| Valeros the Pregenerated |
Wow, nicely played!
Valeros winces as the flaming arrows hit home but continues his flight. He sets Kyra down on the cliff-top, then flies over to the devil and takes the fearsome, beautiful creature by the arm. "Come with me, my bruised beauty," he says, flying with her towards the solid ground of the cliff and removing any weapons she still carries.
Any chance Lindum can catch that bow? I know it doesn't matter greatly with PFS treasure rules, but for realism's sake?
Status: 42/74 hp, bull's strength, minute 1/7
| EndlessForms |
DC 10 Ref or Sleight of Hand for someone below to catch the bow as it falls towards the water.
The devil calmly flies on Valeros' arm back to the cliff and hands over her +1 longsword.
I guess we're out of combat then, haha. Shouldn't have worried so much about this first encounter.
Weiman Callbazzern-Walk
|
Pregen Krya should have a full wand. As for tactics, normally you'd have to weigh the cost/possible demand ratio, but since you won't lose any money being a pregen, you can pretty much go nuts with that wand.
-Posted with Wayfinder
| Valeros the Pregenerated |
Valeros swipes his hand across a still-burning ember on the leather sleeve of his doublet, then pats the burned area until it is just smoking gently, before responding to Kyra. "Yeah, she's an oddly lovely one, but her kisses do sting! I wouldn't say no to being patched back together a bit."
I just looked at the pregen level 7 Kyra sheet and she has a wand of CLW with 50 charges. Fire away!
| EndlessForms |
I believe Weiman is right. By 7th level Kyra carries a full wand of cure light wounds.I think one of the pregens (the samurai maybe?) actually has a wand of cure moderate wounds.
Raphael Hernan 0430
|
Raphael flies down next to the Erinyes and Valeros. He keeps his sword drawn.
I do not trust it, but perhaps we can get some information.
He eyes it warily.
Raphael hates demons and devils, especially demons
Lindum Coralus
|
Pleased with his handiwork Lindum calmly continued his march up to the ledge, pausing only to give another order to his devil servant.
"Slip! Collect the weapon as instructed. Now!"
Finally reaching the peak, Lindum calls out his companions.
"Be respectful my fellows. She is a devil after all."
| EndlessForms |
You guys were given directions to the excavation site, which is only a short ways from this cliff. You can decide what to do with the devil and then we'll move on to the excavation site.
| EndlessForms |
Under suggestion I think they only break out of the spell if it's something "unreasonable" or "obviously harmful".
"I was the concubine of Haliduras. I was fleeing Rachikan to get reinforcements to defeat the city's automated defenses when I spotted your ship. You posed a threat to Haliduras and the Aspis so I decided to deal with you first."
"I have cooperated. Now let me go."
| Valeros the Pregenerated |
"Not so fast, my lovely," responds Valeros. "Tell us more about these...what did you call them, otter-mated defenses? What are they? What were you going to get to defeat them? What other dangers await us in Rachikan?"
I say we try to learn a bit more about what's ahead and then Lindum dismisses her.
| EndlessForms |
"Automated," the devil clarifies. "There are statues down there that can fight back."
Weiman Callbazzern-Walk
|
"Oh, man! I fought statues once! I learned Vudran Kung-Fu from a guy with a mole head for a head! I mean, it was a head big enough to be a person head, but it wasn't a person-shaped head, it was a mole head-shaped head..." Weiman says as he recalls his time in Vudra.
| Kyra, PreGen Cleric of Sarenrae |
Kyra will silently listen to the line of questioning while finding her Wand of Cure Light Wounds after a bit of a search. Healing Valeros, she taps him a number of times with the wand.
Wand of CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Wand of CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Wand of CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Wand of CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Wand of CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Wand of CLW: 1d8 + 1 ⇒ (7) + 1 = 8
There, good as new. she says to herself.
Lindum Coralus
|
With a raised eyebrow Lindum considers the winged devil. He draws his unholy symbol of Asmodeus, casually holding it in his left hand for the Erinye to see.
"A question for you, Fury. I will cast dismissal upon you and release you from this mortal plane provided you answer truthfully. This is my deal, and I always keep my word.
Is Eldis still alive?"
Once she answers the question Lindum will cast Dismissal on her.
Of course, we're not just going to just take her word for it: Sense Motive: 1d20 + 14 ⇒ (6) + 14 = 20
| EndlessForms |
The erinyes looks Lindum in the eyes and responds, "I honestly do not know who that is."
