GM Edwin's Serpent's Skull (Inactive)

Game Master Insnare

Herein lies the exploits of those on the Jenivere


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Shot Putter Funkmeister

"This is just an extremely stressful situation... shipwrecked... I just really need a drink.... maybe we can ferment some coconut milk..." says Aerys.

Jask then says,"The vote of confidence you guys have extended my by releasing me from my shackles is profound. I know you guys have a lot more interesting things to look for on the island but I was completely framed and the evidence to exonerate me might just be on a ship that also wrecked on this island. So while you are wondering around keep an eye out for the wrecked ship "The Brine Demon".


Realizing the need to give hope to an addict Sure we can try to just that Aerys unfortunately i don't know how or if we have the right tool. But i am sure its worth a try if you know how to.

Diplomacy : 1d20 + 8 ⇒ (12) + 8 = 20 to calm Aerys down

Sure if we find the ship Jask


M Human Rogue (Burglar) 1 HP 8/9 AC 16 T 14 FF 12 (Perc +6/+9 vs.Traps, Init +4) F+1 R+6 W+2

Sure, you sodding drunk. I'll stop at the first distillery I find on this island and pour a few fingers in a flask for you, Miles thinks, glad he shut his mouth and let Finn do the talking. Instead, he goes through a kind of ritual wherein he checks his equipment and places it accordingly, appearing more organized than your average adventurer when it comes to weight distribution and easy access. Years of B&E will do that to you.

"Any idea what that evidence is, Jask? Paper documents or something else?"

He notices Sasha's recalcitrance, but misreads it as bitterness rather than fear, and not wanting to have the tip of his nose chopped off, keeps it out of her business for now.


Jask responds with a shrug and then smile, "Well Miles, I was once employed by the Sargavan government and I uncovered evidence of corruption involving illicit deals with the Free
Captains of the Shackles, afterward I confronted my superior, only to be betrayed and framed for the same crimes. Faced
with imprisonment, I fled all the way to Corentyn, where I lived a modest life as a scribe for a decade. Anyway, one of the incriminating papers I found so long ago indicated that one of my superior’s contacts
in the Shackles was a man named Avret Kinkarian. Kinkarian’s ship, the Brine Demon, reputedly wrecked here on Smuggler’s Shiv. So, it is a long shot but if you could check that out for me that would be great."


Will do Jask


Shot Putter Funkmeister

East, West, or South?


{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}

"Indeed, Jask! You helped frighten away the monkeys and have been more than helpful. Anything we can do to help prove your innocence! I am so sorry for doubting you before. Let's work together to get off this island!"


Let's start with East


{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}

"East is fine with me."


M Human Rogue (Burglar) 1 HP 8/9 AC 16 T 14 FF 12 (Perc +6/+9 vs.Traps, Init +4) F+1 R+6 W+2

He nods in agreement with Finn, but otherwise doesn't have much to say about Jask's past.

Once he has his own gear ready, has checked his boots and water supply, he looks around. "Anyone other than Miss Viata and Finn coming with me?"


Shot Putter Funkmeister

I guess Grimma because she is on vacay

Jask wishes you all well as you prepare to head out. "Don't concern yourselves too much about us," he says. "We have a good position here, and while morale may be low, I think even Aerys will fight to protect herself should we come under attack. We'll be here when you get back this evening. Best of luck to you all, and take care!"

With that, you set off. You head back to the beach where you came ashore and then head along the east side of the cove. Because of the rocks, it's necessary to stay a little bit back from the coast line and head up to the cliff. You're able to avoid any strenuous climbs, though, and maintain gentle slopes most of the way until you reach the top.

Not far north of where the Jenivere was lodged into the rocks ( the coastline turns to the east as you exit the cove and see the long expanse of the sea to the north. You continue following the coastline eastwards for another mile and a half and then you see a little mini island a half mile ahead with what looks like a shipwreck on it.


M Human Rogue (Burglar) 1 HP 8/9 AC 16 T 14 FF 12 (Perc +6/+9 vs.Traps, Init +4) F+1 R+6 W+2

"Well, well, wouldja lookit that?"

Since the shipwreck is on an island, Miles looks to see how rough the surf looks, or if there's any sign of a strong current, since to reach the shipwreck it appears they would have to swim to the small island.


looking at the sea then at Miles then at the sea again I am not a very good swimmer at all you know.


M Human Rogue (Burglar) 1 HP 8/9 AC 16 T 14 FF 12 (Perc +6/+9 vs.Traps, Init +4) F+1 R+6 W+2

"But I heard last night you can build a raft, eh?"

He obscures a toothless little smile by removing his cap to briefly fan air onto his face, already swabbed with sweat.


