GM Endless Forms' PFS 03-02 Sewer Dragons of Absalom (Inactive)

Game Master Mike Tuholski

A tier 3-7 PFS Scenario. MAP


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Male Vulcan

Hello everyone! I like to keep the gameplay thread in character as much as possible. We'll be using Roll20 when we get to combat. For now I need everyone to do something for me to make my job easier (and it will make things easier for you too). On your character's profile, in the "Classes/Levels" section, type the following after your character's class and levels:

HP / AC / T / FF / Fort / Ref / Will / CMD / Init / Perc

This way all of these stats will show up when you post in character. I'll post an example below with one of my characters.

The Exchange

Male Halfling Black Sheep 11 | HP 59/78 | AC 27 T 20 FF 20 (+2 dodge against light blades) | CMD 26 | F +5 R +16 W +7 (+2 against fear) | Init +14 (always act in surprise) | Perc +21

This is one my characters. As you can see, all of his stats show up below his name and now you've just made a very happy GM. Thanks everyone.


Male Vulcan

And I promise I'll stop being so picky once gameplay starts. But getting all this out of the way will make gameplay go much more smoothly.


Male Vulcan

Here's the Roll20 page if you want to log in and get everything set there.


Checking in. Will select the pregen and set up the alias when the party is ready.

Grand Lodge

Added to my profile:
HP: 44 / AC 18/ T 12 / FF 16 / Fort: +7 / Ref: +6 / Will +4 / CMD: 17 / Init: +4 / Perc: +8

And added myself to the Roll20 game (never actually used it before and I'm very excited).

Sovereign Court

Male Human Cleric (Crusader) 4, HP 27/ AC 19/ T 13/ FF 16/ Fort +5/ Ref +4/ Will +6/ CMD 19/ Init +5/ Perc +2

Done. I've used roll20 before (and already have an account), but never in a serious game. Should be able to pick it up fast though.

The Exchange

Sahrek:
HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
Consumables:
(Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

Reportin' fer duty.


Ok, so I built up the pregen ninja by hand (and with HeroLab) and I noticed some.... oddities.

First of all she is several hitpoints lower than where she should be. A typical Ninja at level 4 with a con of 10 should have 23 (8+5+5+5). She has 21.

I'm also assuming every favored bonus went into skill points. As it stands she is one language over where she should be, but has additional skill point remaining. I request that I be able to put it into linguistics. Languages should then be consisant with the rules and she gets +5 linguistics as a skill.

Would you be ok with these changes - +2 Hp and +5 linguistics over what the character sheet says?


Male Vulcan

I have heard that some of the pregens have mistakes before but I'm not familiar with the ninja. Technically I think you have to run pregens as is but those are some ridiculous errors so I'll let you fix them. Kyra also has cure spells prepared even though she has spontaneous casting so I've let people prepare other spells when playing her.


Male Vulcan

Also, to everyone: make sure to introduce your character in the gameplay thread. We'll get started once everyone has checked in.


I just noticed the pregens don't have factions. Should I choose one that would make sense for him/her, or use the same one as my regular PFS character, since he'll get the credit when he gets to this level?

Also, I assume he gets the credit when he reaches level 4 (same as pregen), right? Or does he get it at level 3, since this is tier 3-7?

Also, I've got the pregens narrowed down to the rogue (ninja pregen doesn't have disable device) or the wizard. Any preference, anyone?


Nevermind. Found both answers on another review of the PFS Guide. I think I'll go with the rogue. Will post in gameplay now.


Male Vulcan

Still waiting on Connor to check in with Borenor in the Gameplay thread.

Haven't heard from Theinyore for a while but if you're still interested please check in with Jean soon in the Discussion and Gameplay threads.

I will start tomorrow whether you join or not; as long as you jump in before the first combat you'll get full rewards. Once it starts I would like to you check about once/day unless something comes up; I will try to be flexible.

Grand Lodge

.:
Male Dwarf Monk 6 | 32/51 HP / AC:(25) 21 / T: 20/ FF:(22)18 / Fort: +8(10) / Ref: +8(10) / Will: +10(12) / CMD: 28(30) / Init: +2 / Perc: +16(18)/ SM: +9

Greetings all, I'm Shan Pangu. I'll be joining you on this adventure. This looks like we have a well rounded group. Let's have some fun!


Male Vulcan

You'll be having a level 3 alchemist crash the breakfast a little late but then we'll have a party of six and be ready to move. Thanks for your patience everyone.


jamie noone wrote:
Nevermind. Found both answers on another review of the PFS Guide. I think I'll go with the rogue. Will post in gameplay now.

