GM Edwin's Serpent's Skull (Inactive)

Game Master Insnare

Herein lies the exploits of those on the Jenivere


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Shot Putter Funkmeister

You rolled for knowledge religion and wouldn't know what they are but you know they aren't undead in the traditional sense of the word

Z1 attacks Finn slam attack 1d20 + 4 ⇒ (2) + 4 = 6 miss

Z2 attacks Grimma 1d20 + 4 ⇒ (15) + 4 = 19 hit 1d6 + 4 ⇒ (4) + 4 = 8 Grimma is unconscious with -6 hp

Creeper pollen spray attack against Miles 1d20 + 4 ⇒ (7) + 4 = 11 miss

Miles, Via, Grimma


M Human Rogue (Burglar) 1 HP 8/9 AC 16 T 14 FF 12 (Perc +6/+9 vs.Traps, Init +4) F+1 R+6 W+2

Round 2

"What the hell happened to these people? It's like the same thing that happened to the plants!" When Grimma goes down, Miles seethes. "S%!*."

He pops the zombie creature he is flanking with Finn in the jaw and then stabs at its exposed throat with his rapier.

Attack: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d6 + 1d6 ⇒ (5) + (4) = 9


{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}

Stats:

HP 7/7
AC 13 T13 FF10 CMD 13
F/R/W 1/3/2
Spells
0th - Dancing Lights, Detect Magic, Message
1st - Cure Light Wounds, Burning Hands (cast)
Effects

"Grimma!" Viata moves to target the zombie on her and unleashes a blast of flame from her hands.

Move to position burning hands, I want to hit Z2 without hitting Grimma or the others. If I can also hit the big plant, bonus. DC 15 reflex for half.

Burning Hands: 1d4 ⇒ 2

Knowledge: 1d20 + 8 ⇒ (5) + 8 = 13 Arcana, History, Nature, Planes, if any are applicable.


Shot Putter Funkmeister

Miles hits the creature

Reflex Save 1d20 ⇒ 14 fail

Via

Spoiler:
The creature is plant based.

Grimma can give her stabilization

Round 3

Finn


Fin wil do exaclty the same thing

5 ft step back and channel positive energy to heal ( excluding the enemy)

channel: 1d6 ⇒ 1


Shot Putter Funkmeister

Z1 attacks Finn slam attack1d20 + 4 ⇒ (6) + 4 = 10 miss

Z2 attacks Via 1d20 + 4 ⇒ (5) + 4 = 9

Creeper pollen spray attack against Miles 1d20 + 4 ⇒ (13) + 4 = 17 hit
DC14 Will 1d20 + 2 ⇒ (9) + 2 = 11 fail, Miles is entranced for 1d6 ⇒ 6 rounds.

Miles moves till he is right next to the plant.

Via


{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}

Stats:

HP 7/7
AC 13 T13 FF10 CMD 13
F/R/W 1/3/2
Spells
0th - Dancing Lights, Detect Magic, Message
1st - Cure Light Wounds, Burning Hands (cast)
Effects

"They are plants, not zombies. Miles? Finn, can you bring up Grimma?" Viata steps back, pulling out her shortbow and taking a shot at the creature.

Shortbow: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d6 ⇒ 6


Shot Putter Funkmeister

Via's shortbow shot misses its target.

Round 4

Finn


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

Grimma is only at -3

Stabilization DD10: 1d20 + 2 - 3 ⇒ (7) + 2 - 3 = 6


Shot Putter Funkmeister

Grimma started at 10 then took a hit for 5, then moved to heal finn gaining an A.oO. for another 5, so at 0, then healed for 2, hit for 8 making -6, +1 from Finn, Grimma is now at -5


Round 4

Ahh plants, not undead. got it. I am trying but something is dampening my healing powers.

5ft step back, channel excluding enemy

Channel: 1d6 ⇒ 6

This burst should do the trick...


