GM Endless Forms' PFS 00-22 Fingerprints of the Fiend (Inactive)

Game Master Mike Tuholski

A tier 7-11 PFS scenario played at the 7-8 subtier. Roll20 maps

The Flaxseed Pathfinder Lodge


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The Flaxseed Pathfinder Lodge

Kyra gives Valeros guidance once again and Valeros keeps the cart steady on the track, aiming to catch up with Aspis soon.

Assuming they aren't able to speed, you will catch up with their cart on their turn. So next round people will be able to jump carts.

Initiative:

1. Valeros
2. Guards
3. Kyra, Raphael, Bruxo, Lindum, Weiman

Raphael, Bruxo, Lindum, and Weiman are up!

Cart 1:
Position: 110'
Speed: 70'
Occupants: you guys!

Cart 2:
Position: 130'
Speed: 50'
Occupants:
Talia (inspiring): 3 dmg, confused
Guard 1 (driving): 9 dmg, shaken, confused
Guard 2 (aiding): asleep
Guard 3 (bow is out): asleep
Guard 4 (knocked log): asleep

Sovereign Court

Stats:
  • AC 17 / Touch: 14 / Flat XX (Uncanny Dodge) / CMD 15
  • HP 81/81
  • Fort:+11; Ref:+17; Will+14
  • Percep +32 (Trapspotter);Sense Motive +5
  • Init+3
  • Luck Rnds 0/7 used
  • Halfling Bard (Archaeologist) 10

    Weiman keeps sure Valeros keeps the cart in check (but ends his Lucky Streak)! Ride (to aid, adds +4): 1d20 + 3 ⇒ (15) + 3 = 18

    The Exchange

    Male Human (Shoanti) Witch 11 | hp 66/66 | Init +9 | AC 17 (13), T 12, FF 16 (12) | CMB +4, CMD 16 | F +7, R +6, W +10 | Prcptn +10, SM +20 |

    Just for good measure (and cos the Aspis appear confused, asleep, or maybe even both), Bruxo hexes Valeros with a Fortune hex, then cackles.

    Not gonna miss that Ride check if I have anything to say about it! :-)


    Human Ftr 7 | HP 74/74 | AC 24 T 15 FF 20 | CMD 26 | F +8 / R +6 / W +4 (+6 vs fear) | Init +7 | Perc +0 | SM +0

    A couple of thoughts:

    - Shouldn't the Aspis folks be attacking each other on their turn, since they're confused? The condition says "Any confused creature who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes." Seems Talia should attack the guard who attacked her, and he should hit her back. And so on.

    - At the cart's current speed, Valeros can use guidance or Aid and auto-hit the DC 14 control check, so we might want to conserve buff resources for now, though the support is greatly appreciated.

    Sovereign Court

    Male Human ftr4 monk1 Aldori Swordlord4 HP-66 AC-30, Tch-18, FF-21 CMD 29 Init +8 Perc & SM +12 F+9, R+12, W+5

    Raphael seems content to let the two awake agents beat on each other, but keeps an eye out for the sleeping ones to awake.

    Dark Archive

    Male Halfling Cleric 10/Diabolist 1 HP 90/90; AC 22 (T12/FF20) CMD 13; Fort +13, Ref +8, Will +17; Init +1; Perc +7, Sense Motive +14

    Lindum just sits back and enjoys the mayhem.

    Sovereign Court

    Male Human ftr4 monk1 Aldori Swordlord4 HP-66 AC-30, Tch-18, FF-21 CMD 29 Init +8 Perc & SM +12 F+9, R+12, W+5

    Raphael puts away his bow and draws his sword. He then makes ready to jump into the other cart when they get next to it.


    The Flaxseed Pathfinder Lodge

    Sorry for the delay. Giving a research talk this afternoon and taking an inorganic exam tonight.

    Weiman helps Valeros drive the cart and Bruxo gives Valeros good fortune. Everyone else enjoys the mayhem before them.

    Talia sticks the guard with her rapier: 1d20 + 6 ⇒ (13) + 6 = 19
    damage: 1d6 ⇒ 5

    guard smacks Talia with his heavy mace: 1d20 + 6 ⇒ (19) + 6 = 25
    damage: 1d8 + 2 ⇒ (7) + 2 = 9

    The Pathfinders' cart then bumps up against the Aspis cart. You guys are adjacent now and can leap into the other cart if you want.

    Initiative:

    1. Valeros
    2. Guards
    3. Kyra, Raphael, Bruxo, Lindum, Weiman

    Cart 1:
    Position: 180'
    Speed: 70'
    Occupants: you guys!

