GM Edwin's Serpent's Skull (Inactive)

Game Master Insnare

Herein lies the exploits of those on the Jenivere


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Shot Putter Funkmeister

Round 9

Miles


M Human Rogue (Burglar) 1 HP 8/9 AC 16 T 14 FF 12 (Perc +6/+9 vs.Traps, Init +4) F+1 R+6 W+2

Whoops, somehow I missed this new page. Sorry about the delay.

Round 9

Move:
Miles moves into a flanking position on a scorpion, if there is anyone to flank with. If the only one to flank with is Grimma's and Finn is in the way, Miles suggests with a pat on the shoulder that he move and then delays so that he can move in to flank.

Standard:
Miles attacks a scorpion he flanks!

Attack: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d4 + 1d6 - 2 ⇒ (1) + (1) - 2 = 0

Worst rolls ever, geez.


Shot Putter Funkmeister

Miles misses his attack (don't forget you are still sickened)

Viata


{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}

Round 9

Stats:

HP 7/7
AC 13 T13 FF10 CMD 13
F/R/W 1/3/2
Spells
0th - Dancing Lights, Detect Magic, Message
1st - Cure Light Wounds, Burning Hands
Effects
Sickened

Viata attempts to help trip up the creature, trying to give Grimma an opening.

Aid another standard. Move to cackle.

Aid Another: 1d20 + 0 - 2 ⇒ (15) + 0 - 2 = 13


Shot Putter Funkmeister

Via successfully throws off the beast's guard.

Sea Scorpion 3 full attacks Grimma
First claw:1d20 ⇒ 3 miss
Second claw:1d20 ⇒ 4 miss
Tail sting:1d20 ⇒ 3 miss

Grimma


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

With the help of the others Grimma tried to finish the last scorpion.

Waraxe two handed with power attack: 1d20 + 3 - 1 - 2 + 2 + 2 ⇒ (7) + 3 - 1 - 2 + 2 + 2 = 111d8 + 3 - 2 + 3 ⇒ (6) + 3 - 2 + 3 = 10


Shot Putter Funkmeister

Grimma misses her attack.

Finn


Finn will continue to flank the scorpion for Miles and will aid an other for Miles

aid another: 1d20 - 4 ⇒ (17) - 4 = 13


M Human Rogue (Burglar) 1 HP 8/9 AC 16 T 14 FF 12 (Perc +6/+9 vs.Traps, Init +4) F+1 R+6 W+2

Round 10

Standard:
"Hurgh..."

Miles expresses the sickness he feels with a murmur as he waits for one of the claws to swipe at Finn so that the pathway between the kukri and its soft eye is clear.

Attack: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d4 + 1d6 - 2 ⇒ (1) + (2) - 2 = 1


{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}

Round 10

Viata continues her own aid towards Grimma against the sly creature. Surely a paragon of it's race.

Aid Another: 1d20 + 0 - 2 ⇒ (7) + 0 - 2 = 5


Shot Putter Funkmeister

Miles misses his target and Viata doesn't even make the scorpion change direction.

Sea Scorpion 3 full attacks Grimma
First claw:1d20 ⇒ 16 hit 1d2 - 1 ⇒ (1) - 1 = 0
Second claw:1d20 ⇒ 10
Tail sting:1d20 ⇒ 9

Grimma


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

This time without the help of Viata Grimma try again against the scorpion

Waraxe two handed with power attack: 1d20 + 3 - 1 - 2 + 2 ⇒ (9) + 3 - 1 - 2 + 2 = 111d8 + 4 + 3 - 2 ⇒ (6) + 4 + 3 - 2 = 11


Shot Putter Funkmeister

Grimma swings and misses again.

Finn


Finn will provide flanking for Mile and aid another to hit.

Aid another: 1d20 - 4 + 2 ⇒ (9) - 4 + 2 = 7


Shot Putter Funkmeister

Finn is unsuccessful.

