GM Edwin's Serpent's Skull (Inactive)

Game Master Insnare

Herein lies the exploits of those on the Jenivere


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Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

Survival (if I can't take 10): 1d20 + 7 ⇒ (14) + 7 = 21 If I can take 10 I will for a 17

Dark Archive

Gnome Rogue (TrapFinder) 1 | AC 16 | HP 9/9 | T14/FF13 | F+1/R+8/W+0 | Init +3 | Perc +6 (+7 traps) | 550/2000 |

Survival: 1d20 + 1 ⇒ (2) + 1 = 3


Shot Putter Funkmeister

You notice signs of a predator's lair nearby.

Do you continue forward or try to give it a wider berth?

Dark Archive

Gnome Rogue (TrapFinder) 1 | AC 16 | HP 9/9 | T14/FF13 | F+1/R+8/W+0 | Init +3 | Perc +6 (+7 traps) | 550/2000 |

Fijit, the cowardly rogue, stops and stares open mouthed at the signs of a predators lair nearby.

Wider berth! Wider berth!


Let's give him some space, our goal is to get our people back.


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

I agree. We need to focus on our comrades

Said Grimma who tried to find another way to pass far away from the predator's lair.


Shot Putter Funkmeister

You sidetrack around the lair about half a mile and decide it is safe to continue moving southward and then move another mile south figuring it now safe to move back towards the beach. Due to the density of the bush it takes about an hour of time.

You keep moving southward

GM Rolls 1d100 ⇒ 97

After noon the heat gets unbearable.
Do you stop?


I am of a mind to keep pressing forward and you?

Dark Archive

Gnome Rogue (TrapFinder) 1 | AC 16 | HP 9/9 | T14/FF13 | F+1/R+8/W+0 | Init +3 | Perc +6 (+7 traps) | 550/2000 |

"Onward."


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

I agree, onward !


{HP 9/10 | AC15 FF13 T12 CMD17 | F/R/W 4 (0 from damage)/2/1 | Inish +4 Per +4 SM +0 | XP 887/2000}

"Yes, let's keep going."


Shot Putter Funkmeister

Each one of you give me a four Fortitude Saves PLease

Dark Archive

Gnome Rogue (TrapFinder) 1 | AC 16 | HP 9/9 | T14/FF13 | F+1/R+8/W+0 | Init +3 | Perc +6 (+7 traps) | 550/2000 |

Fort: 1d20 + 1 ⇒ (8) + 1 = 9
Fort: 1d20 + 1 ⇒ (20) + 1 = 21
Fort: 1d20 + 1 ⇒ (19) + 1 = 20
Fort: 1d20 + 1 ⇒ (3) + 1 = 4


Fort: 1d20 + 0 ⇒ (7) + 0 = 7
Fort: 1d20 + 0 ⇒ (9) + 0 = 9
Fort: 1d20 + 0 ⇒ (16) + 0 = 16
Fort: 1d20 + 0 ⇒ (7) + 0 = 7


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

Fort Save: 1d20 + 4 ⇒ (5) + 4 = 9
Fort Save: 1d20 + 4 ⇒ (11) + 4 = 15
Fort Save: 1d20 + 4 ⇒ (1) + 4 = 5
Fort Save: 1d20 + 4 ⇒ (1) + 4 = 5


lots of bad rolls :)


{HP 9/10 | AC15 FF13 T12 CMD17 | F/R/W 4 (0 from damage)/2/1 | Inish +4 Per +4 SM +0 | XP 887/2000}

fort: 1d20 ⇒ 1
fort: 1d20 ⇒ 13
fort: 1d20 ⇒ 9
fort: 1d20 ⇒ 7


Shot Putter Funkmeister

Fijit takes 2d4 ⇒ (2, 2) = 4 Nonlethal damage
Grimm takes 3d4 ⇒ (2, 3, 3) = 8 nonlethal
Finn takes 3d4 ⇒ (2, 4, 2) = 8 nonlethal
Zab takes 4d4 ⇒ (1, 2, 1, 1) = 5 nonlethal

you are all fatigued and have heat stroke. you could have stopped


Finn will Channel: 1d6 ⇒ 5 and again Channel: 1d6 ⇒ 3

i can push on if you guys can also. i am worried about our companions

Dark Archive

Gnome Rogue (TrapFinder) 1 | AC 16 | HP 9/9 | T14/FF13 | F+1/R+8/W+0 | Init +3 | Perc +6 (+7 traps) | 550/2000 |

Fijit runs up and hugs Finn tightly.
"Thanks a bunch cutie!"


