GM Endless Forms' Plunder & Peril (Inactive)

Game Master Mike Tuholski

Lootin' & Pillagin'

Magpie Princess | Ghoral-Rey

Warvil's Folly


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Catfolk | AC 19 F 15 T 15 | HP 51/52 | F +7 R +7 W +2 | Init +8 | Perception +6

As Glubby bleeds, Patches moves to check the room the golem was in.

I wonder how the Captain got past it without a fight.


AC18/F15/T13/CMD19||49[49]F:+8;R:+9;W:+4(+1 vs fear)||Perc:+10|Init:+3 Undine Bard (Sea Singer) 1/Fighter (Corsair)3/Ranger (Freebooter) 2

Shoallana waves Glubby over and begins healing her little green friend.

CLW: 10d8 + 10 ⇒ (3, 2, 1, 1, 3, 4, 4, 3, 8, 6) + 10 = 45


The Flaxseed Pathfinder Lodge

The Captain didn't go down there ;)

Shoallana quickly heals Glubby and stops his bleeding. Patches checks the golem's room and finds an evincing crystal (as lens of detection but it’s a slotless item that must be held to function, not an eye slot item).

The next chamber over is an elongated octagonal room featuring deep, widely spaced stone shelves along its walls. Forgotten under one of the bunks is a masterwork cold iron longsword. Coins scattered about the floor total 51 pp, 628 gp, and 312 sp.

Further down the grand chamber (near the pool-thing on the map) is an octagonal room fifty feet wide. A twenty-five-foot-wide archway takes up most of the northern entrance, and three staircases descend from it to the south. A raised stone lip in the center of the room defines a pool of clear water. At the bottom of the pool, a mosaic eye resembles the large single orb of a cyclops. The eye appears to gaze directly at everyone in the room, following you as you move around.

Detect magic reveals the pool bears a moderate transmutation aura. The enchanted pool cleans and purifies any water poured into it, turning even sea water into fresh, potable water. The pool also grants a +1 bonus to the caster level of any divine scrying spell cast using the pool as a focus, and allows anyone present to see what the caster sees through the spell.

To the southeast:
This octagonal room is thirty feet across and has a vaulted ceiling forty feet high. Several runes and pictographs decorate the stone wall, with a row of stone shelves running beneath them. Complex diagrams and sigils are carved into the ceiling, some still showing signs of colored stains.

Directly south:
A stairwell descends from the northwest into this large room, which is thirty feet across and fifty feet long. In the center of the room, a second set of stairs ascend to a raised platform. In the center of this platform, an alabaster table rises about five feet high. Two cyclopean statues carved to resemble serene mystics stare at one another from opposite sides of the stair. The wall carvings depict numerous scenes of one-eyed giants pinning down disemboweling creatures—serpentfolk, smaller humanoids, and even other giants.

To the southwest:
Stairs from the northeast descend into this octagonal room. Against the walls sit a carved stone weapon stand, a broken stone table, all scaled for creatures twice human height. The southwestern wall is covered in an unusual black substance that looks like coral, and massive formations of the material choke the exit to the southwest. A narrow path seems to have recently been cut through the mass into a room beyond.

Beyond, this large chamber has a sixty-foot-high ceiling supported by several thick stone columns. The worked stone of the southwest wall remains uncovered by coral, and is decorated with engravings of crude giant figures and roughly formed runes. The columns have markings chiseled into them as well, in what could be many different styles of handwriting. Smashed stone tables and oversized benches are piled in the southeastern section of the room. Beyond the rubble, a tunnel slopes down to the east, and another descends from the southwest corner.


Male Half-Elf Rogue/Fighter/Oracle/Wizard [2/2/1/1] | HP 22/42 | AC 16[20] T 15 FF 11[15] | CMB +3 CMD 18 | F +6 R +9 W +3 | Init +8 | Perc +11 | DD/Escape +15 | Acro/Stealth +12 | Swim +10 | Bluff/Diplo -2 | Arcana/Religion/Spellcraft +6

Harold will take a closer look at the rubble, seeing if anything else of note might have been discarded.