Shot Putter Funkmeister

Z1 attacks Finn slam attack 1d20 + 4 ⇒ (5) + 4 = 9 miss

Z2 attacks Via 1d20 + 4 ⇒ (8) + 4 = 12 miss

The plants tendrils move up inside Miles' brain causing 1d4 ⇒ 3 Intelligence damage.

Miles stays where he is.

Via


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

Sorry, I forgot to say that Grimma was wearing back her armor... so I believed - wrongly - that the 12 don't hit her the first round of combat. Nevertheless Grimma as she's with less than half her hit point had activated her judgment - as discribe in the ooc - when I tried to heal Finn. She's on fast healing 1 since.
Even the staggered condition can't stop her to use a swift action.


Shot Putter Funkmeister

I go by what I see. The best I can say. Fair enough... I am such a nice GM, I let you heal Finn in spite of being staggered... ;)

Via


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M Human Rogue (Burglar) 1 HP 8/9 AC 16 T 14 FF 12 (Perc +6/+9 vs.Traps, Init +4) F+1 R+6 W+2

Miles giggles unnervingly as a tingling starts in the end of his fingers and toes. The others can probably see tendrils of the plant snaking their way into his nostrils.


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

I know, what's done is done. I forgot to mention it and to change my AC to reflect this fact, that's my mistake, not yours ;)
So I was hit, staggered and could not healed Finn, but as mention in my post, I just want to be able to use my judgment to gain fast healing 1. So after Finn used for the third time his channel Grimma was at 4HP rather than 1 :)


{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}

Viata steps away from the plant zombie attack her and fires her bow, this time as the creature attacking Miles. "Miles, wake up!!"

attack: 1d20 + 3 ⇒ (4) + 3 = 7
damage: 1d6 ⇒ 6


Shot Putter Funkmeister

Via's arrow misses its mark.

Grimma


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

Thanks to Finn, Grimma open her eyes. What... What happen ! continuing to heal thanks to Ylimancha.

She saw the poor Miles standind uncouncious with strange plant tendril going on him.

Know. Nature (+1 if tied to jungle): 1d20 + 7 ⇒ (13) + 7 = 20

She draw her shield hoping to be able to help her friends.

wait to know what monster it is and how can Grimma help Miles


Shot Putter Funkmeister

Grimma

Spoiler:
The yellow musk creeper is a hideous plant that grows in haunted graveyards, grisly battlefields, and other places where death hangs heavy in the air and thick in the soil. The yellow musk creeper's method of procreation is singularly frightful—it slays the living, infests them with its seeds and pollen, then animates them as zombies. These zombies serve the plant as a guardian for several days, but when new zombies are created, older ones wander off into the surrounding wild, collapsing and breaking apart within 2d6 days to give seed to a new yellow musk creeper.


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

Protect Miles the best you can ! If the creature eat his brain he will die !

Grimma tried to get up, hopping to be able to reach Miles to heal him.

If we kill the plan, do the "zombies" she create die with it ?


the only way to saves miles is the kill the creature and you are the only one who can do it Grimma


Shot Putter Funkmeister

Standing up and drawing a shield is her actions for this round, Meta gaming... tsktsktsk...

Round 5

Finn


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

Yes, I know it was my only two actions of Grimma for round :( but I don't know if the zombies would be able to make a AoO on Grimma so she hope to be able to reach Miles on her next turn.
Why did you speak of meta gaming ?


Shot Putter Funkmeister

If the zombies live after the plant is dead... more of a joke really


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

okay :D Sorry english is not my native language :P


Round 5

finn will 5 ft step away and channel again excluding all the enemy

Channel: 1d6 ⇒ 4

I have one more burst of positive energy left.


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

I will try my best !

said Grimma when Finn said he had only one burst of positive energy left.


