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If no-one has manacles (even those with furry cuffs) Abaal will either find or borrow some (I think mine might still be attached to the bridge) and tie the man up, since tying stuff up is now a function of CMB.

GM DevilDoc |

Abaal retrieves the manacles and rope from the bridge and returns, tying the man up and propping him in a corner.

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Assuming Myantha points out the door...
"Hmmm," Levin says, peering at the hidden door intently. "Now what are the chances, do you suppose, that this one is trapped as well?"
Taking 20 on Perception for a 25.
-Posted with Wayfinder

GM DevilDoc |

Levin looks the door over, but doesn't find any traps before opening the door. Repeated lines of footprints mark the dust on the floor of this crypt, all leading back and forth between the end of the corridor and the door you have opened. At the far end of the chamber, a gate apparently crafted of bleached bone blocks an exit out of the tomb. Stepping out from alcoves along the wall, four skeletons raise their weapons and advance towards the party.
Rex Initiative: 1d20 + 1 ⇒ (18) + 1 = 19
Abaal Inititative: 1d20 + 2 ⇒ (10) + 2 = 12
Myantha Initiative: 1d20 + 3 ⇒ (18) + 3 = 21
Kiri Initiative: 1d20 + 2 ⇒ (7) + 2 = 9
Levin Initiative: 1d20 + 4 ⇒ (16) + 4 = 20
Skeletons Initiative: 1d20 + 6 ⇒ (6) + 6 = 12
Bold May Post
Myantha
Levin
Rex
Skeletons
~red
~yellow
~blue
~green
Abaal
Kiri
Suheyla
~Siorai

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Great. More of these things? Levin draws his rapier and moves forward.

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Rex takes out a vial of holy water. "Maybe ve can us this?" he asks Abaal.
Ready an action to hand the holy water off to anyone who wants to use it.

GM DevilDoc |

Levin and Myantha move forward, Myantha sending out a hasty shot of disrupting energy that goes wide. Meanwhile, Rex preps some holy water.
The skeletons rush the door, and Myantha tries to stem the tide. The first skeleton that reaches her misses with its first swipe, but catches her with a nasty wound on the backhand. The second skeleton steps in, and once again, Myantha dodges.. using the cover of the wall next to her. Unfortunately, the persistent skeleton also gets her with its second claw, drawing another nasty wound. Diabled at 0 hp
Red vs Myantha: 1d20 + 2 ⇒ (10) + 2 = 12
Red vs Myantha: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Green vs Myantha +4 AC: 1d20 + 2 ⇒ (5) + 2 = 7
Green vs Myantha +4 AC: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Bold May Post
Myantha- 8 dm/ disabled
Levin
Rex
Skeletons
~red
~yellow
~blue
~green
Abaal
Kiri
Suheyla
~Siorai

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Did the skeletons move and take two attacks each?

GM DevilDoc |
1 person marked this as a favorite. |

Ah. Good catch. I have been out of my mind studying this week, and was just trying to get a quick post up. You are correct. Thank you.
The skeletons move forward, ech taking a swing, but they both miss. Party up.
Bold May Post
Myantha
[b]Levin
Rex
Skeletons
~red
~yellow
~blue
~green
Abaal
Kiri
Suheyla
~Siorai

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Can't see any portion of the map that's off the slide until I get home in about 4 hours.

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1 person marked this as a favorite. |

"Myantha! Withdraw!"

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Kiri, seeing that the group is attempting to draw the skeletons into their room, readies to attack the first one that comes through the door.
"Fall back, wizard! You cannot think to take them all on yourself!"
Scimitar Attack: 1d20 + 5 ⇒ (6) + 5 = 111d6 + 3 ⇒ (3) + 3 = 6

GM DevilDoc |

Myantha.. I revised that post. You took no damage from the encounter yet.
-Posted with Wayfinder

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Suheyla once more tries to entangle a leading skeleton, flinging her net over the heads of the others, and once again only gets the net to in vaguely the right direction.
Ranged touch: 1d20 + 4 - 4 - 4 ⇒ (3) + 4 - 4 - 4 = -1
Hoping to distract from another embarrassing toss, she offers a suggestion.
"Perhaps we can draw them out?
Eidolon will delay to avoid clogging things up more.