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

Ursion indicates the columns. "Can any of you read any of that?"


AC18/F15/T13/CMD19||49[49]F:+8;R:+9;W:+4(+1 vs fear)||Perc:+10|Init:+3 Undine Bard (Sea Singer) 1/Fighter (Corsair)3/Ranger (Freebooter) 2

Shoal looks around in each room. "How did we miss the cap'n? Was there another way at the entrance?" She asks as she mentally visualizes the layout.


Catfolk | AC 19 F 15 T 15 | HP 51/52 | F +7 R +7 W +2 | Init +8 | Perception +6

"Two ways to go." Patches points to the tunnels. Moving closer he sniffs at the air, trying to determine which path the captain took.

Survival track by scent: 1d20 + 6 ⇒ (18) + 6 = 24


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

In case Patches can't find the Captain's scent, Ursion looks for more traditional tracks to follow (as well as any indications of anything else that might be moving around down here).

Survival check to track: 1d20 + 13 ⇒ (16) + 13 = 29


The Flaxseed Pathfinder Lodge

Ursion and Patches think that the southwestern passage is the way to go and lead the party forward.

This dark cavern of slimy black coral is drowned in stagnant salt
water. Dozens of corpses—sharks, fish, humans, and stranger things—float on the surface in various states of decomposition. Some are covered in black chitin while others are pale and broken. A stair of black coral winds downward from east to west along the northern wall. A sagging rope bridge in the western part of the cavern dips almost to the surface of the water. On the southwest side of the underground cove floats a massive old ship. The ship’s tattered rigging and waterlogged boards creak lightly in the silent cavern, and limp floating corpses surround its blackened hull, like mourners at a grotesque wake.


Male Half-Elf Rogue/Fighter/Oracle/Wizard [2/2/1/1] | HP 22/42 | AC 16[20] T 15 FF 11[15] | CMB +3 CMD 18 | F +6 R +9 W +3 | Init +8 | Perc +11 | DD/Escape +15 | Acro/Stealth +12 | Swim +10 | Bluff/Diplo -2 | Arcana/Religion/Spellcraft +6

Quite the scene. Shall we check it out?


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

"Sure. Let's see which way she went from here." Ursion tries to figure out whether she took the stairs, the rope bridge, or the short bridge to the north.

Survival check to track, if needed: 1d20 + 13 ⇒ (7) + 13 = 20


AC18/F15/T13/CMD19||49[49]F:+8;R:+9;W:+4(+1 vs fear)||Perc:+10|Init:+3 Undine Bard (Sea Singer) 1/Fighter (Corsair)3/Ranger (Freebooter) 2

Shoallana kneels down next to Ursion, helping look for tracks. "I'm bettin' on the ol' ship over there, what'ya think?"

Survival: 1d20 + 5 ⇒ (20) + 5 = 25


Catfolk | AC 19 F 15 T 15 | HP 51/52 | F +7 R +7 W +2 | Init +8 | Perception +6

Patches sneers at the number of dead. "Be ready for anything." He whispers, readying his dragon pistol in his off-colored hand.


The Flaxseed Pathfinder Lodge

Indeed, the trail leads across the rope bridge towards the ship....

Thick plates of black coral coat the hull of this derelict ship. The sails bear dozens of unsettling stains and irreparable tears, and more coral is built up around its main mast.

As you near, you see that Captain Varossa Lanteri stands on deck, her rapier and pistol drawn for battle. Glittering gold chains circle her neck and a thin silver tiara tilts unevenly on her forehead. Her arms and torso are covered in black chitin. Dangling from her belt is a large, curved horn comprising three interlocking pieces.

gm rolls:

lanteri: 1d20 + 4 ⇒ (6) + 4 = 10
Harold: 1d20 + 8 ⇒ (15) + 8 = 23
Glub Glub: 1d20 + 4 ⇒ (7) + 4 = 11
Patches: 1d20 + 8 ⇒ (13) + 8 = 21
Shoallana: 1d20 + 3 ⇒ (16) + 3 = 19
Ursion: 1d20 + 1 ⇒ (20) + 1 = 21

Initiative:

1. Harold, Patches, Ursion, Shoallana, and Glubby
2. Calcified Captain Lanteri

You guys are up!


