GM Endless Forms' PFS Risen from the Sands (Inactive)

Game Master Mike Tuholski

2014 Free RPG Day Module

Tomb of the Pharaoh of Sphinxes


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Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Hagrym moves forward, swinging his sword at the closest opponent.

Attack 1d20 + 7 ⇒ (5) + 7 = 12

Damage 2d6 + 5 ⇒ (3, 5) + 5 = 13

Grand Lodge

Male Halfling Cleric of Calistria 3 HP: 22/22 | AC 18 | T 14 | FF 15 | Fort +5 | Ref +5 | Will +7 | CMD 14 | Init. +5 | Percpetion +10 | Sense Motive +3

"Eolowyn! Put an arrow in that thing quick before it can hurt anyone!" Calls Tobe as he moves forward preparing for the worst.

On his way he draws forth the symbol about his neck and begins quietly calling for divine intervention.

Readied action to Channel positive energy to harm undead (Will DC 12 for half damage) if Eolowyn does not kill the creature with her attack.

Channel Positive Energy: 2d6 ⇒ (3, 5) = 8

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

"Will do Tobe" Eolowyn replies calmly, unfortunately her aim is way of and she misses dramatically

Attack Leopard, DA: 1d20 + 10 - 2 ⇒ (2) + 10 - 2 = 10
Damage, DA: 1d8 + 3 + 4 ⇒ (7) + 3 + 4 = 14


The Flaxseed Pathfinder Lodge

Will: 1d20 + 4 ⇒ (10) + 4 = 14

Jaysin puts an arrow in the undead leopard. Hagrym and Eolowyn have less luck but Tobe's positive energy blast puts the leopard down before it has a chance to react!

Out of combat!

No treasure or anything of particular archaeological or historical interest is found in this room.

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Another waste of my time. Let's move on. Jaysin retrieves his precious arrows before leaving.

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

After casting detect magic to make sure we didn't miss anything.

Preg says: "Hrm, good job everyone..back out of this room and on to the next door?"

Preg will stow his flail next to his greatsword for easy retrieval.

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

"Let's head to the next door we can find in this place."

I say we hit the first door on our right when we exit this chamber.

Approaching the door, Hagrym looks and listens closely.

Perception 1d20 + 10 ⇒ (14) + 10 = 24


The Flaxseed Pathfinder Lodge

Hagrym finds no traps on the next door but does not that this hallway contains a secret door further on. Nonetheless he leads the party through the first door:

Each corner of this room holds a stone obelisk carved with hieroglyphs. The obelisks surround a golden circle engraved in the center of the floor.

A cool breeze emanates from the southeast obelisk. The southwest obelisk seems to be normal stone. Heat radiates from the northwest obelisk, and the northeast obelisk is covered in a layer of moisture.

DC 15 Knowledge (arcana) check (or read magic) to decipher the
hieroglyphs:
You learn that each of the obelisks is connected to one of the four elements—air, earth, fire, and water—and were used to summon elementals to assist in the construction of the pyramid.

DC 20 Perception check:
You detect a secret panel in the northwest obelisk. Opening the panel would require touching the obelisk.

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Perception 1d20 + 10 ⇒ (20) + 10 = 30

"Look over there....there's a secret door in the northwest obelisk. Opening the panel would require touching that obelisk, though!"

The Exchange

AC19/T17/F16/CMD22(24 vs grp)|HP31[31]|F:+4|R:+5|W:+9|Init.+2|Percept.+10 Oread Monk 2 / Oracle 2

Perception T10: 10 + 10 = 20

KN: arcana: 1d20 + 4 ⇒ (1) + 4 = 5 Yeah, how about read magic.

Jonterra casts a quick cantrip while examining the obelisks. "Each of the obelisks are attuned to the four elements. I believe they were used to summon elementals, likely to aid in the construction of the pyramid."

Peering closer at the northwest obelisk, he says. "There is a secret panel in this one, but to open it, one would have to touch the obelisk. That could be....dangerous."

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Hagrym casts his first spell of the day and heals the minor wounds he has sustained earlier. "Just in case that obelisk doesn't like being touched."