With time...


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

I'm back from my florida's trip :-)

Before departure

Seeing Sasha in deep depression, Grimma try to cheer her up.
She passed the morning with her talking about her own experience of being alone in the jungle and how she founded a new path and hope by praying Ylimancha.

Diplomacy: 1d20 + 3 ⇒ (19) + 3 = 22

After departure

Grimma followed in silence his comrades.
When they saw a little mini island a half mile ahead with what looks like a shipwreck on it.

When Miles proposed to look she agreed

Yes, we must try to go. May be, if we are lucky it's the The Brine Demon ?
Nevertheless, I can follow you Miles to swim to the island.


Shot Putter Funkmeister

Swim DC 18...

The water seems a bit tamer today than yesterday and there are numerous sandbars between you and the little island.


M Human Rogue (Burglar) 1 HP 8/9 AC 16 T 14 FF 12 (Perc +6/+9 vs.Traps, Init +4) F+1 R+6 W+2

"I guess we'll be back in a bit," Miles says, reluctantly removing his hat and placing it in Viata's care. "Mind holding onto that for me while I'm gone?"

Swim: 1d20 + 4 ⇒ (20) + 4 = 24


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

Wait for me Miles ! Said Grimma.

The time she finished to take off her armor, the young sailor was already swimming.

She then tried to catch him, but begin to drown

bloup*bloup

Swim DD18: 1d20 + 7 ⇒ (1) + 7 = 8 - drown (-1)
Swim (2) DD18: 1d20 + 7 ⇒ (10) + 7 = 17 - stay
Swim (3) DD18: 1d20 + 7 ⇒ (3) + 7 = 10 - drown (-2)
Swim (4) DD18: 1d20 + 7 ⇒ (15) + 7 = 22 - swim up (-1)
Swim (5) DD18: 1d20 + 7 ⇒ (17) + 7 = 24 - swim up (0)
Swim (6) DD18: 1d20 + 7 ⇒ (17) + 7 = 24 - catch on the island Miles

After some difficulties, Grimma finished to come ashore on the island.


M Human Rogue (Burglar) 1 HP 8/9 AC 16 T 14 FF 12 (Perc +6/+9 vs.Traps, Init +4) F+1 R+6 W+2

He is there a distance from the shore to take Grimma's hand and help her onto the island. "Always heard dwarves sank like stones in the water. Glad to know that's just one more misnomer."


Shot Putter Funkmeister

Once upon the island you find three coconut trees and you can spot the shipwreck of the sloop that crashed here. the majority of the hull is missing and you can see the bow of the ship tilting in bad shape into the beach.

GM rolls

Spoiler:
1d100 ⇒ 46, 1d100 ⇒ 63


M Human Rogue (Burglar) 1 HP 8/9 AC 16 T 14 FF 12 (Perc +6/+9 vs.Traps, Init +4) F+1 R+6 W+2

"I know those. Coconuts. We can take some of those back with us," he points a gloved finger up towards the trees. He investigates the ship a bit from outside, making sure the tilt isn't ready to send the remains of the ship crashing into the sand to possibly bury them if a rogue wave comes along.


Well they made it to the other side... Glad there wasn't any big fish that bites swimming in this area..


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

I'm not a common dwarf you know said Grimma with a grin

Can we first search the sloop which crashed here ? Or may be you can climb these tree and try to see something ?

With caution, Grimma looked around her and begin searching for everithing she could be of use for them.

Perception: 1d20 + 8 ⇒ (19) + 8 = 27


{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}

Viata unconsciously spins Miles's hat in her hands while Yana watches it, jumping from shoulder to shoulder, "Yes, they did indeed. I hope everything is okay, yes I do. I don't like waiting like this, not at all." She does her best to keep an eye out for any trouble while waiting.

Perception: 1d20 + 2 ⇒ (5) + 2 = 7


Shot Putter Funkmeister

Grimma

Spoiler:
The ship looks in pretty bad shape, you are able to find about 15 feet of heavy iron chain. And you find the bronze plaque heavily tarnished and it says "Tears of Grog"


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

Grimma was disappointed by what she found.

Not the good boat and the only thing we can use is this heavy iron chain... not worth the risk.

Take some coconuts and we go back !

Grimma nevertheless took the iron chain waiting for Miles


Well I don't mind Viata, the magic is on this side after all he replied with a comfortable smile


Shot Putter Funkmeister

Miles swim 1d20 + 4 ⇒ (3) + 4 = 7 -2 hp ends up on the beach.
1d20 + 4 ⇒ (14) + 4 = 18 makes it across safely.

