GM Edwin's Serpent's Skull (Inactive)

Game Master Insnare

Herein lies the exploits of those on the Jenivere


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Shot Putter Funkmeister

You continue to walk further south east following the coastline for another mile and then you can see what looks to be a galley smashed into the beach.


M Human Rogue (Burglar) 1 HP 8/9 AC 16 T 14 FF 12 (Perc +6/+9 vs.Traps, Init +4) F+1 R+6 W+2

He puts the location of the nest in his memory, and as they leave the area, he stops at intervals to look at landmarks he can use to remember.

When they see another ship crashed onto the beach, a moment of crushing weight hits him. Including the Jenivere, this is the third ship they've seen crashed on Smuggler's Shiv. Like this place just drags seafarers in and strands them.

He tries to recover from the blow to his hope. "To heck with being a pirate. Just hang out on Smuggler's Shiv a while and you can plunder ships without even trying."

He approaches the galley to see what might be found.


seems to me that the problem would be to leave this island Miles. replied fin moving toward the ship


M Human Rogue (Burglar) 1 HP 8/9 AC 16 T 14 FF 12 (Perc +6/+9 vs.Traps, Init +4) F+1 R+6 W+2

"Nice bedside manner. You used to be a physician in Korvosa or something?" he asks Finn, trying not to sound too bristled at the obtuse response.


{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}

"Please, no fighting. It frightens Yana." Indeed Yana seems quite terrified of the exchange, calmly sitting on Viata's shoulder and peering out towards sea, completely oblivious to the exchange. "We should save our strength, yes, and use it to explore that boat. Perhaps it has plunder we can use!"


Me no ? i am a historian of the old empires, and my area of expertise is the old Cyclops empire that developed here in the Mwangi expanse. And to complement that i am a linguist also, still focused on old dead languages.


Shot Putter Funkmeister

GM Rolls

Spoiler:
Finn 1d100 ⇒ 39 Via 1d100 ⇒ 40, Miles 1d100 ⇒ 12 Grimma 1d100 ⇒ 94, 1d100 ⇒ 56, 1d100 ⇒ 40

While searching the ship's deck, Miles steps on a rotten piece of wood and he fall down ten feet into the hold taking 1d6 ⇒ 1 of damage.


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

Are you Ok Miles ? said Grimma when she heared Miles falling.

Did you see something interessant down there ?

Grimma began searching too but more carrefully now she know that the wood can break under her.

Perception: 1d20 + 8 ⇒ (14) + 8 = 22


Shot Putter Funkmeister

Grimma

Spoiler:
You find the name of the ship being the Golden Bow, and some pieces of canvass and a rusty old anchor.


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

Hum, not the right one, sorry Jask

After searching for a moment, Grimma said to her friends

Name's "Golden Bow" but the only thing of interest I found is some pieces of canvass and a rusty old anchor... I don't know if it can be used for anything.

Survival (can we use these things for our camp ?): 1d20 + 7 ⇒ (3) + 7 = 10


The piece of canvas can probably be used for out tentes or a sail. And if we ever need an anchor we know where to get one.


{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}

"So many ships, very strange. One would wonder if there are other people lost on this island. Maybe we can look for tracks around? There could be a jungle city on this island! Miles, after you get out would you want to take a look around?"


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

If nobody come back from here, it's more frightening than reassuring ...

Grimma took all the canvas she can manage and let the anchor.


let's continue our search them shall we?


M Human Rogue (Burglar) 1 HP 8/9 AC 16 T 14 FF 12 (Perc +6/+9 vs.Traps, Init +4) F+1 R+6 W+2

Crack-CRASH!

From the darkness below in the hold of the ship, there is a jingle of equipment. Followed by a mutter. "Son of a b#$~$...yes, I'm fine. Nothing broken. Just bruised. Both my arm and my pride."

Perception: 1d20 + 6 ⇒ (12) + 6 = 18 to look around in the hold


Shot Putter Funkmeister

Miles

Spoiler:
While searching below decks you cannot find anything of use it all looks in rotten and moldy.

Continue along the coast?


yes


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

Yes


M Human Rogue (Burglar) 1 HP 8/9 AC 16 T 14 FF 12 (Perc +6/+9 vs.Traps, Init +4) F+1 R+6 W+2

How long until the grueling afternoon heat?


Shot Putter Funkmeister

about an hour.