    Cart 2:
    Position: 180'
    Speed: 50'
    Occupants:
    Talia (inspiring): 12 dmg, confused
    Guard 1 (driving): 14 dmg, shaken, confused
    Guard 2 (aiding): asleep
    Guard 3 (bow is out): asleep
    Guard 4 (knocked log): asleep

    Sovereign Court

    Stats:
  • AC 17 / Touch: 14 / Flat XX (Uncanny Dodge) / CMD 15
  • HP 81/81
  • Fort:+11; Ref:+17; Will+14
  • Percep +32 (Trapspotter);Sense Motive +5
  • Init+3
  • Luck Rnds 0/7 used
  • Halfling Bard (Archaeologist) 10

    "Taking all bets, taking all bets! I got 1:5 on lady and 1:3 on the goon!" Weiman punctuates the line with a "Ha!" before adding more. "Let's actually stop their cart, so they can just duke it out."

    If agreeing to the plan, Weiman will move forward and help whoever (probably Valeros) slow down the cart. Ride Aid: 1d20 + 3 ⇒ (3) + 3 = 6 Instead of helping, however, he puts forth yet another suggestion. "Why don't we just take their weapons and let them just punch it out? This seems mean."


    Female Human Cleric [7] | HP 59 | AC 19 T 11 FF 19 | F +7 R +4 W +10 | CMB +8 CMD 18 | Init +0 | Perc +4

    Slow the carts down! Last thing we need is a serious accident!


    Human Ftr 7 | HP 74/74 | AC 24 T 15 FF 20 | CMD 26 | F +8 / R +6 / W +4 (+6 vs fear) | Init +7 | Perc +0 | SM +0

    Valeros holds tight to the controls, not seeking to pick up any further speed. Laughing along with Weiman's calling out the odds, he says, "If someone wants to grab their cart, I can hit the brakes and slow things down. But I'm enjoying the ride! And we need to get down below anyway, right? I'll just keep us right next to them."

    Ride, to control cart, DC 14: 1d20 + 12 ⇒ (7) + 12 = 19

    We're moving at a slow jog at this point, so I don't think we're in any terrible danger. If I slow us down a tiny bit, I auto-hit the Ride DC to keep control, but I don't want to do that until we've taken care of the folks in the front cart.

    Sovereign Court

    Male Human ftr4 monk1 Aldori Swordlord4 HP-66 AC-30, Tch-18, FF-21 CMD 29 Init +8 Perc & SM +12 F+9, R+12, W+5

    I assume we want the leader alive for questioning?
    Raphael then jumps into the other cart.
    Not sure what mechanic, but assuming it is an Acrobatics roll, here goes....
    1d20 + 16 ⇒ (9) + 16 = 25

    Sovereign Court

    Male Human ftr4 monk1 Aldori Swordlord4 HP-66 AC-30, Tch-18, FF-21 CMD 29 Init +8 Perc & SM +12 F+9, R+12, W+5

    Is that a move action? If so, I will attack the awake guard before he accidentally kills the leader.

    attack vs guard (PA, fight defensively) 1d20 + 16 ⇒ (11) + 16 = 27
    damage 1d8 + 21 ⇒ (4) + 21 = 25

    actions:

    jump into cart(move), attack guard (standard), enter Crane Stance(swift),
    release one hand from weapon after attack (free)

    status:

    AC-34
    hp-66/66
    fighting defensively, Crane Stance

    Also, do we still have any of the buffs up? Bless, Prayer, etc.?


    Female Human Cleric [7] | HP 59 | AC 19 T 11 FF 19 | F +7 R +4 W +10 | CMB +8 CMD 18 | Init +0 | Perc +4

    I do not think we have any running buffs going but I'm not sure of the time frame either.

    We don't have to stop then, just get us to wherever it is we're going in one piece!

    Kyra will grant Guidance to anyone that may need it since the driver doesn't seem to need it anymore.


    The Flaxseed Pathfinder Lodge

    Raphael leaps across and knocks down the goon, leaving the confused leader all by herself.

    We can go ahead and drop out of combat now. It's not a lone level 6 bard (under 3.5 rules, no less) could deal with you guys on her own.

    Having dealt with the goon, Raphael disarms Talia and restrains her for the rest of the journey down, which is pleasantly smooth and free of obstacles thanks to Valeros' superb driving skills.

    Valeros brings the carts to a stop at the bottom of the pit. Towering buildings and forgotten architecture fill the skyline hidden deep within the rocky pillar. Cramped and decaying columns line avenues and market squares, representing only a fragment of their former glory. Dark shadows play amidst the flickers of light that rain from the chasm opening above.


