1. GM Edwin's Zeitgeist Campaign

Game Master Insnare

When the people and King of Risur have internal or external enemies but won't or can't call in the military... They Call in the RHC(Royal Homeland Constabulary)

Act 1: The Investigation Begins!
Chapter 1: The Island at the Axis of the World
Chapter 2: The Dying Skyseer
Chapter 3: Digging for Lies
Chapter 4: Always on Time
Chapter 5: Cauldron Born
RHC HQ
FLINT CITY
Zeigeist World Map
Avery Coast Train
Lantern

Act 2: The Grand Design

Chapter 6: Revelations From the Mouth of a Mad Man

Ber


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Shot Putter Funkmeister

You and Mithas are hiding behind barrels at the bottom of the map. You are over 100 feet away and at 50 lower elevation

Lighthouse


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Can Johnathan start working the seagate controls next round? If so, doing that


Shot Putter Funkmeister

Once the dragon is killed sure, he just happens to be on top of them.


Male Human Rogue(Spy)1,Init +0 Bab:+0 Fort +0 Ref +2 Will +0 Ac=10 on all Hp: 8 of 8 nonlethal0

Ok so 1 point nonlethal. Do I have to make the poison save if no lethal damage is done?


Shot Putter Funkmeister

As Joseph would say, the gremlins at the rest of my post. Of course you did.

Joseph is asleep.

Wintry


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Round 2
arvangail will delay


Shot Putter Funkmeister

Johnathan


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan will fire his crossbow at the dragon.

ToHit: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d8 ⇒ 7


Shot Putter Funkmeister

Johnathan moves and shoots his crossbow at the mini dragon, hitting it.

Merle


Shot Putter Funkmeister

Merle quickly attacks the psuedodragon with his warhammer1d20 + 4 ⇒ (7) + 4 = 11 miss

Joseph is asleep and can do a saving throw.

One of the two guards at the door yells over to the one on top of the wall Hey Clive, it seems the Blue needs a hand!!! as moves his way to the second floor of the lighthouse.

And the other one moves as well. "I am on it"

Wintry's delayed action

Cretien

Spoiler:
You see the guards move in in pursuit of your friends

Round 3

Initiative: Soldier 1d20 + 1 ⇒ (20) + 1 = 21


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

are there any guards outside within ~100ft of my path to the lighthouse?

"It appears there was trouble." Cretien tells Mithas, pointing to the lighthouse as the guards from outside enter.


Shot Putter Funkmeister

Please look at the map, the closest is now 80 feet away


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

IF that guard 80ft north of us is facing away from us, Cretien will try to create a diversion by rolling one of the barrels near him towards the ramp. At an angle so it doesnt just plop down over the edge but more of an angle towards the NW-most torch on the map, so it rolls down the ramp a bit before dropping off the edge of that to the next lowest level. If the guard N of us is facing us, Cretien will wait until he is facing away form us or 100ft away.


Shot Putter Funkmeister

So are you trying to push a barrel over the edge on top of the guy on the bottom? Or just down the slope aimlessly?

Initiative: Chretien 1d20 + 3 ⇒ (16) + 3 = 19, Mithas 1d20 + 4 ⇒ (3) + 4 = 7

Round 3

Soldier, Johnathan, Chretien, Merle, Joseph, Dragon, Mithas, guards


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Down the slope, but not aimlessly. More of a north-northwest direction, looking to get it about halfway down the first section of the ramp before it drops. Not trying to damage anyone, but just cause a distraction that'll get the guards headed in a different direction, allowing us to slip behind them into the lighthouse.


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Arvangail will readied a daze spell (Will DC 15) on the first guard that appears.


Shot Putter Funkmeister

Chretien, sorry... I'll do for you a bullrush check against the barrel and for every 1 past 5 the closer you get it to crash where you want.

The soldier double moves towards the lighthouse.

Chretien runs as fast he can into the barrel and bull rushes a barrel near the descending ramp. 1d20 + 1 ⇒ (7) + 1 = 8

It starts out in the direction that Chretien wants and then tips over the ramp crashing on the bottom of the sea wall causing a crash.

Johnathan


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan fires at the dragon again.

1d20 + 2 ⇒ (9) + 2 = 11
1d8 ⇒ 6


Shot Putter Funkmeister

Johnathan's bolt misses its mark.

Merle


Male Human Fighter (Pole Arm Master) / 2: HP-25, AC-20/13/17 (+2 Per, +2 Init, F+5 / R+2 / W+0)

"We better make this quick". "We've been fortunate so far". He then hangs his hammer, and switches to his more familiar pickax.

1d20 + 5 ⇒ (16) + 5 = 21 attack

1d8 + 4 ⇒ (4) + 4 = 8 Damage.

"Now hold still, and quit struggling".


Shot Putter Funkmeister

Merle brings down his axe on the dragon and kills it.

Mithas


Shot Putter Funkmeister

Mithas move towards the lighthouse.

