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Preg moves over next to Hagrym and pulls out a wand
Cure light wounds Hagrym: 1d8 + 1 ⇒ (4) + 1 = 5
"Hrm..valiant effort, fighting the mummy till you dropped"
Preg extends his hand to help Hagrym up
and then uses the wand a couple more times to heal the dwarf
Cure light wounds Hagrym: 1d8 + 1 ⇒ (7) + 1 = 8
Cure light wounds Hagrym: 1d8 + 1 ⇒ (2) + 1 = 3
Cure light wounds Hagrym: 1d8 + 1 ⇒ (1) + 1 = 2
Cure light wounds Hagrym: 1d8 + 1 ⇒ (5) + 1 = 6
Cure light wounds Hagrym: 1d8 + 1 ⇒ (5) + 1 = 6
Cure light wounds Hagrym: 1d8 + 1 ⇒ (5) + 1 = 6
(36 healing total)
(charges used: 10 out of 25)

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Tobe shakes free of his fear just as Preg drops the mummy; he rushes over and assists with Hagrym's recovery.
"Curses upon the undead! I know not why Calistria did not shield me from that things aura. I will have to work on bettering myself in her graces." As spiteful and vindictive as she is...

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Once Hagrym gets his wits about him, he leads the others on down the passageway, to the next unopened door. He checks the door as normal.
Perception 1d20 + 10 ⇒ (17) + 10 = 27

EndlessForms |

Hagrym leads the way to the next door, finding a sparse room with bare sandstone walls and floor. Guarding the room are five skeletons, four of them on fire and the fifth bleeding on the floor!
You of course know by this point that skeletons are injured most effectively by bludgeoning weapons and you can guess that the ones on fire are immune to fire but vulnerable to cold. The burning ones exude a fiery aura.
skellies: 1d20 + 6 ⇒ (2) + 6 = 8
preg: 1d20 + 4 ⇒ (19) + 4 = 23
hagrym: 1d20 + 5 ⇒ (7) + 5 = 12
eolowyn: 1d20 + 7 ⇒ (13) + 7 = 20
jaysin: 1d20 + 7 ⇒ (3) + 7 = 10
tobe: 1d20 + 5 ⇒ (13) + 5 = 18
jonterra: 1d20 + 2 ⇒ (14) + 2 = 16
Initiative:
1. Preg, Eolowyn, Tobe, Jonterra, Hagrym, and Jaysin
2. Skeletons
You guys are up!

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Preg drops his greatsword and pulls out his flail as he moves towards the nearest skeleton and swings his weapon at it.
To hit flatfooted AC green skeleton: 1d20 + 6 ⇒ (20) + 6 = 26
to confirm: 1d20 + 6 ⇒ (2) + 6 = 8
blunt damage: 1d10 + 6 ⇒ (2) + 6 = 8
extra damage if crit: 1d10 + 6 ⇒ (2) + 6 = 8

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[i]Here we go again. What is that? A bleeding skeleton? Weird[i]
Eolowyn swiftly nocks an arrow and shoots it at the nearest skeleton.
Attack, DA, PBS: 1d20 + 10 - 4 + 1 ⇒ (13) + 10 - 4 + 1 = 20
Blunt Arrow: 1d8 + 3 + 4 + 1 ⇒ (8) + 3 + 4 + 1 = 16
Bad connection, I assume Eolowyn can shoot a skeleton without incurring cover penalty

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Here we go again. What is that? A bleeding skeleton? Weird
Eolowyn moves forward to get an unobstructed shot while swiftly readying bow and arrow. Once in position she wastes no time and shoots the arrow at the nearest skeleton. Yellow
Attack, DA, PBS: 1d20 + 10 - 4 + 1 ⇒ (16) + 10 - 4 + 1 = 23
Blunt Arrow: 1d8 + 3 + 4 + 1 ⇒ (5) + 3 + 4 + 1 = 13

EndlessForms |

The pink one is the blood one by the way; the others are burning.
Preg moves in and obliterates one of the skeletons, which explodes int a burst of flame!
fire: 1d6 ⇒ 5
DC 12 Ref for half
Eolowyn takes out another, which goes up in a burst of flame harmlessly on on the other side of the room.
Initiative:
1. Preg, Eolowyn, Tobe, Jonterra, Hagrym, and Jaysin
2. Skeletons
Tobe, Jonterra, Hagrym, and Jaysin are up!