Just swing your weapon at the plan thing will you replied finn with a smile


Shot Putter Funkmeister

Z1 five foot steps and attacks Finn slam attack 1d20 + 4 ⇒ (2) + 4 = 6 miss

Z2 attacks Via 1d20 + 4 ⇒ (9) + 4 = 13 hit 1d6 + 4 ⇒ (2) + 4 = 6

The plants tendrils move up inside Miles' brain causing 1d4 ⇒ 1 Intelligence damage.


{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}

Stats:

HP 1/7
AC 13 T13 FF10 CMD 13
F/R/W 1/3/2
Spells
0th - Dancing Lights, Detect Magic, Message
1st - Cure Light Wounds, Burning Hands (cast)
Effects

Viata screams as the creature hits her, feeling the force of the impact through her elven frame. Backing away, she sends another arrow at the plant itself.

Attack: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d6 ⇒ 1


Shot Putter Funkmeister

The arrow hits the creature doing no real damage.

Grimma


M Human Rogue (Burglar) 1 HP 8/9 AC 16 T 14 FF 12 (Perc +6/+9 vs.Traps, Init +4) F+1 R+6 W+2

"I taste pie. Key lime pie," Miles observes in a sudden daze, tugging at the edges of his undershirt like a shy child.


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

Ylimancha, protect your follower from her ennemies

Grimma shield in hand AC14 change his Judgments for one of protection DR1/magic and trying to avoid the zombies goes for the plant.

Then shot her axe in the yellow yellow musk creeper's.

War Axe with power attack: 1d20 + 3 - 1 ⇒ (7) + 3 - 1 = 91d8 + 3 + 2 ⇒ (6) + 3 + 2 = 11

But she miss it.


Shot Putter Funkmeister

Grimma misses her attack.

Round 6

Finn


round 6

finn will follow grimma and try to help her in her fight against the plant.

Aid another to hit: 1d20 - 4 ⇒ (14) - 4 = 10 => sucess


Shot Putter Funkmeister

So are you moving from your current attacker onto the plant and if so, you do get an A.o.O


indeed


Shot Putter Funkmeister

A.O.O on Finn 1d20 + 4 ⇒ (6) + 4 = 10, miss

Z1 moves to attack Finn slam attack 1d20 + 4 ⇒ (17) + 4 = 21, hit 1d6 + 4 ⇒ (4) + 4 = 8

Z2 moves to attack Via slam attack 1d20 + 4 ⇒ (1) + 4 = 5 miss

The plants tendrils continue to move up inside Miles' brain causing 1d4 ⇒ 3 Intelligence damage.

Via


crap, well this is a do or die moment grimma i have given it all and i am goin to use my last chanel for via and i.


Shot Putter Funkmeister

Via


{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}

Stats:

HP 1/7
AC 13 T13 FF10 CMD 13
F/R/W 1/3/2
Spells
0th - Dancing Lights, Detect Magic, Message
1st - Cure Light Wounds, Burning Hands (cast)
Effects

"This is not good, not at all!" Viata steps away and attempts to shoot the zombie in front of her this time.

Attack: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d6 ⇒ 4


Shot Putter Funkmeister

Via hits the zombie with her arrow.

Grimma


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

Ylimancha guide my hand to the heart of this creature !

Grimma changed his judgment to one of Justice, drop her shield and take her axe with two hand.

battle axe with power attack: 1d20 + 3 + 1 - 1 ⇒ (8) + 3 + 1 - 1 = 111d8 + 4 + 3 ⇒ (5) + 4 + 3 = 12


did you count the + 2 finn gave you from aid an other and i don't know for surebut we might be flanking


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

Yes you're right, I forgot this two things ! So GM you can add +4 bonus to the hit for. Grimma will hit a 15AC


Shot Putter Funkmeister

Grima swings her axe and misses.


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

15 not enough then... sorry Miles :'(


When i will Face Aroden in true death. I'll blame you Grimma :)


Shot Putter Funkmeister

Its not that 15 is not enough, you weren't in a flanking position

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