M Human Rogue (Burglar) 1 HP 8/9 AC 16 T 14 FF 12 (Perc +6/+9 vs.Traps, Init +4) F+1 R+6 W+2

Then we can go forward, but Miles is going to keep his eyes open for a place off the beach (or on) to come back to for shade and maybe a breeze to try to stay cool during the worst of the afternoon.


Shot Putter Funkmeister

You help Miles from out of the rotten ship's hull and you continue your march further south and after about an hour as the extreme heat start to creep in from the sun beating down upon your necks. Finn seems to want to drink the sea water but Miles the sailor advises him against it. You have followed the beach further south and the land turns westwards a little and you can sea a mini cove.

You then stumble upon the remnants of a quickly rigged shelter and evidence of a small campfire that sits well above the high-tide line on this narrow, sandy beach.

DC 15 Perception
check

Spoiler:
is enough to find some discarded refuse, including
both Captain Kovack’s tricorn hat and a few brightly
colored scarves identifiable as once having belonged to
the scholar Ieana.


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

Take 10 => 18 perception

Look ! I see the captain's tricorn !

Grimma went to the discarded refuge and try to estimate the time since the two of them left the camp,

Survival: 1d20 + 7 ⇒ (11) + 7 = 18


Shot Putter Funkmeister

Grimma

Spoiler:
By checking the coals you can tell that the camp was abandoned sometime around dawn.


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

After a few seconds Grimma looked at her comrades

I think they left at dawn, they must be not too far from here !


very well then lets me use of few of the tricks i have up my sleeves. This round of fresh water is on me.

create water for everyone.

since we are going to press on, let me show you a better one. he says with a grin

endure Elements for everyone.

Now this blasted heat won't be a bother. Miles you can stop searching for shade.


M Human Rogue (Burglar) 1 HP 8/9 AC 16 T 14 FF 12 (Perc +6/+9 vs.Traps, Init +4) F+1 R+6 W+2

Taking 10 on Perception looking for shelter from the sun makes a 16 to notice this shelter

"Someone else has made a shelter here. We can use the canvas to keep out of the sun. We need to stop here or we're going to get dehydrated and very sick."

When Miles gets under the shelter, the first thing he sees is the tricorn. He picks it up, turns it over in his hands, and then shows it to the others. No words are necessary.

EDIT: He drinks greedily from Finn's water and looks very relieved. "Sorry about the Korvosan doctor comment. It's just...I don't care for the heat, is all."

At which point he casts Endure Elements, and suddenly Finn is Miles' new best friend.


Shot Putter Funkmeister

That would be all of your 1st level spells for the day... Just so you know it is about 3pm (which means they have a 9 hour head start on you.


yes it would be dm. They are already marked off

If there is a shelter that means the captain will return here when comes evening. We can always get him at a later time since we know where he will be eventually.


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

So what do we do ?

Do we wait for them ? do we try to follow their path ? Do we continue to explore the island ?


M Human Rogue (Burglar) 1 HP 8/9 AC 16 T 14 FF 12 (Perc +6/+9 vs.Traps, Init +4) F+1 R+6 W+2

"Let's follow their trail. If it starts to lead back towards the shelter, great. If it veers too far off, we'll need to mark the place where we leave their trail and then try to pick it up again in the morning."


We can follow their trail. Even if we don't catch them today we do know where they will be sleeping. They are doing the same thing we are: exploring this island


M Human Rogue (Burglar) 1 HP 8/9 AC 16 T 14 FF 12 (Perc +6/+9 vs.Traps, Init +4) F+1 R+6 W+2

Survival: 1d20 + 7 ⇒ (15) + 7 = 22 for Tracking


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

Grimma helped Miles to track the Captain and the Ieana

Survival aid (DC10): 1d20 + 7 ⇒ (14) + 7 = 21


{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}

"Hopefully everyone is all right, yes. Though the fact Ieana and the Captain are together is very strange, too strange to be coincidence. Especially with what the journal said. Hopefully we catch up and we can find out what happened. And I hope Jask and the others are okay."


Shot Putter Funkmeister

I guess you are going to track them or is Finn staying at their campsite?