Think you could link where you found these answers? I'm trying to find this information but my search-fu is failing me.

Grand Lodge

.:
Male Dwarf Monk 6 | 32/51 HP / AC:(25) 21 / T: 20/ FF:(22)18 / Fort: +8(10) / Ref: +8(10) / Will: +10(12) / CMD: 28(30) / Init: +2 / Perc: +16(18)/ SM: +9

Page 6 of the PFS Guide.


I'm at work, so don't have access to the guide, but pregens are assumed to belong to the Grand Lodge faction, and we don't apply the credit to our characters until they reach the same level as the pregen we're playing, so level 4 for this scenario.

Scarab Sages

Jafar:
Snake (Constrictor) 4 HP 34/34 | AC 18 T 13 FF 14 | Fort +8 Ref +7 Will +2 | CMD 25 | Init +3 | Perc +1
Druid 4 | HP 35/35 | AC 16 T 12 FF 14 | Fort +5 Ref +3 Will +7 | CMD 18 | Init +2 | Perc +9

I have a quick question about PbP - is it bad form to look at information that is marked as spoilers and directed at other characters? My guess is that it is, and so I haven't checked what the VC said to Anja or Shan.

Okay, one other question - is there a thread on proper PbP etiquette? I just want to make sure I'm doing things correctly.

Grand Lodge

.:
Male Dwarf Monk 6 | 32/51 HP / AC:(25) 21 / T: 20/ FF:(22)18 / Fort: +8(10) / Ref: +8(10) / Will: +10(12) / CMD: 28(30) / Init: +2 / Perc: +16(18)/ SM: +9

I feel it is bad form to look at other people's spoilers. Spoilers are "for your eyes only" information. In games I run, I trust my players are not looking at other people's spoilers. If there is something we want you to know, we'll tell the group.

This seems to be the go to thread for PbP basic information.

Was there anything in particular you are concerned about? You seem to be getting the hang of it pretty well.

The Exchange

Sahrek:
HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
Consumables:
(Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

I figured it was bad form. If the characters feel the need to share, then they will share. That thread looks like it will be helpful, thanks Shan. Also, I'll try to remember to post as my character even in the discussion, to make things a bit easier.

I wasn't really concerned about anything in particular, I'm just the type of person that can be counted on to make a major faux pas in any social interaction or situation and so I'm probably a little overly paranoid about trying to mitigate or avoid doing that.

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

GM, I have a hybridization funnel that allow the combining of two Alchemical Weapons into one flask, doing double the damage on a hit. I need to roll a DC 25 Craft Alchemy. I would like to combine Alchemist's Fire and Liquid Ice.

Alchemy: 1d20 + 11 ⇒ (15) + 11 = 26
Alchemy: 1d20 + 11 ⇒ (3) + 11 = 14
Alchemy: 1d20 + 11 ⇒ (13) + 11 = 24

One out of three isn't too bad. So the other ones are lost


Male Vulcan

Sounds good, I'm familiar with that item.

As to the spoilers, yes, I am trusting that you do not read other people's information. In this situation the VC didn't actually tell them, those spoilers represented what those characters already knew from their Knowledge checks. I leave it up to the players whether or not they want to share.

Grand Lodge

.:
Male Dwarf Monk 6 | 32/51 HP / AC:(25) 21 / T: 20/ FF:(22)18 / Fort: +8(10) / Ref: +8(10) / Will: +10(12) / CMD: 28(30) / Init: +2 / Perc: +16(18)/ SM: +9

Why Ezrek, you sneaky ol' pirate. Good to have you aboard. Another set of trained eyes will be nice or a mad bomber in case we get into aggressive negotiations. ;)

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16
Shan Pangu wrote:
Why Ezrek, you sneaky ol' pirate. Good to have you aboard. Another set of trained eyes will be nice or a mad bomber in case we get into aggressive negotiations. ;)

Couldn't resist the chance to play on the other side of the table with you.


Male Vulcan

Sorry, I meant to post last night but didn't get home until much later than expected and had to be in the lab at 8:30 today.

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Sorry for the delay, left for vacation yesterday. Should be good now.

The Exchange

Sahrek:
HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
Consumables:
(Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

Hey, I'm having a bit of trouble over at roll20. Is the map shown the whole watch station? I see the figures that represent Greeves and his men, but from which door is the party entering? Also, which door is the back door that I am waiting at?

Thanks.


Male Vulcan

The back door is to the left, the front door is on the right where Greeves and his men are sitting around the table.