CLW 1d8 + 4 ⇒ (1) + 4 = 5

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

"Do we want to risk that and open up the panel?"

If the answer is yes, Preg will get out his greatsword and stand ready to hit stuff.

(Unless someone has like an open/close spell or a unseen servant or something they want to try to open the panel without touching it?)

Grand Lodge

Male Halfling Cleric of Calistria 3 HP: 22/22 | AC 18 | T 14 | FF 15 | Fort +5 | Ref +5 | Will +7 | CMD 14 | Init. +5 | Percpetion +10 | Sense Motive +3

"I do believe it would be safe to say that touching the structure will summon an elemental. That being said, there may be something worthy of our attention in the compartment. I say open it, but let us be ready for combat before hand." Says Tobe as he steps away from the circle on the ground.

He takes out his whip and allows it to uncoil, you note several wicked blades at the end of the whip.

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Very well, if we must. Jaysin prepares himself for a fight. Clear a path so my arrows won't hit you in the rear.


The Flaxseed Pathfinder Lodge

The party assembles themselves as they ready to open the compartment. As whoever volunteers touches the pillar, there is a whoosh! as the pillar lets out a bout of flame that materializes into a vaguely humanoid form!

Pretty clearly a fire elemental; immune to fire and vulnerable to cold.

The creature goes for the closest thing to an elemental it sees in the room: Jonterra!

slam: 1d20 + 7 ⇒ (18) + 7 = 25
damage: 1d6 + 1 ⇒ (3) + 1 = 4
fire: 1d6 ⇒ 3
DC 14 Ref or burn (catch on fire)

gm rolls:

fe: 1d20 + 7 ⇒ (16) + 7 = 23
preg: 1d20 + 4 ⇒ (13) + 4 = 17
hagrym: 1d20 + 5 ⇒ (6) + 5 = 11
eolowyn: 1d20 + 7 ⇒ (13) + 7 = 20
jaysin: 1d20 + 7 ⇒ (13) + 7 = 20
tobe: 1d20 + 5 ⇒ (16) + 5 = 21
jonterra: 1d20 + 2 ⇒ (15) + 2 = 17

Initiative:

1. Fire elemental
2. Jaysin, Preg, Hagrym, Tobe, Jonterra, and Eolowyn

You guys are up!

Grand Lodge

Male Halfling Cleric of Calistria 3 HP: 22/22 | AC 18 | T 14 | FF 15 | Fort +5 | Ref +5 | Will +7 | CMD 14 | Init. +5 | Percpetion +10 | Sense Motive +3

"Whoa!" Tobe exclaims, even though he was prepared, he is still a bit surprised.

Lifting his hand; the whip flashes out, its blades slashing at the elemental.

Attack: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d3 ⇒ 2

"The sting of Calistria upon you that you strike before being instructed."

The Exchange

AC19/T17/F16/CMD22(24 vs grp)|HP31[31]|F:+4|R:+5|W:+9|Init.+2|Percept.+10 Oread Monk 2 / Oracle 2

Reflex: 1d20 + 5 ⇒ (9) + 5 = 14

Jonterra flinches as the elemental appears and burns him, but manages to avoid catching fire.

Clenching his fists, one of them becomes rimed with ice as Jonterra punches at the elemental.

Flurry: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Cold: 1d6 ⇒ 6

Flurry: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Flurry 1 Folio Reroll: 1d20 + 4 + 4 ⇒ (9) + 4 + 4 = 17

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Not sure these will work very well... Jaysin fires twice with normal arrows.

Rapid: 1d20 + 7 ⇒ (14) + 7 = 21 for Damage: 1d8 + 9 ⇒ (1) + 9 = 10
Rapid: 1d20 + 7 ⇒ (7) + 7 = 14 for Damage: 1d8 + 9 ⇒ (3) + 9 = 12

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Hagrym helps defend his mates and tries to cut down the elemental.