GM DevilDoc |

The party stands ready, as Myantha falls back through the ranks to the safety of the previous room.
Withdraw action for Myantha.. I moved your token for you. Rex and Levin, I am going to assume you held action.
The skeletons pursue their unexpected meal through the narrow hallway, much to their demise! Abaals glorious falchion returns the closest pursuer to a dusty death, but Kiri is too far away to be effective, and Suheyla can't see her target through the press of melee.
Green steps over the broken bones of his predecessor and tries to claw at Abaal. A futile attack, but it leaves no doubt about the skeletons intended meal..
Attack: 1d20 - 3 ⇒ (2) - 3 = -1
Bold May Post
Party is Up!
Myantha
Levin
Rex
Skeletons
~yellow
~blue
~green
Abaal
Kiri
Suheyla
~Siorai

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I'm sorry, we weren't waiting on me, were we? My bad. I never adjusted the post because I didn't change anything in my turn. I figured that, even if I didn't take any damage, I had a pretty good idea of what was coming next round if I didn't run for my life. Myantha will take another step back and cast disrupt undead at the front skeleton.
Ranged touch attack: 1d20 + 4 ⇒ (5) + 4 = 9

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Poking his rapier up at the skeleton's weapon arm, Levin hopes to give Abaal an opening.
Aid another (Abaal, attack roll): 1d20 + 6 ⇒ (6) + 6 = 12
Assuming partial cover factors in, I guess that's a miss.

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Rex moves out of the way so as to let other, more capable Pathfinders into the fight. Move action—it doesn't provoke because I had cover.
"I guess we will save for later," Rex returns the flask of holy water to his pocket.

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Kiri assumes a position opposite Levin, but also can't get around the corner to attack the skeleton.
"Step back, Abaal, and we will dispatch them one at a time."
Scimitar Attack: 1d20 + 5 ⇒ (5) + 5 = 101d6 + 3 ⇒ (1) + 3 = 4

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Abaal weaves a net of steel before himself a literal shield of swings and then steps five feet back into the room.
falchion (power attack, shield of swings): 1d20 + 6 ⇒ (4) + 6 = 10 damage (divide total by 2): 2d4 + 7 ⇒ (3, 3) + 7 = 13
+4 bonus to AC and CMD.

GM DevilDoc |

Myanthas trusty bolt of disrupting energy misses its mark, while the rest of the party repositions themselves. Levin, Kiri and Abaal all miss their attacks, but Abaals spinning and twirling swords shall make him a much more difficult target!
Suheyla and her Eidelon delay for better opportunities.
The skeletons pursue! rushing into the void left when Abaal stepped back, they are now hemming in by a living wall of flesh and flashing steel.
Levin and Kiri both get an AOO as the green skeleton advances
1L2A3K: 1d3 ⇒ 2
1L2K: 1d2 ⇒ 1
The first skeleton through the door continues after its retreating treat and its wall of steel.
Attack: 1d20 + 2 ⇒ (11) + 2 = 13
Attack: 1d20 + 2 ⇒ (6) + 2 = 8
The skeleton is easily held at bay.
Yellow takes a step forward, striking out at Levin around the cover of the doorway.
Attack: 1d20 + 2 ⇒ (2) + 2 = 4
Attack: 1d20 + 2 ⇒ (9) + 2 = 11
The nimble Halfling easily evades his clumsy attacker.
Bold May Post
Party Up
Myantha
Levin~ AOO
Rex
Skeletons
~yellow
~blue
~green
Abaal
Kiri~ AOO
Suheyla
~Siorai

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Eh, why not.
AoO: 1d20 + 6 ⇒ (15) + 6 = 21 Damage: 1d4 - 1 ⇒ (4) - 1 = 3
Levin slashes at the creature given an opening, then tries to assist his larger ally again.
Aid another (Abaal, AC) : 1d20 + 6 ⇒ (14) + 6 = 20
+2 AC for the round, so you don't have to sacrifice your damage :-)
-Posted with Wayfinder

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Praying to Pharasma for a more promising fate, Suheyla advances, seeking to help Abaal's attack.
Aid another (Attack Roll): 1d20 + 1 ⇒ (17) + 1 = 18

GM DevilDoc |

Levin strikes at the skeleton as it passes by him, and hits it hard. Much to his surprise though, the little blade does little damage.
Dmg does not exceed DR.
With this information in mind, the little man begins working in concert with Abaal's frenzy of swings.
Ninja'd by Suyheyla!
Siorai rushes in, but is unable to hit anything with his powerful swing. Suheyla follow Levin's lead, trying to keep the skeleton back!
Bold May Post
Party Up
Myantha
Levin
Rex
Skeletons
~yellow
~blue
~green
Abaal
Kiri~ AOO
Suheyla
~Siorai

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Eh, why not.
Levin slashes at the creature given an opening, then tries to assist his larger ally again.
+2 AC for the round, so you don't have to sacrifice your damage :-)
Praying to Pharasma for a more promising fate, Suheyla advances, seeking to help Abaal's attack.
THANKS!
falchion v green (power attack): 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19 2d4 + 7 ⇒ (3, 1) + 7 = 11