    Human Ftr 7 | HP 74/74 | AC 24 T 15 FF 20 | CMD 26 | F +8 / R +6 / W +4 (+6 vs fear) | Init +7 | Perc +0 | SM +0

    Valeros releases the levers of the cart, flexing his fingers to loosen them up before drawing his mismatched blades. He hops out of the cart and moves to the one they pursued down the shaft. "Hey Raph, do a quick search of our friend there, make sure she's not hiding any nasty surprises." Once Talia comes to her senses, Valeros asks her, "Where are the otter-mated guardians? We heard there were...things...that were defending Rachikan. What do they look like, and where do we need to look out for them?"

    Sovereign Court

    Stats:
  • AC 17 / Touch: 14 / Flat XX (Uncanny Dodge) / CMD 15
  • HP 81/81
  • Fort:+11; Ref:+17; Will+14
  • Percep +32 (Trapspotter);Sense Motive +5
  • Init+3
  • Luck Rnds 0/7 used
  • Halfling Bard (Archaeologist) 10

    Weiman decides to finally take the clown mask off before briefly searching the guards and their boss. He keeps distant of the interrogation, unless requested to aid.

    Perception: 1d20 + 23 ⇒ (20) + 23 = 43

    Before I forget, Weiman has the Trapspotter Rogue Talent. I also may have posted this before, but I wanted to make sure I kept it prevalent before dungeon time.

    Once the party decides to move forward, if there's an obvious entrance to a ruin or something, Weiman will cast Acute Senses on himself for +10 more perception.


    The Flaxseed Pathfinder Lodge

    Sorry for the uncharacteristically slow posting this week; terribly busy with school work. Posting should be back to normal now.

    Talia has a +1 shortbow and the rest of her and her men's equipment is mundane. They also carry Aspis Consortium badges. Weiman also finds that Talia has some notes on the Jistka Imperium that strangely look like they came from the Pathfinder Society's resources.

    gm rolls:

    Bruxo: 1d20 + 4 ⇒ (12) + 4 = 16
    Kyra: 1d20 + 4 ⇒ (2) + 4 = 6
    Lindum: 1d20 + 7 ⇒ (1) + 7 = 8
    Raphael: 1d20 + 12 ⇒ (11) + 12 = 23
    Valeros: 1d20 ⇒ 20
    Weiman: 1d20 + 23 ⇒ (5) + 23 = 28

    Just as she is coming to, however, creatures begin to leap from the air, surprising the entire party!

    gm rolls:

    morlocks: 1d10 + 8 ⇒ (7) + 8 = 15
    Bruxo: 1d20 + 9 ⇒ (19) + 9 = 28
    Kyra: 1d20 ⇒ 6
    Lindum: 1d20 + 1 ⇒ (13) + 1 = 14
    Raphael: 1d20 + 8 ⇒ (5) + 8 = 13
    Valeros: 1d20 + 7 ⇒ (12) + 7 = 19
    Weiman: 1d20 ⇒ 18

    Initiative: Surprise Round!

    1. Bruxo, Valeros, Weiman
    2. Crazy leaping humanoids!
    3. Lindum, Raphael, Kyra

    Five humanoid figures leap down from the building around the party, making attacks as they leap. A statue also activates from the around the corner and moves out to block the party's path.

    #1 club leap attack on Valeros: 1d20 + 5 ⇒ (9) + 5 = 14
    damage with sneak: 1d6 + 2 + 1d6 ⇒ (4) + 2 + (3) = 9

    #2 club leap attack on Raphael: 1d20 + 5 ⇒ (16) + 5 = 21
    damage with sneak: 1d6 + 2 + 1d6 ⇒ (6) + 2 + (2) = 10

    #3 club leap attack on Weiman: 1d20 + 5 ⇒ (3) + 5 = 8
    damage with sneak: 1d6 + 2 + 1d6 ⇒ (5) + 2 + (6) = 13

    #4 club leap attack on Kyra: 1d20 + 5 ⇒ (16) + 5 = 21
    damage with sneak: 1d6 + 2 + 1d6 ⇒ (2) + 2 + (3) = 7

    #5 club leap attack on Lindum: 1d20 + 5 ⇒ (3) + 5 = 8
    damage with sneak: 1d6 + 2 + 1d6 ⇒ (5) + 2 + (4) = 11

    Initiative:

    1. Bruxo, Valeros, Weiman
    2. Crazy leaping humanoids!
    3. Lindum, Raphael, Kyra

    Bruxo, Valeros, and Weiman are up!