Lindum then dismisses the devil back to Hell.
Moving along to the camp. . . .
A plume of thick, black smoke chokes out the horizon to the north. Sounds of clanking, banging, and chanting echo in the distance. Many emaciated figures in ragged clothing work furiously around a large wooden building. A single patrol of armed men direct the camp’s activity.
You notice 20 slaves buzzing about, erecting tents, working on the wooden building, and doing many other smaller tasks. A single patrol of armed guards secures the campsite.
You have the choice of busting in guns-a-blazin' or doing something more sneaky. Let me know how you are approaching the situation. The map has been updated.
The 20 people wearing white are slaves. The guys in armor are guards.
Slip the Imp
|
After receiving another telepathic order, Slip scouts ahead.
Perception: 1d20 + 39 ⇒ (15) + 39 = 54 (invisibility included)
The little devil takes particular note of guard numbers, equipment and weapons close at hand.
Sorry, but I can't find any map. Is it on Roll20? Can't find it there.
| EndlessForms |
Map is linked at the top of the page and under the campaign title on your campaign tab page. You'll need to press "Launch Campaign".
There are four guards with heavy maces and longbows wearing chain shirts and light wooden shields. There is a man of obviously higher rank with a bastard sword and chain mail. All five of the men wear bronze badges.
| Valeros the Pregenerated |
I’m assuming we’re approaching from the southern edge of the map.
Valeros studies the lay of the land for a moment, then says, ”Let’s do this quick and dirty. We’ll get as close as we can behind that screen of bushes, then charge them. If our magic-using friends can lend strength to me and Raph as we do the messy work, it’ll all be over that much faster. I think Raphael and I should target the commander if we can get to him, and if the others get in our way, maybe someone else can take him down from a distance, and we’ll finish him as quick as we can. Everyone got it?”
Once everyone agrees to the plan, Valeros moves toward the camp, attempting to keep out of the line of sight of the guards. When he’s close, or when he’s spotted, he moves quickly in and attacks.
Longsword attack (for when it’s needed, attacking commander if possible): 1d20 + 15 ⇒ (11) + 15 = 26
Longsword damage: 1d8 + 9 ⇒ (3) + 9 = 12
Longsword attack: 1d20 + 10 ⇒ (6) + 10 = 16
Longsword damage: 1d8 + 9 ⇒ (8) + 9 = 17
If anyone’s going to buff him, he’ll wait until the spell is cast to move and attack.
Weiman Callbazzern-Walk
|
Yeah, Haste is gonna go out before combat/first round of combat I'm in.
| Kyra, PreGen Cleric of Sarenrae |
I think for Prayer to work best I need to have people closer together, enemies included. Maybe I'll simply cast Bless again since it should be easy to do before we charge and wait until a fight with tighter quarters comes for Prayer.
EDIT: Then again, Prayer has a 40' radius burst centered on me. Pretty big area.
Bruxo Machi
|
If Kyra's going to put a prayer up, Bruxo will focus on removal — he'll target the guard boss with a glitterdust (as indicated on the map) once the haste has been cast. DC 17 Will
| EndlessForms |
Ok: haste, bull's strength, and bless can all go off before combat starts.
Bruxo: 1d20 + 9 ⇒ (5) + 9 = 14
Kyra: 1d20 ⇒ 5
Lindum: 1d20 + 1 ⇒ (13) + 1 = 14
Raphael: 1d20 + 8 ⇒ (17) + 8 = 25
Valeros: 1d20 + 7 ⇒ (16) + 7 = 23
Weiman: 1d20 ⇒ 12
guards: 1d20 + 1 ⇒ (14) + 1 = 15
boss: 1d20 + 5 ⇒ (10) + 5 = 15
Initiative:
1. Raphael and Valeros
2. Boss and guards
3. Bruxo, Lindum, Weiman, and Kyra
Valeros: you can charge Guard 1. The boss has lots of slaves and fire-pits and such in the way. I've moved you on the map. I'll use your first roll above and add in Bull's Strength damage.
Valeros charges into the camp, catching the guards off-guard! He slices into the first one he can reach!
Initiative:
1. Raphael and Valeros
2. Boss and guards
3. Bruxo, Lindum, Weiman, and Kyra
Boss:
Guard 1: 14 dmg
Guard 2:
Guard 3:
Guard 4:
Raphael is up!
