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Jaysin seems more concerned about retrieving his arrow from the creature than he does the elf. Hopefully we'll not need to deal with such nonsense from this point forward.
I assume that with enough time I can remove my durable arrow for out of this thing, right?

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"Oh yeah..maybe I should have checked to see how our trapped companion was before I started to put on my armor..maybe nobody else noticed that slip up and they just assumed I was being tactical."
After Preg is done with putting his armor back on he walks over to Eolowyn
"How are you?"

EndlessForms |

Yeah, with enough time and strength you can work Eolowyn and Jaysin's arrow free of the sticky sarcophagus.
An obvious path leads forward into a larger room but the party also notes concealed doors exiting the chamber to either side.

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Eolowyn cleans herself from the adhesive and heals up.
"Thanks for getting me out of there. I agree Hagrym, open roads first"
Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3
Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7
Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6
Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8

EndlessForms |

A black granite statue of a pharaoh stands on the polished alabaster floor in the center of this chamber beneath a vaulted limestone ceiling decorated with gilt stars. An engraved panel of granite stands against the western wall, carved to resemble a door. A flat granite slab lies on the floor in front of the false door.
The statue represents Sekh-pa-Mefer III. Offerings and sacrifices to the deceased pharaoh were made in this sanctuary.
The two smaller rooms off the sanctuary are shrines to the Ancient Osirian gods of kingship. The southern chapel contains a statue of a lean man with the head of an animal with a curved snout and erect squared ears.
The northern chapel holds a statue of a strong, powerful man with a falcon’s head topped with a solar disk.
Once the above Perception is made:

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Preg takes a look around the room (casting detect magic)
Knowledge (Religion): 1d20 + 4 ⇒ (1) + 4 = 5
Perception: 1d20 + 2 ⇒ (6) + 2 = 8
Seeing something light up, but unable to make any sense of the writing Preg will cast read magic
Knowledge (Religion): 1d20 + 4 ⇒ (6) + 4 = 10
Knowledge (Religion): 1d20 + 4 ⇒ (6) + 4 = 10
Perception: 1d20 + 2 ⇒ (1) + 2 = 3
Hrm...Not much here that I can tell, but that prayer on the door is a remove curse spell. So I guess we come back here if we get cursed..or we take door with us?"

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Sanctuary:
Know. Religion 1d20 + 7 ⇒ (15) + 7 = 22
Perception 1d20 + 10 ⇒ (1) + 10 = 11
"The false door is engraved with Ancient Osiriani hieroglyphs listing the pharaoh’s names and titles as well as instructions and prayers for the offerings made to him. The false door symbolized a threshold between the lands of the living and the dead."
Southern Chapel:
Know. Religion 1d20 + 7 ⇒ (20) + 7 = 27
"This fella is Set, the Ancient Osirian god of darkness, deserts, and storms, and the patron of pharaohs and undead alike."
Northern Chapel:
Know. Religion 1d20 + 7 ⇒ (7) + 7 = 14
Perception 1d20 + 10 ⇒ (5) + 10 = 15
"Now I don't know exactly who this statue is, but lookie here, a secret panel in the base of the statue. Inside is a bronze scroll case containing a papyrus scroll."

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Tobe moves about looking at things that the others haven't examined yet.
Sanctuary:
Perception: 1d20 + 10 ⇒ (7) + 10 = 17
Not Finding much in else in the main sanctuary he moves to the northern chapel to see what Hagrym has uncovered. "I would avoid touching any of the offerings. It'd be awful to have to use the remove curse spell Preg found right away."
Northern Chapel
"Whatcha got there Hagrym? A scroll of some such?"
Knowledge (religion): 1d20 + 5 ⇒ (6) + 5 = 11
"Not sure about this bird headed fellow either, and I'm not much for magic items. I should really get Calistria to bless me with the ability to read scrolls and such."

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Perception: 1d20 + 3 ⇒ (7) + 3 = 10
Everything else I either can't do or has been discovered I believe.
Well, at least we won't come from here empty handed. We have a scroll. You can tell Jaysin is just thrilled with the discovery.

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"Well that could be useful." Says Tobe with regards to the scrolls.
"Perhaps we should check out one of those concealed doors in the previous room. It's amazing there is no actually sarcophagus here..." He kind of trails off as he looks over the main sanctuary one more time.
"You say this door is symbolic huh? Wouldn't it be silly if it were a real door? Oh well."

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"Yep...let's go back and see whats in the offshoot rooms. . Hagrym leads toward the door going right.
Perception 1d20 + 10 ⇒ (16) + 10 = 26

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Perception: 1d20 + 10 ⇒ (2) + 10 = 12
"Yes, lets do that." Eolowyn says, agreeing with Hagrym

EndlessForms |

The party moves through one of the concealed doors:
Two ornate wooden chariots sit upon platforms in this chamber,
positioned as if ready to charge across the desert sands outside,
though no mounts are harnessed to their yokes. The chamber’s
walls are carved in relief with scenes of charioteering, racing,
and war.
Six skeletal archers guard this approach. Two stand in the western chariot while the other four take up positions at the west end of the room.
skeletons: 1d20 + 6 ⇒ (8) + 6 = 14
preg: 1d20 + 4 ⇒ (13) + 4 = 17
hagrym: 1d20 + 5 ⇒ (12) + 5 = 17
eolowyn: 1d20 + 7 ⇒ (1) + 7 = 8
jaysin: 1d20 + 7 ⇒ (9) + 7 = 16
tobe: 1d20 + 5 ⇒ (7) + 5 = 12
jonterra: 1d20 + 2 ⇒ (6) + 2 = 8
Initiative:
1. Hagrym, Preg, and Jaysin
2. Skeletons
3. Tobe, Eolowyn, and Jonterra
Hagrym, Preg, and Jaysin are up!