The guards move up the stairs and wintry attacks with his Daze spell Will Save DC 141d20 - 1 ⇒ (1) - 1 = 0fail

The other guard moves past his comrade and attacks Wintry with his longsword1d20 + 1 ⇒ (15) + 1 = 16 hit 1d8 ⇒ 6

Round 4 Initiative: Inspector 1d20 + 1 ⇒ (7) + 1 = 8, Corporal 1d20 + 2 ⇒ (15) + 2 = 17 After hearing the crash of the barrel they react

Soldier double moves into the lighthouse.

Johnathan, Chretien, Corporal, Merle, Joseph(KO), Inspector, Mithas, guards


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

can we get a new map link? the one i have on my profile is wrong.


Shot Putter Funkmeister

Yes because that was from the Coaltongue... https://docs.google.com/drawings/d/1bWQzENsS8a-igGJ_2ETTJ7AmmJSqif8tSWzxMJW K5XU/edit


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan reads a scroll of Shield


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

ouch. that hurts says arvangail looking at the huge wound on his belly.

as an immediate action Arvangail will use his hands of retribution and the guard will take 1 point of fire damage


Shot Putter Funkmeister

Chretien


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Cretien will use the run action to cover the distance between him and the lighthouse, crouching low by the bottom of the stairs leading up to the lighthouse. His mechanus will follow along the seawall, not quite able to match his progress at its speed.


Shot Putter Funkmeister

The corporal hears the destroyed barrel moves to investigate.

He calls to the inspector and says, "Something happened here, we should climb up to the top and see if Jake is messing around again"

Merle


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

i should have moved a bit farther with the run action. i can move up to 4x my speed (120ft), i was hoping to get all the way to the stairs so i would have total cover from the visible guards by way of the wall on the ledge. (2 squares up and one square left from where Cretien is displayed now)


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Next round can Johnathan work on the controls?


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

we are still in combat with guards. :)


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

that wouldn't preclude him from operating the controls if there weren't one threatening him


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Yeah hoping one of us can work the controls while the others hold off the guards. It seems like we gotta get the gates open ASAP and hold them open as long as we can, for the cavalry to come. If the controls are complicated obvs that'll be Cretien.


Shot Putter Funkmeister

You will also have to use the fireworks spell to signal the ships to come in.


Shot Putter Funkmeister

Merle moves to attack the enemy on Wintry 1d20 + 5 ⇒ (2) + 5 = 7 miss

The inspector moves over to the barrel and says, "How did this barrel fall, we should go and check it out."

Mithas


Rogue(Scout) 7 , hp 45/45, AC 20(T14/FF16) CMD 20, Init +7, Perc +10 (+12 traps). F+5/R+10/W+3 Vanish 5/5

Mithas double moves closer to the lighthouse.


Shot Putter Funkmeister

The guard attacks Wintry with his longsword 1d20 + 1 ⇒ (20) + 1 = 21, crit 1d20 + 1 ⇒ (10) + 1 = 11 no, hit 1d8 ⇒ 1, Wintry is staggered.

Round 5

Soldier moves to attack Merle with his glaive 1d20 + 4 ⇒ (2) + 4 = 6 miss

Johnathan

You can open the gate, but the fireworks scroll will need to be used so that the fleet knows to come in.


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Ouch stop hitting me says the stagered wintry


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan opens the gate.

Not sure how long that takes, but fireworks scroll next!


Shot Putter Funkmeister

Johnathan opens the latch and turns some lever and the seagate starts to open making a large amount of noise.

Chretien


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

When possible, Johnathan would like to try to close the door and cast hold portal on it (scroll). I imagine the door is open with guards coming through right now though... :D So uh firing crossbow at nearest guard, prolly at -4 since they are near allies, when it's johnathan's turn.

Hit: 1d20 + 2 - 4 ⇒ (13) + 2 - 4 = 11
Damage: 1d8 ⇒ 5


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Cretien will get in the bottom of the lighthouse, urging his mechanus to follow. He will then ready action to close the door behind Mithas after he enters, and will have the mechanus bar the door with his weight. Once the door is closed behind Mithas, he will look for the actual bar for the door.


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

oi my brain is pretty frayed from so much overtime. Totally forgot that I said fireworks scroll next like 1 post back. Johnathan will read that :l


Shot Putter Funkmeister

The corporal says, Someone is opening the seagate, we need to stop them

He then commits a run action

Merle


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

i hope that guard didn't do a RUN ACTION in a zig-zag up the ramp.


Shot Putter Funkmeister

Well, i changed it...

Merle attacks one of the guards with his axe 1d20 + 5 ⇒ (16) + 5 = 21 hit 1d8 + 4 ⇒ (4) + 4 = 8

The Inspector double moves up the path.

Mithas


Rogue(Scout) 7 , hp 45/45, AC 20(T14/FF16) CMD 20, Init +7, Perc +10 (+12 traps). F+5/R+10/W+3 Vanish 5/5

Mithas will move inside the lighthouse and look to see the door can be locked and/or barricaded.


Shot Putter Funkmeister

The Guard attacks Wintry with his longsword 1d20 + 1 ⇒ (2) + 1 = 3 miss

Round 6

Soldier attacks Merle with his glaive 1d20 + 4 ⇒ (9) + 4 = 13 miss

Johnathan


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

May I read the fireworks scroll?

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