If you posted an action above you can change if you want after the guards have gone. Strategies might adjust once people start moving around.
Raphael Hernan 0430
|
Raphael surges with speed and moves up beside Valeros to help dispatch the first guard.
move 60' to the square on the east of Valeros, strike guard w/ PA and fighting defensively, swift action go into Crane Stance, free action release one hand from sword
attack vs guard 1d20 + 17 ⇒ (5) + 17 = 22
damage 1d8 + 21 ⇒ (8) + 21 = 29
AC-35
hp-66/66
hasted, fighting defensively, Crane Stance
Weiman Callbazzern-Walk
|
Haste attack only happens when you full attack (not a charge, unless you have Pounce), so Haste is only adding a +1 to your AC, to-hit, and Reflex this round.
| EndlessForms |
Yep, Weiman is correct. That's why I only used your first attack above.
Raphael moves in and finishes off the first guard before any of the Aspis even know what's going on. They are quick to respond however and begin to press the attack as the slaves panic and run away from the commotion.
The boss moves up to hit Valeros, drawing his bastard sword along the way.
bastard sword power attack: 1d20 + 10 - 2 ⇒ (17) + 10 - 2 = 25
damage: 1d10 + 5 + 6 ⇒ (7) + 5 + 6 = 18
Guard 2 double moves next to Valeros.
The other guards draw their bows and aim for the invaders.
longbow on Valeros into melee: 1d20 + 3 - 4 ⇒ (9) + 3 - 4 = 8
damage: 1d8 ⇒ 1
longbow on Valeros into melee: 1d20 + 3 - 4 ⇒ (16) + 3 - 4 = 15
damage: 1d8 ⇒ 7
Initiative:
1. Raphael and Valeros
2. Boss and guards
3. Bruxo, Lindum, Weiman, and Kyra
Boss:
Guard 1: DEAD dead
Guard 2:
Guard 3:
Guard 4:
You guys are up!
| Valeros the Pregenerated |
Valeros takes a hard hit from the captain, but his soldier's arrows whistle past harmlessly. Valeros then attacks the captain with a blade in each hand, the speed of his movements magically enhanced so that he appears to be surrounding by a shimmering cloud of flashing steel.
Longsword attack, hasted, Bull's Strength, Bless: 1d20 + 13 + 2 + 1 ⇒ (5) + 13 + 2 + 1 = 21
Longsword damage, Bull's Strength: 1d8 + 9 + 2 ⇒ (8) + 9 + 2 = 19
Longsword attack, hasted, Bull's Strength, Bless: 1d20 + 8 + 2 + 1 ⇒ (7) + 8 + 2 + 1 = 18
Longsword damage, Bull's Strength: 1d8 + 9 + 2 ⇒ (4) + 9 + 2 = 15
Longsword haste attack, hasted, Bull's Strength, Bless: 1d20 + 13 + 2 + 1 ⇒ (8) + 13 + 2 + 1 = 24
Longsword damage, Bull's Strength: 1d8 + 9 + 2 ⇒ (3) + 9 + 2 = 14
Shortsword attack, hasted, Bull's Strength, Bless: 1d20 + 10 + 2 + 1 ⇒ (17) + 10 + 2 + 1 = 30
Longsword damage, Bull's Strength: 1d6 + 5 + 1 ⇒ (3) + 5 + 1 = 9
Status:56/74 hp
| EndlessForms |
With four quick strikes, Valeros drops the boss to the ground.
Initiative:
1. Raphael and Valeros
2. Boss and guards
3. Bruxo, Lindum, Weiman, and Kyra
Boss: DEAD
Guard 1: DEAD dead
Guard 2:
Guard 3:
Guard 4:
Weiman Callbazzern-Walk
|
Weiman will move forward (with an extra 20 feet from Haste) and if he can, he'll try to aid Valeros' AC vs the next attack!
Aid Another vs #2's attacks: 1d20 + 5 ⇒ (9) + 5 = 14 Adds +4 AC (as opposed to the regular +2. Halfling trait. Speaking of which, I need to find another page, GM; my other trait is kinda weird and I always forget to tell people about it early enough.)
| Kyra, PreGen Cleric of Sarenrae |
Kyra elects to join the frey, seeing that Valeros has already downed the boss. She move to flank Guard #2 with Valeros and attack with her scimitar.
