| Grimma Fireforge |
I will go with a rope and help all of you to cross the river
Grimma attached the cord on her and then enter in the water, carrefully then gave a short prayer to Ylimancha for helping her in her crossing.
Forgot that I don't have guidance, so -1 to my swim check
Perception: 1d20 + 8 ⇒ (8) + 8 = 16
Swim DD10: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26
| Miles of Magnimar |
Miles is appreciative because it doesn't appear he cares much for being in the water, even though stockier fellows like him float better than your typical weedy rogue.
Swim: 1d20 + 4 ⇒ (3) + 4 = 7 including any modifiers from using the rope or against a lower DC
Additional swim rolls if necessary
Swim: 1d20 + 4 ⇒ (4) + 4 = 8
Swim: 1d20 + 4 ⇒ (20) + 4 = 24
Swim: 1d20 + 4 ⇒ (5) + 4 = 9
Swim: 1d20 + 4 ⇒ (13) + 4 = 17
Swim: 1d20 + 4 ⇒ (5) + 4 = 9
Swim: 1d20 + 4 ⇒ (8) + 4 = 12
Swim: 1d20 + 4 ⇒ (20) + 4 = 24
Swim: 1d20 + 4 ⇒ (15) + 4 = 19
Swim: 1d20 + 4 ⇒ (11) + 4 = 15
Going by normal rules and unhelped by a rope, Miles has a b#&@~ of a time crossing this river.
| Viata d'Foc |
"Thank you, Grimma. I'm afraid I have not much experience swimming." Viata carefully attempts to swim to the other side.
Swim: 1d20 ⇒ 8
And a few more following Miles's lead.
Swim: 1d20 ⇒ 5
Swim: 1d20 ⇒ 9
Swim: 1d20 ⇒ 7
Swim: 1d20 ⇒ 8
Swim: 1d20 ⇒ 14
| Finn Garrety |
being the last one to cross over Finn ties the end of the rope to his waist and then dives into the water.
swim: 1d20 - 1 ⇒ (5) - 1 = 4
swim: 1d20 - 1 ⇒ (2) - 1 = 1
swim: 1d20 - 1 ⇒ (7) - 1 = 6
swim: 1d20 - 1 ⇒ (10) - 1 = 9
swim: 1d20 - 1 ⇒ (4) - 1 = 3
swim: 1d20 - 1 ⇒ (20) - 1 = 19
swim: 1d20 - 1 ⇒ (14) - 1 = 13
swim: 1d20 - 1 ⇒ (17) - 1 = 16
it takes him a very long time to get accross
| GMEDWIN |
Finally the group makes it to the other side of the river and continues to follow and comes upon a large grove of thorny vines that grow on these river banks, presenting a seven-foot-tall wall of green leaves and intimidating six-inch red thorns. You can somewhat spot where there may have been a hole but it looks like the bush has already started to reclaim its ground.
| Grimma Fireforge |
Grimma looked at the intimidating six-inch red thorns trying to remember something useful about them.
Could it be dangerous ?
Knowledge Nature (+1 is tied to jungle): 1d20 + 4 ⇒ (17) + 4 = 21
| GMEDWIN |
Grimma
| Grimma Fireforge |
Before we go further, I think we must be careful to not being scratched by the thorns. They are poisonous.
But, I also remember that the berries are quite good to eat and can even been used to cure certain afflictions !
It could be a good opportunity taking some of it and offering them to our comarades staying in the camp. May be it will cure them from their melancholy...
Grimma tried to take some berries without being scratch by the thorns
Did I need some check to do that ?
| Viata d'Foc |
"I'm afraid I do not have anything useful to get those berries. Yana?" Yana and Viata seem to look at each other for a moment. "No, nothing for tomorrow either it seems either. Hmmm. Seems it would be very dangerous to do so. I don't want Miles getting stung and hurt either. Do you want to try, Miles?"
| Miles of Magnimar |
Miles looks at the nettles and then at his gloved hands. He reaches out and carefully handles a single vine in a spot with no thorns, testing how tensile the vine is. He spends a moment thinking, and then goes over to the hole, to see how big it is and how much more spaced the vines with their nasty thorns are.
