GM SFounder's "Murder in Metal City"

Game Master Chris Marsh

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Quickposts:

INITIATIVE with defaults Exploration Activities
[dice=Hostiles]d20[/dice]
[dice=Jaedana]d20[/dice]
[dice=Lunar-17]d20[/dice]
[dice=Nitpick]d20[/dice]
[dice=Tapkey]d20[/dice]
[dice=Vorza]d20[/dice]
[dice=Wildfire]d20[/dice]

Tactical Tracker


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Perception: 1d20 + 7 ⇒ (4) + 7 = 11

"Maybe's she's not here right now? Should we ask someone?"

Starfinder

"Wildfire" (they/them) | Khizar recluse soldier | hp 22/22; Hero Points 1/3 | AC 16; F+9 R+3 W+7 (+1 circ vs mental, paralyzed, poison, sleep, void) | Perception +5 | Speed 20ft, climb 20ft | Magazine unloaded | Current conditions: | ◆◇↺

Wildfire says nothing as they look around at the overwhelming scene.

Perception:
Perception: 1d20 + 5 ⇒ (9) + 5 = 14

Sorry, I think the site ate my earlier post.


Invasion's Edge | Murder in Metal City

Wildfire also sees no sign of her. Maybe you need to make yourselves... noticeable.

you could start gambling. Sadly I think using an actual Starfinder Infinity Deck wouldn't translate to PbP, but you can gamble with dice rolls and DCs (earning credits if you win!). You can hobnob with Diplomacy and ask around. There's also the VIP section.... but you aren't VIPs...


This is going out on a limb here, but would I possibly know anything useful about the casino with an Underworld Lore check?

check:
Underworld Lore: 1d20 + 4 ⇒ (3) + 4 = 7

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

Drawing notice to himself is the exact opposite of what Nitpick usually tries to do, so he will happily... meld... into the background ;-)


Invasion's Edge | Murder in Metal City

[ooc]I think that's totally a use for Underworld lore. Unfortunately,[/b] Lunar-17 doesn't much know about how this place works.

Nitpick opts to blend in.


Invasion's Edge | Murder in Metal City

Two passive methods have been tried. To get some momentum going: You could just ask for her with Diplomacy/Intimidation. You could straight up start playing. This is (unfortunately) going to be custom built. The adventure says it's a flat check DC 17 to win at a game. I think that's lame. Making it up on the fly: Start with a Gambling Lore/Deception/Perception (Sense Motive Check.) You get a bonus based on the result. DC 15 = +1d4, DC 20 = +1d6, DC 25 = +1d8.

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