GMEDWIN |
You rolled for knowledge religion and wouldn't know what they are but you know they aren't undead in the traditional sense of the word
Z1 attacks Finn slam attack 1d20 + 4 ⇒ (2) + 4 = 6 miss
Z2 attacks Grimma 1d20 + 4 ⇒ (15) + 4 = 19 hit 1d6 + 4 ⇒ (4) + 4 = 8 Grimma is unconscious with -6 hp
Creeper pollen spray attack against Miles 1d20 + 4 ⇒ (7) + 4 = 11 miss
Miles, Via, Grimma
Miles of Magnimar |
Round 2
"What the hell happened to these people? It's like the same thing that happened to the plants!" When Grimma goes down, Miles seethes. "S%!*."
He pops the zombie creature he is flanking with Finn in the jaw and then stabs at its exposed throat with his rapier.
Attack: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d6 + 1d6 ⇒ (5) + (4) = 9
Viata d'Foc |
HP 7/7
AC 13 T13 FF10 CMD 13
F/R/W 1/3/2
Spells
0th - Dancing Lights, Detect Magic, Message
1st - Cure Light Wounds, Burning Hands (cast)
Effects
"Grimma!" Viata moves to target the zombie on her and unleashes a blast of flame from her hands.
Move to position burning hands, I want to hit Z2 without hitting Grimma or the others. If I can also hit the big plant, bonus. DC 15 reflex for half.
Burning Hands: 1d4 ⇒ 2
Knowledge: 1d20 + 8 ⇒ (5) + 8 = 13 Arcana, History, Nature, Planes, if any are applicable.
GMEDWIN |
Z1 attacks Finn slam attack1d20 + 4 ⇒ (6) + 4 = 10 miss
Z2 attacks Via 1d20 + 4 ⇒ (5) + 4 = 9
Creeper pollen spray attack against Miles 1d20 + 4 ⇒ (13) + 4 = 17 hit
DC14 Will 1d20 + 2 ⇒ (9) + 2 = 11 fail, Miles is entranced for 1d6 ⇒ 6 rounds.
Miles moves till he is right next to the plant.
Via
Viata d'Foc |
HP 7/7
AC 13 T13 FF10 CMD 13
F/R/W 1/3/2
Spells
0th - Dancing Lights, Detect Magic, Message
1st - Cure Light Wounds, Burning Hands (cast)
Effects
"They are plants, not zombies. Miles? Finn, can you bring up Grimma?" Viata steps back, pulling out her shortbow and taking a shot at the creature.
Shortbow: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d6 ⇒ 6
Grimma Fireforge |
Sorry, I forgot to say that Grimma was wearing back her armor... so I believed - wrongly - that the 12 don't hit her the first round of combat. Nevertheless Grimma as she's with less than half her hit point had activated her judgment - as discribe in the ooc - when I tried to heal Finn. She's on fast healing 1 since.
Even the staggered condition can't stop her to use a swift action.
Grimma Fireforge |
I know, what's done is done. I forgot to mention it and to change my AC to reflect this fact, that's my mistake, not yours ;)
So I was hit, staggered and could not healed Finn, but as mention in my post, I just want to be able to use my judgment to gain fast healing 1. So after Finn used for the third time his channel Grimma was at 4HP rather than 1 :)
Viata d'Foc |
Viata steps away from the plant zombie attack her and fires her bow, this time as the creature attacking Miles. "Miles, wake up!!"
attack: 1d20 + 3 ⇒ (4) + 3 = 7
damage: 1d6 ⇒ 6
Grimma Fireforge |
Thanks to Finn, Grimma open her eyes. What... What happen ! continuing to heal thanks to Ylimancha.
She saw the poor Miles standind uncouncious with strange plant tendril going on him.
Know. Nature (+1 if tied to jungle): 1d20 + 7 ⇒ (13) + 7 = 20
She draw her shield hoping to be able to help her friends.
wait to know what monster it is and how can Grimma help Miles
GMEDWIN |
Grimma
Grimma Fireforge |
Protect Miles the best you can ! If the creature eat his brain he will die !
Grimma tried to get up, hopping to be able to reach Miles to heal him.
If we kill the plan, do the "zombies" she create die with it ?
Grimma Fireforge |
Yes, I know it was my only two actions of Grimma for round :( but I don't know if the zombies would be able to make a AoO on Grimma so she hope to be able to reach Miles on her next turn.
Why did you speak of meta gaming ?
Viata d'Foc |
HP 1/7
AC 13 T13 FF10 CMD 13
F/R/W 1/3/2
Spells
0th - Dancing Lights, Detect Magic, Message
1st - Cure Light Wounds, Burning Hands (cast)
Effects
Viata screams as the creature hits her, feeling the force of the impact through her elven frame. Backing away, she sends another arrow at the plant itself.
Attack: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d6 ⇒ 1
Grimma Fireforge |
Ylimancha, protect your follower from her ennemies
Grimma shield in hand AC14 change his Judgments for one of protection DR1/magic and trying to avoid the zombies goes for the plant.
Then shot her axe in the yellow yellow musk creeper's.
War Axe with power attack: 1d20 + 3 - 1 ⇒ (7) + 3 - 1 = 91d8 + 3 + 2 ⇒ (6) + 3 + 2 = 11
But she miss it.
GMEDWIN |
A.O.O on Finn 1d20 + 4 ⇒ (6) + 4 = 10, miss
Z1 moves to attack Finn slam attack 1d20 + 4 ⇒ (17) + 4 = 21, hit 1d6 + 4 ⇒ (4) + 4 = 8
Z2 moves to attack Via slam attack 1d20 + 4 ⇒ (1) + 4 = 5 miss
The plants tendrils continue to move up inside Miles' brain causing 1d4 ⇒ 3 Intelligence damage.
Via
Viata d'Foc |
HP 1/7
AC 13 T13 FF10 CMD 13
F/R/W 1/3/2
Spells
0th - Dancing Lights, Detect Magic, Message
1st - Cure Light Wounds, Burning Hands (cast)
Effects
"This is not good, not at all!" Viata steps away and attempts to shoot the zombie in front of her this time.
Attack: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d6 ⇒ 4
Grimma Fireforge |
Ylimancha guide my hand to the heart of this creature !
Grimma changed his judgment to one of Justice, drop her shield and take her axe with two hand.
battle axe with power attack: 1d20 + 3 + 1 - 1 ⇒ (8) + 3 + 1 - 1 = 111d8 + 4 + 3 ⇒ (5) + 4 + 3 = 12