    DC 12 KN (nature):
    These are morlocks, monstrous humanoids. THey are immune to disease and poison and are expert climbers.

    DC 17 KN (nature):
    Morlocks have light blindness. They can also make attacks during a leap and are used to swarming about and thus can occupy the same square and are treated as flanking when they do so.

    DC 16 KN (arcana):
    This is a stone golem. It looks a bit battered up. Stone golems have DR/adamantine and general construct traits including immunity to magic (magic that allows spell resistance, that is).

    DC 21 KN (arcana):
    Stone golems can slow targets that are nearby.


    Human Ftr 7 | HP 74/74 | AC 24 T 15 FF 20 | CMD 26 | F +8 / R +6 / W +4 (+6 vs fear) | Init +7 | Perc +0 | SM +0

    Valeros, blades already in hands, brings them to bear with shocking speed on the creature that has flung itself at him.

    Longsword attack, TWF: 1d20 + 13 ⇒ (2) + 13 = 15
    Longsword damage: 1d8 + 9 ⇒ (4) + 9 = 13

    Longsword attack, TWF: 1d20 + 8 ⇒ (8) + 8 = 16
    Longsword damage: 1d8 + 9 ⇒ (3) + 9 = 12

    Shortsword attack, TWF: 1d20 + 10 ⇒ (9) + 10 = 19
    Shortsword damage: 1d6 + 5 ⇒ (4) + 5 = 9

    Can't check map today - if he manages to finish off the one attacking him, Valeros will 5-foot step and hit another one nearby, there's one close enough.

    The Exchange

    Male Human (Shoanti) Witch 11 | hp 66/66 | Init +9 | AC 17 (13), T 12, FF 16 (12) | CMB +4, CMD 16 | F +7, R +6, W +10 | Prcptn +10, SM +20 |

    Real Life Comes First [tm], good sir. No worries.

    Kn (arcana): 1d20 + 15 ⇒ (1) + 15 = 16
    Kn (nature): 1d20 + 15 ⇒ (10) + 15 = 25
    Whatever Bruxo learns, he will share.

    Need to see the new map before I can decide on an action, though; can't tell if I can get some of the baddies with a single spell or if we need to go after them one by one.

    Sovereign Court

    Stats:
  • AC 17 / Touch: 14 / Flat XX (Uncanny Dodge) / CMD 15
  • HP 81/81
  • Fort:+11; Ref:+17; Will+14
  • Percep +32 (Trapspotter);Sense Motive +5
  • Init+3
  • Luck Rnds 0/7 used
  • Halfling Bard (Archaeologist) 10

    Weiman got jumped for a second time; I clearly lack enough Perception.

    Kn N T10 thanks to bardness: 10 + 9 = 19
    Kn Ar: 1d20 + 9 ⇒ (8) + 9 = 17 "Ha, you should use magic on the golem. It'd be funny, because it probably wouldn't work!"

    Weiman will get adjacent to Raph while drawing his weapon (during a move to get closer or as a move if it was a 5 ft step) and ready to Aid AC vs the next attack (given his flat-footedness.) Aid, adds +4: 1d20 + 5 ⇒ (4) + 5 = 9 ... but then discovers something more amusing. "You morlocks better watch out! You might poke your eye out! Ha!!"


    The Flaxseed Pathfinder Lodge

    Sorry, forgot to switch to the new map again in my haste to update all my PbP games this morning. Should be fixed now.

    Valeros uses two quick strikes to finish off one of the morlocks and then stabs into the next one with his shortsword. Weiman steps over to help Raphael but gets distracted.

    Initiative:

    1. Bruxo, Valeros, Weiman
    2. Crazy leaping humanoids!
    3. Lindum, Raphael, Kyra

    #2: 9 dmg
    #3:
    #4:
    #5:
    #6:
    golem:

    Bruxo is up!

    Sovereign Court

    Male Human ftr4 monk1 Aldori Swordlord4 HP-66 AC-30, Tch-18, FF-21 CMD 29 Init +8 Perc & SM +12 F+9, R+12, W+5

    Ahhh... flatfooted...the great bane of my Dex based fighter :)


    Female Human Cleric [7] | HP 59 | AC 19 T 11 FF 19 | F +7 R +4 W +10 | CMB +8 CMD 18 | Init +0 | Perc +4

    Kyra will strike at the creature in front of her since I assume I would provoke an AoO if I attempt to cast a spell.