Grimma 1d20 + 7 ⇒ (4) + 7 = 11 -1 hp ends up on the beach
1d20 + 7 ⇒ (9) + 7 = 16 treads water
1d20 + 7 ⇒ (20) + 7 = 27 makes it across

Back with the others,
GM rolls

Spoiler:
mid day encounter 1d100 ⇒ 89

Continuing east or would you like to move inland or back to camp?


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

Grimma take back her armor and said

Did you see anything from the coconut tree Miles ?

Oh, and I found this Grimma showed an heavy iron chain 15ft. long

and the ship was called "Tears of Grog". Nothing else was of any value on the island except for the coconuts.


M Human Rogue (Burglar) 1 HP 8/9 AC 16 T 14 FF 12 (Perc +6/+9 vs.Traps, Init +4) F+1 R+6 W+2

Miles does climb the coconut tree to gather the coconuts after he and Grimma take the heavy chain from the shipwreck. "Tears of Grog? Sounds like a rum transport or something." From the top of the tree, he tries to get a better vantage point of their surroundings to see if anything else might be found.

I think we can continue east until the afternoon heat, then rest in the shade, then head back.


{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}

"Hmm, scary name with Aerys back in camp. Makes her very scary. Probably not a good idea to mention that to her, no not at all."

East is good with me.


Lets continue east until we eventual return to our camp then after that we can map the interior of the island


M Human Rogue (Burglar) 1 HP 8/9 AC 16 T 14 FF 12 (Perc +6/+9 vs.Traps, Init +4) F+1 R+6 W+2

"We don't know how big the island is. I'd rather be sure to get back to camp tonight."


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

I agree with Miles on this said Grimma


Shot Putter Funkmeister

You continue eastwards along the coast search for anything of any value looking out for potential rescue.

GM rolls

Spoiler:
Survival Grimma 1d20 + 7 ⇒ (18) + 7 = 25, Finn 1d20 ⇒ 12, Miles 1d20 + 7 ⇒ (7) + 7 = 14, Viata 1d20 ⇒ 7, 1d100 ⇒ 65

Grimma

Spoiler:
After walking a half a mile from the beach you spot the signs of a likely dangerous at the edge of a cliff in the distance


sure i was only saying that all our search for now should follow the coastline before we hit too much the inside of the island.


{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}

"As long as we get back to camp tonight, yes. I see what Finn says. Perhaps we should map the island, yes? It would help us keep track of things. Can anyone make a map? I could try, but not sure how well I could do it."


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

STOP ! I see something dangerous... said Grimma after half a mile.

here, at the edge of a cliff pointed Grimma in a whisper

Perception: 1d20 + 8 ⇒ (13) + 8 = 21
Know. Nature (+1 if linked to jungle, +3 if a monter): 1d20 + 4 ⇒ (4) + 4 = 8


Shot Putter Funkmeister

Whats a monter?

Grimma

Spoiler:
You can tell that the nest is currently uninhabited but you are not sure what kind of creature it is from.


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

sorry it's monster not monter but the right term is creature. It's The monster lore hability

It's the nest of some creature... We must be careful may be it's not far


{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}

"Very scary! But should we learn more of it, see what kind of creature it is?"

Not sure if I can see it after Grimma points it out, but here's a knowledge roll.

Knowledge (Nature): 1d20 + 8 ⇒ (7) + 8 = 15


More scorpion citizens ?


Shot Putter Funkmeister

Via

Spoiler:
You can tell that the nests are that of a Pterosaur, but you are not sure which kind, and Pterosaurs are often found in regions where dinosaurs and
other prehistoric creatures are commonly encountered, yet
they are not dinosaurs themselves.


M Human Rogue (Burglar) 1 HP 8/9 AC 16 T 14 FF 12 (Perc +6/+9 vs.Traps, Init +4) F+1 R+6 W+2

"Thanks for holding onto that for me," he said to Viata after taking his hat back. He puts it back on his head and welcomes the comfort of it. When Grimma spies the nest, Miles muses aloud. "Maybe a shot at omelettes for breakfast tomorrow?"


{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}

Getting a good look at the nest, Viata suddenly remarks, "Oh, I remember seeing a nest like that in a book I read! It's a Pterosaur nest, but I'm not sure which kind. It's not a dinosaur, but you find them where dinosaurs are usually! I never thought I would see one. Do you think we might be able to see one?"

The words she just spoke start to sink in, overriding her excitement. "Um, do you think there may be dinosaurs on this island?"


We won't know until we have canvased the whole place. pointed out Finn


Shot Putter Funkmeister

Keep going?


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

I hope not ! We have enough problem on our own...

Said Grimma.

After a last look at the nest, she continued her way through the jungle... more cautiously


{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}

Viata follows along, also keeping an eye out for danger.

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