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Knowledge Religion: 1d20 + 4 ⇒ (6) + 4 = 10
"Hrm..skeletons, better use some blunt object to smash bones as opposed to using something to slash or pierce flesh"
Preg sheats his greatsword and moves forward behind one of the chariots for cover while he draws out a heavy flail. (I think I have cover from the skeletons on the left side, but not the right side)

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At least we're not fighting stone this time. Jaysin moves to the right so that he has a clear shot at the warrior at the top-right of the map.
Bow: 1d20 + 11 ⇒ (14) + 11 = 25 for Blunt Arrow: 1d8 + 5 ⇒ (6) + 5 = 11

EndlessForms |

Jaysin hits a critical spot which sends bones flying about from the skeleton in the corner of the room! Preg and Hagrym ready for the attack! The skeletons raise their shortbows and fire!
shortbow on Preg: 1d20 + 2 ⇒ (16) + 2 = 18
damage: 1d6 ⇒ 2
shortbow on Jaysin: 1d20 + 2 ⇒ (13) + 2 = 15
damage: 1d6 ⇒ 4
shortbow on Eolowyn: 1d20 + 2 ⇒ (7) + 2 = 9
damage: 1d6 ⇒ 2
shortbow on Jonterra: 1d20 + 2 ⇒ (7) + 2 = 9
damage: 1d6 ⇒ 2
shortbow on Hagrym: 1d20 + 2 ⇒ (19) + 2 = 21
damage: 1d6 ⇒ 5
Initiative:
1. Hagrym, Preg, and Jaysin
2. Skeletons
3. Tobe, Eolowyn, and Jonterra
You guys are up!

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Eolowyn moves forward and shoots a blunt arrow at the skeleton in the corner
Attack, DA: 1d20 + 10 - 2 ⇒ (3) + 10 - 2 = 11
Damage: 1d8 + 3 + 4 ⇒ (2) + 3 + 4 = 9

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Hagrym swings his sword as he was hit with an arrow.
Attack 1d20 + 7 ⇒ (4) + 7 = 11
Damage 2d6 + 5 ⇒ (4, 1) + 5 = 10

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Jaysin quickly fires two more arrows, hoping to strike a duo of skellies! I'll try to hit the two that look like they are in the chariot if they do not have cover (I'm thinking they are higher up?) If not I'll tag whoever doesn't have cover.
Rapid: 1d20 + 9 ⇒ (11) + 9 = 20 for Blunt Arrow: 1d8 + 5 ⇒ (4) + 5 = 9
Rapid: 1d20 + 9 ⇒ (4) + 9 = 13 for Blunt Arrow: 1d8 + 5 ⇒ (8) + 5 = 13

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After getting hit by an arrow Preg pulls the shaft out and tosses it aside.Not sure how high the platforms are
If it blocks a charge; double move
If it doesn't block a charge -> Charge vs the one on the right: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9 Blunt damage if hit: 1d10 + 6 ⇒ (1) + 6 = 7

EndlessForms |

The platforms are only a few inches up; the chariots big enough to offer cover.
Eolowyn and Hagrym have trouble with their aim but Jaysin takes out another skeleton! Preg charges in heroically only to nearly cut his own leg.
Initiative:
1. Hagrym, Preg, and Jaysin
2. Skeletons
3. Tobe, Eolowyn, and Jonterra
Tobe and Jonterra are up!

EndlessForms |

Jonterra gives his blessing!
Initiative:
1. Hagrym, Preg, and Jaysin
2. Skeletons
3. Tobe, Eolowyn, and Jonterra
Tobe is up!

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Tobe moves into the room, slipping his sling from his wrist and lifting a bullet from his pouch. Whirling the device quickly he let's fly, "A long shot, but maybe..."
Sling (bless, range): 1d20 + 6 + 1 - 2 ⇒ (10) + 6 + 1 - 2 = 15
damage: 1d3 ⇒ 1

EndlessForms |

Tobe's rock bounces off the skeleton's armor as the undead reload their bows, the one near Hagrym reaching for its scimitar!
scimitar on Hagrym: 1d20 + 2 ⇒ (3) + 2 = 5
damage: 1d6 + 2 ⇒ (3) + 2 = 5
shortbow on Preg: 1d20 + 2 ⇒ (5) + 2 = 7
damage: 1d6 ⇒ 5
shortbow on Eolowyn: 1d20 + 2 ⇒ (15) + 2 = 17
damage: 1d6 ⇒ 1
shortbow on Tobe: 1d20 + 2 ⇒ (12) + 2 = 14
damage: 1d6 ⇒ 5
Initiative:
1. Hagrym, Preg, and Jaysin
2. Skeletons
3. Tobe, Eolowyn, and Jonterra
You guys are up!