Attack 1d20 + 7 ⇒ (5) + 7 = 12

Damage 2d6 + 5 ⇒ (1, 3) + 5 = 9

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Preg takes a step closer so he's actually able to reach the elemental while drawing his greatsword and takes a swing at it

To hit AC elemental: 1d20 + 7 ⇒ (5) + 7 = 12
Damage if hit: 2d6 + 6 ⇒ (3, 4) + 6 = 13

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

Eolowyn takes a step back and fires a cold iron arrow at the elemental

Attack, PBS, DA, Cover?: 1d20 + 10 + 1 - 2 - 4 ⇒ (13) + 10 + 1 - 2 - 4 = 18
Damage, PBS, DA: 1d8 + 3 + 1 + 4 ⇒ (3) + 3 + 1 + 4 = 11


The Flaxseed Pathfinder Lodge

With a flurry of attacks, the prepared party quickly takes out the fire elemental!

Out of combat!

Inside the compartment you find a fire elemental gem.

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Hagrym heads to the next unexplored room. He takes 20 for a 30 Perception.

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Preg follows after Hagrym

"Hrm..pretty gem, it's shiny"

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

1b]"I agree. That's a fine hunk of treasure right there! Hopefully there's another in the. Ext room. "[/b]


The Flaxseed Pathfinder Lodge

Hagrym leads the way through the secret door to a small guardroom with carvings covering the walls of the otherwise bare chamber. Two statues of men with jackal heads stand against the western wall flanking the doors. They animate to attack as you enter the chamber!

DC 20 KN (religion):
The statues are representatives of Anubis, the Ancient Osirian god of the dead, mummification, and tombs. As such you think they could be harmed by positive energy as if they were undead.

gm rolls:

anubis: 1d20 + 0 ⇒ (14) + 0 = 14
preg: 1d20 + 4 ⇒ (10) + 4 = 14
hagrym: 1d20 + 5 ⇒ (8) + 5 = 13
eolowyn: 1d20 + 7 ⇒ (19) + 7 = 26
jaysin: 1d20 + 7 ⇒ (13) + 7 = 20
tobe: 1d20 + 5 ⇒ (6) + 5 = 11
jonterra: 1d20 + 2 ⇒ (15) + 2 = 17

Initiative:

1. Eolowyn, Jaysin, Jonterra, and Preg
2. Statues
3. Hagrym and Tobe

Eolowyn, Jayins, Jonterra, and Preg are up!

DC 13 KN (arcana):
They appear to be animated objects, which generally have hardness and standard construct traits.

The Exchange

AC19/T17/F16/CMD22(24 vs grp)|HP31[31]|F:+4|R:+5|W:+9|Init.+2|Percept.+10 Oread Monk 2 / Oracle 2

Jonterra moves forward and tries to grab a statue, but trips on his way in.

Grapple!: 1d20 + 7 ⇒ (1) + 7 = 8

Grand Lodge

Male Halfling Cleric of Calistria 3 HP: 22/22 | AC 18 | T 14 | FF 15 | Fort +5 | Ref +5 | Will +7 | CMD 14 | Init. +5 | Percpetion +10 | Sense Motive +3

"Whoa! Too fast Hagrym!" Calls Tobe as the excitement begins...

Knowledge (religion): 1d20 + 5 ⇒ (19) + 5 = 24

"Hmm, those statues resemble the ancient Osirion god Anubis. He was the god of the undead. These statues may be affected by positive energy in the same manner as other undead!" he adds after a brief look at the dog headed guardians.

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

Eolowyn moves into the room and fires a cold iron arrow at the nearest undead

Attack, PBS, DA: 1d20 + 10 + 1 - 2 ⇒ (17) + 10 + 1 - 2 = 26
Damage: 1d8 + 3 + 1 + 4 ⇒ (4) + 3 + 1 + 4 = 12

"Must be a lot of relics in here if they guard it so ferociously!"

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Knowledge Arcana 1d20 + 7 ⇒ (15) + 7 = 22

"That's not the half of it, Tobe! Those things appear to be animated objects, which generally have hardness and standard construct traits. It's going to be really hard to scratch them. Swing from your knees and put your back into it!"

