Dr Davaulus

Orcen Faust's page

74 posts. Alias of Azrael Dukshi.


Full Name

Orcen Faust

Race

Human Necromancer HP (3/8)

Stats:
AC/Touch/Flat 12/12/10 | Fort/Ref/Will +2/+2/+2 | Init +2

Classes/Levels

Skills:
Appraise +8, Diplomacy +7, Know Arcana +9, Know History +9, Know Nobility +11, Know Religion +10, Linguistics +8, Spellcraft +8 | Perception +0/Sense Motive +0

Gender

Male

Size

Medium

Age

27

Special Abilities

Turn Undead 7/day

Alignment

Neutral

Deity

Pantheist (Nethys, Pharasma, Calistria)

Occupation

Mage

Strength 10
Dexterity 14
Constitution 14
Intelligence 18
Wisdom 10
Charisma 14

About Orcen Faust

N Medium Human Necromancer 1
Init +2; Senses Perception +0
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DEFENSE
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AC 12, touch 12, flat-footed 10
(+0 armor, +2 Dex)
hp 3/8 (1d6+2)
Fort +2, Ref +2, Will +2
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OFFENSE
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Speed 30 ft.
Melee Dagger +0 (1d4/19-20)
Ranged Ray +2
Special Attacks grave touch 7/day
Wizard Spells Prepared (CL 1st, concentration +5)
Cantrips prepared (3): Detect Magic, Acid Splash, Disrupt Undead
1st level spells (1+1+1): Mage Armor, Protection From Evil, Ray of Enfeeblement
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STATISTICS
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Str 10, Dex 14, Con 14, Int 18, Wis 10, Cha 14
Base Atk +0; CMB +0 CMD 12
Feats
Bonus Wizard feat: Scribe Scroll
Bonus Necromancer Feat: Turn Undead (7/day, DC 14)
1st Level feat: Improved Channel
Bonus Human Feat: Noble Scion (Lore; +2 bonus to Know (Nobility); +1 bonus to all trained Knowledge checks)
Traits
Undead Crusader (+1 damage to undead, +1 Know: Religion)
Influence (+1 to Diplomacy, always Class Skill)
Magic is Life
Drawback: Shadow-Scarred
Skills {8 ranks (6 base, +1 Human, +1 Favored Class Bonus)} Appraise +8 (+4 Int, +1 Rank, +3 Class)
Diplomacy +7 (+2 Cha, +1 Rank, +3 Class, +1 trait)
Know (Arcana) +9 (+4 Int, +1 Rank, +3 Class, +1 feat)
Know (History) +9 (+4 Int, +1 Rank, +3 Class +1 feat)
Know (Nobility) +11 (+4 Int, +1 Rank, +3 Class, +3 feat)
Know (Religion) +10 (+4 Int, +1 Rank, +3 Class, +1 feat, +1 trait)
Linguistics +8 (+4 Int, +1 Rank, +3 Class)
Spellcraft +8 (+4 Int, +1 Rank, +3 Class)
Languages Common (Taldane), Osiriani, Ancient Osiriani, Kelish, Dwarven, Draconic
SQ Arcane Bond (Amulet)
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SPECIAL ABILITIES
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Necromancy: You may prepare 1 additional spell slot per spell level, only for spells of the Necromancy school. Enchantment and Evocation are your prohibited schools, you must use two spell slots to prepare spells of those schools.
Power over Undead (Su): You receive Turn Undead as a bonus feat. You can channel energy a number of times per day equal to 3 + your Intelligence modifier, but only to use the selected feat. You can take other feats to add to this ability, such as Extra Channel and Improved Channel, but not feats that alter this ability, such as Elemental Channel and Alignment Channel. The DC to save against these feats is equal to 10 + 1/2 your wizard level + your Charisma modifier. At 20th level, undead cannot add their channel resistance to the save against this ability.
Grave Touch (Sp): As a standard action, you can make a melee touch attack that causes a living creature to become shaken for a number of rounds equal to 1/2 your wizard level (minimum 1). If you touch a shaken creature with this ability, it becomes frightened for 1 round if it has fewer Hit Dice than your wizard level. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Spellbook:
0-level Cantrips (1 page each): Resistance, Acid Splash, Detect Magic, Detect Poison, Read Magic, Daze, Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Bleed, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation
1st level Spells (1 page each): Protection From Evil, Shield, Grease, Mage Armor, Obscuring Mist, Detect Undead, Color Spray, Cause Fear, Chill Touch, Ray of Enfeeblement, Ray of Sickening, Feather Fall

Gear:
Spellbook (Free +50gp worth of spells purchased)
Amulet (Free)
Explorer's Outfit
Dagger (2gp)
Wizard's Kit (21gp)
Holy Water (25gp)
Filter Hood (10gp)
Signet Ring (5gp)

Cash 7gp
Background:
House Faust may not be the greatest Chelish House in Absalom, but they are still well off enough to own their own manor in East Gate. It was there that Orcen was born to his father by his fourth wife - the second to last of thirteen children by Lord Lukas Faust, the current Scion. Not even the last of the Faust children (his little sister had that distinction), it might has been that he was destined to be without anything of note, if not for one strength of their house: A long line of inductees into the College of Mysteries. He was enrolled into it at a young age of fifteen, and there he discovered his great love of magic.

He would have been just a universalist, if not for one particular traumatic event with his full-blooded sister. It seemed that long ago an ancestor made a pact with undead denizens of Shadow Absalom. They came for her in the night, waking Orcen who found himself more than powerless to stop them from taking her. That was the last time he saw her, and it changed him perhaps for the worst, dedicating his studies from then on to figure out a way to bring her back, hoping that she was safe.

Five years later, the young man has exhausted the College's resources and patience for his obsession. So gaining his father's blessing, he takes a voyage to the land of Osirion, hoping to gain greater insight into his struggle against the undead by exploring the great Necropolis of Wati. He prays to Nethys for power, Pharasma for her blessings, and Calistria to gain his vengeance.

Description:
Considerably handsome when cleaned up, Orcen stands at 6'2" and possesses a head of black hair. Life spent indoors for the most part has given him a quite pale complexion, and he has a pair of green and inquisitive eyes. His biggest flaws are his nails, chewed and ragged from a habit he'd never broken, and the semi-permanent shadows under his eyes from a lack of sleep.