Full Name |
Jonterra Seralith |
Race |
Oread |
Classes/Levels |
Monk 2 / Oracle 2 |
Gender |
AC19/T17/F16/CMD22(24 vs grp)|HP31[31]|F:+4|R:+5|W:+9|Init.+2|Percept.+10 |
About Jonterra Seralith
Jonterra Seralith
PFS# 65114-13
Male Oread Monk (Monk of the Four Winds, Monk of the Sacred Mountain) 2/Oracle (Enlightened Philosopher) 2
LN Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +10
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Defense
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AC 19, touch 17, flat-footed 16 (+2 Dex, +2 natural, +1 deflection, +1 dodge, +3 untyped)
hp 31 (4d8+8)
Fort +4, Ref +5, Will +9
Resist oracle's curses (tongues)
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Offense
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Speed 20 ft.
Melee masterwork cold iron temple sword +6 (1d8+3/19-20) and
. . quarterstaff +5 (1d6+4) and
. . unarmed strike +5 (1d6+3)
Special Attacks flurry of blows
Oracle (Enlightened Philosopher) Spells Known (CL 4th; concentration +5):
1st (5/day)—bless, cure light wounds, forbid action (DC 12), magic stone
0 (at will)—create water, detect magic, enhanced diplomacy, purify food and drink (DC 11), read magic
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Statistics
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Str 16, Dex 14, Con 13, Int 10, Wis 16, Cha 13
Base Atk +2; CMB +5 (+7 grapple); CMD 22 (24 vs. grapple)
Feats Deflect Arrows, Dodge, Elemental Fist, Extra Revelation, Improved Grapple, Improved Unarmed Strike, Toughness
Traits eastern mysteries, magical knack
Skills Acrobatics +6 (+2 jump), Climb +7, Diplomacy +5, Knowledge (arcana) +4, Knowledge (dungeoneering) +4, Knowledge (history) +4, Knowledge (local) +4, Knowledge (nobility) +4, Knowledge (planes) +4, Knowledge (religion) +4, Linguistics +4, Perception +10, Sense Motive +7, Stealth +6, Swim +7
Languages Common, Kelish, Terran, Tien
SQ ac bonus, crystalline form, mysteries (mystery [stone]), revelations (crystal sight, shard explosion), treacherous earth, unarmed strike
Combat Gear wand of cure light wounds, wand of mage armor (50 charges), acid (2), alchemist's fire, thunderstone, weapon blanch (cold iron), weapon blanch (silver); Other Gear masterwork cold iron temple sword, quarterstaff, belt of giant strength +2, ring of protection +1, adventurer's sash, bandolier, canteen, monk's outfit, trail rations, 26 pp
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Special Abilities
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AC Bonus +3 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Crystal Sight (2') (2 rounds/day) (Ex) See through 2' of stone, earth, or sand, or 1/12 that distance through metal.
Crystalline Form (1/day) +2 AC against rays. Can deflect a ray 1/day.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deflect Arrows (1/round) While have an empty hand, negate one ranged weapon hit you are aware of (unless from a massive weapon).
Eastern Mysteries (1/day) 1/day, add +2 to a spell's DC.
Elemental Fist (1d6) (2/day) You can add 1d6 energy damage to an attack.
Flurry of Blows +1/+1 (Ex) Make Flurry of Blows attack as a full rd action.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Magical Knack (Oracle [Enlightened Philosopher]) +2 CL for a specific class, to a max of your HD.
Shard Explosion (10', 1d6) (1/day) (DC 12) (Su) Explosion of shards deals 1d6 piercing damage to all creatures within 10', Ref Half. The area is difficult terrain until your next turn.
Tongues (Terran) You can only understand and speak one language in combat.
Treacherous Earth (4 minutes) (1/day) Transform a 10-ft. radius patch of earth into difficult terrain.
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
Wand of mage armor (50 charges) Add this item to create a wand of a chosen spell.