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

Ursion slowly advances towards the gangplank, studying the altered captain on his approach. "Bit off a little more than you could chew, eh?"


Catfolk | AC 19 F 15 T 15 | HP 51/52 | F +7 R +7 W +2 | Init +8 | Perception +6

I think Patches' cat's grace has probably expired.

Holstering his firearm, Patches renews his spell of cats grace.

"This wasn't necessary. We were loyal."

But was I..? No matter now...


AC18/F15/T13/CMD19||49[49]F:+8;R:+9;W:+4(+1 vs fear)||Perc:+10|Init:+3 Undine Bard (Sea Singer) 1/Fighter (Corsair)3/Ranger (Freebooter) 2

"Let's get that b#+*#!" Shoal cries out as the captain step onto the deck. Beginning a with a low hum, she gradually get louder as she begins singing a battle hymn/sea shanty. Pointing her rapier at the woman, she calls down her bane on the woman as she takes a step closer.

Move Action: freebooter's bane
Standard Action: inspire courage
+2/+2 attk/damg


HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources:
Snowball: 2/2
Active Spells/Abilities:
6 Dex Drain (12 Dex left)

Glubby ducks over to the ropes mooring the ship as he tries to stay out of sight while he climbs aboard the ship that way. "I got some eyes to poke..." he mutters as he gets on to the deck.

He quickly hides behind a barrel as he draws his net and rapier.

Stealth: 1d20 + 18 ⇒ (9) + 18 = 27


The Flaxseed Pathfinder Lodge

The Captain doesn't answer to Ursion's leers. In fact, she doesn't quite seem herself. Glubby leaps across to the rear of the boat (can't really fail the Acro I see) while the rest of the party prepares to confront Lanteri...

Initiative:

1. Harold, Patches, Ursion, Shoallana, and Glubby
2. Calcified Captain Lanteri

Harold is up!


Male Half-Elf Rogue/Fighter/Oracle/Wizard [2/2/1/1] | HP 22/42 | AC 16[20] T 15 FF 11[15] | CMB +3 CMD 18 | F +6 R +9 W +3 | Init +8 | Perc +11 | DD/Escape +15 | Acro/Stealth +12 | Swim +10 | Bluff/Diplo -2 | Arcana/Religion/Spellcraft +6

Seeing I was listed first in initiative, Harold will cast Bless as aid to the party! He then moves forward with the others.


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Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1
EndlessForms wrote:
The Captain doesn't answer to Ursion's leers.

You mean jeers? Chitin isn't that attractive a look for her, even though black is always in style.


HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources:
Snowball: 2/2
Active Spells/Abilities:
6 Dex Drain (12 Dex left)

I also have a Climb speed as a Grippli! :D


The Flaxseed Pathfinder Lodge

Lol, Freudian slip or something. Yes, I meant jeers. Not that there's anything wrong with that!

Lanteri moans the words to a spell and vanishes!

At the same time, the crusted mast begins to crack and shiver as another partly-calcified human emerges from the crust and barnacles, her mechanical arm clicking into action: it is the famed Captain Jemma Redclaw! She advances on Glubby and slashes with her scimitar!

+1 cold iron scimitar power attack: 1d20 + 10 - 2 ⇒ (6) + 10 - 2 = 14
damage: 1d6 + 5 + 4 ⇒ (2) + 5 + 4 = 11

Initiative:

1. Harold, Patches, Ursion, Shoallana, and Glubby
2. Calcified Captains Lanteri and Redclaw

You guys are up!