Grand Lodge

Male Halfling Cleric of Calistria 3 HP: 22/22 | AC 18 | T 14 | FF 15 | Fort +5 | Ref +5 | Will +7 | CMD 14 | Init. +5 | Percpetion +10 | Sense Motive +3

"Perhaps the Pharaoh himself, Eolowyn." Tobe supposes.

"It was very hidden away." he adds reaching for his necklace once more.

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Preg charges forward and tries to keep the other statue pinned down
To hit AC Statue: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
slashing damage if hit: 2d6 + 6 ⇒ (3, 4) + 6 = 13


The Flaxseed Pathfinder Lodge

@Eolowyn: statues, not undead

Although Jonterra slips on his way in, Eolowyn puts an arrow into one of them, finding that her arrow does not do much damage. Preg likewise finds the statue hard to damage.

Initiative:

1. Eolowyn, Jaysin, Jonterra, and Preg
2. Statues
3. Hagrym and Tobe

#2: 9 dmg

Jaysin is up!

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

What? More stone? This is beyond ridiculous. Jaysin will stride into the room and fire at the enemy on the right side of the room!

Bow: 1d20 + 9 ⇒ (11) + 9 = 20 for Ada Arrow: 1d8 + 9 ⇒ (3) + 9 = 12


The Flaxseed Pathfinder Lodge

Jaysin leaves a substantial hole in one of the statues! The statues raise their khopeshes. . . khopeshi. . . they raise their weapons and attack! We just had that problem with 'kukris' in Tek's game, lol.

mwk khopesh on Jonterra: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 1d8 + 2 ⇒ (6) + 2 = 8

mwk khopesh on Preg: 1d20 + 6 ⇒ (1) + 6 = 7
damage: 1d8 + 2 ⇒ (1) + 2 = 3

Initiative:

1. Eolowyn, Jaysin, Jonterra, and Preg
2. Statues
3. Hagrym and Tobe

#2: 21 dmg

You guys are up!

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Preg - after just having sidestepped a single Khophesh slicing down at him - takes a good grip on his greatsword and rams it powerfully against the statue in front of him

to hit AC statue: 1d20 + 7 - 1 ⇒ (13) + 7 - 1 = 19 (using power attack)
Damage if hit: 2d6 + 6 + 3 ⇒ (5, 3) + 6 + 3 = 17

Grand Lodge

Male Halfling Cleric of Calistria 3 HP: 22/22 | AC 18 | T 14 | FF 15 | Fort +5 | Ref +5 | Will +7 | CMD 14 | Init. +5 | Percpetion +10 | Sense Motive +3

Tobe moves into the room and right behind Jonterra, touching the stone man's back he says to him, "Calistria's upon you once again my friend. Beat this thing to rubble."

Activate Bit of Luck domain power on Jonterra. For the next round, any time he rolls a d20, he may roll twice and take the more favorable result. 2/6 daily uses.

He then makes sure he is out of the way, calling to the others; "I cannot call upon Her power much more today. I will save what I have in case larger foes remain."

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

Eolowyn fires an cold iron arrow that has been treated with an adamantine blanch at the undead attacking Preg

Attack, PBS, DA: 1d20 + 10 + 1 - 2 ⇒ (3) + 10 + 1 - 2 = 12
Damage: 1d8 + 3 + 1 + 4 ⇒ (2) + 3 + 1 + 4 = 10

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Hagrym steps forward, attacking the construct to the left.

Attack 1d20 + 7 ⇒ (12) + 7 = 19

Damage 2d6 + 5 ⇒ (1, 1) + 5 = 7

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Jaysin continues on the same enemy! Unless its dead, then he'll hit the other one!

Rapid: 1d20 + 8 ⇒ (17) + 8 = 25 for Arrow: 1d8 + 10 ⇒ (8) + 10 = 18
Rapid: 1d20 + 8 ⇒ (4) + 8 = 12 for Arrow: 1d8 + 10 ⇒ (6) + 10 = 16


The Flaxseed Pathfinder Lodge

Preg deals a good blow to the statue, despite his weapon being unable to overcome its hard stone. Tobe grants Jonterra enhanced luck and Eolowyn's arrow flies errant. Hagrym hits the statue but nearly damages his own sword in the process! Jaysin then saves the day and takes down the partly-broken statue, leaving one to go!