Round 11

Miles


M Human Rogue (Burglar) 1 HP 8/9 AC 16 T 14 FF 12 (Perc +6/+9 vs.Traps, Init +4) F+1 R+6 W+2

Round 11

Standard:
Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d4 + 1d6 - 2 ⇒ (3) + (1) - 2 = 2


Shot Putter Funkmeister

Miles misses his attack.

Viata


{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}

Round 12

Viata aids in Grimma's strike once more, failing again.

Aid Another: 1d20 - 2 ⇒ (4) - 2 = 2


Shot Putter Funkmeister

Sea Scorpion 3 full attacks Grimma
First claw:1d20 ⇒ 12 miss
Second claw:1d20 ⇒ 3 miss
Tail sting: 1d20 ⇒ 9 miss

Grimma
I suggest not using power attack...


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

unless the Scorpion had less than 12 AC power attack or not I have never be near his AC except once :P

Again Grimma try to hit the thing

Waraxe two handed with power attack and flank: 1d20 + 3 - 1 - 2 + 2 ⇒ (3) + 3 - 1 - 2 + 2 = 51d8 + 4 + 3 - 2 ⇒ (5) + 4 + 3 - 2 = 10


This is tiring says Finn with a laugh. Getting stopped by a mere scorption.


M Human Rogue (Burglar) 1 HP 8/9 AC 16 T 14 FF 12 (Perc +6/+9 vs.Traps, Init +4) F+1 R+6 W+2

Round 12

Standard:
Attack: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d4 + 1d6 - 2 ⇒ (1) + (4) - 2 = 3


Shot Putter Funkmeister

Miles hits the scorpion but it is still standing.

Viata


{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}

Round 12

Viata continues her aid to Grimma while maintaining the cackle.

Aid Another: 1d20 - 2 ⇒ (17) - 2 = 15


Shot Putter Funkmeister

Viata is successful in distracting the scorpion and it attacks her

Sea Scorpion 3 full attacks Viata
First claw:1d20 ⇒ 13 hit 1d2 - 1 ⇒ (2) - 1 = 1
Second claw:1d20 ⇒ 14hit 1d2 - 1 ⇒ (2) - 1 = 1
Tail sting: 1d20 ⇒ 12 miss

Grimma


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

Seeing Miles hitting the scorpion Grimma stopped trying with force in hope to hit the thing

Waraxe with the help of Viata and flanking: 1d20 + 3 - 2 + 2 + 2 ⇒ (19) + 3 - 2 + 2 + 2 = 241d8 + 4 - 2 ⇒ (7) + 4 - 2 = 9

I did it ! I did it !


About time added Finn bursting into laughter.


Shot Putter Funkmeister

Grimma's battleaxe cracks the bug's shell. Its feet flail out and it falls flat on the ground, unmoving.

Combat Over You each receive 102 xp

With the battle over, you finally get a chance to survey your surroundings properly. To the south, a wall of green rises in the form of a dense jungle filled with a cacophony of life. North of you, the waters of the sea surge and churn between the between the beach and a line of razor-sharp rocks on either side.

Perception DC 15

Spoiler:
Far to the north, you can see what appears to be a ship crashed up against the rocks on the western side of the cove. It could be the Jenivere, but it's too far off to be sure.

Sasha is beginning to wake up and Gelik is getting to his feet now. Jask, the prisoner on board ship, is still unconscious, with his hands bound in manacles. Ishirou is starting to stir and comes to but has a fit of coughing. There is no sign of any of the crew apart and no sign of the one other passenger, Ieana.

All your equipment and belongings have been piled on the beach, although you have no idea how it got there, or indeed, how any of you got there. The last thing any of you remember is eating dinner on the Jenivere.

The sickness you are feeling upon awakening wears off over the next couple of minutes. Jask also starts to come to.

It's early morning at the moment, approximately 7 a.m. You can only presume it's the morning after the dinner, which would make it the 29th of Sarenith. However, there is no way to be absolutely sure. It's possible you were unconscious for over a day.


