GM Endless Forms' PFS Risen from the Sands (Inactive)

Game Master Mike Tuholski

2014 Free RPG Day Module

Tomb of the Pharaoh of Sphinxes


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Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Jaysin seems more concerned about retrieving his arrow from the creature than he does the elf. Hopefully we'll not need to deal with such nonsense from this point forward.

I assume that with enough time I can remove my durable arrow for out of this thing, right?

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

"Oh yeah..maybe I should have checked to see how our trapped companion was before I started to put on my armor..maybe nobody else noticed that slip up and they just assumed I was being tactical."

After Preg is done with putting his armor back on he walks over to Eolowyn

"How are you?"


The Flaxseed Pathfinder Lodge

Yeah, with enough time and strength you can work Eolowyn and Jaysin's arrow free of the sticky sarcophagus.

An obvious path leads forward into a larger room but the party also notes concealed doors exiting the chamber to either side.

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

"How about we follow the open path and come back to the concealed doors later?"

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

Eolowyn cleans herself from the adhesive and heals up.

"Thanks for getting me out of there. I agree Hagrym, open roads first"

Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3
Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7
Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6
Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

"Wonder if there's another pit trap 30 ft in..so I'd have to take my armor off...again"

Preg get's ready to move.

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Hagrym leads the others toward the open path ahead.


The Flaxseed Pathfinder Lodge

A black granite statue of a pharaoh stands on the polished alabaster floor in the center of this chamber beneath a vaulted limestone ceiling decorated with gilt stars. An engraved panel of granite stands against the western wall, carved to resemble a door. A flat granite slab lies on the floor in front of the false door.

The statue represents Sekh-pa-Mefer III. Offerings and sacrifices to the deceased pharaoh were made in this sanctuary.

DC 20 KN (religion):
The false door is engraved with Ancient Osiriani hieroglyphs listing the pharaoh’s names and titles as well as instructions and prayers for the offerings made to him. The false door symbolized a threshold between the lands of the living and the dead.

DC 20 Perception:
the false door is actually a secret door into another chamber.

Read Magic or DC 23 Spellcraft:
One of the prayers engraved on the false door is a remove curse spell.

The two smaller rooms off the sanctuary are shrines to the Ancient Osirian gods of kingship. The southern chapel contains a statue of a lean man with the head of an animal with a curved snout and erect squared ears.

DC 20 KN (religion):
Set, the Ancient Osirian god of darkness, deserts, and storms, and the patron of pharaohs and undead alike.

The northern chapel holds a statue of a strong, powerful man with a falcon’s head topped with a solar disk.

DC 20 KN (religion):
The Ancient Osirian sun god Ra.

DC 15 Perception:
You notice a secret panel in the base of the statue. Inside is a bronze scroll case containing a papyrus scroll.

Once the above Perception is made:

Read Magic or DC 23 Spellcraft:
scroll of searing light

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Preg takes a look around the room (casting detect magic)

Knowledge (Religion): 1d20 + 4 ⇒ (1) + 4 = 5

Perception: 1d20 + 2 ⇒ (6) + 2 = 8

Seeing something light up, but unable to make any sense of the writing Preg will cast read magic

Knowledge (Religion): 1d20 + 4 ⇒ (6) + 4 = 10

Knowledge (Religion): 1d20 + 4 ⇒ (6) + 4 = 10

Perception: 1d20 + 2 ⇒ (1) + 2 = 3

Hrm...Not much here that I can tell, but that prayer on the door is a remove curse spell. So I guess we come back here if we get cursed..or we take door with us?"

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Sanctuary:

Know. Religion 1d20 + 7 ⇒ (15) + 7 = 22

Perception 1d20 + 10 ⇒ (1) + 10 = 11

"The false door is engraved with Ancient Osiriani hieroglyphs listing the pharaoh’s names and titles as well as instructions and prayers for the offerings made to him. The false door symbolized a threshold between the lands of the living and the dead."

Southern Chapel:

Know. Religion 1d20 + 7 ⇒ (20) + 7 = 27

"This fella is Set, the Ancient Osirian god of darkness, deserts, and storms, and the patron of pharaohs and undead alike."

