Acanamirium

Sindre Oddrson's page

111 posts. Organized Play character for Axolotl.


Full Name

Sindre Oddrson

Race

Stats:
HP 4/8 AC 13/12 T/14 FF |+2 F +2R +2W | +6 Init 30' | Cold Steel 7/7 Irrisen IM 3/3

Classes/Levels

Rime-Blooded Sorc 1

About Sindre Oddrson

Sindre Oddrsson
Male human (ulfen) sorcerer (wildblooded) 1 (Pathfinder RPG Ultimate Magic 70)
NG Medium humanoid (human)
Init +6; Senses Perception +0
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Defense
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AC 13, touch 12, flat-footed 11 (+1 armor, +2 Dex)
hp 8 (1d6+2)
Fort +2, Ref +2, Will +2
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Offense
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Speed 30 ft.
Melee dagger -1 (1d4-1/19-20)
Ranged light crossbow +2 (1d8/19-20)
Sorcerer (Wildblooded) Spells Known (CL 1st; concentration +5):
. . 1st (4/day)—mage armor, snapdragon fireworks{super}UM{/super} (DC 15)
. . 0 (at will)—detect magic, light, prestidigitation, ray of frost
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Statistics
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Str 8, Dex 14, Con 14, Int 12, Wis 10, Cha 18
Base Atk +0; CMB -1; CMD 11
Feats Eschew Materials, Improved Initiative, Irrisen Icemage
Traits magical lineage, world traveler
Skills Diplomacy +9, Intimidate +8, Knowledge (arcana) +5, Spellcraft +5, Survival +4
Languages Common, Orc, Skald
SQ cold steel, mutated bloodline (rime-blooded)
Combat Gear potion of cure light wounds, liquid ice; Other Gear haramaki, crossbow bolts (20), dagger, light crossbow, 19 gp
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Special Abilities
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Cold Steel (Frost 1 rds, 7/day) (Sp) Touch a weapon to grant the Frost power for 1 rds.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Irrisen Icemage (3/day) All of your spells with the cold descriptor are cast at +1 caster level. Any spell with a different energy descriptor is cast at –1 caster level.
Magical Lineage (Snapdragon Fireworks) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Rime-Blooded The wintry origin of your magic flows like ice water in your veins.

Associated Bloodline: Boreal.

Bloodline Arcana: Whenever you cast a spell with the cold descriptor, you may select one target of the spell to be slowed (as the sp
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Brunwylfa burst into her husband Oddr's study, where he tinkered with alchemy and their young son sat drawing a picture. "We must flee, Oddr," she said breathlessly, "There's a storm coming from Irrisen. Cold riders and ice trolls have been scouring the borderlands for anyone with frost-touched magic. They'll come for Sindre."

Oddr's face grew grim in a moment. "Sindre! get your things. We ride in a turn of the glass." His countenance melted at the sight of his wife. "We'll have to leave all this behind, my love." Their farm and alchemical tinkerings on the frontiers of Trollheim would be abandoned in a flurry of snow and horse's hooves.

Behind his mother's shield arm, Sindre peered out into the darkening landscape. "I don't want to be caught and made into an ice mage, Mother, no matter what is in my blood." He was a thin, willowy type, no warrior like his mother. "You won't be, Sindre. We'll away to the Varisian coast. There are many Ulfen there, and we shall be safe."

Their first attempts to settle in Varisia did not work out well, due to infighting among Ulfen and Irriseni refugees, and Sindre found himself in a dizzying number of locales as a child: Jalmeray, Absalom, even Cheliax for a brief time. Eventually they found a more peaceful area north of Sandpoint. Sindre grew to be a towering, but slender, youth, even more markedly as his parents found their nearest neighbors in the hills and woods of the wild coast to be bucolic halflings, whom he would entertain with his 'frostflowers' of ice from time to time. Once he was of age, he set off with his parents' blessing to journey to Magnimar and study with the Pathfinder Society.

Description: Sindre is a tall stringbean of a man, with a short shock of pale blonde hair and piercing blue eyes. He comes off as very different from the average Ulfen--quiet but jocular, and openly derisive of old traditions. He speaks slowly with a dry wit, his Ulfen accent still tinging his words after years in Varisia. He rejects the inevitability of his ice magic and has considered tinkering with fire, and enjoys entertaining, thanks to his halfling childhood friends. Despite his aura of youth and playfulness, he can be deadly serious, frighteningly so, and a true hunter in the wild. He is considering to one day return to the north, just so he can lead attacks on Irrisen.

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