    Scimitar: 1d20 + 8 ⇒ (19) + 8 = 27
    Damage: 1d6 + 3 ⇒ (2) + 3 = 5

    Confirm?: 1d20 + 8 ⇒ (20) + 8 = 28
    Crit Damage: 1d6 + 3 ⇒ (3) + 3 = 6 +2 fire damage

    The Exchange

    Male Human (Shoanti) Witch 11 | hp 66/66 | Init +9 | AC 17 (13), T 12, FF 16 (12) | CMB +4, CMD 16 | F +7, R +6, W +10 | Prcptn +10, SM +20 |

    Bruxo will drop a Misfortune hex on the statue, then cackle. DC 18 Will


    The Flaxseed Pathfinder Lodge

    Will: 1d20 + 4 ⇒ (16) + 4 = 20

    Bruxo laughs madly as he casts a hex on the golem but it seems to have no effect.

    The morlocks swarm about (#4 and 5 are in the same square now) and club the party.

    #2 clubs Lindum: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
    damage: 1d6 + 2 + 1d6 ⇒ (3) + 2 + (6) = 11

    #3 clubs Lindum: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
    damage: 1d6 + 2 + 1d6 ⇒ (4) + 2 + (6) = 12

    #4 clubs Weiman: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
    damage: 1d6 + 2 + 1d6 ⇒ (5) + 2 + (3) = 10

    #5 clubs Weiman: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
    damage: 1d6 + 2 + 1d6 ⇒ (6) + 2 + (1) = 9

    #4 club confirm on Weiman: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
    damage: 1d6 + 2 + 1d6 ⇒ (2) + 2 + (3) = 7

    The golem advances a step and swings out at Valeros.

    slam attack: 1d20 + 18 ⇒ (3) + 18 = 21
    damage: 2d10 + 9 ⇒ (5, 6) + 9 = 20

    slam attack: 1d20 + 18 ⇒ (11) + 18 = 29
    damage: 2d10 + 9 ⇒ (10, 4) + 9 = 23

    Kyra then slashes with her scimitar and cuts deeply into the morlock in front of her (#3).

    Initiative:

    1. Bruxo, Valeros, Weiman
    2. Crazy leaping humanoids!
    3. Lindum, Raphael, Kyra

    #2: 9 dmg
    #3: 13 dmg
    #4:
    #5:
    #6:
    golem:

    Lindum, Raphael, Bruxo, Valeros, and Weiman are up!

    The Exchange

    Male Human (Shoanti) Witch 11 | hp 66/66 | Init +9 | AC 17 (13), T 12, FF 16 (12) | CMB +4, CMD 16 | F +7, R +6, W +10 | Prcptn +10, SM +20 |

    It's our misfortune that the statue shrugged off Bruxo's Musfortune...:-)

    Bruxo tries another, this time giving the golem statue the Evil Eye for a -2 to all attack rolls. DC 18 Will to reduce from 8 rounds to 1

    Sovereign Court

    Male Human ftr4 monk1 Aldori Swordlord4 HP-66 AC-30, Tch-18, FF-21 CMD 29 Init +8 Perc & SM +12 F+9, R+12, W+5

    Why would the golem not be affected by the hex? It is an SU ability, not SP and therefore the golem's immunity to magic does not apply.

    Sovereign Court

    Stats:
  • AC 17 / Touch: 14 / Flat XX (Uncanny Dodge) / CMD 15
  • HP 81/81
  • Fort:+11; Ref:+17; Will+14
  • Percep +32 (Trapspotter);Sense Motive +5
  • Init+3
  • Luck Rnds 0/7 used
  • Halfling Bard (Archaeologist) 10

    he made his save

    -Posted with Wayfinder

    Sovereign Court

    Male Human ftr4 monk1 Aldori Swordlord4 HP-66 AC-30, Tch-18, FF-21 CMD 29 Init +8 Perc & SM +12 F+9, R+12, W+5

    Raphael steps up to the golem and faces off against it.
    Take care of these swarming nuisances and I will hold off this thing!

    actions:
    swift action go into Crane Stance, 5' step next to golem, full attack, PA and fighting defensively

    attack 1 vs golem 1d20 + 16 ⇒ (7) + 16 = 23
    Damage 1d8 + 18 ⇒ (5) + 18 = 23
    attack 2 vs golem 1d20 + 11 ⇒ (6) + 11 = 17
    Damage 1d8 + 18 ⇒ (5) + 18 = 23

    status:

    AC-35
    HP-56/66
    fighting defensively, Crane Stance
    *note* I will Crane Wing first hit from golem and Crane Riposte it.

    these single digit attack rolls are becoming annoying.