Northern Chapel:

Know. Religion 1d20 + 7 ⇒ (7) + 7 = 14

Perception 1d20 + 10 ⇒ (5) + 10 = 15

"Now I don't know exactly who this statue is, but lookie here, a secret panel in the base of the statue. Inside is a bronze scroll case containing a papyrus scroll."

Grand Lodge

Male Halfling Cleric of Calistria 3 HP: 22/22 | AC 18 | T 14 | FF 15 | Fort +5 | Ref +5 | Will +7 | CMD 14 | Init. +5 | Percpetion +10 | Sense Motive +3

Tobe moves about looking at things that the others haven't examined yet.

Sanctuary:

Perception: 1d20 + 10 ⇒ (7) + 10 = 17

Not Finding much in else in the main sanctuary he moves to the northern chapel to see what Hagrym has uncovered. "I would avoid touching any of the offerings. It'd be awful to have to use the remove curse spell Preg found right away."

Northern Chapel

"Whatcha got there Hagrym? A scroll of some such?"

Knowledge (religion): 1d20 + 5 ⇒ (6) + 5 = 11

"Not sure about this bird headed fellow either, and I'm not much for magic items. I should really get Calistria to bless me with the ability to read scrolls and such."

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

If Hagrym shows him the scroll Preg will use read magic again

"It's a scroll of searing light"

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Perception: 1d20 + 3 ⇒ (7) + 3 = 10

Everything else I either can't do or has been discovered I believe.

Well, at least we won't come from here empty handed. We have a scroll. You can tell Jaysin is just thrilled with the discovery.

The Exchange

AC19/T17/F16/CMD22(24 vs grp)|HP31[31]|F:+4|R:+5|W:+9|Init.+2|Percept.+10 Oread Monk 2 / Oracle 2

KN: religion: 1d20 + 4 ⇒ (9) + 4 = 13

Jonterra follows the others around, very much in the dark about the religious significance of the statue.

Grand Lodge

Male Halfling Cleric of Calistria 3 HP: 22/22 | AC 18 | T 14 | FF 15 | Fort +5 | Ref +5 | Will +7 | CMD 14 | Init. +5 | Percpetion +10 | Sense Motive +3

"Well that could be useful." Says Tobe with regards to the scrolls.

"Perhaps we should check out one of those concealed doors in the previous room. It's amazing there is no actually sarcophagus here..." He kind of trails off as he looks over the main sanctuary one more time.

"You say this door is symbolic huh? Wouldn't it be silly if it were a real door? Oh well."

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

"Yep...let's go back and see whats in the offshoot rooms. . Hagrym leads toward the door going right.

Perception 1d20 + 10 ⇒ (16) + 10 = 26

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Preg follows Hagrym

"Yes, let's check out those hidden doors we found earlier"

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

Perception: 1d20 + 10 ⇒ (2) + 10 = 12

"Yes, lets do that." Eolowyn says, agreeing with Hagrym


The Flaxseed Pathfinder Lodge

The party moves through one of the concealed doors:

Two ornate wooden chariots sit upon platforms in this chamber,
positioned as if ready to charge across the desert sands outside,
though no mounts are harnessed to their yokes. The chamber’s
walls are carved in relief with scenes of charioteering, racing,
and war.

Six skeletal archers guard this approach. Two stand in the western chariot while the other four take up positions at the west end of the room.

gm rolls:

skeletons: 1d20 + 6 ⇒ (8) + 6 = 14
preg: 1d20 + 4 ⇒ (13) + 4 = 17
hagrym: 1d20 + 5 ⇒ (12) + 5 = 17
eolowyn: 1d20 + 7 ⇒ (1) + 7 = 8
jaysin: 1d20 + 7 ⇒ (9) + 7 = 16
tobe: 1d20 + 5 ⇒ (7) + 5 = 12
jonterra: 1d20 + 2 ⇒ (6) + 2 = 8

Initiative:

1. Hagrym, Preg, and Jaysin
2. Skeletons
3. Tobe, Eolowyn, and Jonterra

Hagrym, Preg, and Jaysin are up!

DC 10 KN (religion):
Bludgeoning weapons work best against skeletons. They are also immune to cold.

