GM Endless Forms' PFS Risen from the Sands (Inactive)

Game Master Mike Tuholski

2014 Free RPG Day Module

Tomb of the Pharaoh of Sphinxes


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Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

Eolowyn hurries after the group

"And there is the entrance again. Let's report back to the nearest lodge, I have had it with all these undead."

Up to the GM to decide if we get another chance at locating the secret door


The Flaxseed Pathfinder Lodge

You can make one final sweep and find the door:

The party moves through the scroll door to find an elaborately decorated sarcophagus standing among the heaped treasures and offerings in this burial chamber. Ancient Osiriani hieroglyphs on the walls proclaim this to be the tomb of Pharaoh Sekh-pa-Mefet III, the Pharaoh of Spinxes.

As you move into the room, however, the sarcophagus bursts open to reveal a mummified human, although this time not dressed in the trappings of a pharaoh as the mummy before was!

gm rolls:

mummy: 1d20 + 5 ⇒ (19) + 5 = 24
preg: 1d20 + 4 ⇒ (3) + 4 = 7
hagrym: 1d20 + 5 ⇒ (7) + 5 = 12
eolowyn: 1d20 + 7 ⇒ (18) + 7 = 25
jaysin: 1d20 + 7 ⇒ (16) + 7 = 23
tobe: 1d20 + 5 ⇒ (12) + 5 = 17
jonterra: 1d20 + 2 ⇒ (13) + 2 = 15

Initiative:

1. Eolowyn
2. The Architect!
3. Jaysin, Tobe, Jonterra, Hagrym, and Preg

Eolowyn is up!

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

Eolowyn moves into the room and fires a shot at the spongy mass that comes out of the sarcophagus!

Attack, DA, PBS: 1d20 + 10 - 2 + 1 ⇒ (7) + 10 - 2 + 1 = 16
Damage, DA, PBS: 1d8 + 3 + 4 + 1 ⇒ (7) + 3 + 4 + 1 = 15


The Flaxseed Pathfinder Lodge

Eolowyn acts quickly to put an arrow into the mummy as it lumbers forth to swing back at her!

slam: 1d20 + 6 ⇒ (4) + 6 = 10
damage: 1d6 + 4 ⇒ (6) + 4 = 10

Initiative:

1. Eolowyn
2. The Architect!
3. Jaysin, Tobe, Jonterra, Hagrym, and Preg

10 dmg

You guys are up!

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Seeing a mummy standing next to him Preg will swing his greatsword at it
To hit architect AC: 1d20 + 7 ⇒ (6) + 7 = 13
Damage if hit: 2d6 + 6 ⇒ (6, 6) + 6 = 18
before taking a step away from it to clear some space for the next party member to attack it

The Exchange

AC19/T17/F16/CMD22(24 vs grp)|HP31[31]|F:+4|R:+5|W:+9|Init.+2|Percept.+10 Oread Monk 2 / Oracle 2

Jonterra moves past his companions, circling to the north and punches at the mummy, his fist wreathed in fire.

Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Elemental Fist: 1d6 + 3 + 1d6 ⇒ (6) + 3 + (5) = 14

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Hagrym swings his greatsword at the mummy.

Attack 1d20 + 7 ⇒ (10) + 7 = 17

Damage 2d6 + 5 ⇒ (4, 5) + 5 = 14

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

Eolowyn steps into the corner, drops her trusted bow, draws and swings her elven blade at the mummy.

Attack, Flank: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Grand Lodge

Male Halfling Cleric of Calistria 3 HP: 22/22 | AC 18 | T 14 | FF 15 | Fort +5 | Ref +5 | Will +7 | CMD 14 | Init. +5 | Percpetion +10 | Sense Motive +3

"I still can't believe that fake door was actually a secret door." Says Tobe as he grabs his holy symbol.

"Praise Calistria, more undead!" and a wave of positive energy washes over the group harming the mummy.

Positive Energy Damage: 2d6 ⇒ (3, 4) = 7 Will DC 12 for half damage


The Flaxseed Pathfinder Lodge

Preg and Eolowyn miss the mummy but Jonterra and Hagrym deal it heavy blows and the blast of positive energy from Tobe is enough to bring the mummy down!

Out of combat!

DC 20 KN (history or nobility):
Especially after having encountered the real pharaoh already, you are easily able to tell that this was an impostor set in place to befuddle would-be tomb robbers.

Many of the "riches" in this room turn out to be mundane items with a thin layer of gold. The entire collection easily weighs over 1000 lbs while only being worth about 500 gp.


The Flaxseed Pathfinder Lodge

Having defeated the pharaoh's mummy and the other guardians of the Tomb of the Pharaoh of Sphinxes, the treasures are yours for the taking and studying and you can safely return to Sothis to relate your findings to Venture-Captain Norden Balentiir.

And that's it! I will try to get chronicles out later tonight. I think I have PFS numbers and Day Jobs from everyone but Jonterra.

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