Spell Sovereign

Ceric - Eric de Vries's page

407 posts. Alias of Revvy Bitterleaf.


Full Name

Ceric

Race

Elf

Classes/Levels

Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer

Spells active:
Mage armor, Ablative barrier,

Gender

Male

Size

Medium

Age

134

Languages

Common, Elf, Inferal, Draconic, Gnome, Orc, Celestial, Goblin, Ancient Osirian.

Strength 8
Dexterity 14
Constitution 10
Intelligence 27
Wisdom 10
Charisma 10

About Ceric - Eric de Vries

PFS stuff:
13475-7
Faction, Was lantern Lodge. Then Quadiran. Now Dark Archive

HP | AC T FF | CMD | F R W | Init | Perc | SM

Male Medium Elf
Wizard (Conjurer - teleportation) 10 (enchantment/(and had necromancy )opposite schools)
init. +4, low light vision

Hps 6+(10*4)+11 (favored class bonus) = 57
AC 14(17) - Silk armor(+1)/Mage armor(+4), Mithral buckler (+1), Dex (+2). Touch AC 12 Flatfooted AC 12 (15)
CMB = +4 (+5 BAB -1 str)
CMD = 16 (+5 BAB -1 str +2 dex)

Fort +5 (+3 base, +2 profane bonus from Sihedron Brand, Endurance)
Ref +5 (+3 base, +2 dex)
Will +7 (+7 base)

Feats:
Spell focus - conjuration
Toppling spell
Dazing spell
Heighten spell
Prefered spell - magic missile (change any spell to magic missile)
Dimensional agility
(No longer have necromancy as an opposite school)
Quicken spell

Equipment:
Lesser metamagic rod, extend (personal gift from the paracountess)
Lesser metamagic rod, dazing
Mithral spiked buckler
Silk armor
Amulet of spell mastery (bonded item, allows for 6 extra lvls of spells to be prepared)
Necklace with Heightend (to lvl 5) continual light cast on it (stored inside a belt pouch until needed)
Pearl of power, lvl 1
Headband of vast intellect +4
Wand of infernal healing (37/50) in spring loaded wrist sheath
Wand of command undead (13/13)
Wand of summon monster I Cl. 3th (9/9)
Scroll of comprehend languages
Scroll of acid pit
Scroll of waterbreathing
Staff of the Master (Necromancy)
Potion of Cure moderate wounds
Potion of lesser restoration
Masterwork backpack
Alchemical acid
Alchemical fire (2*)
Tanglefoot bag
Holy water
Anti-Vermin paste
Alchemical grease

Sihedron Brand, (endurance) From #4-08; The Cultist Kiss:
Sihedron Brand (endurance)
Aura faint abjuration and transmutation [evil]; CL 3rd
Slot none; Price 4,827 gp; Weight —
DESCRIPTION
This dark image of the Sihedron rune appears to writhe beneath the surface of the skin on which it is inscribed, as though a worm were crawling under the skin.
A character marked with this arcane tattoo receives a +2 profane bonus on Fortitude saves. Once per day, the character may activate the tattoo to receive a number of temporary hit points equal to twice her character level. Displaying the arcane tattoo grants a +4 circumstance bonus on Bluff and Diplomacy checks against worshippers of Lissala.

Sihedron brand (Service)from #4-20; words of the Ancients):
+2 profane bonus on to hit, damage and AC vs summoned creatures

Spells;
(lvl 0->4 / lvl 1 4+2+1 / lvl 2 4+2+1 / lvl 3 4+2+1 / lvl 4 3+1+1 /lvl 5 2+1+1 / lvl 6 1+1+1[+6 lvls divided how I want])
lvl 0 Acid splash, Detect magic, Prestidigitation, Magehand
lvl 1 Burning hands, Feather fall, Mage armor*, Liberating command, Shield, Color spray, Protection from evil
lvl 2 Flaming sphere, Brow Gasher, Invisibility, Glitterdust, Supress charms and compulsions, See invisibility (+glitterdust)
lvl 3 Aquas orb, Resist energy communal, Fireball, Haste, Fly, Magic circle vs evil, Draconic reservoir, Ablative barrier*.
lvl 4 Emergency force sphere, Wall of Fire, Dimensional door, Improved invisibility, Telekinetic charge
lvl 5 Teleport, Overland Flight, Summon Monster V
lvl 6 Cold Ice strike, Chain Lightning, Summon Monster VI

Spellbook:

lvl 0; Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open-Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Spark
lvl 1; Burning hands,Color spray, Comprehend Languages, Ear Piercing Scream, Endure Elements, Feather fall, Mage armor, Liberating command, Protection from evil, Shield, Vanish
lvl 2; Brow Gasher, Continual Flame, Flaming sphere, Invisibility, Glitterdust, Supress charms and compulsions, Scorching Ray, See invisibility
lvl 3; Ablative barrier, Aquas orb, Draconic reservoir, Resist energy communal, Fireball, Haste, Fly,Invisibility Sphere, Magic circle vs evil, Water Breathing.
lvl 4; , Dimensional door, Emergency force sphere, Improved invisibility, Telekinetic charge, Wall of Fire
lvl 5; Summon Monster V, Teleport, Overland Flight

Shift (Su): At 1st level, you can teleport to a nearby space as a swift action as if using dimension door. This movement does not provoke an attack of opportunity. You must be able to see the space that you are moving into. You cannot take other creatures with you when you use this ability (except for familiars). You can move 5 feet for every two wizard levels you possess (minimum 5 feet). You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

10 times/day - 20 ft.

Dimensional steps (sp): At 8th level, you can use this ability to teleport up to 30 feet per wizard level per day as a standard action. This teleportation must be used in 5-foot increments and such movement does not provoke an attack of opportunity. You can bring other willing creatures with you, but you must expend an equal amount of distance for each additional creature brought with you.

Skills:

Appraise 10 (1+3+7)
Craft Alchemy 10(1+3=7)
Fly 6 (1+3+2)
Knowledge Arcana 20 (9+3+7)
Knowledge Dungeoneering 11 (1+3+7)
Knowledge Engeneering 11 (1+3+7)
Knowledge Geography 11 (1+3+7)
Knowledge History 11 (1+3+7)
Knowledge Local 11 (1+3+7)
Knowledge Nature 11 (1+3+7)
Knowledge Nobility 11 (1+3+7)
Knowledge Planes 20 (9+3+7)
Knowledge Religion 19 (8+3+7)
Linguistics 11 (1+3+7)
Spellcraft 20 (9+3+7)

Boons:

Triumph of the Lantern lodge => +1 int. #4-21
Resisting the Blackcove taint =>+1 bonus vs transmutation - From shore to Sea
Twin Tomes => speak infernal #3-06

Scenario's played:

Master of the fallen Fortress
The Godsmouth Heresy (module)
Voice in the Void
Shadow's last stand, part 1 - At shadow's door
Shadow's last stand, part 2 - Web of Corruption
Murder on the Throathy Mermaid
The Devil we know; part 1 - Shipyard rats
The Devil we know; part 2 - Cassomir's locker
Before the dawn; part 1 - Rescue at Azlant ridge
Song of the sea witch
The golden serpent
From shore to Sea (module)
Way of the Kirin
Fortress of the Nail
The Jester's Fraud
The Refuge of Time
King of the Storval Stair
The Cultists Kiss
Words of the Ancients
Hall of Drunken Heroes
The Sakorian Phrophecy
Encounter at the Drowning Stones
The Chasm of Screams
Rats of Round Mountain I
Rats of Round Mountain II