
EndlessForms |

@Jaysin: yes, it's got a slam attack and 10' reach. You'll need a 22 Acrobatics to get away though. I'll roll the AoO now in case you don't make it:
slam: 1d20 + 9 ⇒ (9) + 9 = 18
damage: 1d8 + 9 ⇒ (4) + 9 = 13
Jaysin moves back and fires another arrow, which shatters the pyramid and leaves it as a pile of rubble!
Out of combat!

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Eolowyn quickly pays attention to her bow, fixing the broken string. She then produces a wand and heals herself
Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5
Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2
Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9
After that she looks up, wand still in hand "Anyone else?"

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"Whew! Nice shootin' guys. I gotta get me some of them heavy rocks for my sling." Says Tobe joining the group as the pyramid shatters.
"Hmm, all battered up are we. Let the love shower each of you and the blessing of Calistria upon thee." he says drawing out the three bladed amulet from his shirt.
Channel positive energy to heal the living. Healing: 2d6 ⇒ (1, 2) = 3
"I am sure our struggles will bring us closer together and increase the effect of Calistria's healing in time."

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Reflex save for half damage: 1d20 + 1 ⇒ (1) + 1 = 2
Preg takes the full brunt of the trample as the pyramid walks(?) all over him
Damage= 16 -3 from the channel = 13
Preg will pull out a wand of cure light wounds and heal himself
Cure light wounds: 1d8 + 1 ⇒ (8) + 1 = 9
Cure light wounds: 1d8 + 1 ⇒ (4) + 1 = 5
full hp
(2 charges used)
"Everyone doing alright, or is someone in need of healing?

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Tobe notices everyone using wands to heal their woounds and remarks, "Fellows, I seem to have forgotten to procure a wand for myself before leaving the Lodge. Would you mind Preg?"

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"Thank you, that is much better." Tobe gratefully replies.
Jonterra and Hagrym have 5 or 13 points of damage each depending on thier saves.
Moving over to Hagrym and Jonterra, "How did you two fair with that rolling mostrousity?"

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Ref: 1d20 + 5 ⇒ (7) + 5 = 12
Jonterra picks himself up off the ground and dusts himself off. "I did not move fast enough." The oread replies dryly.
Getting out a healing wand, he begins to heal himself.
CLW: 3d8 + 3 ⇒ (5, 4, 5) + 3 = 17

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Reflex save 1d20 + 3 ⇒ (9) + 3 = 12
Hagrym pulls out his wand as well, and three charges later is good as new.
CLW 3d8 + 3 ⇒ (7, 8, 1) + 3 = 19
Used three charges from wand this scenario.

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Grinning sheepishly as he turns to head down the corridor. "Seems I should really invest in one of those little sticks."
It is about this time that he also realizes that the entire group is comprised of divine heroes. I should really be more observant of my companions, he thinks as he slowly walks down the dimly lit corridor.

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"I fared well enough that I am still standing. Much more than that, I'd rather not say," the dwarf laughs as he slaps the little halfling on the back.

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The 18 misses me so I'll skip the roll.
Perhaps if you took better care you wouldn't have your bow betray you, elf woman. The bowcrafter states as he winces from his injuries. Healing would be appreciated.
Assuming someone will use my wand on me despite Jaysin's attitude,: 2d8 + 2 ⇒ (3, 7) + 2 = 12 Two charges then.
A fine investment these little sticks are and why you don't already have one is beyond my comprehension. Now, if we've all licked our wounds and healed up we should proceed with more care.

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Tobe uses Jaysin's wand to heal him, "Not sure why I don't have one, I keep getting distracted by beauty perhaps."
He adds with a wink to Eolowyn, "ಈ ಒಂದು ಚಿಂತೆ, ನಿಮ್ಮ ಮೊದಲ ಶಾಟ್ ಸೌಂದರ್ಯ ನೀಡಿದ ಸ್ವರೂಪವಾಗಿತ್ತು."
After returning the wand to jaysin, the halfling once more faces the length of tunnel. All but one anyway.

EndlessForms |

A pair of heavy stone doors carved with images of rampant sphinxes stand at the terminus of the long causeway.

EndlessForms |

Searching the doors thoroughly, the party finds no traps on or outside the door, although they seem to be stuck closed.

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As usual, Hagrym inspects the doors. Perception 1d20 + 10 ⇒ (1) + 10 = 11. If nothing looks out of the ordinary, he tries to unstick the doors. He will push, pull, and try to lever the doors open, if possible.