    The Flaxseed Pathfinder Lodge

    Will: 1d20 + 4 ⇒ (11) + 4 = 15

    Bruxo gives the golem that look and the thing seems to get the hint. Raphael smacks away but is unable to hit the golem.

    Initiative:

    1. Bruxo, Valeros, Weiman
    2. Morlocks and their statue-buddy!
    3. Lindum, Raphael, Kyra

    #2: 9 dmg
    #3: 13 dmg
    #4:
    #5:
    #6:
    golem: -2 attack for 8 rounds

    Lindum, Valeros, and Weiman are up!


    Human Ftr 7 | HP 74/74 | AC 24 T 15 FF 20 | CMD 26 | F +8 / R +6 / W +4 (+6 vs fear) | Init +7 | Perc +0 | SM +0

    Valeros grunts in pain as one of the statue's powerful slams connects with his chest. He steadies himself and takes a quick step closer to the monster, his blades a blur of flashing steel. He connects solidly with his longsword, hitting twice, but the creature shrugs off most of the damage. With a quick glance over his shoulder, he calls out, "Something to make me hit this thing a little harder would be very helpful right about now. Anyone?"

    Longsword attack, TWF: 1d20 + 13 ⇒ (17) + 13 = 30
    Longsword damage: 1d8 + 9 ⇒ (8) + 9 = 17

    Longsword attack, TWF: 1d20 + 8 ⇒ (18) + 8 = 26
    Longsword damage: 1d8 + 9 ⇒ (4) + 9 = 13

    Shortsword attack, TWF: 1d20 + 10 ⇒ (6) + 10 = 16
    Shortsword damage: 1d6 + 5 ⇒ (2) + 5 = 7

    5-foot step, then full attack, assumiing most of the damage gets caught by the thing's DR.

    Dark Archive

    Male Halfling Cleric 10/Diabolist 1 HP 90/90; AC 22 (T12/FF20) CMD 13; Fort +13, Ref +8, Will +17; Init +1; Perc +7, Sense Motive +14

    Surrounded by the morlocks, Lindum grits his teeth and casts a spell.
    "Lend me strength!" he cries out as he casts a spell.
    Blessing of Fervor
    Concentration check: 1d20 + 17 ⇒ (2) + 17 = 19
    Fail. Typical
    Frustrated that his spell had failed and frustrated that he cannot use his negative energy without harming an ally, Lindum simply focuses on creating an illusionary copy of himself again.
    "Slip! Make yourself useful and knock that statue off its feet!"
    He snarls irritably.

    Dark Archive

    Imp (Devil); hp 58/58; AC 24 (T19/FF19) CMD 23; Fort +2 Ref+11 Will+6; Perc +12, Sense Motive +1 9 HD

    Though invisible, Slip had ensured he was high enough in the air to avoid physical combat.
    Hearing his master's orders, he reluctantly channels his energy into a spell.
    1/day: Grease spell-like ability (directly under statue's feet)
    DC 13 reflex.

    Sovereign Court

    Stats:
  • AC 17 / Touch: 14 / Flat XX (Uncanny Dodge) / CMD 15
  • HP 81/81
  • Fort:+11; Ref:+17; Will+14
  • Percep +32 (Trapspotter);Sense Motive +5
  • Init+3
  • Luck Rnds 0/7 used
  • Halfling Bard (Archaeologist) 10

    Weiman tries to help Valeros help himself (in the AC department.)

    aid AC: 1d20 + 5 ⇒ (5) + 5 = 10

    -Posted with Wayfinder


    The Flaxseed Pathfinder Lodge

    Valeros hits the golem twice but the metal of his blades is not hard enough to fully penetrate the thing.

    Ref: 1d20 + 3 ⇒ (7) + 3 = 10

    Slip puts grease under the golem's feet and it slips to the ground. Weiman tries to protect Valeros as he faces off against the golem. The morlocks press their attack:

    morlock 2 clubs Lindum: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
    damage: 1d6 + 2 + 1d6 ⇒ (2) + 2 + (4) = 8

    morlock 3 clubs Lindum: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
    damage: 1d6 + 2 + 1d6 ⇒ (2) + 2 + (3) = 7

    morlock 4 clubs Weiman: 1d20 + 5 ⇒ (2) + 5 = 7
    damage: 1d6 + 2 + 1d6 ⇒ (6) + 2 + (5) = 13

    morlock 5 clubs Weiman: 1d20 + 5 ⇒ (15) + 5 = 20
    damage: 1d6 + 2 + 1d6 ⇒ (2) + 2 + (4) = 8

    The golem stands up (provoking from Valeros) and swings at the fighter.

    slam: 1d20 + 18 - 2 ⇒ (2) + 18 - 2 = 18
    damage: 2d10 + 9 ⇒ (2, 4) + 9 = 15

    slam: 1d20 + 18 - 2 ⇒ (3) + 18 - 2 = 19
    damage: 2d10 + 9 ⇒ (6, 2) + 9 = 17

    Initiative:

    1. Bruxo, Valeros, Weiman
    2. Morlocks and their statue-buddy!
    3. Lindum, Raphael, Kyra

    #2: 9 dmg
    #3: 13 dmg
    #4:
    #5:
    #6:
    golem: 10 dmg, -2 attack for 7 rounds

    You guys are up!