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Knowledge Religion: 1d20 + 4 ⇒ (6) + 4 = 10

"Hrm..skeletons, better use some blunt object to smash bones as opposed to using something to slash or pierce flesh"

Preg sheats his greatsword and moves forward behind one of the chariots for cover while he draws out a heavy flail. (I think I have cover from the skeletons on the left side, but not the right side)

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Hagrym pulls his Greatsword as he double moves to get next to the closest skeleton.

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

At least we're not fighting stone this time. Jaysin moves to the right so that he has a clear shot at the warrior at the top-right of the map.

Bow: 1d20 + 11 ⇒ (14) + 11 = 25 for Blunt Arrow: 1d8 + 5 ⇒ (6) + 5 = 11


The Flaxseed Pathfinder Lodge

Jaysin hits a critical spot which sends bones flying about from the skeleton in the corner of the room! Preg and Hagrym ready for the attack! The skeletons raise their shortbows and fire!

shortbow on Preg: 1d20 + 2 ⇒ (16) + 2 = 18
damage: 1d6 ⇒ 2

shortbow on Jaysin: 1d20 + 2 ⇒ (13) + 2 = 15
damage: 1d6 ⇒ 4

shortbow on Eolowyn: 1d20 + 2 ⇒ (7) + 2 = 9
damage: 1d6 ⇒ 2

shortbow on Jonterra: 1d20 + 2 ⇒ (7) + 2 = 9
damage: 1d6 ⇒ 2

shortbow on Hagrym: 1d20 + 2 ⇒ (19) + 2 = 21
damage: 1d6 ⇒ 5

Initiative:

1. Hagrym, Preg, and Jaysin
2. Skeletons
3. Tobe, Eolowyn, and Jonterra

You guys are up!

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

Eolowyn moves forward and shoots a blunt arrow at the skeleton in the corner

Attack, DA: 1d20 + 10 - 2 ⇒ (3) + 10 - 2 = 11
Damage: 1d8 + 3 + 4 ⇒ (2) + 3 + 4 = 9

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Hagrym swings his sword as he was hit with an arrow.

Attack 1d20 + 7 ⇒ (4) + 7 = 11

Damage 2d6 + 5 ⇒ (4, 1) + 5 = 10

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Jaysin quickly fires two more arrows, hoping to strike a duo of skellies! I'll try to hit the two that look like they are in the chariot if they do not have cover (I'm thinking they are higher up?) If not I'll tag whoever doesn't have cover.

Rapid: 1d20 + 9 ⇒ (11) + 9 = 20 for Blunt Arrow: 1d8 + 5 ⇒ (4) + 5 = 9
Rapid: 1d20 + 9 ⇒ (4) + 9 = 13 for Blunt Arrow: 1d8 + 5 ⇒ (8) + 5 = 13

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

After getting hit by an arrow Preg pulls the shaft out and tosses it aside.Not sure how high the platforms are

If it blocks a charge; double move

If it doesn't block a charge -> Charge vs the one on the right: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9 Blunt damage if hit: 1d10 + 6 ⇒ (1) + 6 = 7


The Flaxseed Pathfinder Lodge

The platforms are only a few inches up; the chariots big enough to offer cover.

Eolowyn and Hagrym have trouble with their aim but Jaysin takes out another skeleton! Preg charges in heroically only to nearly cut his own leg.

Initiative:

1. Hagrym, Preg, and Jaysin
2. Skeletons
3. Tobe, Eolowyn, and Jonterra

Tobe and Jonterra are up!

The Exchange

AC19/T17/F16/CMD22(24 vs grp)|HP31[31]|F:+4|R:+5|W:+9|Init.+2|Percept.+10 Oread Monk 2 / Oracle 2

Jonterra moves closer and blesses the party!

Should catch everyone, but Preg


The Flaxseed Pathfinder Lodge

Jonterra gives his blessing!

Initiative:

1. Hagrym, Preg, and Jaysin
2. Skeletons
3. Tobe, Eolowyn, and Jonterra

Tobe is up!

