GM Edwin's Serpent's Skull
(Inactive)
Game Master
Insnare
Herein lies the exploits of those on the Jenivere
Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Survival (if I can't take 10): 1d20 + 7 ⇒ (14) + 7 = 21 If I can take 10 I will for a 17
Gnome Rogue (TrapFinder) 1 | AC 16 | HP 9/9 | T14/FF13 | F+1/R+8/W+0 | Init +3 | Perc +6 (+7 traps) | 550/2000 |
Survival: 1d20 + 1 ⇒ (2) + 1 = 3
Shot Putter Funkmeister
You notice signs of a predator's lair nearby.
Do you continue forward or try to give it a wider berth?
Gnome Rogue (TrapFinder) 1 | AC 16 | HP 9/9 | T14/FF13 | F+1/R+8/W+0 | Init +3 | Perc +6 (+7 traps) | 550/2000 |
Fijit, the cowardly rogue, stops and stares open mouthed at the signs of a predators lair nearby.
Wider berth! Wider berth!
Let's give him some space, our goal is to get our people back.
Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
I agree. We need to focus on our comrades
Said Grimma who tried to find another way to pass far away from the predator's lair.
Shot Putter Funkmeister
You sidetrack around the lair about half a mile and decide it is safe to continue moving southward and then move another mile south figuring it now safe to move back towards the beach. Due to the density of the bush it takes about an hour of time.
You keep moving southward
GM Rolls 1d100 ⇒ 97
After noon the heat gets unbearable.
Do you stop?
I am of a mind to keep pressing forward and you?
Gnome Rogue (TrapFinder) 1 | AC 16 | HP 9/9 | T14/FF13 | F+1/R+8/W+0 | Init +3 | Perc +6 (+7 traps) | 550/2000 |
Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Shot Putter Funkmeister
Each one of you give me a four Fortitude Saves PLease
Gnome Rogue (TrapFinder) 1 | AC 16 | HP 9/9 | T14/FF13 | F+1/R+8/W+0 | Init +3 | Perc +6 (+7 traps) | 550/2000 |
Fort: 1d20 + 1 ⇒ (8) + 1 = 9
Fort: 1d20 + 1 ⇒ (20) + 1 = 21
Fort: 1d20 + 1 ⇒ (19) + 1 = 20
Fort: 1d20 + 1 ⇒ (3) + 1 = 4
Fort: 1d20 + 0 ⇒ (7) + 0 = 7
Fort: 1d20 + 0 ⇒ (9) + 0 = 9
Fort: 1d20 + 0 ⇒ (16) + 0 = 16
Fort: 1d20 + 0 ⇒ (7) + 0 = 7
Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Fort Save: 1d20 + 4 ⇒ (5) + 4 = 9
Fort Save: 1d20 + 4 ⇒ (11) + 4 = 15
Fort Save: 1d20 + 4 ⇒ (1) + 4 = 5
Fort Save: 1d20 + 4 ⇒ (1) + 4 = 5
Shot Putter Funkmeister
Fijit takes 2d4 ⇒ (2, 2) = 4 Nonlethal damage
Grimm takes 3d4 ⇒ (2, 3, 3) = 8 nonlethal
Finn takes 3d4 ⇒ (2, 4, 2) = 8 nonlethal
Zab takes 4d4 ⇒ (1, 2, 1, 1) = 5 nonlethal
you are all fatigued and have heat stroke. you could have stopped
Finn will Channel: 1d6 ⇒ 5 and again Channel: 1d6 ⇒ 3
i can push on if you guys can also. i am worried about our companions
Gnome Rogue (TrapFinder) 1 | AC 16 | HP 9/9 | T14/FF13 | F+1/R+8/W+0 | Init +3 | Perc +6 (+7 traps) | 550/2000 |
Fijit runs up and hugs Finn tightly.
"Thanks a bunch cutie!"
You are very much welcome Fijit
Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
I'm worried too. Thanks for the heal Finn
Said Grimma, tired by her walk in the heat.
{HP 9/10 | AC15 FF13 T12 CMD17 | F/R/W 4 (0 from damage)/2/1 | Inish +4 Per +4 SM +0 | XP 887/2000}
"I agree, push on." Zab feels a flush come to her face, barely holding it back in. "Though I may vomit."
No worries as long as i have power i will use it.
Shot Putter Funkmeister
You continue down the coast for another two hours
GM Rolls 1d100 ⇒ 31
Please give me survival rolls please
Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Survival (take 10 if I can): 1d20 + 7 ⇒ (1) + 7 = 8
Survival: 1d20 + 0 ⇒ (1) + 0 = 1
Gnome Rogue (TrapFinder) 1 | AC 16 | HP 9/9 | T14/FF13 | F+1/R+8/W+0 | Init +3 | Perc +6 (+7 traps) | 550/2000 |
Survival: 1d20 + 2 ⇒ (19) + 2 = 21
Shot Putter Funkmeister
Shot Putter Funkmeister
Gnome Rogue (TrapFinder) 1 | AC 16 | HP 9/9 | T14/FF13 | F+1/R+8/W+0 | Init +3 | Perc +6 (+7 traps) | 550/2000 |
"Hey guys look over here, I see the tracks of a large crab! We need food and I'm out of raisins. We should also camp soon."
well if you think it is worth it then i will back everyone as usual he says getting ready
Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
I'm hungry too. Let's go to dinner then !
Shot Putter Funkmeister
head on ? :) but i would thank that fijit and the others would to set up an ambush ...
Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Grimma tried to remember how to chase these creatures.
Know. Nature: 1d20 + 4 + 3 ⇒ (9) + 4 + 3 = 16
Then, with her friends she began to organise the hunt
Survival: 1d20 + 7 ⇒ (10) + 7 = 17
Gnome Rogue (TrapFinder) 1 | AC 16 | HP 9/9 | T14/FF13 | F+1/R+8/W+0 | Init +3 | Perc +6 (+7 traps) | 550/2000 |
As if reading Grimma's mind Fijit offers her thoughts on over sized crustations,
Know Nat: 1d20 + 7 ⇒ (12) + 7 = 19
Assist Survival: 1d20 + 2 ⇒ (4) + 2 = 6
Shot Putter Funkmeister
Your group follows the tracks which lead to a partially submerged cave.
Initiative: Fij 1d20 + 3 ⇒ (12) + 3 = 15, Grim 1d20 + 1 ⇒ (2) + 1 = 3, Finn 1d1d20 + 1 ⇒ (9) + 1 = 10, Zab 1d20 + 4 ⇒ (18) + 4 = 22, Crab 1d20 + 1 ⇒ (2) + 1 = 3 Roll off Grimma/Crab 1d100 ⇒ 38 Grimma
Round 1
Everyone, Crab
Round 1
Finn will cast a Shield of Faith on Zabivat.
Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Round 1
Grimma casted bless on everyone and took her longspear to be prepared.
Gnome Rogue (TrapFinder) 1 | AC 16 | HP 9/9 | T14/FF13 | F+1/R+8/W+0 | Init +3 | Perc +6 (+7 traps) | 550/2000 |
Stifling a small mouse like screech, Fijit aims and fires!
1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17dmg: 1d6 + 1 ⇒ (6) + 1 = 7
Shot Putter Funkmeister
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