Then at last he seems to decide, and walks back to the riverbank, where he promptly begins covering himself with mud. Thick, enveloping fistfuls of mud. It takes him ten minutes or more to properly cover himself with it until he is a sopping mess. Then he finds a sunny spot and stands in it, letting the mud dry just a bit to a caked exterior. "This should provide some insulation against those thorns and their poison. At least a little. Getting those berries could be the difference between life and death for someone if they get an affliction. And the worst I might suffer is a bad rash. It seems a good trade."
Miles moves through the area that has something of a hole in it, looking for the berries.
| GMEDWIN |
Miles moves into the nettles
Being difficult terrain and 60 feet to get them DC 12 reflex 4x to avoid: 15 ft1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
30 ft1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
45 ft 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9 takes 1 hp of damage
60 ft1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10 takes 1 hp of damage
DC 14 Fortitude 1d20 + 1 ⇒ (13) + 1 = 14 pass
DC 14 Fortitude 1d20 + 1 ⇒ (17) + 1 = 18 pass
While gathering berries DC 12 reflex 4x to avoid:
1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8 takes 1 hp of damage
1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
DC 14 Fortitude 1d20 + 1 ⇒ (20) + 1 = 21 pass
On the way out, following your own path
DC 12 reflex 4x to avoid: 15 ft1d20 + 6 + 1 + 3 ⇒ (13) + 6 + 1 + 3 = 23
30 ft1d20 + 6 + 1 + 3 ⇒ (13) + 6 + 1 + 3 = 23
45 ft 1d20 + 6 + 1 + 3 ⇒ (5) + 6 + 1 + 3 = 15
60 ft1d20 + 6 + 1 + 3 ⇒ (12) + 6 + 1 + 3 = 22
Miles returns with a dozen handfuls.
| Miles of Magnimar |
"I went in pretty deep and didn't see an end," Miles says, dumping the berries in Finn's hands so that he can scratch at his neck. Flecks of mud flake off and he takes fresh mud and piles it on with some noticeable relief. "I wouldn't advise trying to get through them, though. They're as aggravating as you would imagine."
Scratch scratch.
| Viata d'Foc |
"Agreed, let's try finding another route."
| Grimma Fireforge |
I can see the beach ! It's not far.
Grimma help with the rope her comrade to cross the river then tried to find some tracks from the couple they followed.
Survival: 1d20 + 7 ⇒ (16) + 7 = 23
| GMEDWIN |
Everyone makes it onto the opposite shore and are able to see the beach through the double canopy jungle. Grimma is able to follow the trail southwards and after about an hour of travel you come to a fifty-foot-diameter clearing in the jungle that here allows the sun
to beat down upon a field of wilted-looking plants, their leaves
a sickly, diseased yellow.
| Grimma Fireforge |
Grimma looked at the sickly plants trying to recognize it or understand why it's sick.
Knowledge Nature: 1d20 + 4 ⇒ (17) + 4 = 21 +3 if the plant is a creature, +1 if the plant is tied to the jungle
| Grimma Fireforge |
It's strange, it looks like the plant is sucked by something...
Then she looked in the center of the glade, trying to find the thing who made sick the plant.
Perceptiom: 1d20 + 8 ⇒ (18) + 8 = 26
| GMEDWIN |
Z1 attacks Finn slam attack 1d20 + 4 ⇒ (20) + 4 = 24 crit, 1d20 + 4 ⇒ (5) + 4 = 9 not confirmed 1d6 + 4 ⇒ (5) + 4 = 9 unconcious
Z2 attacks Grimma 1d20 + 4 ⇒ (8) + 4 = 12 hit 1d6 + 4 ⇒ (1) + 4 = 5
Creeper pollen spray attack against Miles 1d20 + 4 ⇒ (3) + 4 = 7 miss.
Miles Via, Grimma
| Viata d'Foc |
HP 7/7
AC 13 T13 FF10 CMD 13
F/R/W 1/3/2
Spells
0th - Dancing Lights, Detect Magic, Message
1st - Cure Light Wounds, Burning Hands
Effects
Sickened
Viata attempts to hex the one attacking Grimma, cackling madly as she does.
Misfortune against Z2, move to cackle. DC 14
| Grimma Fireforge |
Grimma moved to provoke then cast a cure spell on Finn
Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3
if grimma is hit and lose more than half her health she will use her judgment to have a fast healing 1