Perception: 1d20 + 0 ⇒ (3) + 0 = 3

So now that this party is over. what now? any idea where is the next civilize Ship stop? says finn as he gather his belongings.


{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}

Viata, trying her best to recover, begins to help tend to the other passengers, also keeping an eye out for Yana. Seeing the wreckage north, she points it out to the others. "There's a ship crashed north of us. It could be the Jenivere, but I'm not certain. Perhaps after everyone has recovered we can head towards it?"

Viata moves over to Gelik, checking him for injuries first before moving to the others. "I hope the scorpion didn't do to much to you."

GM:
Two questions. 1) Any sign of Yana, or was that assumed when I awoke? 2) Wasn't there 6 passengers? A half-elf I believe who got in a fight with a crewmember? Or was she also a crewmember? Don't have access to the player's guide at present.

Perception: 1d20 + 2 ⇒ (15) + 2 = 17


Shot Putter Funkmeister

You see the pile of equipment start to move and you Aerys struggle to get out from under the pile.

Track DC20

Spoiler:
You can see monkey tracks heading towards the treeline.


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

It was time !

I don't know where we are and the strangest thing is that I remover only when we start eating. After it was blackout and I woke up here. Anyone remember anything ?

Grimma help the others wake up and search for any clues of how they get here.

survival: 1d20 + 7 ⇒ (7) + 7 = 14

I see the boat too if everyone ok we must take what we need from that pile et go there to see if other people make it or if there is any clue

take 10 on perception => 18

Grimma looked in the pile of chunk to see if she found any of her stuff or anything she can use later.


Male Caucasian Scout 3 Snoop 1

Aerys gets up and then dusts herself off and rummages through the equipment pile. She finds a composite longbow and a pack. She puts the longbow aside, and searches through the pack, ruffling through several papers. Finally, she pulls out a flask, opens it and drinks deeply from it. She sighs contentedly, closes the flask and returns it to her pack.

"Right, she says. "Where the hell are we and how did we get here?"


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

That's we all want to know Miss


Shot Putter Funkmeister

Grimma grabs all of her equipment.


Well we can go investigate that crashed ship then.


Gelik sits on the beach seeing that his clothes are in shoddy condition, he casts prestidigitation and he now looks cleaner than you have ever seen him. He then hobbles over to the pile and find his gear and says, "What crashed ship, is this not a dream... oh well, does anyone know what you get when you have nine schmoes and a pile of junk?

Perform Comedy 1d20 + 8 ⇒ (3) + 8 = 11

Vulture bait

He gets a mild chuckle from the older Tian man


Finny does also smile....


{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}

Viata quickly gathers her own equipment. "I wish it was a dream. I am unable to find Yana." Viata looks to the ship again. "Perhaps he managed to find his way there. I agree, we should head towards it. Hopefully some of the crew survived as well, and Ieana too." Her concern for the monkey over the crew is quite apparent.

Survival: 1d20 ⇒ 8


Male Caucasian Scout 3 Snoop 1

Aerys looks at Grimma. "I'm sorry, but I don't remember a thing since dinner. Tell me everything that happened. How did we get on the boat? What happened to the ship?" She kneels down beside the dwarf.


Finally fully coming to Jask rolls on his back in spite of his manacles and says, "Can one of ye set me free, I'd be a greater help that way.. I has the religious healing arts... Please!!!


M Human Rogue (Burglar) 1 HP 8/9 AC 16 T 14 FF 12 (Perc +6/+9 vs.Traps, Init +4) F+1 R+6 W+2

When the sea scorpion goes down, Miles collapses into the sand and buries his head and the back of his neck in the shadow beneath his hands, groaning very faintly through the sickness and disorientation. He isn't sure if he's been poisoned or if he's dehydrated or if it is sunstroke, so he works to cool himself down for the moment and reorient.

Survival: 1d20 + 7 ⇒ (17) + 7 = 24

"Yana went to find food, I imagine." He points out the monkey tracks pockmarked in the sand.

