| EndlessForms |
This is a 7-11 PFS scenario so you must have a PFS character leveled properly.
So far I have two players, a level 7 archaeologist and a level 7 witch. I'm looking for 2-4 more players. We will start some time next week or whenever I have a full table of 6.
Please include your character's stats in their profile or provide a link to their character sheet.
My games generally keep up a good pace so please try to post at least once a day. More is, of course, encouraged.
Thanks everyone!
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About the GM:
I am a three-star GM from Bloomington, IN. I've been playing and GMing PFS and Pathfinder for over a year and half and have been GMing PbP games for about 8-10 months now.
Galahad0430
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I have a lvl 9 fighter type PFS character # 13658-1
Raphael Hernan
Male Human (Varisian) Fighter (Weapon Master) 4/Monk (Master of Many Styles) 1/Aldori Swordlord 4
LG Medium Humanoid (human)
Init +8; Senses Perception +12
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Defense
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AC 30, touch 18, flat-footed 23 (+9 armor, +2 shield, +6 Dex, +1 natural, +1 dodge)
hp 66 (8d10+1d8+9)
Fort +9, Ref +12, Will +5; +4 vs. effects that cause you to lose your grip on weapons, +1 bonus vs. effects targetting a Sword, Aldori dueling held by you, +2 resistance bonus vs. poison
Defensive Abilities defensive parry +1
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Offense
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Speed 30 ft.
Melee +1 Ghost touch Sword, Aldori dueling +19/+14 (1d8+12/19-20/x2) and
. . Gauntlet (from Armor) +14/+9 (1d3+2/x2) and
. . Unarmed strike +14/+9 (1d6+2/x2)
Special Attacks weapon training +3: sword, aldori dueling
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Statistics
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Str 14, Dex 22, Con 12, Int 14, Wis 10, Cha 8
Base Atk +8; CMB +12; CMD 29 (34 vs. Disarm, 33 vs. Grapple, 34 vs. Sunder, 33 vs. Trip)
Feats Aldori Dueling Mastery, Crane Riposte, Crane Style, Crane Wing, Dazzling Display (Sword, Aldori dueling), Dodge, Exotic Weapon Proficiency (Sword, Aldori dueling), Improved Unarmed Strike, Power Attack -3/+6, Stunning Fist (3/day) (DC 14), Weapon Finesse, Weapon Focus (Sword, Aldori dueling), Weapon Specialization (Sword, Aldori dueling)
Traits Bruising Intellect, Omen (1/day)
Skills Acrobatics +16, Bluff +2, Climb +0, Diplomacy +2, Disguise +2, Escape Artist +4, Fly +4, Intimidate +18 (+22 to demoralize with Dazzling Display & Aldori dueling sword), Knowledge (nobility) +8, Perception +12, Ride +4, Sense Motive +12, Stealth +15, Survival +0 (+2 to avoid becoming lost), Swim +0
Languages Azlanti, Common, Thassilonian, Varisian
SQ adaptive tactics, display weapon prowess +4, fuse style (2 styles), ghost touch, stunning fist (stun), unarmed strike (1d6), weapon guard +1: sword, aldori dueling
Combat Gear Wand of cure light wounds; Other Gear Celestial armor, +1 Ghost touch Sword, Aldori dueling, Amulet of natural armor +1, Circlet of persuasion, Cloak of resistance +1, Gloves of dueling, Ioun stone (dusty rose prism), Snakeskin tunic, Wayfinder (1 @ 0 lbs), 2680 GP
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Special Abilities
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Adaptive Tactics (Ex) Use Sense Motive to gain +2 attack or AC vs. creature struck last round. (DC 10+BAB)
Aldori Dueling Mastery Gain combat benefits when using Aldori dueling swords
Circlet of persuasion +3 competence bonus to CHA-based checks (skills already included).
Crane Riposte When you deflect an attack, you may make an attack of opportunity
Crane Style Penalty when fighting defensively reduced to -2 and dodge bonus increases by 1.
Crane Wing May deflect one attack per round while fighting defensively or using total defense
Dazzling Display (Sword, Aldori dueling) Intimidate check to demoralize can affect those within 30' who see you.
Defensive Parry +1 (Ex) +1 bonus to AC against melee attacks after making a full attack.
Display Weapon Prowess +4 (Ex) Bonus to Dazzling Display, perf combat, & dueling parry and resolve.
Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but whe
Ghost touch Full damage against incorporeal creatures.
Gloves of dueling These supple gloves grant the wearer a +4 bonus to her CMD against disarm attacks, attempts to sunder her wielded weapons, and effects that cause her to lose her grip on her weapons (such as grease). The wearer doesn't drop held weapons when panicked or stunned. If the wearer has the weapon training class feature and is using an appropriate weapon, her weapon training bonus increases by +2.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Omen (1/day) As a swift action, Demoralize an opponent.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Snakeskin tunic +2 save vs. poison
Stunning Fist (3/day) (DC 14) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
Wayfinder (1 @ 0 lbs) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).
Note: This item costs only 250gp for members of the Pathfinder Society.
Weapon Guard +1: Sword, Aldori dueling (Ex) +1 CMD vs. Disarm and Sunder or other effects targeting your chosen weapon.
Weapon Training +3: Sword, Aldori dueling (Ex) +3 to hit and damage with your chosen weapon.
| Khelreddin |
I'd be happy to play a pregen, if that'd work for you. I played as Terrill Mayern in your God's Market Gamble game, would enjoy playing with you again.
I've had fun playing a pregen Ezren before, so I could do that, but I'd be flexible if we need more martial or divine characters. Only caveat would be that it's hard for me to access Roll20 during the day - work computers block it - but I should be able to keep up pretty well.
| EndlessForms |
Thanks, RyckyRych! Definitely one of my most consistent players.
Galahad: looks good, head on over to discussion.
Khelreddin: I have no problem with pregens but play at your own risk. Having played this one myself, I can say that the first encounter is the most deadly (yes, even for a season 0) and the pregen in our party wasn't well-prepared and couldn't do anything.
| EndlessForms |
Thanks for the nice word, EF.
If you needed to fill the group I could try a pregen also if you had one available. Just thought I'd offer in case the game needs players.
You're welcome to play a pregen at your own risk. Pregens can be found here.
I think a lot of the high-tier characters are still tied up with GameDay stuff. Usually high-tier fills up just fine.
| EndlessForms |
We have three PCs right now: an archaeologist, a fighter/monk/aldori swordlord, and a witch.
RyckyRych: you can join with whatever pregen you want. Most people tend to appreciate Kyra the cleric unless a PC cleric shows up. The archaeologist is kind of a rogue and I'm guessing the fighter will bring the damage and the witch will bring the arcane.
I would like to get at least one more non-pregen PC before I start though, just to be safe. Four PCs and a pregen is a lot safer than three PCs and a pregen.
| Khelreddin |
EF - it looks like you have 4 PCs and a pre-gen. You still think it's too deadly if I add a second pre-gen?
Looks like you have two arcanes and two divines, so are probably okay on casters, and the bard can play rogueish if needed. Probably melee support would be most helpful, unless the bard or one of the clerics is melee-focused (haven't looked at their builds).
Sound about right? I'll take a look at the pregens - would probably prefer not to go with Valeros and his TWF, might go with the samurai, if that works for you.