GM Edwin's Serpent's Skull (Inactive)

Game Master Insnare

Herein lies the exploits of those on the Jenivere


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M Human Rogue (Burglar) 1 HP 8/9 AC 16 T 14 FF 12 (Perc +6/+9 vs.Traps, Init +4) F+1 R+6 W+2

Miles asks if he could use one of Grimma's axes with the dinosaur body. If she's not as willing to relinquish it, he'll let her have at the dino or take one axe while she takes the other. Using his rope, he hangs the dinosaur from a tree about two hundred feet from the camp and first disembowels it. He then takes the offal down to the shoreline and washes the intestines out. Most of the offal he leaves there, but he brings the intestines back and hangs them from a nearby tree to dry in the afternoon sun...or be eaten by the local wildlife, whichever comes first. Any dried intestines that remain might be used for something. Socks, most likely, if it keeps raining like it did the night before.

When he returns to the site of the dinosaur he strips the hide off and lets some of it bleed off into the closest thing they have to a basin, and then hacks off the limbs and shaves the meat from the bone, never doing anything to disturb the poison sacs. Finally, he takes the carcass and the blood basin and disposes of them again away from the encampment. Then he lays out the strips of dino flesh over a fire to smoke.

When everyone is nearby the center of camp, Miles takes it upon himself to inform everyone. Because it does concern everybody.

"Yesterday while we searched the island, we found a temporary shelter on the beach. Captain Kovack's hat was there," he says, waving the tricorner, "and some evidence that she was with him, as well. They went deeper into the jungle, but it was getting dark and we couldn't keep following. So, at least for now, it seems the Captain may still be alive. I'd like to go and find the two of them before they get into more trouble. And because I know we all have a lot of...questions."


{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}

Viata looks at the others, waiting for someone else to speak. Seeing no one else jumping up, she sheepishly speaks, "But what should we do about the camp, yes? If some go, then some stay? Or maybe move camp closer, where the two of them had stayed? We must work together to survive."

Yana, having been quiet on Viata's shoulder, hops off and starts playing around, pointing towards the jungle. "Yana would like to go find the captain as well, it would seem."


We could all move our camp and take over the captain's after all that way we could achieve our goals and have some answers. See everyone there is hope to be have. We are improving our situation already and soon we can figure out a way to get off this island. After all that lady came here for a specific reason didn't she?


"I do not think it is wise for us to move camp. We have spent the past day or so building it and it is currently defensible but to move all of this gear to the other side of the island is foolhardy and considering the general lack of assistance from some of the others it wouldn't make any sense. says Jask cheerfully.


Good point. Well then should we get going?


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

Yes. I could do nothing for Sasha right now, so it might be better I go with you Finn.
Thanks Jack and Gelik for your great help, and your attempts to cheer everbody up.


Well the idea also behind these foray its to find stuff that can help us in the long run


Shot Putter Funkmeister

Grimma

Spoiler:
You can tell that Sasha is not taking the shipwrecked thing very well and she doesn't like the dinosaur carcass.


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

GMEDWIN:
It's the death of the animal she doesn't like or something else

Yes, that's another good reason Finn.


M Human Rogue (Burglar) 1 HP 8/9 AC 16 T 14 FF 12 (Perc +6/+9 vs.Traps, Init +4) F+1 R+6 W+2

When it comes to putting a fire together, Miles asks for Ishirou's help. While he is rubbing sticks, he stops often to wipe sweat from his neck. "You knew Captain Kovack longer than I did. When I read that journal to you, did it sound like him? Was he a basketcase the whole time and I never noticed? I'm not sure what I'm going to do when we find him..."

He stabs one of the twigs into the ground and twists it. "If Kovack is somehow responsible for what happened on that ship...for what happened to us...I don't know what I might do. What do you think, Ishirou?"


Shot Putter Funkmeister

Aerys nods her head about the coconuts.