He and Aerys seem to be digging their belongings from the pile at the same time. The crewman is quiet and doesn't appear to have much input at the moment. He unbuttons his tunic and buckles a bandolier full of darts beneath it, buttoning it back up only part of the way to leave a hand's width to slide out any of the darts. After finding his rapier, he secures it while watching her drink. He isn't sure if it is water or liquor, but either one sounds good right about now, even though he knows one is more likely to kill them than help them...

"Whether or not that's the Jenivere, we need to scour it anyway for salvage. I don't see any signs of civilization here, so any supplies we can get would be..."

He thinks to say the difference between life and death but opts not to create too much tension.

"...beneficial. And we should act fast. Looks like the first high tide might wash anything useful away."

Grappling Hook: 1d20 + 4 ⇒ (3) + 4 = 7 vs. AC 5
Climb: 1d20 ⇒ 11 vs. DC 5

Perception: 1d20 + 6 ⇒ (18) + 6 = 24

Miles goes to the nearest tree or seawall or highpoint and uses a grappling hook to snare the top of it. Once it is secure, he climbs up and takes a few minutes to find a safe traveling route through the rocks and around to the side of the cove where the ship is.


Shot Putter Funkmeister

Miles

Spoiler:
You examine the beach for further tracks and it is enough to find evidence of a set of humanoid footprints leading to and from the water along with a fair number of furrows leading up to where
the you woke, suggesting that someone dragged them up from the water’s edge.

While up in the tree, Miles

Spoiler:
You see a ship listing to port, partially submerged, and with her hull a gaping ruin as she leans
against a jagged cliff side among several sharp rocks.


M Human Rogue (Burglar) 1 HP 8/9 AC 16 T 14 FF 12 (Perc +6/+9 vs.Traps, Init +4) F+1 R+6 W+2

GM:
Is the ship you just described the same one Viata pointed out to everyone, or a different ship? Just making sure. It sounds like the same one.

After surveying the landscape, he slides down the rope, unhooks the grappler, and reattaches it to his belt. "Someone was good enough to drag us out of the water. Likely the same person or persons who put our belongings in a nice little pile. I might like to thank that person."

Before heading off in the direction of the ship, he goes to Jask. The first mate had indicated the man was more of a political prisoner than a hardened criminal.

"Can I trust you? And if I can, why should I?" he asks Jask, prepared to risk letting the man go unless his response reminds Miles too much of the enforcers and murderers and schemers he has known.

Sense Motive: 1d20 + 6 ⇒ (5) + 6 = 11 to judge his response.


{HP -11/7 | AC13 FF10 T13 CMD13 | F/R/W 1/3/2 | Inish +3 Per +2 SM +0 | XP 402/2000}

Looking at the tracks Miles pointed out, Viata starts to take a few steps in their direction, then back towards the boat, back and forth. "If Yana went into the jungle...." She comes back up to Miles. "Can you follow Yana's trail if we go after him?"


Hum i guess we will need to wait until night to have an idea of our position with the stars.

Finn will liberate Jask

You are no free to go but at least you will be able to contribute.


Shot Putter Funkmeister

The ship is the same

First Jask looks at Miles and says, I've falsely accused and abducted in Cheliax by an agent of Sargava. Miles

Spoiler:
You really cannot tell if he is lying or not

Jask looks up at Finn and says, "Thanks for the gesture, however, just telling me I am free doesn't release me from my shackles."

You don't have the key to open them up, plus how do you know he isn't lying


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

Grimma let the other liberate the prisoner.

But she ask one question You said you know the religious art of healing, which god did you pray ? Don't you need a symbol ?

sense motive: 1d20 + 4 ⇒ (5) + 4 = 9


You guys do not have the key, so liberating him is a smidge more difficult than saying 'we set you free my son'

He writhes and jolts his still incarcerated body over to look at Grimma and says, "I am a faithful servant of Nethys, may you be protected by his one hand and pushed forward by the other..."


Sasha wakes up and grabs her things and then walks over to Miles and seeing her kukri on his hip, "Can I have my blade back?"

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