GM Endless Forms' PFS 01-40 Hall of Drunken Heroes (Inactive)

Game Master Mike Tuholski

A 7-11 PFS scenario played at the 10-11 subtier. Map


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Liberty's Edge

"Let him go and die already!" Gregor punctuates his command with morningstar bashes.

Power Attack: 1d20 + 17 ⇒ (11) + 17 = 28, Damage: 1d8 + 17 + 2d6 ⇒ (2) + 17 + (2, 2) = 23
Power Attack: 1d20 + 12 ⇒ (13) + 12 = 25, Damage: 1d8 + 17 + 2d6 ⇒ (6) + 17 + (4, 4) = 31


Bane Weapon
Heroism
Inspire Courage
Judgment Surge
Judgement of Sacred Destruction
Judgement of Sacred Smiting
-1 Con Drain

Dark Archive

habilities:
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4
HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)

Fort DC24: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15

Unable to resist the demon's smell Devko stop dancing and began throwing out his most recent meal...

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,
Batty wrote:
Adding power attack and my new wounding blade ability. It does not state that it takes an action to activate wounding blade but it lasts 4 rounds causing 1 bleed damage which stacks every time I hit and do damage.

Assuming this is your lvl 8th domain power..I think most of those are listed as being (su) which normally means you need a standard to activate, unless stated differently

Ceric tries to hit the Demon with a magic missile

To overcome SR: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13
Magic missile damage: 4d4 + 4 ⇒ (2, 3, 4, 3) + 4 = 16


The Flaxseed Pathfinder Lodge

With a mighty swing Gregor brings the beast down!

Out of combat!

The surviving cleric of Cayden Cailean, a young acolyte named Dahar, thanks you profusely for rescuing him.

In a dark case wrapped in silks the far west side of the chamber lies a nine lives stealer. There are also several chests containing over 18000 gp.

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

"Is there anything in the scasm/hole in the ground?"

If not, we go up the other staircase and see where that leads?"

Grand Lodge

Male Half Elf
Stats:
Cleric 8/Fighter 1| HP 67/67 | AC: 21+2 / T: 13 / FF: 19+2 | F: 11/ R :6 / W: 11 | CMB: +11 / CMD: +24 | Speed: 30 | Init: +4 | Perc: +5 | SM: +9

Speaking to the surviving cleric, "You there help me with your fallen comrades so that your fellow priests can see to a proper burial." Batty will then take the bodies back up top to lay next to the first one they found.

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

"Shall we continue to the other rooms?"

Dark Archive

habilities:
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4
HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)

Devko was still nauseated by the demon's stench. He waited until his nausea pass before saying anything...

Say nothing... say nothing... say nothing


The Flaxseed Pathfinder Lodge

The man will help drag the bodies out of the chamber and wait for you to finish exploring so that he can help bring them up for burial later.

No one finds anything else of interest in the chamber and the party heads for the stairs to check out the last room.

Several sealed casks line the south wall, pressed against a work desk fitted along the room’s curved corner. Within a wide alcove at the far end of the chamber rests a bed with moldering sheets and a hope chest at its foot. Near the bed balances a crooked wardrobe adjacent to simple brown robes dangling from pegs. On another wall hangs a map of the area around Lake Encarthan. Pinned along its perimeter hang dozens of faded papers, diagrams, and notes.

All of the room’s cloth items are moldered and frail, and fall apart when handled. The casks hold naught but badly-soured vinegar. The hope chest holds blankets, while the wardrobe contains more cleric’s robes. The notes are faded beyond value or recognition. The desk contains more papers, quills, and dried bottles of inks.

Grand Lodge

AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

Shin searches around the room.

Perception: 1d20 + 22 ⇒ (5) + 22 = 27

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Darius will assist Shin searching.. Auto assist

Dark Archive

habilities:
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4
HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)

After a time, Devko recovered good health and was able to help his comrade searching through the place.

Perception: 1d20 + 18 + 2 ⇒ (9) + 18 + 2 = 29

He look more particulary the map

Know. Geography: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

Ceric will cast detect magic while taking a look around the room


The Flaxseed Pathfinder Lodge

The party finds nothing else of interest in this room.

Having cleared the archives of demons, you may perform whatever further investigations you desire in the library and archive. You eventually send for Osprey and Xersus to inspect and recover the information they seek. Osprey thanks you for your aid, but asks you not to repeat the nature of your mission to anyone, at least until facts can be sorted out and the Decemvirate has time to further assess things. Of course, any rescued clerics are overjoyed, and report your heroic deeds to Saphira. In response, she grants you the title of Honored Guests of the Hall and need you never pay for anything beneath her roof.

And that's it! Thanks everyone! If Batty and Shin have Day Jobs they can rolls those. Otherwise I'll get chronicle sheets out soon.

Grand Lodge

AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

No Day Job! Thanks EF!

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