    Human Ftr 7 | HP 74/74 | AC 24 T 15 FF 20 | CMD 26 | F +8 / R +6 / W +4 (+6 vs fear) | Init +7 | Perc +0 | SM +0

    Valeros hits the golem brutally as it stands up, then steps away from it, feeling his attacks are not proving effective against it. He focuses his attacks on the morlock, his storm of steel blades quickly cutting it to pieces.

    Longsword attack, AoO: 1d20 + 15 ⇒ (20) + 15 = 35
    Longsword damage: 1d8 + 9 ⇒ (7) + 9 = 16

    Longsword attack, AoO, confirming crit: 1d20 + 15 ⇒ (11) + 15 = 26
    Longsword damage: 1d8 + 9 ⇒ (4) + 9 = 13 Total of 29 dmg on AoO if that confirms.

    5-foot step south, then full attack on morlock.

    Longsword attack, TWF: 1d20 + 13 ⇒ (6) + 13 = 19
    Longsword damage: 1d8 + 9 ⇒ (8) + 9 = 17

    Longsword attack, TWF: 1d20 + 8 ⇒ (9) + 8 = 17
    Longsword damage: 1d8 + 9 ⇒ (7) + 9 = 16

    Shortsword attack, TWF: 1d20 + 10 ⇒ (20) + 10 = 30
    Shortsword damage: 1d6 + 5 ⇒ (1) + 5 = 6

    Shortsword attack, TWF, confirming crit: 1d20 + 10 ⇒ (7) + 10 = 17 I think that'll do it.
    Shortsword damage: 1d6 + 5 ⇒ (2) + 5 = 7

    Status:51/74 hp

    The Exchange

    Male Human (Shoanti) Witch 11 | hp 66/66 | Init +9 | AC 17 (13), T 12, FF 16 (12) | CMB +4, CMD 16 | F +7, R +6, W +10 | Prcptn +10, SM +20 |

    Bruxo will draw his wand of bless and use it.

    +1 morale bonus to attacks and saves vs. fear effects.


    Female Human Cleric [7] | HP 59 | AC 19 T 11 FF 19 | F +7 R +4 W +10 | CMB +8 CMD 18 | Init +0 | Perc +4

    Kyra will step 5' behind her and cast Prayer. +1 for us, -1 for them on attack, damage, skill checks and saves.

    Sovereign Court

    Male Human ftr4 monk1 Aldori Swordlord4 HP-66 AC-30, Tch-18, FF-21 CMD 29 Init +8 Perc & SM +12 F+9, R+12, W+5

    Raphael was next to the golem also

    AoO 1d20 + 16 ⇒ (17) + 16 = 33
    damage 1d8 + 18 ⇒ (5) + 18 = 23

    Raphael adapts his tactics to the golem's style and swings away.

    actions:
    Swift action- adaptive tactics (Sense Motive DC24 for +2 to hit), Full Attack fighting defensively and using PA, 5' step laterally to block golem from Valeros.

    Sense Motive 1d20 + 12 ⇒ (17) + 12 = 29

    attack 1 1d20 + 20 ⇒ (15) + 20 = 35
    damage 1d8 + 19 ⇒ (2) + 19 = 21

    attack 2 1d20 + 15 ⇒ (4) + 15 = 19
    damage 1d8 + 19 ⇒ (7) + 19 = 26

    status:

    AC-35
    HP-56/66
    fighting defensively, Crane Stance

    Sovereign Court

    Stats:
  • AC 17 / Touch: 14 / Flat XX (Uncanny Dodge) / CMD 15
  • HP 81/81
  • Fort:+11; Ref:+17; Will+14
  • Percep +32 (Trapspotter);Sense Motive +5
  • Init+3
  • Luck Rnds 0/7 used
  • Halfling Bard (Archaeologist) 10

    "I'm a fan of clubs, but this is ridiculous! Ha!" Weiman jokes as he gets hit a few more times. He swings to return the favor, though his is more poke-y than bludgeon-y!

