GM Endless Forms' PFS 01-40 Hall of Drunken Heroes (Inactive)

Game Master Mike Tuholski

A 7-11 PFS scenario played at the 10-11 subtier. Map


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The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

"Good to see you made it out alright as well, Batty."

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Does that include spells and ability uses?

Grand Lodge

Male Half Elf
Stats:
Cleric 8/Fighter 1| HP 67/67 | AC: 21+2 / T: 13 / FF: 19+2 | F: 11/ R :6 / W: 11 | CMB: +11 / CMD: +24 | Speed: 30 | Init: +4 | Perc: +5 | SM: +9

"Me too, thought that was death number three for sure."

Dark Archive

habilities:
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4
HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)

This creature was scary, even in dream !
Now, we need to prepare for other dangerous demons.

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

Ceric waits until everyone is healed by the clerics;

"So we move to the garden and looks for the flagstone which will give us access? Or do we need to prepare anything before we go?"


The Flaxseed Pathfinder Lodge
Darius Swiftblade wrote:
Does that include spells and ability uses?

No, those were expended as normal.

---

Reminder that you're all still fatigued. You can push on but the clerics have offered you free beds if you'd like to sleep off your fatigue tonight and head down in the morning.

Grand Lodge

AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

Yawn...I'm ok with whichever, though Shin did expend a few spells

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Im fine with w/e.. Id rather not have negatives moving forward though..

"I for one wouldn't mind taking a rest or at least get this tiredness removed..."

I believe lesser resto will remove fatigue and our ability damage so if we can get that done im fine with moving on without rest..

Grand Lodge

Male Half Elf
Stats:
Cleric 8/Fighter 1| HP 67/67 | AC: 21+2 / T: 13 / FF: 19+2 | F: 11/ R :6 / W: 11 | CMB: +11 / CMD: +24 | Speed: 30 | Init: +4 | Perc: +5 | SM: +9

"I have one spell prepared that can do that and 8 scrolls."

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

"I'm a bit tired and could use a good nights rest to recover, but I'm going with you if we decide to go now."

Dark Archive

habilities:
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4
HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)

We are in some sort of church. I hope the priest of this etablishment could cast two lesser restoration spell on each of us for money or for free. even if they are all drunkard and fool !

But the true question is have we time to take a nap if demons are already here, trying to steal Baldimar's work ?

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

"Thats why I was saying if we had lesser restos i would be willing to move on.."

Liberty's Edge

"Lesser Restoration is a spell Abadar favors me with, although I fear it would be asking too much of Him for one day to restore us all. Perhaps the healers here could supplement when my well runs dry."


The Flaxseed Pathfinder Lodge

They are willing to channel to provide healing but lesser restoration would cost money. Or you can just sleep the fatigue off, whatever you guys want to do.

Dark Archive

habilities:
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4
HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)

I'm ready to pay them good money for two lesser restoration spell as we are exhausted

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

I actaully only have 90gps atm lol.. But i need just 2 to be gtg.. I have a potion of lesser resto but id rather save it since it doesnt take 3 rounds to use it..

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

We could just sleep it off?

Liberty's Edge

If it doesn't make a difference in-game...I vote for conserving resources & sleeping. Of course I guess we won't know if it makes a difference until we try it!

Dark Archive

habilities:
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4
HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)

I prefer to pay 120gp and succeed our mission rather than fail it because we want to salvage some bucks.


The Flaxseed Pathfinder Lodge
Devko Obradev wrote:
I'm ready to pay them good money for two lesser restoration spell as we are exhausted

You are only fatigued so you only need one casting.

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Darius will pay his 60 for 1 casting and is ready to move on.. Assuming my long term buffs are still active, that right?

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

"Let's move on."

Grand Lodge

AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

Shin pays for his casting as well. "Ready"

Dark Archive

habilities:
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4
HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)

Good ! I wrongly thought we were exhausted. If we are only fatigued it's simpler we go :)

Devko paid for a lesser restoration and was ready to pursue his search.