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If Tobe is speaking Elven,
If its not Elven, well, just ignore it then.

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"Hagrym, hold on one moment. I want to check these doors thoroughly." Says Tobe as he begins a lengthy search that results in nothing interesting.
Take 20 to examine the door results in a Perception 30 check
"Well, they are certainly stuck. Maybe if a few of the stronger of us put their shoulders into the door we'll be able to open it. Though I hate to think of the noise it will make."

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Eolowyn puts her shoulders against the door to assist anyone who will make the main effort.
Strength Check, aid other: 1d20 + 2 ⇒ (3) + 2 = 5

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Satisfied that nobody has been able to find a trap on these doors Preg puts some muscle into it
Strength check: 1d20 + 4 ⇒ (9) + 4 = 13
(if that isn't enough and nobody else manages to open it first..taking 20 to try to push it open very slowly and determined for a 24)

EndlessForms |

Eventually after working together for some time the party is able to open the doors.

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Tobe stands next to the dwarf; "If I've said it once, I've said it twice; We should take our time with these things. Nothing to hurry us along right now."
With that the halfling begins inspecting the area immediately after the doors for anything that might be considered a trap.
Take 20 on Percpetion results in a 30.

EndlessForms |

Indeed, Tobe notes that the floor immediately following the doors is in fact rigged to fall into into a pit. (10' area in front of the doors)

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"Argh, I'd give six inches of my beard for a rogue," Hagrym yells, as he teeters at the pit's edge. "Thank you again, Mister Tobe."

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Assuming no more traps are detected behind the trap we just found and someone makes it across without ending up in combat..Preg will take off his armor again, toss it to the other side and takes 10 on a jump check to just barely make it across..then put on his armor again.

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Jaysin can make the jump as he did previously. Enough pits in this place, aren't there? With a lower voice he says, Good eye there, halfling.

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Hagrym muttered the whole time as he took off his armor, threw it over the pit yet again and eased himself over. "Stupid pits...won't fight someone head on...cowards...fall and hurt myself...kill'em all," were some of the choice phrases heard, if the others listened carefully.
Take 10 for an 11 to get across the pit.

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Eolowyn easily jumps over the pit and peers into the next room carefully.
Perception take 20: 20 + 10 = 30

EndlessForms |

Tall, pink granite columns, carved and painted to resemble palm trees, stand around the perimeter of this chamber, supporting the barrel vault of the ceiling. Slabs of the same pink granite line the walls. A stone sarcophagus stands alone on the limestone floor in the center of the room. Beyond, a dark doorway leads deeper into the pyramid to the west.
The party strips down and makes the jump again to reach this chamber beyond but before Preg (or anyone else who took off their armor) has the chance to put their precious armor back on, the sarcophagus itself suddenly comes to life and starts to move!
sarcophagus: 1d20 + 5 ⇒ (13) + 5 = 18
preg: 1d20 + 4 ⇒ (4) + 4 = 8
hagrym: 1d20 + 5 ⇒ (4) + 5 = 9
eolowyn: 1d20 + 7 ⇒ (18) + 7 = 25
jaysin: 1d20 + 7 ⇒ (4) + 7 = 11
tobe: 1d20 + 5 ⇒ (4) + 5 = 9
jonterra: 1d20 + 2 ⇒ (15) + 2 = 17
Initiative:
1. Eolowyn
2. Sarcophagus?
3. Jonterra, Jaysin, Hagrum, Tobe, and Preg
Eolowyn is up!

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Knowledge Dungeoneering 1d20 + 7 ⇒ (15) + 7 = 22
"Lookit! That's one of those mimics...acid won't effect it. It's got a gluey skin, and if you hit it, your weapon might just get stuck. Be careful!"

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Knowledge Dungeoneering: 1d20 + 2 ⇒ (2) + 2 = 4
What is that thing!?
After hearing Hagrym's explanation Eolowyn fires a quick shot at the mimic.
Boy, am I glad that I do not need to take of my armor for such an easy jump
Attack, PBS, DA: 1d20 + 10 + 1 - 2 ⇒ (18) + 10 + 1 - 2 = 27
Damage: 1d8 + 3 + 1 + 4 ⇒ (7) + 3 + 1 + 4 = 15

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"Excellent shot!" Calls Tobe as he begins to uncoil the whip on his belt.
"Look out guys! That thing looks like it could take a massive chunk out of your flesh!" He adds stating the obvious.

