Jeggare Noble

Raphael Hernan 0430's page

81 posts. Alias of Galahad0430.


Full Name

Raphael Hernan

Race

Human

Classes/Levels

ftr4 monk1 Aldori Swordlord4 HP-66 AC-30, Tch-18, FF-21 CMD 29 Init +8 Perc & SM +12 F+9, R+12, W+5

Gender

Male

Alignment

LG

About Raphael Hernan 0430

Male Human (Varisian) Fighter (Weapon Master) 4/Monk (Master of Many Styles) 1/Aldori Swordlord 4
LG Medium Humanoid (human)
Init +8; Senses Perception +12
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Defense
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AC 30, touch 18, flat-footed 21 (+9 armor, +2 shield, +6 Dex, +1 natural, +1 dodge,+1 insight)
hp 66 (8d10+1d8+9)
Fort +9, Ref +12, Will +5; +4 vs. effects that cause you to lose your grip on weapons, +1 bonus vs. effects targetting a Sword, Aldori dueling held by you, +2 resistance bonus vs. poison
Defensive Abilities defensive parry +1
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Offense
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Speed 30 ft.
Melee +1 Ghost touch Sword, Aldori dueling +19/+14 (1d8+12/19-20/x2) and
. . Gauntlet (from Armor) +14/+9 (1d3+2/x2) and
. . Unarmed strike +14/+9 (1d6+2/x2)
Special Attacks weapon training +3: sword, aldori dueling
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Statistics
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Str 14, Dex 22, Con 12, Int 14, Wis 10, Cha 8
Base Atk +8; CMB +12; CMD 29 (34 vs. Disarm, 33 vs. Grapple, 34 vs. Sunder, 33 vs. Trip)
Feats Aldori Dueling Mastery, Crane Riposte, Crane Style, Crane Wing, Dazzling Display (Sword, Aldori dueling), Dodge, Exotic Weapon Proficiency (Sword, Aldori dueling), Improved Unarmed Strike, Power Attack -3/+6, Stunning Fist (3/day) (DC 14), Weapon Finesse, Weapon Focus (Sword, Aldori dueling), Weapon Specialization (Sword, Aldori dueling)
Traits Bruising Intellect, Omen (1/day)
Skills Acrobatics +16, Bluff +2, Climb +0, Diplomacy +2, Disguise +2, Escape Artist +4, Fly +4, Intimidate +18 (+22 to demoralize with Dazzling Display & Aldori dueling sword), Knowledge (nobility) +8, Perception +12, Ride +4, Sense Motive +12, Stealth +15, Survival +0 (+2 to avoid becoming lost), Swim +0
Languages Azlanti, Common, Thassilonian, Varisian
SQ adaptive tactics, display weapon prowess +4, fuse style (2 styles), ghost touch, stunning fist (stun), unarmed strike (1d6), weapon guard +1: sword, aldori dueling
Combat Gear Wand of cure light wounds; Other Gear Celestial armor, +1 Ghost touch Sword, Aldori dueling, Amulet of natural armor +1, Circlet of persuasion, Cloak of resistance +1, Gloves of dueling, Ioun stone (dusty rose prism), Snakeskin tunic, Wayfinder (1 @ 0 lbs), 2680 GP
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Special Abilities
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Adaptive Tactics (Ex) Use Sense Motive to gain +2 attack or AC vs. creature struck last round. (DC 10+BAB)
Aldori Dueling Mastery Gain combat benefits when using Aldori dueling swords
Circlet of persuasion +3 competence bonus to CHA-based checks (skills already included).
Crane Riposte When you deflect an attack, you may make an attack of opportunity
Crane Style Penalty when fighting defensively reduced to -2 and dodge bonus increases by 1.
Crane Wing May deflect one attack per round while fighting defensively or using total defense
Dazzling Display (Sword, Aldori dueling) Intimidate check to demoralize can affect those within 30' who see you.
Defensive Parry +1 (Ex) +1 bonus to AC against melee attacks after making a full attack.
Display Weapon Prowess +4 (Ex) Bonus to Dazzling Display, perf combat, & dueling parry and resolve.
Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but whe
Ghost touch Full damage against incorporeal creatures.
Gloves of dueling These supple gloves grant the wearer a +4 bonus to her CMD against disarm attacks, attempts to sunder her wielded weapons, and effects that cause her to lose her grip on her weapons (such as grease). The wearer doesn't drop held weapons when panicked or stunned. If the wearer has the weapon training class feature and is using an appropriate weapon, her weapon training bonus increases by +2.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Omen (1/day) As a swift action, Demoralize an opponent.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Snakeskin tunic +2 save vs. poison
Stunning Fist (3/day) (DC 14) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
Wayfinder (1 @ 0 lbs) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).
Note: This item costs only 250gp for members of the Pathfinder Society.
Weapon Guard +1: Sword, Aldori dueling (Ex) +1 CMD vs. Disarm and Sunder or other effects targeting your chosen weapon.
Weapon Training +3: Sword, Aldori dueling (Ex) +3 to hit and damage with your chosen weapon.