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Hagrym runs in and takes a swing at the closest undead.
Attack 1d20 + 7 ⇒ (12) + 7 = 19
Damage 2d6 + 5 ⇒ (3, 3) + 5 = 11

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Jaysin sighs as the group presses on, electing the collect the loot in the room later. Which is fine by me. He asks Preg to use Jaysin's wand for healing.
Assuming so: 1d8 + 1 ⇒ (3) + 1 = 4 and Again: 1d8 + 1 ⇒ (5) + 1 = 6
Upon seeing the skeletons Jaysin sighs again. I knew it! More undead. Tobe! Get outta my way! Jaysin will wait until Tobe clears a path so that he can step 5' forward and fire two blunt arrows on the skeleton by the door.
Rapid: 1d20 + 8 ⇒ (10) + 8 = 18 for Arrow: 1d8 + 10 ⇒ (6) + 10 = 16
Rapid: 1d20 + 8 ⇒ (14) + 8 = 22 for Arrow: 1d8 + 10 ⇒ (3) + 10 = 13

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Sorry, was away this morning and haven't been able to get onto to Paizo or it has moved at a crawl when I tried.
Jonterra waits to see if any skeletons are left standing after his companion's attacks.
If there is still something standing, Jonterra will charge north and attack.
If needed Charge: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

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Tobe enters the room and moves to clear a path for Jaysin. Additionally he calls to Calistria and presents the charm about his neck.
"My dear Lady, grant me your power to vanquish these creatures most foul!"
Channel positive energy to harm undead, Will save DC 12 for 1/2 damage, 3 of 4 daily uses expended.
Channel: 2d6 ⇒ (3, 3) = 6

EndlessForms |

Hagrym explodes another burning skeleton!
fire: 1d6 ⇒ 2
DC 12 Ref for half
Jaysin then steps in and takes out the remaining two skeletons!
Out of combat!
After a thorough inspection, you find that this room truly is barren and empty....

EndlessForms |

Hagrym once again leads the way in!
Sumptuous hanging silks, plush cushions, and patterned rugs decorate the luxurious chamber before you. A cool breeze bearing the mingled scent of lotus flowers and perfume wafts through the room. The distant notes of a lively tune plucked out on a lyre are accompanied by the sounds of trickling water, birdsong, and feminine laughter.
Two beautiful women inhabit this room. When you open the door, they greet you warmly and motion for you to sit down, saying what sound to be kind words in Ancient Osiriani. They offer wine and fruit as you enter.

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"Whoa! I like the lovely lasses, that's for sure, but can someone tell me how these ladies would have survived down here for all these years? Be aware!"
Sense Motive 1d20 + 12 ⇒ (19) + 12 = 31

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Will (to disbelieve): 1d20 + 7 ⇒ (15) + 7 = 22
"A vengful lie if ever Calistria told one. It is not to be believed!" Calls Tobe as he pierces the lies set before him.
Knowledge(religion): 1d20 + 5 ⇒ (13) + 5 = 18 to identify the true nature of the women

EndlessForms |

1d20 ⇒ 2
Although Jonterra postulates that it is an illusion, everything looks in order to his oread mind. Tobe, however, is able to see through their tricks, recognizing the women as zombies and the food as bowls of rotting flesh! As Tobe calls out their falseness, they drop the pretension and everyone sees their zombiefied forms preparing to attack!
You know that zombies have DR/slashing.
zombies: 1d20 + 2 ⇒ (1) + 2 = 3
preg: 1d20 + 4 ⇒ (4) + 4 = 8
hagrym: 1d20 + 5 ⇒ (10) + 5 = 15
eolowyn: 1d20 + 7 ⇒ (6) + 7 = 13
jaysin: 1d20 + 7 ⇒ (6) + 7 = 13
tobe: 1d20 + 5 ⇒ (2) + 5 = 7
jonterra: 1d20 + 2 ⇒ (14) + 2 = 16
Initiative:
1. Jonterra, Hagrym, Eolowyn, Jaysin, Preg, and Tobe
2. Zombies
You guys are up!

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Hagrym runs forward swinging away at the closest zombie.
Attack 1d20 + 7 ⇒ (20) + 7 = 27
Damage 2d6 + 5 ⇒ (2, 1) + 5 = 8
Possible crit 1d20 + 7 ⇒ (12) + 7 = 19
Damage 2d6 + 5 ⇒ (2, 2) + 5 = 9
"Oh ho ho, Gorum, what great fun we are having today!