Male Half-Elf Rogue/Fighter/Oracle/Wizard [2/2/1/1] | HP 22/42 | AC 16[20] T 15 FF 11[15] | CMB +3 CMD 18 | F +6 R +9 W +3 | Init +8 | Perc +11 | DD/Escape +15 | Acro/Stealth +12 | Swim +10 | Bluff/Diplo -2 | Arcana/Religion/Spellcraft +6

Harold casts Magic Missile!: 1d4 + 1 ⇒ (4) + 1 = 5 at the visible enemy and then moves onto the ship, drawing his second blade!


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

Ursion closes up and moves into the flank with Glubby, drawing his second kukri and attacking the revenant Redclaw with both blades!

PS kukri +1, incl. inspire and flank: 1d20 + 8 + 1 + 2 ⇒ (14) + 8 + 1 + 2 = 25
PS kukri cold iron, incl. inspire and flank: 1d20 + 8 + 1 + 2 ⇒ (5) + 8 + 1 + 2 = 16

PS damage, kukri +1, incl. inspire and sneak attack: 1d4 + 6 + 1 + 2d6 ⇒ (3) + 6 + 1 + (4, 3) = 17

PS damage, kukri cold iron, if applicable, incl. inspire and sneak attack: 1d4 + 5 + 1 + 2d6 ⇒ (2) + 5 + 1 + (5, 2) = 15


Catfolk | AC 19 F 15 T 15 | HP 51/52 | F +7 R +7 W +2 | Init +8 | Perception +6

Patches hisses as the captain disappears. Grabbing a scroll he reads off a shield spell.

AC 25 (flat-footed 19)


HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources:
Snowball: 2/2
Active Spells/Abilities:
6 Dex Drain (12 Dex left)

Glubby tumbles away from the scimitar as this half-woman emerges from the mast.

"You want yer eyes poked out too! I can oblige!" screams the frogman at the new Captain as he tries to entangle her with his net and then stab her frickin' eyes.

Net - TWF/Inspire/Flank: 1d20 + 9 - 2 + 2 + 1 ⇒ (18) + 9 - 2 + 2 + 1 = 28
Entangled on hit; -2 penalty on attack rolls and a –4 penalty on Dexterity, can move at only half speed, and cannot charge or run. If you control the trailing rope by succeeding on an opposed Strength check while holding it, the entangled creature can move only within the limits that the rope allows. If the entangled creature attempts to cast a spell, it must make a concentration check with a DC of 15 + the spell's level or be unable to cast the spell. An entangled creature can escape with a DC 20 Escape Artist check (a full-round action). The net has 5 hit points and can be burst with a DC 25 Strength check (also a full-round action). A net is useful only against creatures within one size category of you.

Rapier - TWF/Flank/Inspire: 1d20 + 9 - 2 + 2 + 1 ⇒ (9) + 9 - 2 + 2 + 1 = 19 +2 if Entangled.
Damage: 1d4 + 4 + 1 ⇒ (4) + 4 + 1 = 9 +2 if Entangled.
Sneak Attack: 3d6 ⇒ (4, 1, 3) = 8
Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue.


The Flaxseed Pathfinder Lodge

@Ursion: didn't you have to move to get there? How did you full-attack?

Glubby and Ursion work together to put a net around the famous Captain Redclaw and then stab at her from both sides! Harold helps from afar by plunking her with a force missile! Patches protects himself.

Initiative:

1. Harold, Patches, Ursion, Shoallana, and Glubby
2. Calcified Captains Lanteri and Redclaw

redclaw: 40 dmg

Shoallana is up!


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

Whoops, you're right. Ignore the second attack.


AC18/F15/T13/CMD19||49[49]F:+8;R:+9;W:+4(+1 vs fear)||Perc:+10|Init:+3 Undine Bard (Sea Singer) 1/Fighter (Corsair)3/Ranger (Freebooter) 2

Shoal moves closer and fires an arrow at the coral queen!

