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About Ursion CrispinMale Sargavan (colonial) human skirmisher 1
DEFENSE
OFFENSE
STATISTICS
Feats
Skills
Traits
Languages Common (Taldane), Polyglot
Combat Gear kukri (2), light wooden shield, longbow, normal arrows (20), studded leather armor, backpack, bedroll, belt pouch (2), fishhook (2), traveler's outfit, flint and steel, sack (2), torch (5), twine (50 ft.), whetstone, waterskin, 2 days trail rations, 0 pp, 39 gp, 0 sp, 0 cp SPECIAL ABILITIES Favored Class: Ranger +1 HP at L1 Tracking: +(level/2) to Survival checks when following trails Favored Enemy: Humanoid (human); +2 to attack rolls, damage rolls; and Bluff, Knowledge, Perception, Sense Motive, and Survival checks against humans. Wild Empathy: Can improve initial attitude of an animal; roll 1d20 + ranger level + CHA mod Not-So-Old Character Profile:
Current XP N/A
Male Sargavan (colonial) human slayer 6 N Medium humanoid (human) Init +4 Perception +11 DEFENSE
OFFENSE
STATISTICS
Feats
Skills
Traits
Languages Common (Taldane), Polyglot
Combat Gear +1 kukri, mw cold iron kukri, mw chain shirt, buckler, mw alch silver light mace, mw comp longbow 12 STR, cold iron arrows (40), silver wpn blanch (2), shortsword, mw backpack, bedroll, belt pouch (2), fishhook (2), traveler's outfit, flint and steel, sack (2), torch (5), twine (50 ft.), whetstone, waterskin, 2 days trail rations, 0 pp, 39 gp, 0 sp, 0 cp SPECIAL ABILITIES Favored Class: Slayer +1 HP at L1,L2,L5,L6; +1 skill rank at L3-L4 Tracking: +(level/2) to Survival checks when following trails (+2) Studied Target: A slayer can study an opponent he can see as a move action. The slayer then gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +2 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target. Slayer Talents: As a slayer gains experience, he learns a number of talents that aid him and confound his foes. Starting at 2nd level and every 2 levels thereafter, a slayer gains one slayer talent. Unless otherwise noted, a slayer cannot select an individual talent more than once.
Sneak Attack: At 3rd level, if a slayer catches an opponent unable to defend itself effectively from his attack, he can strike a vital spot for extra damage. The slayer's attack deals extra damage anytime his target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the slayer flanks his target. This additional damage is 1d6 at 3rd level, and increases by 1d6 every 3 levels thereafter. Should the slayer score a critical hit with a sneak attack, this additional damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. Ursion is short and slender, 5'5" and #130. He has the typical Chelaxian black hair (worn long), pale skin, and fine features; his beard has yet to come in well, so he prefers to shave it close with his kukri. Old Character Profile:
Current XP N/A
Male Sargavan (colonial) human skirmisher 1 N Medium humanoid (human) Init +2 Perception +7 DEFENSE
OFFENSE
STATISTICS
Feats
Skills
Traits
Languages Common (Taldane), Polyglot
Combat Gear kukri (2), light wooden shield, longbow, normal arrows (20), studded leather armor, backpack, bedroll, belt pouch (2), fishhook (2), traveler's outfit, flint and steel, sack (2), torch (5), twine (50 ft.), whetstone, waterskin, 2 days trail rations, 0 pp, 39 gp, 0 sp, 0 cp SPECIAL ABILITIES Favored Class: Ranger +1 HP at L1 Tracking: +(level/2) to Survival checks when following trails Favored Enemy: Humanoid (human); +2 to attack rolls, damage rolls; and Bluff, Knowledge, Perception, Sense Motive, and Survival checks against humans. Wild Empathy: Can improve initial attitude of an animal; roll 1d20 + ranger level + CHA mod Ursion is short and slender, 5'5" and #130. He has the typical Chelaxian black hair (worn long), pale skin, and fine features; his beard has yet to come in well, so he prefers to shave it close with his kukri. Background:
Ursion is the youngest scion of a once-wealthy Sargavan merchant family. The family was brought to destitution by the tax to the Free Captains; because of omens surrounding his birth he was raised and trained as a ranger and sailor with the intent that he would eventually command their (now nonexistent) trading fleet, but he publicly broke with his parents and siblings three years ago. He's been out on his own ever since, working wherever he could find a berth. His preference for shipboard position is lookout (particularly in bad weather), although he's becoming a fair navigator, and has distinguished himself in several boarding actions. His last berth was on a vessel of uncertain provenance that needed some major repairs, which is how he comes to be in Port Peril, hoarding his dwindling supply of coin while waiting for the repairs to be complete. The rumor of another berth drew him to the Formidably Maid; the recruiter wasn't around, so Ursion bought a grog to nurse while he waited. Thus it was that his next berth found him.... History:
Notes and Useful Pastes:
Round :
Status: HP: 11/11 AC: 20 Conditions: To hit: [dice]1d20 + 4[/dice] Damage: [dice]1d4 + 2[/dice] |