Grimma

Spoiler:
the killing of the dinosaur she doesn't like

Ichirou looks at Miles in a quizzical manner, "I got on the ship in Bloodcove. I am a sailor sure but not on the Jenivere."

I guess I should put the port of call of all the stowaways too


M Human Rogue (Burglar) 1 HP 8/9 AC 16 T 14 FF 12 (Perc +6/+9 vs.Traps, Init +4) F+1 R+6 W+2

"I take it that means you don't care much what happens with Kovack, hm?" Miles shrugs. "Where did you sail before the Jenivere, if you don't mind my asking? I'm not much of a sailor myself, really. That was my first voyage. I'm hoping this shipwrecking thing isn't standard operating procedure for sea travel..."


Ishirou says "Mostly runs from the Shackles to Bloodcove, went to Osirion once it was a bit queer I must say, Milessan..."


M Human Rogue (Burglar) 1 HP 8/9 AC 16 T 14 FF 12 (Perc +6/+9 vs.Traps, Init +4) F+1 R+6 W+2

"Further than I've ever traveled. In fact, this right here is the furthest I've ever been from home. But I guess, ah, you're even farther..."

The fact that the man was Tian was obvious. "Shipping runs, was it? What was so queer about being in Osirion?"


"I overspake Miles san, you should be on your way....


let's go then shall we?


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

Yes, we can go

Grimma packed her things and stand ready


Shot Putter Funkmeister

back to the same place or do you want to go west this time?


{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}

"All right then, let us be off to explore some more. Come on, Yana. I'm certain Gelik can handle things here without you." The small monkey almost looks to be pouting as he climbs up to Yana's shoulder. "Shall we try to continue following the Captain's trail?"

And that's my vote.


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

Yes, we must follow their trail

back to the same place


yes lets try to find the captain.


Shot Putter Funkmeister

Your group leaves the camp the same way as yesterday however since you are already familiar with route it is a little bit faster today around midday is when you reach the camp of the Captain.

GM Rolls

Spoiler:
1d100 ⇒ 93

Perception/Survival DC 12

Spoiler:
You can tell that the campsite was not used at all today.


M Human Rogue (Burglar) 1 HP 8/9 AC 16 T 14 FF 12 (Perc +6/+9 vs.Traps, Init +4) F+1 R+6 W+2

Ishirou's evasion is not lost on Miles. "Fair enough." He looks around to see if anyone is eavesdropping. "We all have things we need to keep to ourselves. See you when we get back."

Later, when they reach the original encampment the Captain made, Miles was expecting it to have been abandoned, since it seemed to him to be only a temporary shelter when they first found it. "Guess I'll pick up the trail from here."

Survival: 1d20 + 7 ⇒ (10) + 7 = 17 to follow the trail again


Shot Putter Funkmeister

Miles:

Spoiler:
Due to your cutting marks in the trees the day before, you are able to find the way you went the day before, without that you would have been lost due to the heavy rain from last night.


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

I will help

Survival (aid DC10) : 1d20 + 7 ⇒ (8) + 7 = 15


M Human Rogue (Burglar) 1 HP 8/9 AC 16 T 14 FF 12 (Perc +6/+9 vs.Traps, Init +4) F+1 R+6 W+2

Yay for me! I guess apply that roll then to when I have to pick up the trail again from where we left off.


Perception: 1d20 + 0 ⇒ (13) + 0 = 13

Hum it seems that they didn't come back to their camp last night...


Shot Putter Funkmeister

You continue for another hour and then get to where you left off the day before.

Survival DC 20 to pick up the trail again.


Finn will try to assist in finding the tracks

Survival: 1d20 + 0 ⇒ (2) + 0 = 2


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

Grimma help Miles to pick up the trail again.

Survival (Aid DD10): 1d20 + 7 ⇒ (12) + 7 = 19


{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}

Viata also aids Miles to the best of her ability.

Question. Would I be able to have Yana assist in a Survival roll? I'm looking over the rules and I don't see why not, but not sure if I'm missing anything.

