
Full Name |
Mogmurch |
Race |
Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3 |
About Preg
PFS 13475
Used for pregen
Goblin expert 1
NE Small humanoid (goblinoid)
Init +2; Senses darkvision 60 ft.; Perception +3
DEFENSE
AC 14, touch 13, flat-footed 12 (+1 armor, +2 Dex, +1 size)
hp 7 (1d8+2)
Fort +1, Ref +2, Will +1
OFFENSE
Speed 30 ft.
Melee club –1 (1d4–2)
Ranged thrown rock +3 (1d3–2)
STATISTICS
Str 7, Dex 15, Con 12, Int 13, Wis 8, Cha 8
Base Atk +0; CMB –3; CMD 9
Feats Throw Anything
Trait bouncy
Skills Heal +3, Knowledge (nature) +5, Perception +3, Ride +7,
Sleight of Hand +6, Stealth +14, Survival +3
Languages Goblin, Varisian
Gear padded armor, club, bottles of oil (2), flint and steel,
pumpkin seeds (16), swamp gourds filled with fire paste
(3, functions as alchemist’s fire), throwing rocks (4)
GOBLIN TRAIT
Bouncy Your bones, flesh, and skin are a bit more elastic
than those of most goblins—when you fall, you tend to
bounce a little better as a result. Whenever you take falling
damage, the first 1d6 points of lethal damage taken in the
fall are automatically converted to nonlethal damage. You
also gain a +2 trait bonus on all Reflex saves made to avoid
unexpected falls.
Special Challenge Talent Mogmurch has a special talent that
provides a boon while attempting to win Licktoad badges.
His flexibility offers a hilarious advantage in self-inflicted
injuries, providing Mogmurch with a +2 circumstance bonus on
Charisma checks in the Happy Beat challenge.