Attack, Melee, Inspire: 1d20 + 8 - 4 + 1 ⇒ (1) + 8 - 4 + 1 = 6
Damage: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8


The Flaxseed Pathfinder Lodge

Shoallana's arrow goes flying off into the lagoon! Redclaw struggles against the net to fight against Glubby!

+1 cold iron scimitar: 1d20 + 10 - 2 ⇒ (1) + 10 - 2 = 9
damage: 1d6 + 5 ⇒ (6) + 5 = 11

+1 cold iron scimitar: 1d20 + 5 - 2 ⇒ (8) + 5 - 2 = 11
damage: 1d6 + 5 ⇒ (1) + 5 = 6

clockwork arm: 1d20 + 2 - 2 ⇒ (13) + 2 - 2 = 13
damage: 1d6 + 1 ⇒ (2) + 1 = 3

Captain Lanteri then appears out of thin air next to Shoallana, stabbing at the undine!

mwk rapier: 1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 19
damage with sneak: 1d6 + 2 + 4d6 ⇒ (3) + 2 + (4, 2, 2, 5) = 18

Initiative:

1. Harold, Patches, Ursion, Shoallana, and Glubby
2. Calcified Captains Lanteri and Redclaw

redclaw: 25 dmg

You guys are up!


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

Now Ursion can get all of his attacks. Looking at those rolls, though, I'm not sure how much good that did. At least she's an entangled target; I'll roll the damage for the first attack.

Ursion tries another flurry of slashes, but is unable to capitalize on Redclaw's hampered state. "Take her down, Glubby!"

PS TWF kukri +1, incl. inspire and flank: 1d20 + 8 + 1 + 2 ⇒ (7) + 8 + 1 + 2 = 18
PS TWF kukri, cold iron, incl. inspire and flank: 1d20 + 8 + 1 + 2 ⇒ (3) + 8 + 1 + 2 = 14

PS TWF kukri +1, incl. inspire and flank: 1d20 + 3 + 1 + 2 ⇒ (11) + 3 + 1 + 2 = 17
PS TWF kukri, cold iron, incl. inspire and flank: 1d20 + 3 + 1 + 2 ⇒ (4) + 3 + 1 + 2 = 10

PS kukri +1 damage, incl. inspire and sneak attack, if applicable: 1d4 + 6 + 1 + 2d6 ⇒ (1) + 6 + 1 + (2, 3) = 13


AC18/F15/T13/CMD19||49[49]F:+8;R:+9;W:+4(+1 vs fear)||Perc:+10|Init:+3 Undine Bard (Sea Singer) 1/Fighter (Corsair)3/Ranger (Freebooter) 2

Shoallana cries out as the captain stabs her in the back, once again!

She takes her bow and jabs it at the captain's eyes!

Improved Dirty Trick (blind): 1d20 + 8 + 1 + 1 ⇒ (16) + 8 + 1 + 1 = 26


Male Half-Elf Rogue/Fighter/Oracle/Wizard [2/2/1/1] | HP 22/42 | AC 16[20] T 15 FF 11[15] | CMB +3 CMD 18 | F +6 R +9 W +3 | Init +8 | Perc +11 | DD/Escape +15 | Acro/Stealth +12 | Swim +10 | Bluff/Diplo -2 | Arcana/Religion/Spellcraft +6

Harold backtracks, moving to flank the Captain! We'll use Piranha Strike as well.

+1 Gladius: 1d20 + 12 ⇒ (19) + 12 = 31 for Damage: 1d6 + 4 + 1d6 ⇒ (5) + 4 + (2) = 11
Confirm?: 1d20 + 12 ⇒ (6) + 12 = 18 for Damage: 1d6 + 4 + 1d6 ⇒ (4) + 4 + (5) = 13


Catfolk | AC 19 F 15 T 15 | HP 51/52 | F +7 R +7 W +2 | Init +8 | Perception +6

"Back up Shoallana and let me through!" Patches calls as he charges his sword with arcane power and tries to move in on Captain Lanteri.

