they assaulted and slew the great brine dragon Nicorydine and discovered in her hoard a magic instrument along with documents that claimed it was the secret to accessing the legendary treasure of Captain Jemma Redclaw. They split the instrument into three pieces and agreed that whichever lived longest would inherit all of what they came to call the Three Reasons to Live."
Captain Varossa Lanteri says she became aware of this only recently, but has spent considerable time since then gathering information about the other two captains. "Warvil was the last of the three to die and I intend to find the pieces and use them to claim the treasure." At this point, she places a bottle containing a weathered piece of parchment on the table, then carefullly extracts the parchment and unfolds it for you to read. Written with charcoal, the short letter includes a rough sketch of a short, twisted musical horn at the bottom.
Varossa,
If you're reading this, then I am most likely already winking at Pharasma. Never before you did I find my equal in greed and love of the sea, and I don't regret any of the scars you've given me. Since it seems likely I'm a dead man, I bequeath to you the last of my possessions of any worth. This odd little horn may seem broken and useless, but it's the key to the lost treasure of Jemma Redclaw. For safekeepting, I secured it with the guardian of winds on this isle where I find myself marooned. It's part of a greater instrument. If you desire incredible wealth, retrieve it and then speak with Stormeyes or Harkalm. You'll have to knock some heads to get at the gold, but that's far from new to you.
If I ever loved anyone, you were it.
Warvil
Varossa explains, "My husband was stranded on an island he named Warvil's Folly and wrote the note when he thought he was going to die there. He later managed to excape the island, though I have no idea how, but he kept the letter and I found it among his things after he died."
"I now need your help to find each of the pieces. Are you in?"

| Glub Glub, The Drowned Frog | 
 
	
 
                
                
              
            
            Glubby nods, eager to be back sailing. "Let's go! Heave ho! Raise anchor and all that lot!"

| EndlessForms | 
 
	
 
                
                
              
            
            The Magpie Princess has left Lilywhite and taken to the open seas. The ship is approaching an unnamed rock spire rising majestically out of the ocean when over the wind you begin to hear a haunting melodic refrain echoing across the water....
The sound is too much for 1d4 + 2 ⇒ (1) + 2 = 3 of the crew and they begin pushing the other sailors over, trying to take control of the vessel and steer it towards the rock. "Aye, that nest needs protectin'! We gotta save Jezsindre!" they shout.
DC 19 Will save or become obsessed with defending the siren on the rock, mostly by attacking the non-charmed crew to save her from them.
pirates: 1d20 + 6 ⇒ (8) + 6 = 14
Harold: 1d20 + 4 ⇒ (18) + 4 = 22
Glub Glub: 1d20 + 4 ⇒ (10) + 4 = 14
Patches: 1d20 + 4 ⇒ (6) + 4 = 10
Shoallana: 1d20 + 3 ⇒ (4) + 3 = 7
Ursion: 1d20 + 1 ⇒ (16) + 1 = 17
Initiative:
1. Harold and Ursion
2. Enthralled crew
3. Glubby, Patches, Shoallana
Harold and Ursion are up!
I'll get a map up later if we need it but for now you just have the three crew to worry about. The siren is still out of range of most options and not a physical threat other than her song, which can carry to 300 feet.

| Ursion Crispin | 
 
	
 
                
                
              
            
            DC 19 Will save: 1d20 + 2 ⇒ (17) + 2 = 19
Somehow Ursion manages to keep his wits about him. He tries to clock the nearest charmed sailor with the flat of his blade.
Nonlethal PS kukri attack: 1d20 + 9 - 4 ⇒ (19) + 9 - 4 = 24
Nonlethal PS kukri confirmation: 1d20 + 9 - 4 ⇒ (15) + 9 - 4 = 20
Base damage: 1d4 + 5 ⇒ (2) + 5 = 7
Crit damage: 1d4 + 5 ⇒ (1) + 5 = 6

| EndlessForms | 
 
	
 
                
                
              
            
            Ursion knocks one of the crewmen unconscious, leaving two more who have fallen for the siren's song!
Harold is up! Everyone else still needs DC 19 Will saves.

| Shoallana | 
 
	
 
                
                
              
            
            Will: 1d20 + 3 ⇒ (20) + 3 = 23
I think Harold is still on vacation until Sun. Here is a Will Save for him, if you want it. 4H Will: 1d20 + 3 ⇒ (17) + 3 = 20
Perhaps Harold can use hydraulic push to knockback one of the crewmen?
Hydraulic Push CMB: 1d20 + 3 ⇒ (5) + 3 = 8

| EndlessForms | 
 
	
 
                
                
              
            
            Thanks for that! I've had a busy week anyways and forgot he wasn't available.
The water blast is not enough to knock the enthralled crewman aside and the two dazzled pirates leap at Ursion. "They would harm Jezsindre! We must protect her!"
cutlass: 1d20 + 4 ⇒ (8) + 4 = 12
damage: 1d6 + 1 ⇒ (6) + 1 = 7
cutlass: 1d20 + 4 ⇒ (1) + 4 = 5
damage: 1d6 + 1 ⇒ (3) + 1 = 4
Initiative:
1. Harold and Ursion
2. Enthralled crew 
3. Glubby, Patches, Shoallana
You guys are up! Don't forget Will saves!

| Glub Glub, The Drowned Frog | 
 
	
 
                
                
              
            
            Will Save: 1d20 + 4 ⇒ (7) + 4 = 11
"Oh sweet princesses of the sea! Come take me back to my rightful place!" Glubby screams overboard as he tries to move closer to them.

| Harold Henry Howard Higgins IV | 
 
	
 
                
                
              
            
            Harold grimaces as his new spell fails to work. What do we do now? Seeing Glubby try to move toward the wailing he tries to prevent him from going overboard!
Just getting back, I'll try to impede any of the charmed people from moving too close to the source.

| EndlessForms | 
 
	
 
                
                
              
            
            Ok, this game seems to have stalled so I'll just move along:
The two enthralled crew members have gotten ahold of the tiller and are steering the ship towards the pointed rock to reach and protect the siren who has taken ahold of their minds!
The ship has now pulled to within 80' of the rock and the lovely siren takes flight above the rock as the timbre of her song changes.
DC 19 Will save or fall asleep (from everyone).
Those of you who failed against the obsession song; even if you make the song against the slumber, the obsession effect lasts for 1 more round. Some of you still need to save against obsession I think.
Initiative:
1. Harold and Ursion
2. Siren
3. Glubby, Patches, Shoallana
You guys are up!

| Shoallana | 
 
	
 
                
                
              
            
            Ah man. I posted, but it seems to have been eaten. Shoallana used her neried fascination to try to wrest control of everyone. I'm positive I saw a post from Ursion as well.
 
	
 
     
    