Male Vulcan

The map shown is the whole watch station too. There wasn't anything around it on the map.

This is actually my first time using Roll20 so there might be a bit of a learning curve.

It's ultimately not that important now unless you guys want to break out in a fight.

The Exchange

Sahrek:
HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
Consumables:
(Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

Cool, thanks GM Mike. :)

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

I apologize for the delay. WiFi is not working, so I am relegated to posting by phone. Working on the WiFi issue.


Male Vulcan

When using a spell or spell-like ability, etc, make sure to tell me what the save is and what the DC is. Thanks.

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

@GM Mike Tuholski I couldn't remember if you could take 20 on a Knowledge skill and only did a quick refresh of the rules before posting. Deeper examination seems to reveal why you cannot take 20, however it appears perfectly legal to take 10.

It appears that James Jacobs has clarified this at some point, though it's not listed in the CRB FAQ.

Not trying to be a jerk at all, I want to follow the rules and tried to look them up in good faith before my post. I can make a roll if you want. Thanks!


Male Vulcan

Well, I generally rule you can't do anything that someone else had to spend a feat on or has to use a special ability to do and bards have a special ability that lets them take 10 on knowledge checks so it's not fair to let anyone else take 10 because it makes their special ability pointless.

However, reading what you linked to, I didn't realize that the specialty of bards is that they can take 10 anywhere. So I guess anyone can take 10 on knowledge checks.

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Sorry buy limited to short posts from phone while traveling today. If we need more info, please bot Ezrek. Plus six to Dilpo. and plus four to Know Local.


Male Vulcan

Thanks to everyone else for being patient. Obviously Desmond and Ezrek have some business to attend to at the opera. I'm sure they will catch you all up later when they get done.


Female Half-elf HP 75/113 | AC21 T13 FF19 | DR 3/- | Fort +12 Ref +6 Will +7 (+2 vs ench, +1 vs mind-affecting, +1 vs fear) | CMD 26 | Init +4 | Perception +13 low light

No worries here. As someone who plays rogues occasionally, I appreciate the need for a character to split off and take care of business without the whole group tagging along.


Female Half-elf HP 75/113 | AC21 T13 FF19 | DR 3/- | Fort +12 Ref +6 Will +7 (+2 vs ench, +1 vs mind-affecting, +1 vs fear) | CMD 26 | Init +4 | Perception +13 low light

Hi GM, I'm not too familiar with Roll20, but in another game I'm in, we were able to use tokens for our characters. Not sure how hard that is to implement, but if it's pretty easy, it'd be more convenient than drawing a box for our placement. Like I said, just if it's easy enough - I don't mean to put more on your plate if it'll take a bit of research to implement.


Also if you could add a simple compass to the map (show which direction is north) it would be appreciated :) Thanks!

The Exchange

Sahrek:
HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
Consumables:
(Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

Practicing Formatting: 1d4 + 1 ⇒ (1) + 1 = 2

Just practicing my dice formatting. That will be much quicker than using the ooc tag and the dice tag when I make my rolls.


Male Vulcan

I'll look into the tokens this afternoon but I think you should be able to go to the art portfolio and download some free tokens; that's what I did for my NPCs. If you guys can't do it I'll take care of it later.

The Exchange

Sahrek:
HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
Consumables:
(Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

I was able to add some tokens to my library, but I don't have the option in the tabletop section of accessing them. Do I need to pay for an upgraded version of roll20 to access the art for use on the map? The help document says that there should be an art tab on the toolbar, but I don't have that. Is anyone else having this problem?

The Exchange

Sahrek:
HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
Consumables:
(Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

Okay, I found some info. GM, I think you need to assign us tokens to use. Then you hand them out to each of us and we as players access them from our journal tab.


Male Vulcan

Alright, I'll try that now. Sorry everyone, this is my first experiment with Roll20.

The Exchange

Sahrek:
HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
Consumables:
(Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

All good. I have been signed up with them for a little while, but only because I had applied for another PbP a while back. The help doc doesn't seem to expressly make it clear (although I did skim through probably too quickly) that players don't have access to the art tab.


Male Vulcan

Ok, it should all be working now. This is my first time Gming a PbP and first time using Roll20 so you guys are my guinea pigs and I get to iron out all of the kinks as we go. Thanks for sticking with me. I only have a limited selection of free tokens so I just went with "close enough".

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

I can't see the map from my phone and when I went home for lunch, my internet was not working. So I'm kinda flying blind at the moment. I'll be able to stop by my house in about 45 min to check it again.


Male Vulcan

Sorry, I got Anja and Reiko mixed up. You should be able to move them now.

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