Arcane point to enhance weapon adding +1 and flaming. Spellstrike for shocking grasp.
+1 flaming scimitar: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26
Damage + Flaming: 1d6 + 9 + 1d6 ⇒ (4) + 9 + (3) = 16
Spellstrike - Shocking Grasp: 5d6 ⇒ (5, 5, 4, 1, 5) = 20

Been working a lot - posting from smartphone and can't move token.


AC18/F15/T13/CMD19||49[49]F:+8;R:+9;W:+4(+1 vs fear)||Perc:+10|Init:+3 Undine Bard (Sea Singer) 1/Fighter (Corsair)3/Ranger (Freebooter) 2

Shoal would five foot backward as directed, if allowed.


HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources:
Snowball: 2/2
Active Spells/Abilities:
6 Dex Drain (12 Dex left)

@GM: Did Redclaw appear to heal? Looks like she gained 15 HP between postings of yours. Also, not that it mattered, but she takes a -4 against me.

Glubby easily dodges the coral woman's attacks, leaning his shoulder back as she slashes with her scimitar and ducking under a swipe of her clockwork arm.

"Dammit! Let me stab out your eyes, wench!" yells the frogman as he leaps up for another strike.

Rapier - TWF/Flank/Inspire/Entangled: 1d20 + 9 - 2 + 2 + 1 + 2 ⇒ (5) + 9 - 2 + 2 + 1 + 2 = 17
Damage: 1d4 + 4 + 1 + 2 ⇒ (2) + 4 + 1 + 2 = 9
Sneak Attack: 3d6 ⇒ (5, 3, 1) = 9
Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue.


The Flaxseed Pathfinder Lodge

@Glubby: That's because I had to take out Ursion's second attack.
@Ursion: Actually, three of them hit. She has no armor and is entangled. Crap AC. Doesn't matter much though:

Ursion and Glubby work together to take out the calcified Captain Jemma Redclaw! Shoallana jabs at Captain Lanteri's eyes and blinds her, allowing Harold to get behind her and hit her once with his gladius! From behind, Patches then moves up and hits Lanteri with a shocking and flaming strike that leave her sorely wounded!

Lanteri, though blinded, tries to cast a spell to disappear again.

defensive DC 17: 1d20 + 10 ⇒ (2) + 10 = 12

But she is distracted and can not pull off the motions!

From below the deck, suddenly four tentacles reach out from the hold and try to grab Glubby and Ursion!

attacks:
On Glubby:
tentacle: 1d20 + 14 ⇒ (9) + 14 = 23
damage: 1d6 + 2 ⇒ (6) + 2 = 8
And injected with a stinger (DC 19 Fort save each round or take an additional 1d6 damage and 2 Dex drain on your turn). DC 19 Heal check to remove (attempting, whether successful or not, deals 1d8 damage)

On Glubby:
tentacle: 1d20 + 14 ⇒ (14) + 14 = 28
damage: 1d6 + 2 ⇒ (6) + 2 = 8
And injected with a stinger (DC 19 Fort save each round or take an additional 1d6 damage and 2 Dex drain on your turn). DC 19 Heal check to remove (attempting, whether successful or not, deals 1d8 damage)

On Ursion:
tentacle: 1d20 + 14 ⇒ (13) + 14 = 27
damage: 1d6 + 2 ⇒ (4) + 2 = 6
And injected with a stinger (DC 19 Fort save each round or take an additional 1d6 damage and 2 Dex drain on your turn). DC 19 Heal check to remove (attempting, whether successful or not, deals 1d8 damage)

On Ursion:
tentacle: 1d20 + 14 ⇒ (14) + 14 = 28
damage: 1d6 + 2 ⇒ (3) + 2 = 5
And injected with a stinger (DC 19 Fort save each round or take an additional 1d6 damage and 2 Dex drain on your turn). DC 19 Heal check to remove (attempting, whether successful or not, deals 1d8 damage)

Initiative:

1. Harold, Patches, Ursion, Shoallana, and Glubby
2. Calcified Captains Lanteri (47 dmg, blind) and Incutilis Lord

You guys are up!