I'm ready too

Liberty's Edge

Gregor casts Lesser Restoration on himself and indicates he is good to go.

Grand Lodge

Male Half Elf
Stats:
Cleric 8/Fighter 1| HP 67/67 | AC: 21+2 / T: 13 / FF: 19+2 | F: 11/ R :6 / W: 11 | CMB: +11 / CMD: +24 | Speed: 30 | Init: +4 | Perc: +5 | SM: +9

Did I take strength damage since I failed the fort save?

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

Ceric gets in line for the doctor and pays his bill after getting a lesser restoration cast.

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

I think the str damage was only if you failed the will, but made the fort.. Failing the fort kills you so..


The Flaxseed Pathfinder Lodge

@Batty: Darius is right. Failing the Fort just kills you so no Strength damage. Good thing it was a dream realm, huh?

The party heads to the garden and moves aside a bench in order to reveal the flagstone beneath. Once removed, it reveals a wide but steep set of stairs that descends into darkness.

Before you head in High Priestess Saphira warns you, "I've done a quick head coutn of my clerics and found at least four of them missing. No one has seen them in at least 2 days. Please keep an eye out for them."

DC 20 Perception:
You detect a faint, strange smell.

If you make the Perception:

DC 20 KN (planes):
The smell is that of brimstone.

As you head down, you find that half-way down there is a slick of blood on the stairs. In the blood you find four human fingers. At the bottom of the curve in the stairs you find a body dressed in the brown robes of one of Cayden Cailean's priests-he's missing all four fingers of his left hand.

DC 15 Heal:
The cause of death was a crushed windpipe.

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Perc: 1d20 + 11 ⇒ (5) + 11 = 16

Noticing the priest.. "Well that doesn't look to good.."

What kind of travel order are we looking at? Im ok with being upfront i suppose, but Devko and Gregor have by far the best Perceptions.. If yall want I'll take the rear, Shin, Ceric, and Batty can take the middle and Devko/Gregor can take the front.. Thoughts?

He also pulls out a few vials, drinking 2 of them and smearing another along the blade of his weapon..

Using an Antitoxen, Antiplague, and Blade Guard

Grand Lodge

AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

Shin should probably be up front with either Devko or Gregor, as he has the highest Perception, moreso for traps and stone, and he has trapspotter.

Grand Lodge

AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

Shin sniffs at the air. "Does anyone else smell that?"

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

My bad Shin i missed your huge perc somehow..

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

"Wonder why he would miss 4 fingers from the same hand...sliced off by a trap when he tried to open something?"

Ceric casts detect magic and takes a look around.

Dark Archive

habilities:
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4
HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)

Devko has a very bad AC. I would prefer to be in second line but I cold do it if nobody want it

auto-succeed on perception
Know. Planes: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Heal: 1d20 + 0 + 2 ⇒ (14) + 0 + 2 = 16

Grand Lodge

Male Half Elf
Stats:
Cleric 8/Fighter 1| HP 67/67 | AC: 21+2 / T: 13 / FF: 19+2 | F: 11/ R :6 / W: 11 | CMB: +11 / CMD: +24 | Speed: 30 | Init: +4 | Perc: +5 | SM: +9

perception: 1d20 + 5 ⇒ (20) + 5 = 25

knowledge planes: 1d20 + 7 ⇒ (1) + 7 = 8

"Yeah it smells familiar just can't place it."

Heal: 1d20 + 8 ⇒ (5) + 8 = 13

"Not sure what happened to this poor fellow either."

Batty will carry the body back up the tunnel so the priests can give him a proper burial.

Liberty's Edge

Perception: 1d20 + 16 ⇒ (7) + 16 = 23
K Planes: 1d20 + 8 ⇒ (14) + 8 = 22
Heal: 1d20 + 6 ⇒ (3) + 6 = 9

"Brimstone." Gregor says as he sniffs the air. "It rarely precedes puppies & kittens."