Attack: 1d20 + 8 + 2 + 1 ⇒ (4) + 8 + 2 + 1 = 15
Damage: 1d8 + 3 ⇒ (3) + 3 = 6
Bruxo Machi
|
Bruxo arches his eyebrows as Valeros goes all Cuisinart on the guard boss.
Well, that's one way to do it.
He turns his attention to the guards apart from the fray and drops a glitterdust on them as indicated on the map. DC 17 Will
Lindum Coralus
|
With a gleeful expression on his face, Lindum moves forward and unleashes a blast of flame against the two guards on his left (the ones using longbows). He does his best to minimise collateral damage.
Fireball Damage: 10d6 ⇒ (3, 5, 1, 1, 6, 3, 5, 1, 3, 5) = 33
Reflex save DC 19 half
| EndlessForms |
Weiman helps Valeros out and Kyra draws her scimitar to wade into battle. She is unable to break through the man's armor, though.
#3 Will: 1d20 + 1 ⇒ (15) + 1 = 16
#4 Will: 1d20 + 1 ⇒ (11) + 1 = 12
Bruxo pops up from behind a bush and covers two of the guards with glitter, blinding them. As they are still trying to reorient themselves, Lindum brings down a ball of fire on them.
#3 Ref: 1d20 + 1 ⇒ (9) + 1 = 10
34 Ref: 1d20 + 1 ⇒ (6) + 1 = 7
And they both burn to a crisp. The final guard, seeing the dead bodies of his childhood friends about him, drops his sword and puts his hands in the air in surrender.
Initiative:
1. Raphael and Valeros
2. Boss and guards
3. Bruxo, Lindum, Weiman, and Kyra
Boss: DEAD
Guard 1: DEAD dead
Guard 2:
Guard 3: DEAD
Guard 4: DEAD
Raphael is up! Unless you want to drop out of combat since the last one's giving up.
Raphael Hernan 0430
|
Raphael flicks the blood from his blade and points it at the remaining guard.
You had better have some useful information, slaver! He says with a fierce scowl.
intimidate to sway for information
1d20 + 18 ⇒ (18) + 18 = 36
| EndlessForms |
"Please, stop! I don't know what you want! The boss' half-brother is down below! Haliduras! Down in the city! They're having trouble getting rid of the ancient guardians. We've got reinforcements coming, you know!"
Weiman Callbazzern-Walk
|
Weiman digs around in his bag of Holding and adds some dialogue. He adopts a gravelly voice familiar to Bruxo. "Reinforcements? There ain't gonna be no reinforcements." He shoves his head into the bag and comes out wearing a rubber clown mask. "I'm not clownin' around!" He promptly drops the act and let's everyone else get back to interrogating him.
-Posted with Wayfinder
| EndlessForms |
The man is a bit off-put by Weiman but responds to Kyra just the same. "There are eleven more people inside with Haliduras," he says motioning towards the building. "I don't know how many are up here and how many are down below."
Bruxo Machi
|
Bruxo half-smiles at Weiman's antics, then gets back "into character."
Tell me this, slaver, Bruxo says, why shouldn't we gut you like a river trout right now?
| Valeros the Pregenerated |
Valeros looks startled as Weiman briefly turns into a crazy clown, then laughs aloud and says, "You should answer my Shoanti friend quickly and truly, or we might just give you to the clown to answer his questions..."
Growing a bit impatient at the questioning, he takes a look around the camp, then calls out to the slaves, "Hey! We won't hurt you! What's in that building there?"
Lindum Coralus
|
So much for saving them spells, eh?
Heh, what can I say? When opportunity knocks, I nuke the front porch.
Lindum strides up to the last guard, smirking at Weiman's impersonation. He turns to the Aspis slaver. "Greetings sir. My regrets about this terrible mess, but I'm sure no further violence is necessary. My friend here would like to know what is in that building and I am curious if by chance you know a gentleman by the name of Eldis. Once we get the information we require, you can be on your merry way."Diplomacy: 1d20 + 19 ⇒ (9) + 19 = 28
| EndlessForms |
"No, no, never heard of Eldis. The building holds the mineshaft that goes down. Way down. We use carts to get down there. There's more guard in there. Please, please, let me go now."
Weiman Callbazzern-Walk
|
"Ha! We could make him do labor; that'd be pretty ironic, right?" Weiman states, not really knowing the exact definitions of "irony" or "coincidence."