Full Name |
Shoallana |
Race |
Undine |
Classes/Levels |
Bard (Sea Singer) 1/Fighter (Corsair)3/Ranger (Freebooter) 2 |
Gender |
AC18/F15/T13/CMD19||49[49]F:+8;R:+9;W:+4(+1 vs fear)||Perc:+10|Init:+3 |
About Shoallana
Shoallana
Undine bard (sea singer) 1/fighter (corsair) 3/ranger (freebooter) 2
N Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +10
Aura freebooter's bane (1 ft.)
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Defense
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AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 49 (6 HD; 1d8+5d10+15)
Fort +8, Ref +9, Will +4 (+1 vs. fear)
Resist cold 5
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Offense
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Speed 30 ft., swim 30 ft.
Melee +1 rapier +10 (1d6+4/18-20)
Ranged composite longbow +8 (1d8+1/×3)
Special Attacks bardic performance 9 rounds/day (distraction, fascinate [DC 12], inspire courage +1, sea shanty), combat style (besmara)
Bard (Sea Singer) Spells Known (CL 1st; concentration +3)
. . 1st (2/day)—liberating command[UC], vanish[APG] (DC 13)
. . 0 (at will)—detect magic, ghost sound (DC 12), lullaby (DC 12), read magic
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Statistics
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Str 12, Dex 16, Con 14, Int 12, Wis 12, Cha 14
Base Atk +5; CMB +6 (+8 dirty trick); CMD 19 (21 vs. dirty trick)
Feats Catch Off-guard, Cleave, Fencing Grace, Improved Dirty Trick, Lingering Performance[APG], Piranha Strike, Skill Focus (Perform [sing]), Throw Anything, Weapon Finesse, Weapon Focus (rapier)
Traits maestro of the society, undine loyalty
Skills Acrobatics +10, Bluff +6, Climb +5, Diplomacy +6, Knowledge (arcana) +5, Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Knowledge (geography) +6, Knowledge (history) +5, Knowledge (local) +6, Knowledge (nature) +6, Knowledge (nobility) +5, Knowledge (planes) +5, Knowledge (religion) +5, Linguistics +6, Perception +10, Perform (sing) +9, Profession (sailor) +5, Sense Motive +5, Spellcraft +5, Stealth +10, Survival +5, Swim +13
Languages Aquan, Auran, Common, Polyglot
SQ hydrated vitality, nereid fascination, track +1, wild empathy +4, world traveler
Combat Gear cold iron arrows (50), wand of cure light wounds, acid, alchemist's fire, antiplague[APG], antitoxin, bottled lightning[UE], coral boulder, liquid ice[APG], water purification sponge[UE]; Other Gear +1 mithral chain shirt, +1 rapier, composite longbow (+1 Str), adventurer's sash, hat[UE], pirate clothes, spider's silk rope (50 ft.)[APG], wrist sheath, spring loaded, 20 pp, 14 gp, 8 sp
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Special Abilities
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Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.
Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Bardic Performance (standard action, 9 rounds/day) Your performances can create magical effects.
Catch Off-Guard Proficient with improvised melee weapons. Unarmed foe is flat-footed against your improvised weapons.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Fencing Grace Add Dex instead of Str to rapier damage. +2 CMD vs. disarm if you have at least 1 panache point.
Freebooter's Bane +1 (Ex) +1 to hit & damage vs. chosen target.
Hydrated Vitality (12 HP/day) Gain fast healing 2 when submerged completely in natural, flowing, water.
Improved Dirty Trick You don't provoke attacks of opportunity when performing a dirty trick.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Maestro of the Society +3 rounds of Bardic Performance (or an equivalent ability) each day.
Nereid Fascination (3 rounds, 1/day, DC 15) Fascinate humanoids in a 20-ft radius (Will neg).
Piranha Strike -2/+4 You can subtract from your attack roll to add to your damage with light weapons.
Swimming (30 feet) You have a Swim speed.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Track +1 Add the listed bonus to survival checks made to track.
Undine Loyalty (Precise Strike) Benefit from chosen teamwork feat as long as you have an ally within 10 feet of you.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.
World Traveler (1/day) (Ex) Can reroll a Knowledge (geography, local, nature), or Linguistics check.