Grand Lodge

Male Halfling Cleric of Calistria 3 HP: 22/22 | AC 18 | T 14 | FF 15 | Fort +5 | Ref +5 | Will +7 | CMD 14 | Init. +5 | Percpetion +10 | Sense Motive +3

Tobe moves into the room, slipping his sling from his wrist and lifting a bullet from his pouch. Whirling the device quickly he let's fly, "A long shot, but maybe..."

Sling (bless, range): 1d20 + 6 + 1 - 2 ⇒ (10) + 6 + 1 - 2 = 15
damage: 1d3 ⇒ 1


The Flaxseed Pathfinder Lodge

Tobe's rock bounces off the skeleton's armor as the undead reload their bows, the one near Hagrym reaching for its scimitar!

scimitar on Hagrym: 1d20 + 2 ⇒ (3) + 2 = 5
damage: 1d6 + 2 ⇒ (3) + 2 = 5

shortbow on Preg: 1d20 + 2 ⇒ (5) + 2 = 7
damage: 1d6 ⇒ 5

shortbow on Eolowyn: 1d20 + 2 ⇒ (15) + 2 = 17
damage: 1d6 ⇒ 1

shortbow on Tobe: 1d20 + 2 ⇒ (12) + 2 = 14
damage: 1d6 ⇒ 5

Initiative:

1. Hagrym, Preg, and Jaysin
2. Skeletons
3. Tobe, Eolowyn, and Jonterra

You guys are up!

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Preg steps up next to the skeleton that just tried to put an arrow into him and swings his heavy flail trying to knock the skeletons skull clear of the rest of it's body

To hit Ac skeleton: 1d20 + 6 ⇒ (18) + 6 = 24
Blunt damage if hit: 1d10 + 6 ⇒ (8) + 6 = 14

The Exchange

AC19/T17/F16/CMD22(24 vs grp)|HP31[31]|F:+4|R:+5|W:+9|Init.+2|Percept.+10 Oread Monk 2 / Oracle 2

Jonterra continues moving closer to the skeletons. "Everyone, stay at ten feet away from me, for now."

Double Move

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

Eolowyn moves closer and fires another blunt arrow, this time at the skeleton in the chariot

Attack, Deadly Aim, PBS, Bless: 1d20 + 10 - 2 + 1 + 1 ⇒ (17) + 10 - 2 + 1 + 1 = 27
Damage, Deadly Aim, PBS: 1d8 + 3 + 4 + 1 ⇒ (2) + 3 + 4 + 1 = 10


The Flaxseed Pathfinder Lodge

Preg takes out another skeleton as Jonterra moves closer to the action! Eolowyn likewise sends her quarry's bones clattering to the floor!

Initiative:

1. Hagrym, Preg, and Jaysin
2. Skeletons
3. Tobe, Eolowyn, and Jonterra

Tobe, Hagrym, and Jaysin are up!

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Jaysin fires two more arrows, hoping to end the fight!

Rapid: 1d20 + 10 ⇒ (8) + 10 = 18 for Blunt: 1d8 + 5 ⇒ (8) + 5 = 13
Rapid: 1d20 + 10 ⇒ (17) + 10 = 27 for Blunt: 1d8 + 5 ⇒ (1) + 5 = 6

I did not account for any cover the chariots might give.

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Hagrym keeps swinging at his opponent.

Attack 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10

Damage 2d6 + 5 ⇒ (5, 1) + 5 = 11

Grand Lodge

Male Halfling Cleric of Calistria 3 HP: 22/22 | AC 18 | T 14 | FF 15 | Fort +5 | Ref +5 | Will +7 | CMD 14 | Init. +5 | Percpetion +10 | Sense Motive +3

Tobe moves up behind Eolowyn, "Nice shooting everyone! Keep it up, they are almost defeated!"

He pulls another bullet from his pouch and places it in his sling, but doesn't fire; "I'll keep a shot ready just in case."

Readied action to fire on a skeleton if Jonterra and Eolowyn fall for any reason.


The Flaxseed Pathfinder Lodge

Jaysin takes out the remaining skeletons!

Out of combat!

gear (x6):
broken chain shirt, broken scimitar, shortbow and 20 arrows

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Jaysin will retrieve his durable arrows, as usual, and also take a number of the ones the skeleton have, assuming they seem decent enough. Anything special about these chariots? I can't see them going anywhere. Let's head north and be done with this.