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Preg steps up next to the skeleton that just tried to put an arrow into him and swings his heavy flail trying to knock the skeletons skull clear of the rest of it's body
To hit Ac skeleton: 1d20 + 6 ⇒ (18) + 6 = 24
Blunt damage if hit: 1d10 + 6 ⇒ (8) + 6 = 14

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Eolowyn moves closer and fires another blunt arrow, this time at the skeleton in the chariot
Attack, Deadly Aim, PBS, Bless: 1d20 + 10 - 2 + 1 + 1 ⇒ (17) + 10 - 2 + 1 + 1 = 27
Damage, Deadly Aim, PBS: 1d8 + 3 + 4 + 1 ⇒ (2) + 3 + 4 + 1 = 10

EndlessForms |

Preg takes out another skeleton as Jonterra moves closer to the action! Eolowyn likewise sends her quarry's bones clattering to the floor!
Initiative:
1. Hagrym, Preg, and Jaysin
2. Skeletons
3. Tobe, Eolowyn, and Jonterra
Tobe, Hagrym, and Jaysin are up!

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Jaysin fires two more arrows, hoping to end the fight!
Rapid: 1d20 + 10 ⇒ (8) + 10 = 18 for Blunt: 1d8 + 5 ⇒ (8) + 5 = 13
Rapid: 1d20 + 10 ⇒ (17) + 10 = 27 for Blunt: 1d8 + 5 ⇒ (1) + 5 = 6
I did not account for any cover the chariots might give.

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Tobe moves up behind Eolowyn, "Nice shooting everyone! Keep it up, they are almost defeated!"
He pulls another bullet from his pouch and places it in his sling, but doesn't fire; "I'll keep a shot ready just in case."
Readied action to fire on a skeleton if Jonterra and Eolowyn fall for any reason.

EndlessForms |

Jaysin takes out the remaining skeletons!
Out of combat!

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Jaysin will retrieve his durable arrows, as usual, and also take a number of the ones the skeleton have, assuming they seem decent enough. Anything special about these chariots? I can't see them going anywhere. Let's head north and be done with this.

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Eolowyn follows Hagrym, bow ready for what comes next.

EndlessForms |

Carved nature scenes cover this chamber’s walls, depicting humanoid figures hunting a wide variety of prey—crocodiles, elephants, hippos, leopards, lions, and even stranger beasts. An open sarcophagus lies at the far end of the room.
It seems that Sekh-pa-Mefer’s royal huntsman was buried in this chamber along with his prized hunting leopard. Unfortunately for you, the huntsman seems to have come back as a mobile skeleton and his leopard likewise seems to have tasted undeath!
royal huntsman: 1d20 + 5 ⇒ (2) + 5 = 7
leopard: 1d20 + 4 ⇒ (4) + 4 = 8
preg: 1d20 + 4 ⇒ (9) + 4 = 13
hagrym: 1d20 + 5 ⇒ (12) + 5 = 17
eolowyn: 1d20 + 7 ⇒ (10) + 7 = 17
jaysin: 1d20 + 7 ⇒ (5) + 7 = 12
tobe: 1d20 + 5 ⇒ (16) + 5 = 21
jonterra: 1d20 + 2 ⇒ (18) + 2 = 20
Initiative:
1. Tobe, Jonterra, Eolowyn, Hagrym, Preg, and Jaysin
2. Royal Huntsman and his leopard
You guys are up!

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Knowledge (Religion): 1d20 + 4 ⇒ (13) + 4 = 17
"Hrm.. The leopard is an undeath vulnerable to fire and carries Ubashki Fever, which causes the victim to develop unsightly splotches and sores all over its body that persist until the disease is cured. It also has a piercing howl which often frightens foes."
"Right behind you!"
Peg charges after Jonterra still wielding his flail
To hit the huntman: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20
Blunt damage if hit: 1d10 + 6 ⇒ (5) + 6 = 11

EndlessForms |

Jonterra knocks a few bones loose and Preg follows closely behind, sending the huntsman's bones scattering across the floor!
Initiative:
1. Tobe, Jonterra, Eolowyn, Hagrym, Preg, and Jaysin
2. Undead leopard
Tobe, Eolowyn, Hagrym, and Jaysin are up!

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I've had enough of the undeath for one day. And I don't care for fevers either. Jaysin fires a pair of arrows at the critter!
Rapid, Deadly Aim: 1d20 + 7 ⇒ (11) + 7 = 18 for Arrow: 1d8 + 9 ⇒ (4) + 9 = 13
Rapid, Deadly Aim: 1d20 + 7 ⇒ (5) + 7 = 12 for Arrow: 1d8 + 9 ⇒ (1) + 9 = 10
I don't think Harsk grants cover but if I need to I can 5' step NW to free a path.