Male Half-Elf Rogue/Fighter/Oracle/Wizard [2/2/1/1] | HP 22/42 | AC 16[20] T 15 FF 11[15] | CMB +3 CMD 18 | F +6 R +9 W +3 | Init +8 | Perc +11 | DD/Escape +15 | Acro/Stealth +12 | Swim +10 | Bluff/Diplo -2 | Arcana/Religion/Spellcraft +6

Harold tries to finish off the Captain!

+1 Gladius: 1d20 + 10 ⇒ (9) + 10 = 19 for Damage: 1d6 + 4 + 1d6 ⇒ (4) + 4 + (6) = 14
MW Gladius: 1d20 + 10 ⇒ (14) + 10 = 24 for Damage: 1d6 + 2 + 1d6 ⇒ (2) + 2 + (2) = 6


Catfolk | AC 19 F 15 T 15 | HP 51/52 | F +7 R +7 W +2 | Init +8 | Perception +6

Capitalizing on Lanteri's blindness, Patches strikes twice using his spell combat training.

1 arcane point to enter mystical focus for 2 rounds.
+1 flaming scimitar + flanking: 1d20 + 10 + 2 + 2 - 2 ⇒ (2) + 10 + 2 + 2 - 2 = 14
Damage: 1d6 + 9 + 1d6 ⇒ (1) + 9 + (6) = 16
Spell combat (acid splas with close range arcana) +1 flaming scimitar + flanking: 1d20 + 10 + 2 + 2 - 2 ⇒ (20) + 10 + 2 + 2 - 2 = 32
Damage: 1d6 + 9 + 1d6 ⇒ (4) + 9 + (5) = 18
Acid Damage: 1d3 ⇒ 3
Crit confirmation: 1d20 + 10 + 2 + 2 - 2 ⇒ (15) + 10 + 2 + 2 - 2 = 27
Crit Damage: 1d6 + 9 + 1d6 ⇒ (3) + 9 + (6) = 18
Crit Acid Damage: 1d3 ⇒ 2


HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources:
Snowball: 2/2
Active Spells/Abilities:
6 Dex Drain (12 Dex left)

Max Damage AND Dexterity Drain?! Glubby is outraged!

"I got her... eyes..." Glubby says as he is weakened by the barbs sticking out of his chest.

Fortitude Save-DC 19: 1d20 + 5 ⇒ (5) + 5 = 10
Fortitude Save-DC 19: 1d20 + 5 ⇒ (6) + 5 = 11
Acrobatics to Avoid AoO: 1d20 + 16 - 2 ⇒ (14) + 16 - 2 = 28 Please be a success!
Acrobatics Leap the Gap: 1d20 + 16 - 2 ⇒ (4) + 16 - 2 = 18 Success!
Heal Check-DC 19: 1d20 + 3 ⇒ (19) + 3 = 22 Success!
Damage: 2d6 ⇒ (2, 2) = 4 +4 Dex Drain

The frog, sensing retreat is wise, leaps over the side of the ship towards Shoallana with what little strength he has left before trying to pull out one of the barbs and oddly succeeds despite having no training in medical procedures.

"Ah! Get the other one, Shoally!" the frog says as he turns his back and show the giant stinger sticking into him.


AC18/F15/T13/CMD19||49[49]F:+8;R:+9;W:+4(+1 vs fear)||Perc:+10|Init:+3 Undine Bard (Sea Singer) 1/Fighter (Corsair)3/Ranger (Freebooter) 2

Shoal drop her bow, and draws her wand. "Hold still, Glub!" She cries as she tries to pull out the stinger.

Heal: 1d20 + 1 ⇒ (17) + 1 = 18

Is the stinger a poison effect?