Initiative:

1. Eolowyn, Jaysin, Jonterra, and Preg
2. Statues
3. Hagrym and Tobe

#2: 30 dmg

Jonterra is up!

The Exchange

AC19/T17/F16/CMD22(24 vs grp)|HP31[31]|F:+4|R:+5|W:+9|Init.+2|Percept.+10 Oread Monk 2 / Oracle 2

Jonterra tries to wrap up the statue once, hoping luck is on his side.

Grapple: 1d20 + 7 ⇒ (1) + 7 = 8

Lucky Grapple: 1d20 + 7 ⇒ (16) + 7 = 23


The Flaxseed Pathfinder Lodge

Jonterra grabs ahold of the statue, which nonetheless tries to swing its blade at the oread!

mwk khopesh: 1d20 + 6 ⇒ (17) + 6 = 23
damage: 1d8 + 2 ⇒ (4) + 2 = 6

Initiative:

1. Eolowyn, Jaysin, Jonterra, and Preg
2. Statues
3. Hagrym and Tobe

#1: grappled by Jonterra

You guys are up!

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Jaysin fires on the last statue! Just hold it steady!

Bow: 1d20 + 8 ⇒ (2) + 8 = 10 for Arrow: 1d8 + 10 ⇒ (3) + 10 = 13
Bow: 1d20 + 8 ⇒ (4) + 8 = 12 for Arrow: 1d8 + 10 ⇒ (1) + 10 = 11

Are you not listening? I said hold it steady!

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Hagrym keeps swinging away.

Attack 1d20 + 7 ⇒ (1) + 7 = 8

Damage 2d6 + 5 ⇒ (4, 2) + 5 = 11

Geez, Hagrym has the coldest attack rolls going right now!

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Preg charges for the next statue with a powerful attack

To hit AC Statue: 1d20 + 7 + 2 - 1 ⇒ (4) + 7 + 2 - 1 = 12 (using power attack)
Slashing damage if hit: 2d6 + 6 + 3 ⇒ (4, 5) + 6 + 3 = 18


The Flaxseed Pathfinder Lodge

Jaysin misses, as do Hagrym and Preg!

Initiative:

1. Eolowyn, Jaysin, Jonterra, and Preg
2. Statues
3. Hagrym and Tobe

#1: grappled by Jonterra

Tobe, Eolowyn, and Jonterra are up!

Grand Lodge

Male Halfling Cleric of Calistria 3 HP: 22/22 | AC 18 | T 14 | FF 15 | Fort +5 | Ref +5 | Will +7 | CMD 14 | Init. +5 | Percpetion +10 | Sense Motive +3

"Good job Jonterra! I'm going to test out my theory!" Calls Tobe as he takes hold of his holy symbol.

"Through Calistria's beauty may the soul within you find release." He prays and reaches for the grappled statue.

Spontaneously cast Cure Moderate Wounds, dropping Align Weapon.

Melee Touch Attack: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 2d6 + 3 ⇒ (6, 4) + 3 = 13 Positive Energy


The Flaxseed Pathfinder Lodge

Tobe injures the statue of the god of death with a blast of positive energy!

Initiative:

1. Eolowyn, Jaysin, Jonterra, and Preg
2. Statues
3. Hagrym and Tobe

#1: 13 dmg, grappled by Jonterra

Eolowyn and Jonterra are up!

The Exchange

AC19/T17/F16/CMD22(24 vs grp)|HP31[31]|F:+4|R:+5|W:+9|Init.+2|Percept.+10 Oread Monk 2 / Oracle 2

Grapple to Pin: 1d20 + 7 + 5 ⇒ (2) + 7 + 5 = 14

Jonterra tries to maintain his hold of the statue, but is startled by Tobe "healing" the thing.

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