
Eric Hinkle |

Hi all,
I've been working on an Infernal bloodline sorcerer who'll specialize in enchantment magic, and I'm wondering, just what do you consider to be the best enchantment spells going by level?
I've got the core book, the APG, Ultimate Magic and Ultimate Combat so I should have a good selection of spells. And I will be picking the various Charm spells -- that bloodline arcana for the Infernal bloodline looks too sweet to pass up, especially with things like Spell Focus and Greater Spell Focus.
Thanks for any help.

Ravingdork |

From the CRB, confusion, hands down, for the 4th level slot.
I never understood this. Part of the time they attack you anyways, and you can't attack them, or they will most certainly turn on you.
I think I'd prefer Hold Person or Charm Monster as those are more likely to take someone out of the fight.

Alphonse Zindelo |

Confused targets automatically attack whatever last attacks them after becoming confused. If you confuse a handful of enemies, one of them is likely to attack the nearest creature, often times an ally. That ally is attacked and thus attacks its friend in response. For the duration of the spell they beat on one another, or at least until one of your friends joins in. It is great to use on a horde of monsters, far less usefull on small groups or singular enemies.
Not a huge fan of hold person (don't like the "person" requirement), but hold monster is a personal favorite for the opposite of the above situation (singular enemies or extremely small groups).

Alphonse Zindelo |

Sleep can be amazing and end fights at level 1, but its long casting time can be a pain, and it quickly becomes useless after another couple of levels. Memory lapse can be amazing for those creative sorts, and hypnotism is sometimes just the ticket at low levels, if a tad situational, though you can work to bring it up often enough. Heroism is an excellent long-duration buff from the enchantment school, and hideous laughter is still a fairly solid choice as a SoL spell at level 3 if you are taking a Spell Focus early on (even after the blow it took in the PF update, though if you don't have Spell Focus, just rely on a spell from another school, like glitterdust for the same purpose).

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What Alphonse said. Confusion is a crowd control spell, not single target.
Alright, going by the Sorcerer/Wizard lists, here are my picks:
1st: Sleep (at low levels), Charm Person,
2nd: Hideous Laughter, Touch of Idiocy (Yes, it's a touch attack, but there's no Save and it can screw casters so hard), Unnatural Lust,
3rd: Hold Person, Suggestion, Heroism,
4th: Confusion, Charm Monster (Avoid animal attacks, combine with Handle Animal to keep all such creatures as pets.), Control Summoned Creature,
5th: Hold Monster, Dominate Person,
6th: Geas/Quest, Cloak of Dreams,
7th: Hold Person, Mass, Wave of Ecstasy,
8th: Irresistable Dance,
9th: Dominate Monster,
Note, that these aren't necessarily the best spells of their level, just the best Enchantment spells.

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Deadmanwalking wrote:What Alphonse said. Confusion is a crowd control spell, not single target.Holy crap! I thought it was single target!
Nope, totally a burst. You were probably thinking of Lesser Confusion (which is single target and lasts only a round, yuck), but actual Confusion is great. IMO, it vies with Black Tentacles as the best 4th level crowd control spell available.