Grand Lodge

Male Half Elf
Stats:
Cleric 8/Fighter 1| HP 67/67 | AC: 21+2 / T: 13 / FF: 19+2 | F: 11/ R :6 / W: 11 | CMB: +11 / CMD: +24 | Speed: 30 | Init: +4 | Perc: +5 | SM: +9

Don't forget to fix your HP Devko. Almost tried to heal you :)

Dark Archive

habilities:
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4
HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)

Done Batty :)

The cause of death was a crushed windpipe, I can tell you that


The Flaxseed Pathfinder Lodge

Ok, I'm back!

1d20 ⇒ 3

The stairwell ends at a small, curved foyer facing a broad set of heavy, iron double doors that block further passage. Shall alcoves flank the doors on either side. Each boasts a statue of Cayden Cailean, one holding a massive flagon, the other hoisting a large sack. The latter is badly chipped and one of its arms lies on the floor, broken off at the shoulder. Across both doors is a message scrawled in blood*. The doors open inward, and though they are closed now, they show signs of having been damaged when they were forced open.

*It doesn't me what the message says. Assume something nasty I guess.

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

Ceric casts detect magic and takes a look at the doors
Perception if needed: 1d20 ⇒ 14

Ceric looks at the others.
"Check the doors for traps and then open them?"

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Darius casts shield, extending it with his rod.. He then uses a swift action to enhance his blade to +4 keen..

"Im ready when yall are.."

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

Ceric uses his pearl of power to get liberating command back and then uses his rod of lesser metamagic, extend to cast magic circle vs evil (lasting 160 minutes)

Grand Lodge

AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

Shin looks around the room as well, then takes his wand and uses it on himself. Mage Armor

Perception: 1d20 + 22 ⇒ (9) + 22 = 31


The Flaxseed Pathfinder Lodge

As the party prepares themselves, Shin notes a trap on the door.

Grand Lodge

AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

Shin will sidle up to the trap and attempt to disarm it.

T10 for 27 on Disable

Dark Archive

habilities:
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4
HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)

Seeing his comrade beginning to work on the trap Devko encourage Shinkeer.

Inspire Competence +3


The Flaxseed Pathfinder Lodge

With Devko's inspiration, Shin is able to disable the trap.

---

The archives are a series of wide, interconnecting hallways with high, arched ceilings. Long, stone-topped reading islands run down the center of the halls, dividing them. Dust and cobwebs cover everything, easily marking the recent passage of several large creatures. Tall shelves line the walls, filled with assorted tomes and grimoires. Some of these bear recent damage: shelves smashed and singed, and books lying in scattered piles, torn, tattered, and burnt. Ten feet from the door sits a large desk covered in an assortment of dusty tomes.

It seems, however, that the archive is currently occupied and sound comes from the left alcove.

1d100 ⇒ 33

gm rolls:

ephierone: 1d20 + 3 ⇒ (8) + 3 = 11
Devko: 1d20 + 3 ⇒ (5) + 3 = 8
Batty: 1d20 + 4 ⇒ (7) + 4 = 11
Gregor: 1d20 + 4 ⇒ (19) + 4 = 23
Ceric: 1d20 + 4 ⇒ (9) + 4 = 13
Shin: 1d20 + 3 ⇒ (14) + 3 = 17
Darius: 1d20 + 7 ⇒ (8) + 7 = 15

Initiative:

1. Gregor, Shin, Darius, Ceric, and Batty
2. Ephierone and other
3. Devko

Gregor, Shin, Darius, Ceric, and Batty are up!

DC 17 KN (planes):
She is a succubus, a type of demon. They have DR/cold iron or good and are immune to electricity, fire, and poison.

DC 22 KN (planes):
They have resistance to acid, cold, and spell resistance. They can teleport at will and drain energy.

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Know Planes: 1d20 + 17 ⇒ (19) + 17 = 36

"A Succubus! No fire ot Elec, use cold iron or good weapons.."

Darius pulls an Oil of Bless weapon and pours it over his blade.. He then uses his shirt for a double move..

Dark Archive

habilities:
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4
HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)

@Darius : Quick Runner's Shirt, is not a legal purchase in PFS.

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