GM Endless Forms' PFS 06-10 The Wounded Wisp (Table B) (Inactive)

Game Master Mike Tuholski

A 1-2 PFS scenario. Map!

Absalom | Handout 1 | Handout 2 | Handout 3 | Handout 4



The Flaxseed Pathfinder Lodge

Hello everyone! Welcome to the game!

Before we start, please post the following:

PFS #
Day Job roll
Initiative
Perception

Thanks! We'll get started soon! If you haven't already, check in to the Gameplay thread.

Sovereign Court

Female Half-Elf Bard 1 HP: 9 | AC: 15 | T: 11 | FF: 14 | CMD: 10 | Fort: +1 | Ref: +3 | Will: +1 | Init: +1 | Perc: -1 | Sense Motive: +5

PFS #: 66852-7
Day Job roll: Perform Dance: 1d20 + 8 ⇒ (8) + 8 = 16
Initiative: +1
Perception: -1

The Exchange

Keleshite Theologian of Sarenrae 3 | HP 24/27 | AC 19 FF 18 Tch 11 | CMD 11 | F+6 R+3 W+8 | Perc +4 | Init +1
Per Diem:
Spells [2nd] 2/3 [1st] 3/4 | Channels 0/5 | Firebolt 6/7 | Beacon of Faith: Not Used

Thanks for running multiple tables, EF!

PFS # 21019-7
No Day Job ("This is my day job!")
Initiative: +1
Perception: +5

I'm making some small changes to this character before we start; should have an updated stat block today or tomorrow.

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

Checking in!

PFS # 7162-1
Day Job roll Craft - Bookmaking: 1d20 + 8 ⇒ (7) + 8 = 15
Initiative +3
Perception +1

Dark Archive

dice:
[dice=To Hit Touch AC]1d20+7[/dice] [dice=Damage]2d6+4[/dice] [6 Splas, DC14 Ref for half (3)] [Dice=Scatter]1d8[/dice]
Vitals:
15/15 HP, +3 Initiative, +7 Perception, +5 Fort, +6 Ref, +1 Will, AC: 15/13/13

Thank you for running three tables!
PFS #: 155714-1
Day Job roll: Craft (Alchemy): +4 (Int) + 1 (Rank) + 5 (Crafter's Fortune) + 3 (Class Skill) + 2 (Obsessive Race Trait) = 15. I prefer to take 10 for a 25.

Initiative: +2 (+4 with Mutagen)
Perception: +4 (+3 with Mutagen)

Pre-Prepared: Dex Mutagen (+4 Dex, -2 Wisdom, +2 Natural Armor).

Grand Lodge

Stats:
HP 4/8 AC 13/12 T/14 FF |+2 F +2R +2W | +6 Init 30' | Cold Steel 7/7 Irrisen IM 3/3
Rime-Blooded Sorc 1

Yay!

In the interests of full disclosure, while this recruitment was under way, my other character started up...Wounded Wisp. If that's a problem, let me know. I won't pass info from one to the other!

PFS # 135388-2
Day Job: none
Init +6
Perc +0 yes, a whopping zero.


The Flaxseed Pathfinder Lodge

I've got no problems with it. I trust you to keep metagaming to a minimum. I haven't read the scenario all the way through yet but it looks like there are some randomizing elements anyways (just like there are in the Confirmation), so your characters may have different experiences.

The Exchange

Keleshite Theologian of Sarenrae 3 | HP 24/27 | AC 19 FF 18 Tch 11 | CMD 11 | F+6 R+3 W+8 | Perc +4 | Init +1
Per Diem:
Spells [2nd] 2/3 [1st] 3/4 | Channels 0/5 | Firebolt 6/7 | Beacon of Faith: Not Used

Changes made, stat block updated.

CORRECTION:

PFS # 21019-7
No Day Job
Initiative: +2
Perception: +5

In case anyone is interested:

Tactics and Play Style:

Type: Wizard (healer)

If he can't talk to it, Muzhaa'f will burn anything and everything with fire. He'll do his best to patch up his friends afterwards. Other than that, he usually comes across as your typical Qadiran fanatic of Sarenrae, although he is a Pathfinder and keeps a meticulous journal of his expeditions.

Background:

In most everything, Muzhaa'f is very much a Qadiran. Born into a good merchant-class family, most of his early life was spent in caravans criss-crossing the vast Padishah Empire of Kelesh and the Inner Sea region in pursuit of the golden coin. However, his life took a new direction after disaster struck one year in the Meraz desert. His caravan became lost in the sands, wandering for weeks with rapidly dwindling water supplies. First the old died, then the young, and finally even the camels. Muzhaa'f maintains that he survived on account of his daily (and, during those days, hourly) prayers to Sarenrae. One of few survivors, he decided to dedicate his life to his goddess and went to study under a famous Qadiran theologian. There, he grew strong in the Dawnflower's graces, blessed particularly with her gifts of control over the element of fire. Muzhaa'f believes that this power, the same that was used so effectively against the Rough Beast in the dawn of time, is the truest expression of Sarenrae's might and power, and keeps his skills in its use as sharp as can be.