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Preg waits for the archers to have taken there shots and then moves forward to swing his great sword at one of the zombies (targeting the same one of Hagrym, unless it's down already..then going for the other one)
To hit zombie: 1d20 + 7 ⇒ (2) + 7 = 9
Slashing damage if hit: 2d6 + 6 ⇒ (2, 2) + 6 = 10

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Remembering the three magical stones in his hands, Tobe slips into the room as he sets a stone in his sling. Giving it a twirl he lets fly a stone empowered against the undead.
"Your foulness be relieved!" He calls as the first stone sails at the far zombie.
Attack: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
Damage: 2d6 + 2 ⇒ (6, 6) + 2 = 14

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Eolowyn gets her sword, knowing that her bow is of limited use and moves towards the zombie at the back. She takes a mighty swing at the abomination, but misses.
Elven Curve Blade: 1d20 + 7 ⇒ (3) + 7 = 10
Slashing Damage: 1d10 + 3 ⇒ (5) + 3 = 8

EndlessForms |

Hagrym chops into a zombie woman but Preg misses with his swing. Despite his stone doing less damage than hoped, Tobe nonetheless finishes off the zombie woman injured by Hagrym's attack! Eolowyn moves in but misses with her curveblade.
Initiative:
1. Jonterra, Hagrym, Eolowyn, Jaysin, Preg, and Tobe
2. Zombies
Jonterra and Jaysin are up!

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Always in the way, aren't you? Jaysin tries to hit the zombie despite the crowd.
Rapid: 1d20 + 8 - 4 ⇒ (7) + 8 - 4 = 11 for Arrow: 1d8 + 10 ⇒ (6) + 10 = 16
Rapid: 1d20 + 8 - 4 ⇒ (11) + 8 - 4 = 15 for Arrow: 1d8 + 10 ⇒ (8) + 10 = 18

EndlessForms |

Jonterra and Jaysin take down the remaining zombie woman!
They wear a variety of bracelets, necklaces, and rings worth a total of 500 gp. In addition, one of them wears a silver neckalce with a blue gemstone.
You also find a bottle of magically preserved fine wine worth 500 gp.

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"It might be worth more to a collector, but splitting this bottle of wine would probably be quite delicious right now!"
If everyone is ready to proceed, Hagrym leads to the next locale and takes a ten on his Perception check for a 20.

EndlessForms |

Hagrym leads the party through the passage to the south where two woven reed boats sit end-to-end in this chamber, covered in a thick layer of dust. Carvings on the walls depict naval expeditions and boats bearing tribute for the pharaoh.
Hagrym notes that the closest boat is crawling with scarab beetles.

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"We could leave this room be, but what if an important discovery is hidden in there? If we were to miss that, our superiors at the Society would never let us hear the end of it."

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Preg takes out 2 vials of alchemist fire from his backpack.
"Hrm..I got 2 of these bottles..but my aim at a distance isn't so great..maybe someone who has a better aim can toss them at those beetles?"
Preg looks at Jaysin and Eolowyn
(Assuming we don't get swarmed by the beetles and have some time to prepare, anyone else have some more bottles to throw and maybe some guidance to help with the aim?)

EndlessForms |

4d6 ⇒ (2, 5, 1, 1) = 9
Just to speed things along:
Using Preg's and Jonterra's splash weapons, the party is able to disperse of the beetles from afar before the beetles have a chance to scurry away from the onslaught!

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"Handily accomplished fellows. Anything of interest in here?" Says Tobe strolling into the room and taking a look around.
Perception: 1d20 + 10 ⇒ (10) + 10 = 20
"Hmm. Small pouch of dust here. You don't suppose it is someone's remains do you? The walls didn't show any practice of cremation." He says lifting a small pouch from the boat.

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"Check it for magic, Tobe. I wouldn't think someone's ashes would just be stuffed in the boat like that."
After walking through the room, and seeing it connected with the already explored rooms, Hagrym talks with the others. "Are we done? I don't see any where else we could poke into. I'm ready to get out of here, if the rest of you are."

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That was the secret door that was carved to look just like a false door. None of us figured it out. But the slab also contained a magical spell, like a scroll made of a huge block of stone. Debatable if we would try to move it or if the room behind it will be found by our agents moving the goods out of this place.

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If it's the last thing in this place after we collected all the other treasure..it's very likely we would try to take the "scroll" with us..if we would find a room behind it is something else off course.