Grimma and Miles follow the nine hour old footsteps into the interior of the jungle which takes about an hour where the humidity jumps up exponentially and noises become noticeably louder and foreboding. You are able to follow the footsteps for another and in spite of the endure elements you can still feel that sun beat down on you from the single canopy jungle. After about two hours of difficult terrain ascending jungle mountains you come across a trail that seems to be well used by varying humanoid creatures. You do start to see the sun lowering itself to the horizon.

GM Rolls

Spoiler:
1d100 ⇒ 93


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

As the sun lowering Grimma said to her comrades I think we must go back to the camp. We can't let the others alone.


Finn does indeed follow the rest of the group.

I agree, it is going to take us awhile to get back to our camping site.


M Human Rogue (Burglar) 1 HP 8/9 AC 16 T 14 FF 12 (Perc +6/+9 vs.Traps, Init +4) F+1 R+6 W+2

"She's right," he says of Grimma. "I want to find the Captain and Ileana before something happens to them. And a few other reasons," he says, head tilted towards Yana.

After determining the direction back to their camp, Miles uses his whetstone to scratch off patches of bark on the trees surrounding the trail where they are leaving it as a marker for when they come back to find the trail.


Shot Putter Funkmeister

Perception 5

Spoiler:
If you return the way you came it is a definite possibility that you will get back very late. You think you may be able to cut through the jungle

Knowledge Geography DC 15

Spoiler:
You are able to judge by how you followed the coast and the positions of the mountainous terrain that you can follow the trail in a northerly direction.


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

The risk is high that we won't make it if we take the same path... But I don't know the risks nor the path to cut through the jungle.

Said Grimma


{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}

A worried look crosses Viata's face, quickly displaced when Yana jumps to a nearby tree just marked by Miles, curious about it. "The jungle is scary, yes. But scarier to leave the others alone I think. Do you think you can lead us through it?" Viata looks between Miles and Grimma for the answer.

Perception: 1d20 + 2 ⇒ (1) + 2 = 3


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

If some of you have knowledge of the island Know. Geography may be we will cross more safely through the jungle - I had none.

Said Grimma. Then she looked at Miles

Together I think we can manage to brought us to the camp, but not knowing the way It could take more time than the path we already know


Don't look at me either for answers the best i can do is finding my way inside a library.


{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}

"I'm afraid I don't know much about it, no not at all."

Sadly Knowledge (Geography) isn't trained for me. So can only do a DC10 check. It's also not a class skill, but I'll try to throw a rank in next level so I can at least make checks.


Shot Putter Funkmeister

Sadly enough, none of you have it trained. Oh well

Your group not wanting to get lost decide to retrace its steps back past the Captain's camp and on to the beach as the sun slips beyond the horizon. You then continue in a northerly fashion for another hour or so and you start to near the nest you had found before. As you get to that area you are hit with a torrential rain storm.

GM Rolls

Spoiler:
1d100 ⇒ 49

Initiative Via 1d20 + 3 ⇒ (2) + 3 = 5, Finn 1d20 + 1 ⇒ (2) + 1 = 3, Grimma 1d20 + 1 ⇒ (3) + 1 = 4, Miles 1d20 + 4 ⇒ (16) + 4 = 20, Dimorphodon 1d20 + 3 ⇒ (7) + 3 = 10

Through the rain, Miles can see a robust pterosaur with a distinctively
large skull flying towards him.

Round 1

Miles, Dimorphodon, Via, Grimma, Finn


Oh great are we camping out here during the rainy season?


M Human Rogue (Burglar) 1 HP 8/9 AC 16 T 14 FF 12 (Perc +6/+9 vs.Traps, Init +4) F+1 R+6 W+2

Sorry to have to ask, but how far away from us is the pterosaur?


Shot Putter Funkmeister

Close enough that you can see it at night in a torrential downpour... let's 15 feet from you


M Human Rogue (Burglar) 1 HP 8/9 AC 16 T 14 FF 12 (Perc +6/+9 vs.Traps, Init +4) F+1 R+6 W+2

Round 1

Free:
Reflexively, Miles draws a dart from the bandolier around his chest into his right hand. "Look out!" he cries, warning the others of the charging dino.

Standard:
He flings the dart at a vital spot he can make out, like one of its dark eyes bearing down on them!

Attack: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d4 + 1d6 ⇒ (1) + (5) = 6 Sneak Attack because it is flat-footed against me since I go first in initiative

Move:
Miles dives off the pathway, rolling on the ground and standing up about twenty feet away.

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