You are very much welcome Fijit


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

I'm worried too. Thanks for the heal Finn

Said Grimma, tired by her walk in the heat.


{HP 9/10 | AC15 FF13 T12 CMD17 | F/R/W 4 (0 from damage)/2/1 | Inish +4 Per +4 SM +0 | XP 887/2000}

"I agree, push on." Zab feels a flush come to her face, barely holding it back in. "Though I may vomit."


No worries as long as i have power i will use it.


Shot Putter Funkmeister

You continue down the coast for another two hours

GM Rolls 1d100 ⇒ 31

Please give me survival rolls please


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

Survival (take 10 if I can): 1d20 + 7 ⇒ (1) + 7 = 8


Survival: 1d20 + 0 ⇒ (1) + 0 = 1

Dark Archive

Gnome Rogue (TrapFinder) 1 | AC 16 | HP 9/9 | T14/FF13 | F+1/R+8/W+0 | Init +3 | Perc +6 (+7 traps) | 550/2000 |

Survival: 1d20 + 2 ⇒ (19) + 2 = 21


{HP 9/10 | AC15 FF13 T12 CMD17 | F/R/W 4 (0 from damage)/2/1 | Inish +4 Per +4 SM +0 | XP 887/2000}

Survival: 1d20 + 4 ⇒ (19) + 4 = 23


Shot Putter Funkmeister

Fij and Zab

Spoiler:
You see the tracks of a large crab. You know its close to dark and you are extremely hungry. The protein and the calories that can be gained from bagging that animal could sustain you for awhile. You should also prepare a shelter for the night.


Shot Putter Funkmeister

What do you do?

Dark Archive

Gnome Rogue (TrapFinder) 1 | AC 16 | HP 9/9 | T14/FF13 | F+1/R+8/W+0 | Init +3 | Perc +6 (+7 traps) | 550/2000 |

"Hey guys look over here, I see the tracks of a large crab! We need food and I'm out of raisins. We should also camp soon."


well if you think it is worth it then i will back everyone as usual he says getting ready


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

I'm hungry too. Let's go to dinner then !


Shot Putter Funkmeister

How do you approach?


head on ? :) but i would thank that fijit and the others would to set up an ambush ...


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

Grimma tried to remember how to chase these creatures.

Know. Nature: 1d20 + 4 + 3 ⇒ (9) + 4 + 3 = 16

Then, with her friends she began to organise the hunt

Survival: 1d20 + 7 ⇒ (10) + 7 = 17

Dark Archive

Gnome Rogue (TrapFinder) 1 | AC 16 | HP 9/9 | T14/FF13 | F+1/R+8/W+0 | Init +3 | Perc +6 (+7 traps) | 550/2000 |

As if reading Grimma's mind Fijit offers her thoughts on over sized crustations,
Know Nat: 1d20 + 7 ⇒ (12) + 7 = 19

Assist Survival: 1d20 + 2 ⇒ (4) + 2 = 6


Shot Putter Funkmeister

Your group follows the tracks which lead to a partially submerged cave.

Initiative: Fij 1d20 + 3 ⇒ (12) + 3 = 15, Grim 1d20 + 1 ⇒ (2) + 1 = 3, Finn 1d1d20 + 1 ⇒ (9) + 1 = 10, Zab 1d20 + 4 ⇒ (18) + 4 = 22, Crab 1d20 + 1 ⇒ (2) + 1 = 3 Roll off Grimma/Crab 1d100 ⇒ 38 Grimma

Round 1

Everyone, Crab


Round 1

Finn will cast a Shield of Faith on Zabivat.


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

Round 1

Grimma casted bless on everyone and took her longspear to be prepared.

Dark Archive

Gnome Rogue (TrapFinder) 1 | AC 16 | HP 9/9 | T14/FF13 | F+1/R+8/W+0 | Init +3 | Perc +6 (+7 traps) | 550/2000 |

Stifling a small mouse like screech, Fijit aims and fires!

1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17dmg: 1d6 + 1 ⇒ (6) + 1 = 7


Shot Putter Funkmeister

Zab

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