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With the tight quarters, Kiri has a difficult time hitting the skeletons effectively, even when they let their guard down.
Scimitar AoO: 1d20 + 5 ⇒ (6) + 5 = 111d6 + 3 ⇒ (4) + 3 = 7
Scimitar Attack: 1d20 + 5 ⇒ (4) + 5 = 91d6 + 3 ⇒ (3) + 3 = 6

GM DevilDoc |

Abaal continues cutting a swath through the skeletons, and he smashes the next one with the help of the party. Myantha just barely misses the next skeleton in line with her ray, and Kiri tries to help, but to no avail. With his limited options, Rex continues to stay out of the fight.
Yellow stand in the doorway, and attempts to reach around the corner and attack Kiri! The first swipe strikes home, but Kiri is able to push it back before too much damage can be done. The second swipe of the skeletons claws leave deep scores in the masonry next to Kiri's head.
1L2K: 1d2 ⇒ 2
Attack: 1d20 + 2 ⇒ (20) + 2 = 22
Attack: 1d20 + 2 ⇒ (16) + 2 = 18
Confirm: 1d20 + 2 ⇒ (2) + 2 = 4
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Bold May Post
Party Up
Myantha
Levin
Rex
Skeletons
~yellow
~blue
~green
Abaal
Kiri- 5
Suheyla
~Siorai

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1 person marked this as a favorite. |

Abaal lunges forward pressing the advantage.
falchion v yellow (power attack): 1d20 + 6 ⇒ (19) + 6 = 25 damage: 2d4 + 7 ⇒ (4, 4) + 7 = 15
THREAT!
confirmation: 1d20 + 6 ⇒ (14) + 6 = 20 additional damage: 2d4 + 7 ⇒ (4, 3) + 7 = 14
I'm just gonna say it: Fighters totally rock.

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Frustrated by her lack of hits, Myantha grits her teeth and concentrates as she fires another Disrupt Undead at the next skeleton in line.
Ranged Touch Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Well it's about damn time!
Confirm Crit.: 1d20 + 4 ⇒ (8) + 4 = 12
I actually think that get's it.
Damage: 2d6 ⇒ (1, 1) = 2
...

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Kiri readies her scimitar to attack the next skeleton that comes through the door.
Scimitar Attack, flank: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 251d6 + 3 ⇒ (5) + 3 = 8
CRIT?: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 111d6 + 3 ⇒ (3) + 3 = 6

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Lol Myantha.
Aid another (Abaal, AC): 1d20 + 6 ⇒ (15) + 6 = 21
+2 AC for another round, Abaal!

GM DevilDoc |
1 person marked this as a favorite. |

The party rallies as the tide turns into their favor, and the last two skeletons are chopped down with ease. The skeleton bones explode under the force of mighty strike after mighty strike.
Out of Combat

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Kiri nods as they complete the grim work of sending the dead back to the grave they should remain in.
"Very well," she concedes. "Where to next?"
What ended up happening to the bad guy? Were we planning to turn him in so they can question him, or were you guys killing him?

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As a follower of Pharasma, Rex will want to turn him in so that the priests can learn more of what his plans were.

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We decided to keep him alive so I think we have him with us, in some capacity. Dragging him along, maybe?
"I guess that guy wasn't the only problem. He probably would've sent these things after us before we faced him if they were his."

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Kiri nods as they complete the grim work of sending the dead back to the grave they should remain in.
"Very well," she concedes. "Where to next?"
What ended up happening to the bad guy? Were we planning to turn him in so they can question him, or were you guys killing him?
"Left." Abaal heads into the place the skeletons emerged from wayfinder lighting the way.

GM DevilDoc |

So yall are dragging him with you? He is still unconscious.. but between yall, you should be able to manage his weight. Who will be in charge of him, and how will you secure him other than the manacles?
Also, just to recap, you have the tunnel that the alchemist tried to escape from, as well as a circular stairway going up that was passed with the initial run up to the alchemist. These two routes are in addition to:
Abaal enters the room, and finds nothing but scraps of linen and dusty footprints. At the end of the corridor is a macabre gate, barring any further progress in that direction. There are no apparent handles or mechanisms to open the way.

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Kiri nods at Myantha's suggestion that they use the chime to open the door.
"We already know the way out, and only require a single charge. Let us activate the device to proceed."

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Levin pulls out the chime, presents it to the door, and strikes it once.
-Posted with Wayfinder

GM DevilDoc |

I do believe that is 3/5 charges used.
The gate shivers, and the bones crack before the portal swings open, admitting the party through the tunnel.
As the party follows the tunnel around two turns, you are confronted with a hallway leading to a blank wall. In an alcove to the side is a gaping hole descending into the earth with no discernible bottom.

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"Brilliant! We have found--a hole." Abaal looks about a bit disgusted at the apparent waste of the chime's power.
perception: 1d20 ⇒ 20