    Return Fire against Mor 5: 1d20 + 5 ⇒ (9) + 5 = 141d4 - 1 ⇒ (4) - 1 = 3

    Dark Archive

    Male Halfling Cleric 10/Diabolist 1 HP 90/90; AC 22 (T12/FF20) CMD 13; Fort +13, Ref +8, Will +17; Init +1; Perc +7, Sense Motive +14

    Morlock hitting illusion (if below 50): 1d100 ⇒ 75
    Morlock hitting illusion (if below 50): 1d100 ⇒ 36
    Illusion disappears.
    Summoning more power, Lindum sacrifices a prepared spell (resist energy) to spontaneously cast Inflict moderate wounds.
    Concentration Check DC 19: 1d20 + 17 ⇒ (10) + 17 = 27
    He then strikes his nearest foe. (morlock 3)
    Touch attack: 1d20 + 7 ⇒ (8) + 7 = 15 for inflict moderate wounds damage: 2d8 + 11 ⇒ (1, 2) + 11 = 14 negative energy damage. DC 18 Will for half
    EDIT: Make that 15 damage, thanks to the prayer spell.

    Dark Archive

    Imp (Devil); hp 58/58; AC 24 (T19/FF19) CMD 23; Fort +2 Ref+11 Will+6; Perc +12, Sense Motive +1 9 HD

    Hearing a telepathic order from his master, Slip flies behind Valeros and attempts to heal him a little.
    Use Magic Device: 1d20 + 11 ⇒ (11) + 11 = 22
    Cure light wounds: 1d8 + 1 ⇒ (2) + 1 = 3
    Valeros takes a measly 3 points of healing. :/


    Human Ftr 7 | HP 74/74 | AC 24 T 15 FF 20 | CMD 26 | F +8 / R +6 / W +4 (+6 vs fear) | Init +7 | Perc +0 | SM +0

    Thanks, Slip!

    Status: 54/74 hp


    The Flaxseed Pathfinder Lodge

    Valeros gets a mighty swing off on the golem as it stands, as does Raphael. He then leaves a cloud of red where one of the morlocks once stood. Bruxo casts a spell on his companions while Kyra calls out a prayer to her goddess. Raphael hits the golem hard and it crumbles to the ground!

    Weiman stabs at the morlock but misses and Lindum casts a spell on one of the morlocks. Not bothering to roll a save because. . .

    Seeing the golem fall, the morlocks turn and run away, leaping up the walls and climbing high into the upper reaches of the building.

    Out of combat!


    Female Human Cleric [7] | HP 59 | AC 19 T 11 FF 19 | F +7 R +4 W +10 | CMB +8 CMD 18 | Init +0 | Perc +4

    Kyra will immediately fetch her Wand of Cure Light Wounds and tap Valeros a number of times with it.

    CLW: 1d8 + 1 ⇒ (7) + 1 = 8
    CLW: 1d8 + 1 ⇒ (2) + 1 = 3
    CLW: 1d8 + 1 ⇒ (5) + 1 = 6

    Who else would need some mending? Kyra asks, ignoring her own minor wound for the moment.

    Sovereign Court

    Stats:
  • AC 17 / Touch: 14 / Flat XX (Uncanny Dodge) / CMD 15
  • HP 81/81
  • Fort:+11; Ref:+17; Will+14
  • Percep +32 (Trapspotter);Sense Motive +5
  • Init+3
  • Luck Rnds 0/7 used
  • Halfling Bard (Archaeologist) 10

    "I'm a little mashed up, but I don't think Mending is gonna help. Ha!" HP 40/59


    The Flaxseed Pathfinder Lodge

    I think pregen Kyra has a full wand of cure light wounds so everyone go ahead and roll however many charges you need from it. The only time I've ever seen Kyra's wand used up was when I played alongside her in a module.

    More healing and then deeper into the city?


    Human Ftr 7 | HP 74/74 | AC 24 T 15 FF 20 | CMD 26 | F +8 / R +6 / W +4 (+6 vs fear) | Init +7 | Perc +0 | SM +0

    "Thank you, Kyra, as always. That feels much better," Valeros says, as he reaches a hand under his armor and rubs the large bruised area on his chest.

    Yes, healing and heading in!

    Status: 71/74 hp

    Sovereign Court

    Male Human ftr4 monk1 Aldori Swordlord4 HP-66 AC-30, Tch-18, FF-21 CMD 29 Init +8 Perc & SM +12 F+9, R+12, W+5

    I'm down 10, but I also don't get hit much.

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