Survival: 1d20 + 0 ⇒ (2) + 0 = 2


welcome to the i roll a 2 club viata


Shot Putter Funkmeister

Why Grimma is aiding Miles is beyond me, they both have the same level of survival... :)


Shot Putter Funkmeister

I would think Yana could assist you but another character would be doubtful, then you would have do a handle animal check I would think


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

Miles is the leading one at the moment, but I can lead and he help me.
I don't think it's better if each of us make a separate survival check


{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}
GMEDWIN wrote:
I would think Yana could assist you but another character would be doubtful, then you would have do a handle animal check I would think

Sounds reasonable to me.


Shot Putter Funkmeister

Miles Survival: 1d20 + 7 ⇒ (7) + 7 = 14 I'm going to hand wave this

You are able to catch the clues and follow them further into the interior after about an hour of travel you come upon a heavily traveled trail as the heavy heat moves in. The trail moves in a north-south direction.

Survival DC 22 to continue following the captain.


M Human Rogue (Burglar) 1 HP 8/9 AC 16 T 14 FF 12 (Perc +6/+9 vs.Traps, Init +4) F+1 R+6 W+2

Sorry, I thought I was waiting for Viata to get Yana to assist!

Survival: 1d20 + 7 ⇒ (3) + 7 = 10

"It has gotten hot again. Finn, can you help to cool things down for us again like you did yesterday? Otherwise, it's just too dangerous to keep going on."


{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}

Ah, no sorry. Viata doesn't have handle animal trained so can't at the moment have him help at present.


Sure thing Miles Finn will cast endure elements on everyone again


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

Thanks Finn !

After Finn cast on them endure element Grimma try to continue to follow the trail of the Captain

Survival: 1d20 + 7 ⇒ (13) + 7 = 20


don't worry grimma i'll put it on your tab also. the interest rate isn't that bad. Only 10% replied finn in a humorous tone


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

I don't joke with money Finn... I'm still a dwarf

Said in an unhumorous voice Grimma

But she can't hide her small smile

Help me instead of making bad joke Finn, we need to find the trail of the Captain


work, work and more work. That is all you have for me? you first drain me of all my magical powers and now you want to me sniff out a cold trail? I bought a ticked for a pleasure cruise to sip cocktails by the beech. he replied with big wave of his arms in a melodramatic voice. Obviously having fun.

Survival assist : 1d20 + 0 ⇒ (19) + 0 = 19


Shot Putter Funkmeister

There is a mild depression in the sandy jungle floor that is reminiscent of the shoes that the captain had been wearing whereas the other prints seem to be that of bare feet and shoeless. After about a half an hour on the trail starts a babbling brook that is moving further south in the direction the captain's trail is taking you. You follow it for another half an hour south where the brook turns into a river where it joins up with another brook moving in a northerly direct that collides together and then follows the concave of the landscape also in southerly direction.

Survival Checks everyone


Survival: 1d20 + 0 ⇒ (16) + 0 = 16


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

survival: 1d20 + 7 ⇒ (6) + 7 = 13


M Human Rogue (Burglar) 1 HP 8/9 AC 16 T 14 FF 12 (Perc +6/+9 vs.Traps, Init +4) F+1 R+6 W+2

Survival: 1d20 + 7 ⇒ (18) + 7 = 25


Shot Putter Funkmeister

Miles is able to discern that the shoe prints do not follow the river in the southeasterly direction but continue moving in a more direction across the river. The river is 20 feet wide.

What do you want to do


M Human Rogue (Burglar) 1 HP 8/9 AC 16 T 14 FF 12 (Perc +6/+9 vs.Traps, Init +4) F+1 R+6 W+2

Miles stops ten feet from the edge of the river and looks up and down, judging how quickly it is moving, if at all. Then he looks up to see how much tree canopy covers the river to see if it is possible to climb through the canopy over the river.

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