The Flaxseed Pathfinder Lodge

Calcifying Sting is a supernatural ability and not listed as a poison effect.

Harold and Patches work together to bring down Captain Lanteri! Glubby expertly leaps off the ship to get away from the huge aberration reaching its tentacles up at him. He and Shoallana then work together to take out the stings, although Shoallana is too startled to help much.

Initiative:

1. Harold, Patches, Ursion, Shoallana, and Glubby
2. Incutilis Lord

Ursion is up!


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

Sorry; missed the spoiler.

DC 19 Fort save: 1d20 + 8 ⇒ (13) + 8 = 21
DC 19 Fort save: 1d20 + 8 ⇒ (7) + 8 = 15

How many consecutive saves to keep from taking more DEX damage?

Additional damage: 1d6 ⇒ 6

Ursion yells in pain and surprise, then retreats from the hideous nautiloid. Withdraw action. "Get these things out of me!"


The Flaxseed Pathfinder Lodge

You have to make a save every round until you drop to 0 Dex or 0 HP, at which point something really nasty happens....

The hideously deadly creature, made of curved shell and a mass of barbed tentacles ringed by numerous inhuman eyes, pulls itself from the hold of the ship and lunges forward to prop on the side of the ship, ready to cross the water to come at the party...

Initiative:

1. Harold, Patches, Ursion, Shoallana, and Glubby
2. Incutilis Lord

You guys are up!


Male Half-Elf Rogue/Fighter/Oracle/Wizard [2/2/1/1] | HP 22/42 | AC 16[20] T 15 FF 11[15] | CMB +3 CMD 18 | F +6 R +9 W +3 | Init +8 | Perc +11 | DD/Escape +15 | Acro/Stealth +12 | Swim +10 | Bluff/Diplo -2 | Arcana/Religion/Spellcraft +6

Harold tries to aid Ursion by casting Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7

What type of action is it to try the heal check to pull one out?


HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources:
Snowball: 2/2
Active Spells/Abilities:
6 Dex Drain (12 Dex left)

Fortitude Save-DC 19: 1d20 + 5 ⇒ (4) + 5 = 9
Heal Check: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d6 + 3d8 ⇒ (1) + (1, 3, 1) = 6 +2 Dex Drain; Added an extra 2d8 that I missed from my Heal Check and Shoallana's Heal Check.

OH GOD! THE GREATEST OF DAMAGE ROLLS!

Glubby hops around in pain as the venom courses through his body, slowing his movement. "Must... get rid of thorn thing..." he says as he hides behind Shoallana.


Catfolk | AC 19 F 15 T 15 | HP 51/52 | F +7 R +7 W +2 | Init +8 | Perception +6

"Everyone back up and regroup!" Patches hisses when half of the group comes scrambling away from the monster with gruesome injuries. Pulling out his tanglefoot bag he throws it at the thing.

Tanglefoot bag (fighting defensively): 1d20 + 12 - 4 ⇒ (5) + 12 - 4 = 13

AC 28


The Flaxseed Pathfinder Lodge

Heal check is standard action.

Harold does his best to heal Ursion as Glubby struggles to pull out the black stinger. Patches hits the monater with a tanglefoot bag!

Initiative:

1. Harold, Patches, Ursion, Shoallana, and Glubby
2. Incutilis Lord

Ursion and Shoallana are up!


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

Untrained Heal check: 1d20 + 1 ⇒ (10) + 1 = 11

Attempt damage: 1d8 ⇒ 7

DC 19 Fort save: 1d20 + 8 ⇒ (4) + 8 = 12
DC 19 Fort save: 1d20 + 8 ⇒ (12) + 8 = 20

Additional damage: 1d6 ⇒ 6

Ursion tries to pull out one of the barbs, but only succeeds in wounding himself further. He continues to resist some of the poison, though. Grimacing in pain, he takes a short step and studies the odd creature that attacked him.

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