How Muzhaa'f became a Pathfinder is a slightly different story. Since his family often traveled across the Meraz expanse, Muzhaa'f has had a slight obsession with the history of the Burning Crusade launched in that desert so many centuries ago. After his near-death experience there, he not only sought to further ingratiate himself in Sarenrae's graces but also to know more of that epic lost expedition against the Cult of Moloch. He found this in the libraries of Skyreach, after much searching and travel and red tape among the libraries of Katheer. Of course, not anyone can peruse the Grand Lodge's many tomes--so Muzhaa'f needed to become a Pathfinder. It's been a natural fit ever since: adventure, coin, and ample opportunity to spread the word and light and flame of the Dawnflower.

Grand Lodge

Stats:
HP 4/8 AC 13/12 T/14 FF |+2 F +2R +2W | +6 Init 30' | Cold Steel 7/7 Irrisen IM 3/3
Rime-Blooded Sorc 1

Whoaaa…if Sindre doesn't get it with frost, Muzhaa'f will surely incinerate it with flame shortly thereafter.

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

Never having played this character before I made a couple adjustments.

Initiative is now +4

Dark Archive

AC16/T12/FF14/CMD15|HP22[22]F:+4;R:+3;W:+4 (+2 vs death and neg energy)|Init;+2|Perc.+7 Samsaran 3

PFS# 65114-21
Day Job
Init. +2
Perc. +5

The Exchange

Keleshite Theologian of Sarenrae 3 | HP 24/27 | AC 19 FF 18 Tch 11 | CMD 11 | F+6 R+3 W+8 | Perc +4 | Init +1
Per Diem:
Spells [2nd] 2/3 [1st] 3/4 | Channels 0/5 | Firebolt 6/7 | Beacon of Faith: Not Used
Sindre Oddrson wrote:
Whoaaa…if Sindre doesn't get it with frost, Muzhaa'f will surely incinerate it with flame shortly thereafter.

That he will, that he will. :)

Grand Lodge

Stats:
HP 4/8 AC 13/12 T/14 FF |+2 F +2R +2W | +6 Init 30' | Cold Steel 7/7 Irrisen IM 3/3
Rime-Blooded Sorc 1

And now we just need a Stone Oracle to complete the quad!


The Flaxseed Pathfinder Lodge

Looks like we have everyone! I'll get the game started soon.

Grand Lodge

Stats:
HP 4/8 AC 13/12 T/14 FF |+2 F +2R +2W | +6 Init 30' | Cold Steel 7/7 Irrisen IM 3/3
Rime-Blooded Sorc 1

It occurs to me that a six person PFS party is a fun place to try an all-arcane caster party, something that has been mentioned on the boards before. (Not that this should/would happen as it's first come first serve.) As long as you have someone who can spam CLW with a wand. Beware the Mage Collective!

Dark Archive

dice:
[dice=To Hit Touch AC]1d20+7[/dice] [dice=Damage]2d6+4[/dice] [6 Splas, DC14 Ref for half (3)] [Dice=Scatter]1d8[/dice]
Vitals:
15/15 HP, +3 Initiative, +7 Perception, +5 Fort, +6 Ref, +1 Will, AC: 15/13/13

I got saddled with a case destined for the state supreme court regarding some dependency/neglect stuff. This will make the third trip up to the supremes if it goes. Over next Monday, Tuesday, and Wednesday, I will have to cover about 1200 miles to handle some ancillary matters.

As a result, my coming week is kinda scattered. It looks like we might be wrapping this up soon and I would love to continue on with this group if you have any follow up missions in mind.

Due to the coming week(s), I might have some slow periods, and would like to throw my hat into the ring now just in case . . .

Grand Lodge

Stats:
HP 4/8 AC 13/12 T/14 FF |+2 F +2R +2W | +6 Init 30' | Cold Steel 7/7 Irrisen IM 3/3
Rime-Blooded Sorc 1

Not sure what your role is, but may you succeed in effecting justice. :)

I will be in court tomorrow, actually, mainly for moral support for my daughter. Children's court; she's a foster--for now. My wife and I shall adopt her and certainly won't let her awful bio mom get near her.


The Flaxseed Pathfinder Lodge
Eponine Lokrien Savet wrote:
It looks like we might be wrapping this up soon and I would love to continue on with this group if you have any follow up missions in mind.

Yes, we are getting near the end but I don't have any follow-up missions in mind as I have GM'd everything except the brand new scenarios.

Dark Archive

dice:
[dice=To Hit Touch AC]1d20+7[/dice] [dice=Damage]2d6+4[/dice] [6 Splas, DC14 Ref for half (3)] [Dice=Scatter]1d8[/dice]
Vitals:
15/15 HP, +3 Initiative, +7 Perception, +5 Fort, +6 Ref, +1 Will, AC: 15/13/13

I am the dreaded public defender

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