The Witch

Sahar Hasna's page

305 posts. Organized Play character for Zizazat.


Race

Human

Classes/Levels

Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

Gender

F

About Sahar Hasna

Sahar Hasna
Female Human (Keleshite) Barbarian 2/Witch 6
NG Medium humanoid (human)
Init +5; Senses Perception +11
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Defense
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AC 19, touch 13, flat-footed 16 (+4 armor, +2 shield, +3 Dex)
hp 65 (2d12+6d6+22)
Fort +8, Ref +8, Will +6
Defensive Abilities uncanny dodge
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Offense
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Speed 40 ft.
Melee +1 longsword +8 (1d8+3/19-20)
Ranged +1 composite longbow +8 (1d8+8/×3) and
. . sling +7 (1d4+7)
Special Attacks hexes (cackle, evil eye, flight, misfortune, slumber), rage (8 rounds/day), rage powers (intimidating glare)
Spell-Like Abilities (CL 8th; concentration +8)
. . At will—feather fall (self only) (DC 11)
. . 6 minutes/day—fly (self only)
. . 1/day—levitate (self only)
Witch Spells Prepared (CL 6th; concentration +10):
3rd—dispel magic (2), lightning bolt (DC 17)
2nd—alter self, false life, inflict moderate wounds (DC 17), lipstitch (DC 17)
1st—burning hands (DC 15), ray of sickening (DC 16), shocking grasp, shocking grasp
0 (at will)—detect magic, guidance, spark (DC 14), stabilize
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Statistics
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Str 14, Dex 16, Con 14, Int 18, Wis 10, Cha 10
Base Atk +5; CMB +7; CMD 20
Feats Deadly Aim, Extra Hex, Point-Blank Shot, Precise Shot, Spell Focus (necromancy)
Traits bully, reactionary
Skills Acrobatics +11 (+15 jump), Climb +8, Craft (bows) +10, Fly +8, Handle Animal +4, Heal +4, Intimidate +14, Knowledge (arcana) +9, Knowledge (history) +9, Knowledge (nature) +8, Knowledge (planes) +10, Knowledge (religion) +12, Perception +11, Spellcraft +15, Survival +4 (+6 to avoid becoming lost), Swim +10, Use Magic Device +8
Languages Common, Draconic, Elven, Kelish, Osiriani, Ancient, Undercommon
SQ fast movement, patron spells (elements), tireless rage
Combat Gear cold iron arrows (50), scroll of alter self, scroll of comprehend languages, scroll of fumbletongue, scroll of fumbletongue, scroll of interrogation, scroll of interrogation, scroll of shield, scroll of shield, scroll of shield, wand of cure light wounds, wand of false life (7 charges), war paint of the terrible visage (2), thistle arrows (20), weapon blanch (silver) (5); Other Gear mithral shirt, mithral heavy steel shield, +1 composite longbow, +1 longsword, sling, sling bullets (20), cloak of resistance +1, headband of vast intelligence +2, wayfinder, adventurer's sash, masterwork artisan's tools, backpack, masterwork, bedroll, manacles, masterwork, masterwork tool, scroll case, silk rope, 27,148 gp, 7 sp
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Special Abilities
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Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -2 (7 round(s)) (DC 17) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Familiar Bonus: +2 to Reflex saves You gain the Alertness feat while your familiar is within arm's reach.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Intimidating Glare (Ex) While raging, use Intimidate to shake your opponents.
Misfortune (1 rd) (DC 17) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rage (8 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Scroll of alter self Add this item to create a scroll with spells on it.
Scroll of comprehend languages Add this item to create a scroll with spells on it.
Scroll of fumbletongue Add this item to create a scroll with spells on it.
Scroll of fumbletongue Add this item to create a scroll with spells on it.
Scroll of interrogation Add this item to create a scroll with spells on it.
Scroll of interrogation Add this item to create a scroll with spells on it.
Scroll of shield Add this item to create a scroll with spells on it.
Scroll of shield Add this item to create a scroll with spells on it.
Scroll of shield Add this item to create a scroll with spells on it.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Slumber (6 rds) (DC 17) (Su) Foe in 30 ft falls asleep for duration, or until damaged or roused by ally (Will neg).
Speak With Familiar (Ex) You can communicate verbally with your familiar.
Spell Focus (Necromancy) Spells from one school of magic have +1 to their save DC.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Wand of false life (7 charges) Add this item to create a wand of a chosen spell.
War paint of the terrible visage (3 uses) This thimble-sized clay container of thick, moist face paint has enough material to paint streaks and whorls of any color on one creature's face. Once applied, the wearer can, as a swift action, make the paint rearrange itself into a ghastly melange of colors, making her appearance momentarily disturbing and hideous. The wearer chooses one creature who can see her painted face within 30 feet to be affected by cause fear (DC 11). Once the paint is used in this fashion, it loses all magic and becomes normal face paint. Once applied, the wearer has 24 hours to use the paint's magic; otherwise it fades away.

Construction
Requirements Craft Wondrous Item, cause fear; Cost 50 gp
Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).

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PFS # 9783-2

Chronicles:

S00-05 - Mists of the Mwangi (player)
S01-45 - Delirium's Tangle (GM)
S01-33 - Assault on the Kingdom of the Impossible (GM)

S00-06 - Black Waters (GM)
S01-29 - Shipyard Rats (GM)
S01-30 - Cassomir's Locker (GM)

S01-35 - Voice in the Void (GM)
S00-24 - Decline of Glory (GM)
S02-01 - Bloodcove Disguise (player)

S02-EX - Midnight Mauler (GM)
S03-02 - Sewer Dragons of Absalom (player)
S03-05 - Tide of Twilight (player)

PM-GMH - Godsmouth Heresy (GM)

S03-25 - Storming the Diamond Gate (player)
S03-15 - The Haunting of Hinojai (player)
S03-10 - The Immortal Conundrum (player)

S03-12 - The Dog Pharaoh's Tomb (player)
S03-14 - Snakes in the Fold (player)

SSAP#2 - Curse of the Lady's Light (player)

Fame: 39
PP: 39

PP Spent:

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The Fox:

The fox
Fox
N Tiny magical beast (animal)
Init +2; Senses low-light vision, scent; Perception +15
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Defense
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AC 17, touch 14, flat-footed 15 (+2 Dex, +2 size, +3 natural)
hp 32 (1d8+1)
Fort +6, Ref +4, Will +6
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Offense
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Speed 40 ft.
Melee bite +6 (1d3-1)
Space 2.5 ft.; Reach 0 ft.
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Statistics
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Str 9, Dex 15, Con 13, Int 8, Wis 12, Cha 6
Base Atk +5; CMB +5; CMD 14 (18 vs. trip)
Feats Skill Focus (Perception)
Tricks Attack, Defend, Down, Fetch, Guard, Guarding, Track
Skills Acrobatics +10 (+14 jump, +18 when jumping), Climb +8, Fly +11, Handle Animal -1, Heal +2, Intimidate +6, Perception +15, Spellcraft +7, Survival +2 (+6 to to track by scent), Swim +6, Use Magic Device +3; Racial Modifiers +8 Acrobatics when jumping, +4 Survival to to track by scent
SQ fetch, guarding, improved evasion, track
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Special Abilities
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Fetch [Trick] The animal will get a specific object.
Guarding [Trick] The animal has been trained for guard duty.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Track [Trick] The animal will track a scent.