EndlessForms |

Eolowyn puts an arrow into the mobile sarcophagus! Unfortunately, she has now attracted its attention and the sarcophagus waddles across the room towards her!
slam on Eolowyn: 1d20 + 10 ⇒ (19) + 10 = 29
damage: 1d8 + 6 ⇒ (5) + 6 = 11
And automatically grappled by the adhesive
constrict damage from being grappled: 1d8 + 6 ⇒ (7) + 6 = 13
Initiative:
1. Eolowyn
2. Sarcophagus?
3. Jonterra, Jaysin, Hagrum, Tobe, and Preg
15 dmg
You guys are up!

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Dang, big hitter!
Hagrym rushes forward with his sword, trying to cut the thing down with his magical sword.
Atttack 1d20 + 7 ⇒ (1) + 7 = 8
Damage 2d6 + 6 ⇒ (6, 3) + 6 = 15

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"That hurts!"
Eolowyn tries to reverse the roles and become the one controlling the grapple, although she notices she can't get away...
Grapple Check: 1d20 + 6 ⇒ (13) + 6 = 19

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Tobe places his hand on Preg's back as he calls for divine assistance, "Calistria's blessing of luck be upon you brave hero!"
Preg almost feels something radiate through his body from the touch.
Activate Bit of Luck domain ability. For the next round, any time the Preg rolls a d20, he may roll twice and take the more favorable result. (1/6 used)
"Now smack that thing as hard as you can!" he adds to encourage the half-orc to unleash whatever power he has been hiding.

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Jonterra steps up and swings his temple sword at the coffin.
Flurry: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Flurry: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Ref 1: 1d20 + 5 ⇒ (15) + 5 = 20
Ref 2: 1d20 + 5 ⇒ (16) + 5 = 21

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With a grin on his face Preg nods at Tobe
"Will do"
Preg gets a good grip on his greatsword and blessed with Luck takes a powerful swing at the mimic
To hit Mimic's AC using power attack: 1d20 + 7 - 1 ⇒ (16) + 7 - 1 = 22
To hit Mimic's AC BOL second d20 roll: 1d20 + 7 - 1 ⇒ (14) + 7 - 1 = 20
(so using the 16 for a 22 vs AC)
Damage: 2d6 + 6 + 3 ⇒ (5, 2) + 6 + 3 = 16

EndlessForms |

@Preg: DC 17 Ref to avoid getting your weapon stuck to it. If your weapon gets stuck, it'll take a DC 17 Strength check to pull it loose.
Hagrym whiffs and Eolowyn struggles unsuccessfully to get out. Jonterra moves into action and lands two hits on the sarcophagus and Preg likewise lands a blow!
Initiative:
1. Eolowyn
2. Sarcophagus!
3. Jonterra, Jaysin, Hagrum, Tobe, and Preg
47 dmg
Jaysin is up!

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Jaysin quickly moves to a point in the room where he can get off a shot without cover. I will not die to a coffin! I'll climb into one on my own schedule!
Bow: 1d20 + 10 ⇒ (7) + 10 = 17 for Arrow: 1d8 + 10 ⇒ (3) + 10 = 13

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Reflex save to avoid getting the weapon stuck: 1d20 + 1 ⇒ (18) + 1 = 19
BOL Reflex save to avoid getting the weapon stuck: 1d20 + 1 ⇒ (17) + 1 = 18
Not stuck for now, just so I know for future reference..is it an action to do the strength check..or is it part of the attack and you can try to pull it free as a free action?
"Hrm..creature is sticky"

EndlessForms |

The Ref to avoid getting your weapon stuck is part of the attack but if it gets stuck, pulling it free with a Strength check is a standard action.
And Jaysin's well-placed arrow hits the sarcophagus in a sensitive spot and takes it down!
Out of combat!

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"Hrm..creature is dead"
Preg continues to put on his armor.
"Wonder if it's better to leave it off..seems I get into and out of this bunch of metal every (other?) room. ah, well..better safe then sorry"

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"Good job everyone! Now, let's see about getting Eolowyn out of this sticky situation." Tobe says moving around the coffin to see if there is any way to free the elf.

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Hagrym joins Preg in donning his armor. He looks around the room, looking for any other exits or entrances. Once he spots one, he looks at the door, checking for yet another trap. As much as he hates to do it, he slows down, and listens to Tobe, and searches for a full two minutes before trying it.
Take 20 on Perception for a 30.