Grand Lodge

Male Halfling Cleric of Calistria 3 HP: 22/22 | AC 18 | T 14 | FF 15 | Fort +5 | Ref +5 | Will +7 | CMD 14 | Init. +5 | Percpetion +10 | Sense Motive +3

Tobe examines the chariots briefly, "Not much, very well preserved though. An excellent find for the Society!"

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Hagrym leads the others, heading into the other passageway.

Perception 1d20 + 10 ⇒ (12) + 10 = 22

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Preg casts detect magic just to make sure we didn't miss anything and then follows Hagrym.

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

Eolowyn follows Hagrym, bow ready for what comes next.


The Flaxseed Pathfinder Lodge

Carved nature scenes cover this chamber’s walls, depicting humanoid figures hunting a wide variety of prey—crocodiles, elephants, hippos, leopards, lions, and even stranger beasts. An open sarcophagus lies at the far end of the room.

It seems that Sekh-pa-Mefer’s royal huntsman was buried in this chamber along with his prized hunting leopard. Unfortunately for you, the huntsman seems to have come back as a mobile skeleton and his leopard likewise seems to have tasted undeath!

gm rolls:

royal huntsman: 1d20 + 5 ⇒ (2) + 5 = 7
leopard: 1d20 + 4 ⇒ (4) + 4 = 8
preg: 1d20 + 4 ⇒ (9) + 4 = 13
hagrym: 1d20 + 5 ⇒ (12) + 5 = 17
eolowyn: 1d20 + 7 ⇒ (10) + 7 = 17
jaysin: 1d20 + 7 ⇒ (5) + 7 = 12
tobe: 1d20 + 5 ⇒ (16) + 5 = 21
jonterra: 1d20 + 2 ⇒ (18) + 2 = 20

Initiative:

1. Tobe, Jonterra, Eolowyn, Hagrym, Preg, and Jaysin
2. Royal Huntsman and his leopard

You guys are up!

DC 12 KN (religion):
The leopard seems to have come back as an ubashki leopard, a stealthy undead feline whose suffering in death would ensure unrelenting ferocity in undeath. They are vulnerable to fire and carry Ubashki Fever, which causes the victim to develop unsightly splotches and sores all over its body that persist until the disease is cured. It also has a piercing howl which often frightens foes.

The Exchange

AC19/T17/F16/CMD22(24 vs grp)|HP31[31]|F:+4|R:+5|W:+9|Init.+2|Percept.+10 Oread Monk 2 / Oracle 2

Jonterra charges forward and swings his fist at the huntman.

Charging Fist: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
Fist: 1d6 + 2 ⇒ (4) + 2 = 6

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Knowledge (Religion): 1d20 + 4 ⇒ (13) + 4 = 17

"Hrm.. The leopard is an undeath vulnerable to fire and carries Ubashki Fever, which causes the victim to develop unsightly splotches and sores all over its body that persist until the disease is cured. It also has a piercing howl which often frightens foes."

"Right behind you!"

Peg charges after Jonterra still wielding his flail

To hit the huntman: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20
Blunt damage if hit: 1d10 + 6 ⇒ (5) + 6 = 11


The Flaxseed Pathfinder Lodge

Jonterra knocks a few bones loose and Preg follows closely behind, sending the huntsman's bones scattering across the floor!

Initiative:

1. Tobe, Jonterra, Eolowyn, Hagrym, Preg, and Jaysin
2. Undead leopard

Tobe, Eolowyn, Hagrym, and Jaysin are up!

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

I've had enough of the undeath for one day. And I don't care for fevers either. Jaysin fires a pair of arrows at the critter!

Rapid, Deadly Aim: 1d20 + 7 ⇒ (11) + 7 = 18 for Arrow: 1d8 + 9 ⇒ (4) + 9 = 13
Rapid, Deadly Aim: 1d20 + 7 ⇒ (5) + 7 = 12 for Arrow: 1d8 + 9 ⇒ (1) + 9 = 10

I don't think Harsk grants cover but if I need to I can 5' step NW to free a path.

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